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							- /*
 -  * DISTRHO Plugin Framework (DPF)
 -  * Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com>
 -  *
 -  * Permission to use, copy, modify, and/or distribute this software for any purpose with
 -  * or without fee is hereby granted, provided that the above copyright notice and this
 -  * permission notice appear in all copies.
 -  *
 -  * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
 -  * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
 -  * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
 -  * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
 -  * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
 -  * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 -  */
 - 
 - #include "DistrhoUI.hpp"
 - #include "Color.hpp"
 - 
 - START_NAMESPACE_DISTRHO
 - 
 - /**
 -   We need the Color class from DGL.
 -  */
 - using DGL_NAMESPACE::Color;
 - 
 - /**
 -   We need the rectangle class from DGL.
 -  */
 - using DGL_NAMESPACE::Rectangle;
 - 
 - // -----------------------------------------------------------------------------------------------------------
 - 
 - class ExampleUIParameters : public UI
 - {
 - public:
 -     /**
 -       Get key name from an index.
 -     */
 -     static const char* getStateKeyFromIndex(const uint32_t index) noexcept
 -     {
 -         switch (index)
 -         {
 -         case 0: return "top-left";
 -         case 1: return "top-center";
 -         case 2: return "top-right";
 -         case 3: return "middle-left";
 -         case 4: return "middle-center";
 -         case 5: return "middle-right";
 -         case 6: return "bottom-left";
 -         case 7: return "bottom-center";
 -         case 8: return "bottom-right";
 -         }
 - 
 -         return "unknown";
 -     }
 - 
 -     /* constructor */
 -     ExampleUIParameters()
 -         : UI(512, 512)
 -     {
 -        /**
 -           Initialize the grid to all off per default.
 -         */
 -         std::memset(fParamGrid, 0, sizeof(bool)*9);
 - 
 -         // TODO explain why this is here
 -         setGeometryConstraints(128, 128, true);
 -     }
 - 
 - protected:
 -    /* --------------------------------------------------------------------------------------------------------
 -     * DSP/Plugin Callbacks */
 - 
 -    /**
 -       This plugin has no parameters, so we can safely ignore this.
 -     */
 -     void parameterChanged(uint32_t, float) override {}
 - 
 -    /**
 -       A program has been loaded on the plugin side.
 -       This is called by the host to inform the UI about program changes.
 -     */
 -     void programLoaded(uint32_t index) override
 -     {
 -         switch (index)
 -         {
 -         case 0:
 -             fParamGrid[0] = false;
 -             fParamGrid[1] = false;
 -             fParamGrid[2] = false;
 -             fParamGrid[3] = false;
 -             fParamGrid[4] = false;
 -             fParamGrid[5] = false;
 -             fParamGrid[6] = false;
 -             fParamGrid[7] = false;
 -             fParamGrid[8] = false;
 -             break;
 -         case 1:
 -             fParamGrid[0] = true;
 -             fParamGrid[1] = true;
 -             fParamGrid[2] = false;
 -             fParamGrid[3] = false;
 -             fParamGrid[4] = true;
 -             fParamGrid[5] = true;
 -             fParamGrid[6] = true;
 -             fParamGrid[7] = false;
 -             fParamGrid[8] = true;
 -             break;
 -         }
 -         repaint();
 -     }
 - 
 -    /**
 -       A state has changed on the plugin side.
 -       This is called by the host to inform the UI about state changes.
 -     */
 -     void stateChanged(const char* key, const char* value) override
 -     {
 -         const bool valueOnOff = (std::strcmp(value, "true") == 0);
 - 
 -         // check which block changed
 -         /**/ if (std::strcmp(key, "top-left") == 0)
 -             fParamGrid[0] = valueOnOff;
 -         else if (std::strcmp(key, "top-center") == 0)
 -             fParamGrid[1] = valueOnOff;
 -         else if (std::strcmp(key, "top-right") == 0)
 -             fParamGrid[2] = valueOnOff;
 -         else if (std::strcmp(key, "middle-left") == 0)
 -             fParamGrid[3] = valueOnOff;
 -         else if (std::strcmp(key, "middle-center") == 0)
 -             fParamGrid[4] = valueOnOff;
 -         else if (std::strcmp(key, "middle-right") == 0)
 -             fParamGrid[5] = valueOnOff;
 -         else if (std::strcmp(key, "bottom-left") == 0)
 -             fParamGrid[6] = valueOnOff;
 -         else if (std::strcmp(key, "bottom-center") == 0)
 -             fParamGrid[7] = valueOnOff;
 -         else if (std::strcmp(key, "bottom-right") == 0)
 -             fParamGrid[8] = valueOnOff;
 - 
 -         // trigger repaint
 -         repaint();
 -     }
 - 
 -    /* --------------------------------------------------------------------------------------------------------
 -     * Widget Callbacks */
 - 
 -    /**
 -       The OpenGL drawing function.
 -       This UI will draw a 3x3 grid, with on/off states according to plugin state.
 -     */
 -     void onDisplay() override
 -     {
 -         const GraphicsContext& context(getGraphicsContext());
 - 
 -         const uint width = getWidth();
 -         const uint height = getHeight();
 -         const uint minwh = std::min(width, height);
 -         const uint bgColor = getBackgroundColor();
 - 
 -         Rectangle<double> r;
 - 
 -         // if host doesn't respect aspect-ratio but supports ui background, draw out-of-bounds color from it
 -         if (width != height && bgColor != 0)
 -         {
 -             const int red   = (bgColor >> 24) & 0xff;
 -             const int green = (bgColor >> 16) & 0xff;
 -             const int blue  = (bgColor >>  8) & 0xff;
 -             Color(red, green, blue).setFor(context);
 - 
 -             if (width > height)
 -             {
 -                 r.setPos(height, 0);
 -                 r.setSize(width-height, height);
 -             }
 -             else
 -             {
 -                 r.setPos(0, width);
 -                 r.setSize(width, height-width);
 -             }
 - 
 -             r.draw(context);
 -         }
 - 
 -         r.setWidth(minwh/3 - 6);
 -         r.setHeight(minwh/3 - 6);
 - 
 -         // draw left, center and right columns
 -         for (int i=0; i<3; ++i)
 -         {
 -             r.setX(3 + i*minwh/3);
 - 
 -             // top
 -             r.setY(3);
 - 
 -             if (fParamGrid[0+i])
 -                 Color(0.8f, 0.5f, 0.3f).setFor(context);
 -             else
 -                 Color(0.3f, 0.5f, 0.8f).setFor(context);
 - 
 -             r.draw(context);
 - 
 -             // middle
 -             r.setY(3 + minwh/3);
 - 
 -             if (fParamGrid[3+i])
 -                 Color(0.8f, 0.5f, 0.3f).setFor(context);
 -             else
 -                 Color(0.3f, 0.5f, 0.8f).setFor(context);
 - 
 -             r.draw(context);
 - 
 -             // bottom
 -             r.setY(3 + minwh*2/3);
 - 
 -             if (fParamGrid[6+i])
 -                 Color(0.8f, 0.5f, 0.3f).setFor(context);
 -             else
 -                 Color(0.3f, 0.5f, 0.8f).setFor(context);
 - 
 -             r.draw(context);
 -         }
 -     }
 - 
 -    /**
 -       Mouse press event.
 -       This UI will de/activate blocks when you click them and report it as a state change to the plugin.
 -     */
 -     bool onMouse(const MouseEvent& ev) override
 -     {
 -         // Test for left-clicked + pressed first.
 -         if (ev.button != 1 || ! ev.press)
 -             return false;
 - 
 -         const uint width = getWidth();
 -         const uint height = getHeight();
 - 
 -         Rectangle<double> r;
 - 
 -         r.setWidth(width/3 - 6);
 -         r.setHeight(height/3 - 6);
 - 
 -         // handle left, center and right columns
 -         for (int i=0; i<3; ++i)
 -         {
 -             r.setX(3 + i*width/3);
 - 
 -             // top
 -             r.setY(3);
 - 
 -             if (r.contains(ev.pos))
 -             {
 -                 // index that this block applies to
 -                 const uint32_t index = 0+i;
 - 
 -                 // invert block state
 -                 fParamGrid[index] = !fParamGrid[index];
 - 
 -                 // report change to host (and thus plugin)
 -                 setState(getStateKeyFromIndex(index), fParamGrid[index] ? "true" : "false");
 - 
 -                 // trigger repaint
 -                 repaint();
 -                 break;
 -             }
 - 
 -             // middle
 -             r.setY(3 + height/3);
 - 
 -             if (r.contains(ev.pos))
 -             {
 -                 // same as before
 -                 const uint32_t index = 3+i;
 -                 fParamGrid[index] = !fParamGrid[index];
 -                 setState(getStateKeyFromIndex(index), fParamGrid[index] ? "true" : "false");
 -                 repaint();
 -                 break;
 -             }
 - 
 -             // bottom
 -             r.setY(3 + height*2/3);
 - 
 -             if (r.contains(ev.pos))
 -             {
 -                 // same as before
 -                 const uint32_t index = 6+i;
 -                 fParamGrid[index] = !fParamGrid[index];
 -                 setState(getStateKeyFromIndex(index), fParamGrid[index] ? "true" : "false");
 -                 repaint();
 -                 break;
 -             }
 -         }
 - 
 -         return true;
 -     }
 - 
 -     // -------------------------------------------------------------------------------------------------------
 - 
 - private:
 -    /**
 -       Our states used to display the grid.
 -       The host does not know about these.
 -     */
 -     bool fParamGrid[9];
 - 
 -    /**
 -       Set our UI class as non-copyable and add a leak detector just in case.
 -     */
 -     DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(ExampleUIParameters)
 - };
 - 
 - /* ------------------------------------------------------------------------------------------------------------
 -  * UI entry point, called by DPF to create a new UI instance. */
 - 
 - UI* createUI()
 - {
 -     return new ExampleUIParameters();
 - }
 - 
 - // -----------------------------------------------------------------------------------------------------------
 - 
 - END_NAMESPACE_DISTRHO
 
 
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