DISTRHO Plugin Framework
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  1. /*
  2. * DISTRHO Plugin Framework (DPF)
  3. * Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com>
  4. *
  5. * Permission to use, copy, modify, and/or distribute this software for any purpose with
  6. * or without fee is hereby granted, provided that the above copyright notice and this
  7. * permission notice appear in all copies.
  8. *
  9. * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
  10. * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
  11. * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
  12. * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
  13. * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
  14. * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
  15. */
  16. #include "dgl/Application.hpp"
  17. #include "distrho/extra/Thread.hpp"
  18. #define DISTRHO_ASSERT_EQUAL(v1, v2, msg) \
  19. if (v1 != v2) { d_stderr2("Test condition failed: %s; file:%s line:%i", msg, __FILE__, __LINE__); return 1; }
  20. #define DISTRHO_ASSERT_NOT_EQUAL(v1, v2, msg) \
  21. if (v1 == v2) { d_stderr2("Test condition failed: %s; file:%s line:%i", msg, __FILE__, __LINE__); return 1; }
  22. START_NAMESPACE_DGL
  23. // --------------------------------------------------------------------------------------------------------------------
  24. class ApplicationQuitter : public Thread
  25. {
  26. Application& app;
  27. const int numSecondsToWait;
  28. public:
  29. ApplicationQuitter(Application& a, const int s = 2)
  30. : Thread("ApplicationQuitter"),
  31. app(a),
  32. numSecondsToWait(s)
  33. {
  34. startThread();
  35. }
  36. private:
  37. void run() override
  38. {
  39. d_sleep(numSecondsToWait);
  40. app.quit();
  41. }
  42. };
  43. // --------------------------------------------------------------------------------------------------------------------
  44. END_NAMESPACE_DGL