DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_CUSTOM_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. else
  14. DPF_PATH = $(DPF_CUSTOM_PATH)
  15. endif
  16. include $(DPF_PATH)/Makefile.base.mk
  17. # ---------------------------------------------------------------------------------------------------------------------
  18. # Basic setup
  19. ifeq ($(DPF_CUSTOM_PATH),)
  20. TARGET_DIR = ../../bin
  21. BUILD_DIR = ../../build/$(NAME)
  22. else
  23. ifeq ($(DPF_CUSTOM_TARGET_DIR),)
  24. $(error DPF_CUSTOM_TARGET_DIR is not set)
  25. else
  26. TARGET_DIR = $(DPF_CUSTOM_TARGET_DIR)
  27. endif
  28. ifeq ($(DPF_CUSTOM_BUILD_DIR),)
  29. $(error DPF_CUSTOM_BUILD_DIR is not set)
  30. else
  31. BUILD_DIR = $(DPF_CUSTOM_BUILD_DIR)
  32. endif
  33. endif
  34. BUILD_C_FLAGS += -I.
  35. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  36. ifeq ($(HAVE_LIBLO),true)
  37. BASE_FLAGS += -DHAVE_LIBLO
  38. endif
  39. ifneq ($(HAIKU_OR_MACOS_OR_WINDOWS),true)
  40. JACK_LIBS = -ldl
  41. endif
  42. ifeq ($(MACOS),true)
  43. JACK_LIBS += -framework CoreAudio
  44. endif
  45. # backwards compat
  46. BASE_FLAGS += -DHAVE_JACK
  47. # ---------------------------------------------------------------------------------------------------------------------
  48. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  49. ifeq ($(LINUX),true)
  50. VST3_FILENAME = $(TARGET_PROCESSOR)-linux/$(NAME).so
  51. endif
  52. ifeq ($(MACOS),true)
  53. VST3_FILENAME = MacOS/$(NAME)
  54. endif
  55. ifeq ($(WINDOWS),true)
  56. VST3_FILENAME = $(TARGET_PROCESSOR)-win/$(NAME).vst3
  57. endif
  58. # ---------------------------------------------------------------------------------------------------------------------
  59. # Set files to build
  60. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  61. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  62. ifeq ($(MACOS),true)
  63. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  64. endif
  65. # ---------------------------------------------------------------------------------------------------------------------
  66. # Set plugin binary file targets
  67. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  68. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  69. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  70. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  71. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  72. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  73. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  74. vst2 = $(TARGET_DIR)/$(NAME)-vst$(LIB_EXT)
  75. ifneq ($(VST3_FILENAME),)
  76. vst3 = $(TARGET_DIR)/$(NAME).vst3/Contents/$(VST3_FILENAME)
  77. endif
  78. # ---------------------------------------------------------------------------------------------------------------------
  79. # Set plugin symbols to export
  80. ifeq ($(MACOS),true)
  81. SYMBOLS_LADSPA = -Wl,-exported_symbol,_ladspa_descriptor
  82. SYMBOLS_DSSI = -Wl,-exported_symbol,_ladspa_descriptor -Wl,-exported_symbol,_dssi_descriptor
  83. SYMBOLS_LV2 = -Wl,-exported_symbol,_lv2_descriptor -Wl,-exported_symbol,_lv2_generate_ttl
  84. SYMBOLS_LV2UI = -Wl,-exported_symbol,_lv2ui_descriptor
  85. SYMBOLS_VST2 = -Wl,-exported_symbol,_VSTPluginMain
  86. SYMBOLS_VST3 = -Wl,-exported_symbol,_GetPluginFactory -Wl,-exported_symbol,_bundleEntry -Wl,-exported_symbol,_bundleExit
  87. endif
  88. # ---------------------------------------------------------------------------------------------------------------------
  89. # Handle UI stuff, disable UI support automatically
  90. ifeq ($(FILES_UI),)
  91. HAVE_DGL = false
  92. UI_TYPE = none
  93. endif
  94. ifeq ($(UI_TYPE),)
  95. UI_TYPE = opengl
  96. endif
  97. ifeq ($(UI_TYPE),generic)
  98. ifeq ($(HAVE_OPENGL),true)
  99. UI_TYPE = opengl
  100. else ifeq ($(HAVE_CAIRO),true)
  101. UI_TYPE = cairo
  102. endif
  103. endif
  104. ifeq ($(UI_TYPE),cairo)
  105. ifeq ($(HAVE_CAIRO),true)
  106. DGL_FLAGS += -DDGL_CAIRO
  107. DGL_FLAGS += $(CAIRO_FLAGS)
  108. DGL_LIBS += $(CAIRO_LIBS)
  109. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  110. HAVE_DGL = true
  111. else
  112. HAVE_DGL = false
  113. endif
  114. endif
  115. ifeq ($(UI_TYPE),opengl)
  116. ifeq ($(HAVE_OPENGL),true)
  117. DGL_FLAGS += -DDGL_OPENGL
  118. DGL_FLAGS += $(OPENGL_FLAGS)
  119. DGL_LIBS += $(OPENGL_LIBS)
  120. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  121. HAVE_DGL = true
  122. else
  123. HAVE_DGL = false
  124. endif
  125. endif
  126. ifeq ($(UI_TYPE),vulkan)
  127. ifeq ($(HAVE_VULKAN),true)
  128. DGL_FLAGS += -DDGL_VULKAN
  129. DGL_FLAGS += $(VULKAN_FLAGS)
  130. DGL_LIBS += $(VULKAN_LIBS)
  131. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  132. HAVE_DGL = true
  133. else
  134. HAVE_DGL = false
  135. endif
  136. endif
  137. ifeq ($(UI_TYPE),external)
  138. DGL_FLAGS += -DDGL_EXTERNAL
  139. HAVE_DGL = true
  140. endif
  141. ifeq ($(UI_TYPE),stub)
  142. ifeq ($(HAVE_STUB),true)
  143. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  144. HAVE_DGL = true
  145. else
  146. HAVE_DGL = false
  147. endif
  148. endif
  149. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  150. ifneq ($(HAVE_DGL),true)
  151. dssi_ui =
  152. lv2_ui =
  153. DGL_LIBS =
  154. OBJS_UI =
  155. endif
  156. ifneq ($(HAVE_LIBLO),true)
  157. dssi_ui =
  158. endif
  159. # TODO split dsp and ui object build flags
  160. BASE_FLAGS += $(DGL_FLAGS)
  161. # ---------------------------------------------------------------------------------------------------------------------
  162. # all needs to be first
  163. all:
  164. # ---------------------------------------------------------------------------------------------------------------------
  165. # Common
  166. $(BUILD_DIR)/%.S.o: %.S
  167. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  168. @echo "Compiling $<"
  169. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  170. $(BUILD_DIR)/%.c.o: %.c
  171. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  172. @echo "Compiling $<"
  173. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  174. $(BUILD_DIR)/%.cc.o: %.cc
  175. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  176. @echo "Compiling $<"
  177. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  178. $(BUILD_DIR)/%.cpp.o: %.cpp
  179. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  180. @echo "Compiling $<"
  181. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  182. clean:
  183. rm -rf $(BUILD_DIR)
  184. rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
  185. # ---------------------------------------------------------------------------------------------------------------------
  186. # DGL
  187. $(DPF_PATH)/build/libdgl-cairo.a:
  188. $(MAKE) -C $(DPF_PATH)/dgl cairo
  189. $(DPF_PATH)/build/libdgl-opengl.a:
  190. $(MAKE) -C $(DPF_PATH)/dgl opengl
  191. $(DPF_PATH)/build/libdgl-stub.a:
  192. $(MAKE) -C $(DPF_PATH)/dgl stub
  193. $(DPF_PATH)/build/libdgl-vulkan.a:
  194. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  195. # ---------------------------------------------------------------------------------------------------------------------
  196. AS_PUGL_NAMESPACE = $(subst -,_,$(1))
  197. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  198. -@mkdir -p $(BUILD_DIR)
  199. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  200. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  201. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  202. -@mkdir -p $(BUILD_DIR)
  203. @echo "Compiling DistrhoUIMain.cpp ($*)"
  204. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  205. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm
  206. -@mkdir -p $(BUILD_DIR)
  207. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  208. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
  209. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  210. -@mkdir -p $(BUILD_DIR)
  211. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  212. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK -c -o $@
  213. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  214. -@mkdir -p $(BUILD_DIR)
  215. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  216. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
  217. # ---------------------------------------------------------------------------------------------------------------------
  218. # JACK
  219. jack: $(jack)
  220. ifeq ($(HAVE_DGL),true)
  221. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  222. else
  223. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  224. endif
  225. -@mkdir -p $(shell dirname $@)
  226. @echo "Creating JACK standalone for $(NAME)"
  227. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  228. # ---------------------------------------------------------------------------------------------------------------------
  229. # LADSPA
  230. ladspa: $(ladspa_dsp)
  231. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  232. -@mkdir -p $(shell dirname $@)
  233. @echo "Creating LADSPA plugin for $(NAME)"
  234. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  235. # ---------------------------------------------------------------------------------------------------------------------
  236. # DSSI
  237. dssi: $(dssi_dsp) $(dssi_ui)
  238. dssi_dsp: $(dssi_dsp)
  239. dssi_ui: $(dssi_ui)
  240. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  241. -@mkdir -p $(shell dirname $@)
  242. @echo "Creating DSSI plugin library for $(NAME)"
  243. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  244. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  245. -@mkdir -p $(shell dirname $@)
  246. @echo "Creating DSSI UI for $(NAME)"
  247. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  248. # ---------------------------------------------------------------------------------------------------------------------
  249. # LV2
  250. lv2: $(lv2)
  251. lv2_dsp: $(lv2_dsp)
  252. lv2_sep: $(lv2_dsp) $(lv2_ui)
  253. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  254. -@mkdir -p $(shell dirname $@)
  255. @echo "Creating LV2 plugin for $(NAME)"
  256. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) $(SYMBOLS_LV2UI) -o $@
  257. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  258. -@mkdir -p $(shell dirname $@)
  259. @echo "Creating LV2 plugin library for $(NAME)"
  260. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2) -o $@
  261. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  262. -@mkdir -p $(shell dirname $@)
  263. @echo "Creating LV2 plugin UI for $(NAME)"
  264. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  265. # ---------------------------------------------------------------------------------------------------------------------
  266. # VST2
  267. vst2 vst: $(vst2)
  268. ifeq ($(HAVE_DGL),true)
  269. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  270. else
  271. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  272. endif
  273. -@mkdir -p $(shell dirname $@)
  274. @echo "Creating VST2 plugin for $(NAME)"
  275. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  276. # ---------------------------------------------------------------------------------------------------------------------
  277. # VST3
  278. vst3: $(vst3)
  279. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  280. -@mkdir -p $(shell dirname $@)
  281. @echo "Creating VST3 plugin for $(NAME)"
  282. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  283. # ---------------------------------------------------------------------------------------------------------------------
  284. -include $(OBJS_DSP:%.o=%.d)
  285. ifneq ($(UI_TYPE),)
  286. -include $(OBJS_UI:%.o=%.d)
  287. endif
  288. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  289. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  290. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  291. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  292. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  293. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  294. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  295. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  296. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  297. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  298. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  299. # ---------------------------------------------------------------------------------------------------------------------