DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. endif
  14. include $(DPF_PATH)/Makefile.base.mk
  15. # ---------------------------------------------------------------------------------------------------------------------
  16. # Basic setup
  17. ifeq ($(DPF_TARGET_DIR),)
  18. TARGET_DIR = ../../bin
  19. else
  20. TARGET_DIR = $(DPF_TARGET_DIR)
  21. endif
  22. ifeq ($(DPF_BUILD_DIR),)
  23. BUILD_DIR = ../../build/$(NAME)
  24. else
  25. BUILD_DIR = $(DPF_BUILD_DIR)
  26. endif
  27. BUILD_C_FLAGS += -I.
  28. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  29. ifeq ($(HAVE_ALSA),true)
  30. BASE_FLAGS += -DHAVE_ALSA
  31. endif
  32. ifeq ($(HAVE_JACK),true)
  33. BASE_FLAGS += -DHAVE_JACK
  34. endif
  35. ifeq ($(HAVE_LIBLO),true)
  36. BASE_FLAGS += -DHAVE_LIBLO
  37. endif
  38. ifeq ($(HAVE_PULSEAUDIO),true)
  39. BASE_FLAGS += -DHAVE_PULSEAUDIO
  40. endif
  41. # always needed
  42. ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
  43. ifneq ($(STATIC_BUILD),true)
  44. LINK_FLAGS += -ldl
  45. endif
  46. endif
  47. # ---------------------------------------------------------------------------------------------------------------------
  48. # JACK/Standalone setup
  49. ifeq ($(WASM),true)
  50. JACK_FLAGS += -sUSE_SDL=2
  51. JACK_LIBS += -sUSE_SDL=2
  52. else ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  53. ifeq ($(MACOS),true)
  54. JACK_LIBS += -framework CoreAudio -framework CoreFoundation
  55. else ifeq ($(WINDOWS),true)
  56. JACK_LIBS += -lole32 -lwinmm
  57. # DirectSound
  58. JACK_LIBS += -ldsound
  59. # WASAPI
  60. # JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  61. else ifeq ($(HAVE_PULSEAUDIO),true)
  62. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  63. JACK_LIBS += $(PULSEAUDIO_LIBS)
  64. else ifeq ($(HAVE_ALSA),true)
  65. JACK_FLAGS += $(ALSA_FLAGS)
  66. JACK_LIBS += $(ALSA_LIBS)
  67. endif
  68. ifeq ($(HAVE_RTAUDIO),true)
  69. ifneq ($(HAIKU),true)
  70. JACK_LIBS += -lpthread
  71. endif
  72. endif
  73. endif
  74. # ---------------------------------------------------------------------------------------------------------------------
  75. # Set files to build
  76. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  77. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  78. ifeq ($(MACOS),true)
  79. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  80. endif
  81. # ---------------------------------------------------------------------------------------------------------------------
  82. # Set VST2 filename, either single binary or inside a bundle
  83. ifeq ($(MACOS),true)
  84. VST2_CONTENTS = $(NAME).vst/Contents
  85. VST2_FILENAME = $(VST2_CONTENTS)/MacOS/$(NAME)
  86. else ifeq ($(USE_VST2_BUNDLE),true)
  87. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  88. else
  89. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  90. endif
  91. # ---------------------------------------------------------------------------------------------------------------------
  92. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  93. ifeq ($(LINUX),true)
  94. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-linux/$(NAME).so
  95. else ifeq ($(MACOS),true)
  96. VST3_CONTENTS = $(NAME).vst3/Contents
  97. VST3_FILENAME = $(VST3_CONTENTS)/MacOS/$(NAME)
  98. else ifeq ($(WINDOWS),true)
  99. ifeq ($(CPU_I386),true)
  100. VST3_FILENAME = $(NAME).vst3/Contents/x86-win/$(NAME).vst3
  101. else ifeq ($(CPU_X86_64),true)
  102. VST3_FILENAME = $(NAME).vst3/Contents/x86_64-win/$(NAME).vst3
  103. endif
  104. endif
  105. # ---------------------------------------------------------------------------------------------------------------------
  106. # Set plugin binary file targets
  107. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  108. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  109. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  110. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  111. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  112. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  113. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  114. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  115. ifneq ($(VST3_FILENAME),)
  116. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  117. endif
  118. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  119. static = $(TARGET_DIR)/$(NAME).a
  120. ifeq ($(MACOS),true)
  121. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Info.plist
  122. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/PkgInfo
  123. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Resources/empty.lproj
  124. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Info.plist
  125. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/PkgInfo
  126. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Resources/empty.lproj
  127. endif
  128. # ---------------------------------------------------------------------------------------------------------------------
  129. # Set plugin symbols to export
  130. ifeq ($(MACOS),true)
  131. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  132. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  133. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  134. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  135. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  136. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  137. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  138. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  139. else ifeq ($(WASM),true)
  140. SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
  141. SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
  142. SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
  143. SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
  144. SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
  145. SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
  146. SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
  147. SYMBOLS_SHARED = -sEXPORTED_FUNCTIONS="['createSharedPlugin']"
  148. else ifeq ($(WINDOWS),true)
  149. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  150. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  151. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  152. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  153. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  154. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  155. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  156. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  157. else ifneq ($(DEBUG),true)
  158. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  159. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  160. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  161. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  162. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  163. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  164. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  165. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  166. endif
  167. # ---------------------------------------------------------------------------------------------------------------------
  168. # Handle UI stuff, disable UI support automatically
  169. ifeq ($(FILES_UI),)
  170. HAVE_DGL = false
  171. UI_TYPE = none
  172. endif
  173. ifeq ($(UI_TYPE),)
  174. UI_TYPE = opengl
  175. endif
  176. ifeq ($(UI_TYPE),generic)
  177. ifeq ($(HAVE_OPENGL),true)
  178. UI_TYPE = opengl
  179. else ifeq ($(HAVE_CAIRO),true)
  180. UI_TYPE = cairo
  181. endif
  182. endif
  183. ifeq ($(UI_TYPE),cairo)
  184. ifeq ($(HAVE_CAIRO),true)
  185. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  186. DGL_FLAGS += $(CAIRO_FLAGS)
  187. DGL_LIBS += $(CAIRO_LIBS)
  188. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  189. HAVE_DGL = true
  190. else
  191. HAVE_DGL = false
  192. endif
  193. endif
  194. ifeq ($(UI_TYPE),opengl)
  195. ifeq ($(HAVE_OPENGL),true)
  196. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  197. DGL_FLAGS += $(OPENGL_FLAGS)
  198. DGL_LIBS += $(OPENGL_LIBS)
  199. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  200. HAVE_DGL = true
  201. else
  202. HAVE_DGL = false
  203. endif
  204. endif
  205. ifeq ($(UI_TYPE),opengl3)
  206. ifeq ($(HAVE_OPENGL),true)
  207. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  208. DGL_FLAGS += $(OPENGL_FLAGS)
  209. DGL_LIBS += $(OPENGL_LIBS)
  210. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl3.a
  211. HAVE_DGL = true
  212. else
  213. HAVE_DGL = false
  214. endif
  215. endif
  216. ifeq ($(UI_TYPE),vulkan)
  217. ifeq ($(HAVE_VULKAN),true)
  218. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  219. DGL_FLAGS += $(VULKAN_FLAGS)
  220. DGL_LIBS += $(VULKAN_LIBS)
  221. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  222. HAVE_DGL = true
  223. else
  224. HAVE_DGL = false
  225. endif
  226. endif
  227. ifeq ($(UI_TYPE),external)
  228. DGL_FLAGS += -DDGL_EXTERNAL
  229. HAVE_DGL = true
  230. endif
  231. ifeq ($(UI_TYPE),stub)
  232. ifeq ($(HAVE_STUB),true)
  233. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  234. HAVE_DGL = true
  235. else
  236. HAVE_DGL = false
  237. endif
  238. endif
  239. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  240. ifneq ($(HAVE_DGL),true)
  241. dssi_ui =
  242. lv2_ui =
  243. DGL_LIBS =
  244. OBJS_UI =
  245. endif
  246. ifneq ($(HAVE_LIBLO),true)
  247. dssi_ui =
  248. endif
  249. # TODO split dsp and ui object build flags
  250. BASE_FLAGS += $(DGL_FLAGS)
  251. # ---------------------------------------------------------------------------------------------------------------------
  252. # Runtime test build
  253. ifeq ($(DPF_RUNTIME_TESTING),true)
  254. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  255. endif
  256. # ---------------------------------------------------------------------------------------------------------------------
  257. # all needs to be first
  258. all:
  259. # ---------------------------------------------------------------------------------------------------------------------
  260. # Common
  261. $(BUILD_DIR)/%.S.o: %.S
  262. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  263. @echo "Compiling $<"
  264. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  265. $(BUILD_DIR)/%.c.o: %.c
  266. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  267. @echo "Compiling $<"
  268. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  269. $(BUILD_DIR)/%.cc.o: %.cc
  270. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  271. @echo "Compiling $<"
  272. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  273. $(BUILD_DIR)/%.cpp.o: %.cpp
  274. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  275. @echo "Compiling $<"
  276. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  277. $(BUILD_DIR)/%.m.o: %.m
  278. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  279. @echo "Compiling $<"
  280. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  281. $(BUILD_DIR)/%.mm.o: %.mm
  282. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  283. @echo "Compiling $<"
  284. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  285. clean:
  286. rm -rf $(BUILD_DIR)
  287. rm -rf $(TARGET_DIR)/$(NAME)
  288. rm -rf $(TARGET_DIR)/$(NAME)-*
  289. rm -rf $(TARGET_DIR)/$(NAME).lv2
  290. rm -rf $(TARGET_DIR)/$(NAME).vst
  291. rm -rf $(TARGET_DIR)/$(NAME).vst3
  292. # ---------------------------------------------------------------------------------------------------------------------
  293. # DGL
  294. $(DPF_PATH)/build/libdgl-cairo.a:
  295. $(MAKE) -C $(DPF_PATH)/dgl cairo
  296. $(DPF_PATH)/build/libdgl-opengl.a:
  297. $(MAKE) -C $(DPF_PATH)/dgl opengl
  298. $(DPF_PATH)/build/libdgl-opengl3.a:
  299. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  300. $(DPF_PATH)/build/libdgl-stub.a:
  301. $(MAKE) -C $(DPF_PATH)/dgl stub
  302. $(DPF_PATH)/build/libdgl-vulkan.a:
  303. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  304. # ---------------------------------------------------------------------------------------------------------------------
  305. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  306. -@mkdir -p $(BUILD_DIR)
  307. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  308. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  309. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  310. -@mkdir -p $(BUILD_DIR)
  311. @echo "Compiling DistrhoUIMain.cpp ($*)"
  312. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  313. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES)
  314. -@mkdir -p $(BUILD_DIR)
  315. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  316. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -ObjC++ -c -o $@
  317. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  318. -@mkdir -p $(BUILD_DIR)
  319. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  320. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  321. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  322. -@mkdir -p $(BUILD_DIR)
  323. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  324. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI $(LIBLO_FLAGS) -c -o $@
  325. # ---------------------------------------------------------------------------------------------------------------------
  326. # JACK
  327. jack: $(jack)
  328. ifeq ($(HAVE_DGL),true)
  329. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  330. else
  331. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  332. endif
  333. -@mkdir -p $(shell dirname $@)
  334. @echo "Creating JACK standalone for $(NAME)"
  335. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  336. # ---------------------------------------------------------------------------------------------------------------------
  337. # LADSPA
  338. ladspa: $(ladspa_dsp)
  339. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  340. -@mkdir -p $(shell dirname $@)
  341. @echo "Creating LADSPA plugin for $(NAME)"
  342. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  343. # ---------------------------------------------------------------------------------------------------------------------
  344. # DSSI
  345. dssi: $(dssi_dsp) $(dssi_ui)
  346. dssi_dsp: $(dssi_dsp)
  347. dssi_ui: $(dssi_ui)
  348. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  349. -@mkdir -p $(shell dirname $@)
  350. @echo "Creating DSSI plugin library for $(NAME)"
  351. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  352. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  353. -@mkdir -p $(shell dirname $@)
  354. @echo "Creating DSSI UI for $(NAME)"
  355. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  356. # ---------------------------------------------------------------------------------------------------------------------
  357. # LV2
  358. lv2: $(lv2)
  359. lv2_dsp: $(lv2_dsp)
  360. lv2_sep: $(lv2_dsp) $(lv2_ui)
  361. ifeq ($(HAVE_DGL),true)
  362. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  363. else
  364. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  365. endif
  366. -@mkdir -p $(shell dirname $@)
  367. @echo "Creating LV2 plugin for $(NAME)"
  368. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  369. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  370. -@mkdir -p $(shell dirname $@)
  371. @echo "Creating LV2 plugin library for $(NAME)"
  372. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  373. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  374. -@mkdir -p $(shell dirname $@)
  375. @echo "Creating LV2 plugin UI for $(NAME)"
  376. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  377. # ---------------------------------------------------------------------------------------------------------------------
  378. # VST2
  379. vst2 vst: $(vst2) $(vst2files)
  380. ifeq ($(HAVE_DGL),true)
  381. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  382. else
  383. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  384. endif
  385. -@mkdir -p $(shell dirname $@)
  386. @echo "Creating VST2 plugin for $(NAME)"
  387. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  388. # ---------------------------------------------------------------------------------------------------------------------
  389. # VST3
  390. vst3: $(vst3) $(vst3files)
  391. ifeq ($(HAVE_DGL),true)
  392. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
  393. else
  394. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  395. endif
  396. -@mkdir -p $(shell dirname $@)
  397. @echo "Creating VST3 plugin for $(NAME)"
  398. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  399. # ---------------------------------------------------------------------------------------------------------------------
  400. # Shared
  401. shared: $(shared)
  402. ifeq ($(HAVE_DGL),true)
  403. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB)
  404. else
  405. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  406. endif
  407. -@mkdir -p $(shell dirname $@)
  408. @echo "Creating shared library for $(NAME)"
  409. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  410. # ---------------------------------------------------------------------------------------------------------------------
  411. # Static
  412. static: $(static)
  413. ifeq ($(HAVE_DGL),true)
  414. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  415. else
  416. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  417. endif
  418. -@mkdir -p $(shell dirname $@)
  419. @echo "Creating static library for $(NAME)"
  420. $(SILENT)rm -f $@
  421. $(SILENT)$(AR) crs $@ $^
  422. # ---------------------------------------------------------------------------------------------------------------------
  423. # macOS files
  424. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.vst/Contents/Info.plist
  425. -@mkdir -p $(shell dirname $@)
  426. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  427. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.vst/Contents/PkgInfo
  428. -@mkdir -p $(shell dirname $@)
  429. $(SILENT)cp $< $@
  430. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.vst/Contents/Resources/empty.lproj
  431. -@mkdir -p $(shell dirname $@)
  432. $(SILENT)cp $< $@
  433. # ---------------------------------------------------------------------------------------------------------------------
  434. -include $(OBJS_DSP:%.o=%.d)
  435. ifneq ($(UI_TYPE),)
  436. -include $(OBJS_UI:%.o=%.d)
  437. endif
  438. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  439. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  440. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  441. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  442. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  443. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  444. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  445. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  446. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  447. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  448. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  449. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  450. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  451. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  452. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  453. # ---------------------------------------------------------------------------------------------------------------------