|  | /*
 * DISTRHO Plugin Framework (DPF)
 * Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com>
 *
 * Permission to use, copy, modify, and/or distribute this software for any purpose with
 * or without fee is hereby granted, provided that the above copyright notice and this
 * permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
 * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
 * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
 * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */
#include "DistrhoUI.hpp"
#include "Color.hpp"
START_NAMESPACE_DISTRHO
/**
  We need a few classes from DGL.
 */
using DGL_NAMESPACE::Color;
using DGL_NAMESPACE::GraphicsContext;
using DGL_NAMESPACE::Rectangle;
// -----------------------------------------------------------------------------------------------------------
class ExampleUIParameters : public UI
{
public:
    /**
      Get key name from an index.
    */
    static const char* getStateKeyFromIndex(const uint32_t index) noexcept
    {
        switch (index)
        {
        case 0: return "top-left";
        case 1: return "top-center";
        case 2: return "top-right";
        case 3: return "middle-left";
        case 4: return "middle-center";
        case 5: return "middle-right";
        case 6: return "bottom-left";
        case 7: return "bottom-center";
        case 8: return "bottom-right";
        }
        return "unknown";
    }
    /* constructor */
    ExampleUIParameters()
        : UI(512, 512)
    {
       /**
          Initialize the grid to all off per default.
        */
        std::memset(fParamGrid, 0, sizeof(bool)*9);
        // TODO explain why this is here
        setGeometryConstraints(128, 128, true);
    }
protected:
   /* --------------------------------------------------------------------------------------------------------
    * DSP/Plugin Callbacks */
   /**
      This plugin has no parameters, so we can safely ignore this.
    */
    void parameterChanged(uint32_t, float) override {}
   /**
      A program has been loaded on the plugin side.
      This is called by the host to inform the UI about program changes.
    */
    void programLoaded(uint32_t index) override
    {
        switch (index)
        {
        case 0:
            fParamGrid[0] = false;
            fParamGrid[1] = false;
            fParamGrid[2] = false;
            fParamGrid[3] = false;
            fParamGrid[4] = false;
            fParamGrid[5] = false;
            fParamGrid[6] = false;
            fParamGrid[7] = false;
            fParamGrid[8] = false;
            break;
        case 1:
            fParamGrid[0] = true;
            fParamGrid[1] = true;
            fParamGrid[2] = false;
            fParamGrid[3] = false;
            fParamGrid[4] = true;
            fParamGrid[5] = true;
            fParamGrid[6] = true;
            fParamGrid[7] = false;
            fParamGrid[8] = true;
            break;
        }
        repaint();
    }
   /**
      A state has changed on the plugin side.
      This is called by the host to inform the UI about state changes.
    */
    void stateChanged(const char* key, const char* value) override
    {
        const bool valueOnOff = (std::strcmp(value, "true") == 0);
        // check which block changed
        /**/ if (std::strcmp(key, "top-left") == 0)
            fParamGrid[0] = valueOnOff;
        else if (std::strcmp(key, "top-center") == 0)
            fParamGrid[1] = valueOnOff;
        else if (std::strcmp(key, "top-right") == 0)
            fParamGrid[2] = valueOnOff;
        else if (std::strcmp(key, "middle-left") == 0)
            fParamGrid[3] = valueOnOff;
        else if (std::strcmp(key, "middle-center") == 0)
            fParamGrid[4] = valueOnOff;
        else if (std::strcmp(key, "middle-right") == 0)
            fParamGrid[5] = valueOnOff;
        else if (std::strcmp(key, "bottom-left") == 0)
            fParamGrid[6] = valueOnOff;
        else if (std::strcmp(key, "bottom-center") == 0)
            fParamGrid[7] = valueOnOff;
        else if (std::strcmp(key, "bottom-right") == 0)
            fParamGrid[8] = valueOnOff;
        // trigger repaint
        repaint();
    }
   /* --------------------------------------------------------------------------------------------------------
    * Widget Callbacks */
   /**
      The OpenGL drawing function.
      This UI will draw a 3x3 grid, with on/off states according to plugin state.
    */
    void onDisplay() override
    {
        const GraphicsContext& context(getGraphicsContext());
        const uint width = getWidth();
        const uint height = getHeight();
        const uint minwh = std::min(width, height);
        const uint bgColor = getBackgroundColor();
        Rectangle<double> r;
        // if host doesn't respect aspect-ratio but supports ui background, draw out-of-bounds color from it
        if (width != height && bgColor != 0)
        {
            const int red   = (bgColor >> 24) & 0xff;
            const int green = (bgColor >> 16) & 0xff;
            const int blue  = (bgColor >>  8) & 0xff;
            Color(red, green, blue).setFor(context);
            if (width > height)
            {
                r.setPos(height, 0);
                r.setSize(width-height, height);
            }
            else
            {
                r.setPos(0, width);
                r.setSize(width, height-width);
            }
            r.draw(context);
        }
        r.setWidth(minwh/3 - 6);
        r.setHeight(minwh/3 - 6);
        // draw left, center and right columns
        for (int i=0; i<3; ++i)
        {
            r.setX(3 + i*minwh/3);
            // top
            r.setY(3);
            if (fParamGrid[0+i])
                Color(0.8f, 0.5f, 0.3f).setFor(context);
            else
                Color(0.3f, 0.5f, 0.8f).setFor(context);
            r.draw(context);
            // middle
            r.setY(3 + minwh/3);
            if (fParamGrid[3+i])
                Color(0.8f, 0.5f, 0.3f).setFor(context);
            else
                Color(0.3f, 0.5f, 0.8f).setFor(context);
            r.draw(context);
            // bottom
            r.setY(3 + minwh*2/3);
            if (fParamGrid[6+i])
                Color(0.8f, 0.5f, 0.3f).setFor(context);
            else
                Color(0.3f, 0.5f, 0.8f).setFor(context);
            r.draw(context);
        }
    }
   /**
      Mouse press event.
      This UI will de/activate blocks when you click them and report it as a state change to the plugin.
    */
    bool onMouse(const MouseEvent& ev) override
    {
        // Test for left-clicked + pressed first.
        if (ev.button != 1 || ! ev.press)
            return false;
        const uint width = getWidth();
        const uint height = getHeight();
        Rectangle<double> r;
        r.setWidth(width/3 - 6);
        r.setHeight(height/3 - 6);
        // handle left, center and right columns
        for (int i=0; i<3; ++i)
        {
            r.setX(3 + i*width/3);
            // top
            r.setY(3);
            if (r.contains(ev.pos))
            {
                // index that this block applies to
                const uint32_t index = 0+i;
                // invert block state
                fParamGrid[index] = !fParamGrid[index];
                // report change to host (and thus plugin)
                setState(getStateKeyFromIndex(index), fParamGrid[index] ? "true" : "false");
                // trigger repaint
                repaint();
                break;
            }
            // middle
            r.setY(3 + height/3);
            if (r.contains(ev.pos))
            {
                // same as before
                const uint32_t index = 3+i;
                fParamGrid[index] = !fParamGrid[index];
                setState(getStateKeyFromIndex(index), fParamGrid[index] ? "true" : "false");
                repaint();
                break;
            }
            // bottom
            r.setY(3 + height*2/3);
            if (r.contains(ev.pos))
            {
                // same as before
                const uint32_t index = 6+i;
                fParamGrid[index] = !fParamGrid[index];
                setState(getStateKeyFromIndex(index), fParamGrid[index] ? "true" : "false");
                repaint();
                break;
            }
        }
        return true;
    }
    // -------------------------------------------------------------------------------------------------------
private:
   /**
      Our states used to display the grid.
      The host does not know about these.
    */
    bool fParamGrid[9];
   /**
      Set our UI class as non-copyable and add a leak detector just in case.
    */
    DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(ExampleUIParameters)
};
/* ------------------------------------------------------------------------------------------------------------
 * UI entry point, called by DPF to create a new UI instance. */
UI* createUI()
{
    return new ExampleUIParameters();
}
// -----------------------------------------------------------------------------------------------------------
END_NAMESPACE_DISTRHO
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