DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. endif
  14. include $(DPF_PATH)/Makefile.base.mk
  15. # ---------------------------------------------------------------------------------------------------------------------
  16. # Basic setup
  17. ifeq ($(DPF_TARGET_DIR),)
  18. TARGET_DIR = ../../bin
  19. else
  20. TARGET_DIR = $(DPF_TARGET_DIR)
  21. endif
  22. ifeq ($(DPF_BUILD_DIR),)
  23. BUILD_DIR = ../../build/$(NAME)
  24. else
  25. BUILD_DIR = $(DPF_BUILD_DIR)
  26. endif
  27. BUILD_C_FLAGS += -I.
  28. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  29. ifeq ($(HAVE_ALSA),true)
  30. BASE_FLAGS += -DHAVE_ALSA
  31. endif
  32. ifeq ($(HAVE_JACK),true)
  33. BASE_FLAGS += -DHAVE_JACK
  34. endif
  35. ifeq ($(HAVE_LIBLO),true)
  36. BASE_FLAGS += -DHAVE_LIBLO
  37. endif
  38. ifeq ($(HAVE_PULSEAUDIO),true)
  39. BASE_FLAGS += -DHAVE_PULSEAUDIO
  40. endif
  41. # always needed
  42. ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
  43. ifneq ($(STATIC_BUILD),true)
  44. LINK_FLAGS += -ldl
  45. endif
  46. endif
  47. # ---------------------------------------------------------------------------------------------------------------------
  48. # JACK/Standalone setup
  49. ifeq ($(WASM),true)
  50. JACK_FLAGS += -sUSE_SDL=2
  51. JACK_LIBS += -sUSE_SDL=2
  52. else ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  53. ifeq ($(MACOS),true)
  54. JACK_LIBS += -framework CoreAudio -framework CoreFoundation
  55. else ifeq ($(WINDOWS),true)
  56. JACK_LIBS += -lole32 -lwinmm
  57. # DirectSound
  58. JACK_LIBS += -ldsound
  59. # WASAPI
  60. # JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  61. else ifeq ($(HAVE_PULSEAUDIO),true)
  62. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  63. JACK_LIBS += $(PULSEAUDIO_LIBS)
  64. else ifeq ($(HAVE_ALSA),true)
  65. JACK_FLAGS += $(ALSA_FLAGS)
  66. JACK_LIBS += $(ALSA_LIBS)
  67. endif
  68. ifeq ($(HAVE_RTAUDIO),true)
  69. ifneq ($(HAIKU),true)
  70. JACK_LIBS += -lpthread
  71. endif
  72. endif
  73. endif
  74. # ---------------------------------------------------------------------------------------------------------------------
  75. # Set files to build
  76. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  77. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  78. ifeq ($(MACOS),true)
  79. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  80. endif
  81. # ---------------------------------------------------------------------------------------------------------------------
  82. # Set VST2 filename, either single binary or inside a bundle
  83. ifeq ($(MACOS),true)
  84. VST2_CONTENTS = $(NAME).vst/Contents
  85. VST2_FILENAME = $(VST2_CONTENTS)/MacOS/$(NAME)
  86. else ifeq ($(USE_VST2_BUNDLE),true)
  87. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  88. else
  89. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  90. endif
  91. # ---------------------------------------------------------------------------------------------------------------------
  92. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  93. ifeq ($(LINUX),true)
  94. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-linux/$(NAME).so
  95. else ifeq ($(MACOS),true)
  96. VST3_CONTENTS = $(NAME).vst3/Contents
  97. VST3_FILENAME = $(VST3_CONTENTS)/MacOS/$(NAME)
  98. else ifeq ($(WASM),true)
  99. VST3_FILENAME = $(NAME).vst3/Contents/wasm/$(NAME).vst3
  100. else ifeq ($(WINDOWS),true)
  101. ifeq ($(CPU_I386),true)
  102. VST3_FILENAME = $(NAME).vst3/Contents/x86-win/$(NAME).vst3
  103. else ifeq ($(CPU_X86_64),true)
  104. VST3_FILENAME = $(NAME).vst3/Contents/x86_64-win/$(NAME).vst3
  105. endif
  106. endif
  107. # ---------------------------------------------------------------------------------------------------------------------
  108. # Set plugin binary file targets
  109. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  110. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  111. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  112. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  113. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  114. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  115. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  116. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  117. ifneq ($(VST3_FILENAME),)
  118. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  119. endif
  120. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  121. static = $(TARGET_DIR)/$(NAME).a
  122. ifeq ($(MACOS),true)
  123. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Info.plist
  124. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/PkgInfo
  125. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Resources/empty.lproj
  126. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Info.plist
  127. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/PkgInfo
  128. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Resources/empty.lproj
  129. endif
  130. # ---------------------------------------------------------------------------------------------------------------------
  131. # Set plugin symbols to export
  132. ifeq ($(MACOS),true)
  133. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  134. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  135. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  136. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  137. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  138. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  139. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  140. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  141. else ifeq ($(WASM),true)
  142. SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
  143. SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
  144. SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
  145. SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
  146. SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
  147. SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
  148. SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
  149. SYMBOLS_SHARED = -sEXPORTED_FUNCTIONS="['createSharedPlugin']"
  150. else ifeq ($(WINDOWS),true)
  151. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  152. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  153. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  154. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  155. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  156. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  157. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  158. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  159. else ifneq ($(DEBUG),true)
  160. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  161. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  162. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  163. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  164. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  165. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  166. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  167. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  168. endif
  169. # ---------------------------------------------------------------------------------------------------------------------
  170. # Handle UI stuff, disable UI support automatically
  171. ifeq ($(FILES_UI),)
  172. HAVE_DGL = false
  173. UI_TYPE = none
  174. endif
  175. ifeq ($(UI_TYPE),)
  176. UI_TYPE = opengl
  177. endif
  178. ifeq ($(UI_TYPE),generic)
  179. ifeq ($(HAVE_OPENGL),true)
  180. UI_TYPE = opengl
  181. else ifeq ($(HAVE_CAIRO),true)
  182. UI_TYPE = cairo
  183. endif
  184. endif
  185. ifeq ($(UI_TYPE),cairo)
  186. ifeq ($(HAVE_CAIRO),true)
  187. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  188. DGL_FLAGS += $(CAIRO_FLAGS)
  189. DGL_LIBS += $(CAIRO_LIBS)
  190. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  191. HAVE_DGL = true
  192. else
  193. HAVE_DGL = false
  194. endif
  195. endif
  196. ifeq ($(UI_TYPE),opengl)
  197. ifeq ($(HAVE_OPENGL),true)
  198. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  199. DGL_FLAGS += $(OPENGL_FLAGS)
  200. DGL_LIBS += $(OPENGL_LIBS)
  201. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  202. HAVE_DGL = true
  203. else
  204. HAVE_DGL = false
  205. endif
  206. endif
  207. ifeq ($(UI_TYPE),opengl3)
  208. ifeq ($(HAVE_OPENGL),true)
  209. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  210. DGL_FLAGS += $(OPENGL_FLAGS)
  211. DGL_LIBS += $(OPENGL_LIBS)
  212. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl3.a
  213. HAVE_DGL = true
  214. else
  215. HAVE_DGL = false
  216. endif
  217. endif
  218. ifeq ($(UI_TYPE),vulkan)
  219. ifeq ($(HAVE_VULKAN),true)
  220. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  221. DGL_FLAGS += $(VULKAN_FLAGS)
  222. DGL_LIBS += $(VULKAN_LIBS)
  223. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  224. HAVE_DGL = true
  225. else
  226. HAVE_DGL = false
  227. endif
  228. endif
  229. ifeq ($(UI_TYPE),external)
  230. DGL_FLAGS += -DDGL_EXTERNAL
  231. HAVE_DGL = true
  232. endif
  233. ifeq ($(UI_TYPE),stub)
  234. ifeq ($(HAVE_STUB),true)
  235. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  236. HAVE_DGL = true
  237. else
  238. HAVE_DGL = false
  239. endif
  240. endif
  241. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  242. ifneq ($(HAVE_DGL),true)
  243. dssi_ui =
  244. lv2_ui =
  245. DGL_LIBS =
  246. OBJS_UI =
  247. endif
  248. ifneq ($(HAVE_LIBLO),true)
  249. dssi_ui =
  250. endif
  251. # TODO split dsp and ui object build flags
  252. BASE_FLAGS += $(DGL_FLAGS)
  253. # ---------------------------------------------------------------------------------------------------------------------
  254. # Runtime test build
  255. ifeq ($(DPF_RUNTIME_TESTING),true)
  256. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  257. endif
  258. # ---------------------------------------------------------------------------------------------------------------------
  259. # all needs to be first
  260. all:
  261. # ---------------------------------------------------------------------------------------------------------------------
  262. # Common
  263. $(BUILD_DIR)/%.S.o: %.S
  264. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  265. @echo "Compiling $<"
  266. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  267. $(BUILD_DIR)/%.c.o: %.c
  268. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  269. @echo "Compiling $<"
  270. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  271. $(BUILD_DIR)/%.cc.o: %.cc
  272. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  273. @echo "Compiling $<"
  274. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  275. $(BUILD_DIR)/%.cpp.o: %.cpp
  276. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  277. @echo "Compiling $<"
  278. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  279. $(BUILD_DIR)/%.m.o: %.m
  280. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  281. @echo "Compiling $<"
  282. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  283. $(BUILD_DIR)/%.mm.o: %.mm
  284. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  285. @echo "Compiling $<"
  286. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  287. clean:
  288. rm -rf $(BUILD_DIR)
  289. rm -rf $(TARGET_DIR)/$(NAME)
  290. rm -rf $(TARGET_DIR)/$(NAME)-*
  291. rm -rf $(TARGET_DIR)/$(NAME).lv2
  292. rm -rf $(TARGET_DIR)/$(NAME).vst
  293. rm -rf $(TARGET_DIR)/$(NAME).vst3
  294. # ---------------------------------------------------------------------------------------------------------------------
  295. # DGL
  296. $(DPF_PATH)/build/libdgl-cairo.a:
  297. $(MAKE) -C $(DPF_PATH)/dgl cairo
  298. $(DPF_PATH)/build/libdgl-opengl.a:
  299. $(MAKE) -C $(DPF_PATH)/dgl opengl
  300. $(DPF_PATH)/build/libdgl-opengl3.a:
  301. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  302. $(DPF_PATH)/build/libdgl-stub.a:
  303. $(MAKE) -C $(DPF_PATH)/dgl stub
  304. $(DPF_PATH)/build/libdgl-vulkan.a:
  305. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  306. # ---------------------------------------------------------------------------------------------------------------------
  307. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  308. -@mkdir -p $(BUILD_DIR)
  309. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  310. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  311. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  312. -@mkdir -p $(BUILD_DIR)
  313. @echo "Compiling DistrhoUIMain.cpp ($*)"
  314. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  315. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES)
  316. -@mkdir -p $(BUILD_DIR)
  317. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  318. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -ObjC++ -c -o $@
  319. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  320. -@mkdir -p $(BUILD_DIR)
  321. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  322. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  323. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  324. -@mkdir -p $(BUILD_DIR)
  325. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  326. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI $(LIBLO_FLAGS) -c -o $@
  327. # ---------------------------------------------------------------------------------------------------------------------
  328. # JACK
  329. jack: $(jack)
  330. ifeq ($(HAVE_DGL),true)
  331. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  332. else
  333. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  334. endif
  335. -@mkdir -p $(shell dirname $@)
  336. @echo "Creating JACK standalone for $(NAME)"
  337. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  338. # ---------------------------------------------------------------------------------------------------------------------
  339. # LADSPA
  340. ladspa: $(ladspa_dsp)
  341. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  342. -@mkdir -p $(shell dirname $@)
  343. @echo "Creating LADSPA plugin for $(NAME)"
  344. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  345. # ---------------------------------------------------------------------------------------------------------------------
  346. # DSSI
  347. dssi: $(dssi_dsp) $(dssi_ui)
  348. dssi_dsp: $(dssi_dsp)
  349. dssi_ui: $(dssi_ui)
  350. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  351. -@mkdir -p $(shell dirname $@)
  352. @echo "Creating DSSI plugin library for $(NAME)"
  353. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  354. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  355. -@mkdir -p $(shell dirname $@)
  356. @echo "Creating DSSI UI for $(NAME)"
  357. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  358. # ---------------------------------------------------------------------------------------------------------------------
  359. # LV2
  360. lv2: $(lv2)
  361. lv2_dsp: $(lv2_dsp)
  362. lv2_sep: $(lv2_dsp) $(lv2_ui)
  363. ifeq ($(HAVE_DGL),true)
  364. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  365. else
  366. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  367. endif
  368. -@mkdir -p $(shell dirname $@)
  369. @echo "Creating LV2 plugin for $(NAME)"
  370. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  371. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  372. -@mkdir -p $(shell dirname $@)
  373. @echo "Creating LV2 plugin library for $(NAME)"
  374. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  375. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  376. -@mkdir -p $(shell dirname $@)
  377. @echo "Creating LV2 plugin UI for $(NAME)"
  378. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  379. # ---------------------------------------------------------------------------------------------------------------------
  380. # VST2
  381. vst2 vst: $(vst2) $(vst2files)
  382. ifeq ($(HAVE_DGL),true)
  383. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  384. else
  385. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  386. endif
  387. -@mkdir -p $(shell dirname $@)
  388. @echo "Creating VST2 plugin for $(NAME)"
  389. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  390. # ---------------------------------------------------------------------------------------------------------------------
  391. # VST3
  392. vst3: $(vst3) $(vst3files)
  393. ifeq ($(HAVE_DGL),true)
  394. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
  395. else
  396. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  397. endif
  398. -@mkdir -p $(shell dirname $@)
  399. @echo "Creating VST3 plugin for $(NAME)"
  400. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  401. # ---------------------------------------------------------------------------------------------------------------------
  402. # Shared
  403. shared: $(shared)
  404. ifeq ($(HAVE_DGL),true)
  405. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB)
  406. else
  407. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  408. endif
  409. -@mkdir -p $(shell dirname $@)
  410. @echo "Creating shared library for $(NAME)"
  411. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  412. # ---------------------------------------------------------------------------------------------------------------------
  413. # Static
  414. static: $(static)
  415. ifeq ($(HAVE_DGL),true)
  416. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  417. else
  418. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  419. endif
  420. -@mkdir -p $(shell dirname $@)
  421. @echo "Creating static library for $(NAME)"
  422. $(SILENT)rm -f $@
  423. $(SILENT)$(AR) crs $@ $^
  424. # ---------------------------------------------------------------------------------------------------------------------
  425. # macOS files
  426. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.vst/Contents/Info.plist
  427. -@mkdir -p $(shell dirname $@)
  428. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  429. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.vst/Contents/PkgInfo
  430. -@mkdir -p $(shell dirname $@)
  431. $(SILENT)cp $< $@
  432. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.vst/Contents/Resources/empty.lproj
  433. -@mkdir -p $(shell dirname $@)
  434. $(SILENT)cp $< $@
  435. # ---------------------------------------------------------------------------------------------------------------------
  436. -include $(OBJS_DSP:%.o=%.d)
  437. ifneq ($(UI_TYPE),)
  438. -include $(OBJS_UI:%.o=%.d)
  439. endif
  440. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  441. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  442. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  443. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  444. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  445. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  446. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  447. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  448. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  449. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  450. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  451. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  452. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  453. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  454. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  455. # ---------------------------------------------------------------------------------------------------------------------