DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. endif
  14. include $(DPF_PATH)/Makefile.base.mk
  15. # ---------------------------------------------------------------------------------------------------------------------
  16. # Basic setup
  17. ifeq ($(DPF_TARGET_DIR),)
  18. TARGET_DIR = ../../bin
  19. else
  20. TARGET_DIR = $(DPF_TARGET_DIR)
  21. endif
  22. ifeq ($(DPF_BUILD_DIR),)
  23. BUILD_DIR = ../../build/$(NAME)
  24. else
  25. BUILD_DIR = $(DPF_BUILD_DIR)
  26. endif
  27. BUILD_C_FLAGS += -I.
  28. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  29. ifeq ($(HAVE_ALSA),true)
  30. BASE_FLAGS += -DHAVE_ALSA
  31. endif
  32. ifeq ($(HAVE_JACK),true)
  33. BASE_FLAGS += -DHAVE_JACK
  34. endif
  35. ifeq ($(HAVE_LIBLO),true)
  36. BASE_FLAGS += -DHAVE_LIBLO
  37. endif
  38. ifeq ($(HAVE_PULSEAUDIO),true)
  39. BASE_FLAGS += -DHAVE_PULSEAUDIO
  40. endif
  41. # always needed
  42. ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
  43. ifneq ($(STATIC_BUILD),true)
  44. LINK_FLAGS += -ldl
  45. endif
  46. endif
  47. # ---------------------------------------------------------------------------------------------------------------------
  48. # JACK/Standalone setup
  49. ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  50. ifeq ($(MACOS),true)
  51. JACK_LIBS += -framework CoreAudio -framework CoreFoundation
  52. else ifeq ($(WINDOWS),true)
  53. JACK_LIBS += -lole32 -lwinmm
  54. # DirectSound
  55. JACK_LIBS += -ldsound
  56. # WASAPI
  57. # JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  58. else ifeq ($(HAVE_PULSEAUDIO),true)
  59. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  60. JACK_LIBS += $(PULSEAUDIO_LIBS)
  61. else ifeq ($(HAVE_ALSA),true)
  62. JACK_FLAGS += $(ALSA_FLAGS)
  63. JACK_LIBS += $(ALSA_LIBS)
  64. endif
  65. ifeq ($(HAVE_RTAUDIO),true)
  66. ifneq ($(HAIKU),true)
  67. JACK_LIBS += -lpthread
  68. endif
  69. endif
  70. endif
  71. # ---------------------------------------------------------------------------------------------------------------------
  72. # Set files to build
  73. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  74. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  75. ifeq ($(MACOS),true)
  76. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  77. endif
  78. # ---------------------------------------------------------------------------------------------------------------------
  79. # Set VST2 filename, either single binary or inside a bundle
  80. ifeq ($(MACOS),true)
  81. VST2_CONTENTS = $(NAME).vst/Contents
  82. VST2_FILENAME = $(VST2_CONTENTS)/MacOS/$(NAME)
  83. else ifeq ($(USE_VST2_BUNDLE),true)
  84. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  85. else
  86. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  87. endif
  88. # ---------------------------------------------------------------------------------------------------------------------
  89. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  90. ifeq ($(LINUX),true)
  91. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-linux/$(NAME).so
  92. else ifeq ($(MACOS),true)
  93. VST3_CONTENTS = $(NAME).vst3/Contents
  94. VST3_FILENAME = $(VST3_CONTENTS)/MacOS/$(NAME)
  95. else ifeq ($(WINDOWS),true)
  96. ifeq ($(CPU_I386),true)
  97. VST3_FILENAME = $(NAME).vst3/Contents/x86-win/$(NAME).vst3
  98. else ifeq ($(CPU_X86_64),true)
  99. VST3_FILENAME = $(NAME).vst3/Contents/x86_64-win/$(NAME).vst3
  100. endif
  101. endif
  102. # ---------------------------------------------------------------------------------------------------------------------
  103. # Set plugin binary file targets
  104. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  105. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  106. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  107. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  108. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  109. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  110. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  111. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  112. ifneq ($(VST3_FILENAME),)
  113. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  114. endif
  115. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  116. static = $(TARGET_DIR)/$(NAME).a
  117. ifeq ($(MACOS),true)
  118. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Info.plist
  119. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/PkgInfo
  120. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Resources/empty.lproj
  121. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Info.plist
  122. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/PkgInfo
  123. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Resources/empty.lproj
  124. endif
  125. # ---------------------------------------------------------------------------------------------------------------------
  126. # Set plugin symbols to export
  127. ifeq ($(MACOS),true)
  128. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  129. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  130. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  131. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  132. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  133. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  134. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  135. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  136. else ifeq ($(WASM),true)
  137. SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
  138. SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
  139. SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor']"
  140. SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
  141. SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2ui_descriptor']"
  142. SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
  143. SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
  144. SYMBOLS_SHARED = -sEXPORTED_FUNCTIONS="['createSharedPlugin']"
  145. else ifeq ($(WINDOWS),true)
  146. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  147. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  148. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  149. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  150. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  151. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  152. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  153. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  154. else ifneq ($(DEBUG),true)
  155. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  156. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  157. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  158. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  159. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  160. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  161. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  162. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  163. endif
  164. # ---------------------------------------------------------------------------------------------------------------------
  165. # Handle UI stuff, disable UI support automatically
  166. ifeq ($(FILES_UI),)
  167. HAVE_DGL = false
  168. UI_TYPE = none
  169. endif
  170. ifeq ($(UI_TYPE),)
  171. UI_TYPE = opengl
  172. endif
  173. ifeq ($(UI_TYPE),generic)
  174. ifeq ($(HAVE_OPENGL),true)
  175. UI_TYPE = opengl
  176. else ifeq ($(HAVE_CAIRO),true)
  177. UI_TYPE = cairo
  178. endif
  179. endif
  180. ifeq ($(UI_TYPE),cairo)
  181. ifeq ($(HAVE_CAIRO),true)
  182. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  183. DGL_FLAGS += $(CAIRO_FLAGS)
  184. DGL_LIBS += $(CAIRO_LIBS)
  185. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  186. HAVE_DGL = true
  187. else
  188. HAVE_DGL = false
  189. endif
  190. endif
  191. ifeq ($(UI_TYPE),opengl)
  192. ifeq ($(HAVE_OPENGL),true)
  193. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  194. DGL_FLAGS += $(OPENGL_FLAGS)
  195. DGL_LIBS += $(OPENGL_LIBS)
  196. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  197. HAVE_DGL = true
  198. else
  199. HAVE_DGL = false
  200. endif
  201. endif
  202. ifeq ($(UI_TYPE),opengl3)
  203. ifeq ($(HAVE_OPENGL),true)
  204. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  205. DGL_FLAGS += $(OPENGL_FLAGS)
  206. DGL_LIBS += $(OPENGL_LIBS)
  207. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl3.a
  208. HAVE_DGL = true
  209. else
  210. HAVE_DGL = false
  211. endif
  212. endif
  213. ifeq ($(UI_TYPE),vulkan)
  214. ifeq ($(HAVE_VULKAN),true)
  215. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  216. DGL_FLAGS += $(VULKAN_FLAGS)
  217. DGL_LIBS += $(VULKAN_LIBS)
  218. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  219. HAVE_DGL = true
  220. else
  221. HAVE_DGL = false
  222. endif
  223. endif
  224. ifeq ($(UI_TYPE),external)
  225. DGL_FLAGS += -DDGL_EXTERNAL
  226. HAVE_DGL = true
  227. endif
  228. ifeq ($(UI_TYPE),stub)
  229. ifeq ($(HAVE_STUB),true)
  230. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  231. HAVE_DGL = true
  232. else
  233. HAVE_DGL = false
  234. endif
  235. endif
  236. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  237. ifneq ($(HAVE_DGL),true)
  238. dssi_ui =
  239. lv2_ui =
  240. DGL_LIBS =
  241. OBJS_UI =
  242. endif
  243. ifneq ($(HAVE_LIBLO),true)
  244. dssi_ui =
  245. endif
  246. # TODO split dsp and ui object build flags
  247. BASE_FLAGS += $(DGL_FLAGS)
  248. # ---------------------------------------------------------------------------------------------------------------------
  249. # Runtime test build
  250. ifeq ($(DPF_RUNTIME_TESTING),true)
  251. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  252. endif
  253. # ---------------------------------------------------------------------------------------------------------------------
  254. # all needs to be first
  255. all:
  256. # ---------------------------------------------------------------------------------------------------------------------
  257. # Common
  258. $(BUILD_DIR)/%.S.o: %.S
  259. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  260. @echo "Compiling $<"
  261. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  262. $(BUILD_DIR)/%.c.o: %.c
  263. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  264. @echo "Compiling $<"
  265. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  266. $(BUILD_DIR)/%.cc.o: %.cc
  267. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  268. @echo "Compiling $<"
  269. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  270. $(BUILD_DIR)/%.cpp.o: %.cpp
  271. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  272. @echo "Compiling $<"
  273. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  274. $(BUILD_DIR)/%.m.o: %.m
  275. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  276. @echo "Compiling $<"
  277. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  278. $(BUILD_DIR)/%.mm.o: %.mm
  279. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  280. @echo "Compiling $<"
  281. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  282. clean:
  283. rm -rf $(BUILD_DIR)
  284. rm -rf $(TARGET_DIR)/$(NAME)
  285. rm -rf $(TARGET_DIR)/$(NAME)-*
  286. rm -rf $(TARGET_DIR)/$(NAME).lv2
  287. rm -rf $(TARGET_DIR)/$(NAME).vst
  288. rm -rf $(TARGET_DIR)/$(NAME).vst3
  289. # ---------------------------------------------------------------------------------------------------------------------
  290. # DGL
  291. $(DPF_PATH)/build/libdgl-cairo.a:
  292. $(MAKE) -C $(DPF_PATH)/dgl cairo
  293. $(DPF_PATH)/build/libdgl-opengl.a:
  294. $(MAKE) -C $(DPF_PATH)/dgl opengl
  295. $(DPF_PATH)/build/libdgl-opengl3.a:
  296. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  297. $(DPF_PATH)/build/libdgl-stub.a:
  298. $(MAKE) -C $(DPF_PATH)/dgl stub
  299. $(DPF_PATH)/build/libdgl-vulkan.a:
  300. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  301. # ---------------------------------------------------------------------------------------------------------------------
  302. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  303. -@mkdir -p $(BUILD_DIR)
  304. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  305. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  306. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  307. -@mkdir -p $(BUILD_DIR)
  308. @echo "Compiling DistrhoUIMain.cpp ($*)"
  309. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  310. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES)
  311. -@mkdir -p $(BUILD_DIR)
  312. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  313. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -ObjC++ -c -o $@
  314. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  315. -@mkdir -p $(BUILD_DIR)
  316. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  317. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  318. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  319. -@mkdir -p $(BUILD_DIR)
  320. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  321. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI $(LIBLO_FLAGS) -c -o $@
  322. # ---------------------------------------------------------------------------------------------------------------------
  323. # JACK
  324. jack: $(jack)
  325. ifeq ($(HAVE_DGL),true)
  326. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  327. else
  328. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  329. endif
  330. -@mkdir -p $(shell dirname $@)
  331. @echo "Creating JACK standalone for $(NAME)"
  332. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  333. # ---------------------------------------------------------------------------------------------------------------------
  334. # LADSPA
  335. ladspa: $(ladspa_dsp)
  336. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  337. -@mkdir -p $(shell dirname $@)
  338. @echo "Creating LADSPA plugin for $(NAME)"
  339. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  340. # ---------------------------------------------------------------------------------------------------------------------
  341. # DSSI
  342. dssi: $(dssi_dsp) $(dssi_ui)
  343. dssi_dsp: $(dssi_dsp)
  344. dssi_ui: $(dssi_ui)
  345. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  346. -@mkdir -p $(shell dirname $@)
  347. @echo "Creating DSSI plugin library for $(NAME)"
  348. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  349. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  350. -@mkdir -p $(shell dirname $@)
  351. @echo "Creating DSSI UI for $(NAME)"
  352. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  353. # ---------------------------------------------------------------------------------------------------------------------
  354. # LV2
  355. lv2: $(lv2)
  356. lv2_dsp: $(lv2_dsp)
  357. lv2_sep: $(lv2_dsp) $(lv2_ui)
  358. ifeq ($(HAVE_DGL),true)
  359. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  360. else
  361. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  362. endif
  363. -@mkdir -p $(shell dirname $@)
  364. @echo "Creating LV2 plugin for $(NAME)"
  365. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  366. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  367. -@mkdir -p $(shell dirname $@)
  368. @echo "Creating LV2 plugin library for $(NAME)"
  369. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  370. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  371. -@mkdir -p $(shell dirname $@)
  372. @echo "Creating LV2 plugin UI for $(NAME)"
  373. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  374. # ---------------------------------------------------------------------------------------------------------------------
  375. # VST2
  376. vst2 vst: $(vst2) $(vst2files)
  377. ifeq ($(HAVE_DGL),true)
  378. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  379. else
  380. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  381. endif
  382. -@mkdir -p $(shell dirname $@)
  383. @echo "Creating VST2 plugin for $(NAME)"
  384. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  385. # ---------------------------------------------------------------------------------------------------------------------
  386. # VST3
  387. vst3: $(vst3) $(vst3files)
  388. ifeq ($(HAVE_DGL),true)
  389. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
  390. else
  391. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  392. endif
  393. -@mkdir -p $(shell dirname $@)
  394. @echo "Creating VST3 plugin for $(NAME)"
  395. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  396. # ---------------------------------------------------------------------------------------------------------------------
  397. # Shared
  398. shared: $(shared)
  399. ifeq ($(HAVE_DGL),true)
  400. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB)
  401. else
  402. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  403. endif
  404. -@mkdir -p $(shell dirname $@)
  405. @echo "Creating shared library for $(NAME)"
  406. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  407. # ---------------------------------------------------------------------------------------------------------------------
  408. # Static
  409. static: $(static)
  410. ifeq ($(HAVE_DGL),true)
  411. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  412. else
  413. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  414. endif
  415. -@mkdir -p $(shell dirname $@)
  416. @echo "Creating static library for $(NAME)"
  417. $(SILENT)rm -f $@
  418. $(SILENT)$(AR) crs $@ $^
  419. # ---------------------------------------------------------------------------------------------------------------------
  420. # macOS files
  421. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.vst/Contents/Info.plist
  422. -@mkdir -p $(shell dirname $@)
  423. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  424. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.vst/Contents/PkgInfo
  425. -@mkdir -p $(shell dirname $@)
  426. $(SILENT)cp $< $@
  427. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.vst/Contents/Resources/empty.lproj
  428. -@mkdir -p $(shell dirname $@)
  429. $(SILENT)cp $< $@
  430. # ---------------------------------------------------------------------------------------------------------------------
  431. -include $(OBJS_DSP:%.o=%.d)
  432. ifneq ($(UI_TYPE),)
  433. -include $(OBJS_UI:%.o=%.d)
  434. endif
  435. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  436. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  437. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  438. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  439. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  440. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  441. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  442. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  443. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  444. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  445. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  446. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  447. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  448. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  449. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  450. # ---------------------------------------------------------------------------------------------------------------------