DISTRHO Plugin Framework
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

320 lines
10.0KB

  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_CUSTOM_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. else
  14. DPF_PATH = $(DPF_CUSTOM_PATH)
  15. endif
  16. include $(DPF_PATH)/Makefile.base.mk
  17. # ---------------------------------------------------------------------------------------------------------------------
  18. # Basic setup
  19. ifeq ($(DPF_CUSTOM_PATH),)
  20. TARGET_DIR = ../../bin
  21. BUILD_DIR = ../../build/$(NAME)
  22. else
  23. ifeq ($(DPF_CUSTOM_TARGET_DIR),)
  24. $(error DPF_CUSTOM_TARGET_DIR is not set)
  25. else
  26. TARGET_DIR = $(DPF_CUSTOM_TARGET_DIR)
  27. endif
  28. ifeq ($(DPF_CUSTOM_BUILD_DIR),)
  29. $(error DPF_CUSTOM_BUILD_DIR is not set)
  30. else
  31. BUILD_DIR = $(DPF_CUSTOM_BUILD_DIR)
  32. endif
  33. endif
  34. BUILD_C_FLAGS += -I.
  35. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  36. ifeq ($(HAVE_JACK),true)
  37. BASE_FLAGS += -DHAVE_JACK
  38. endif
  39. ifeq ($(HAVE_LIBLO),true)
  40. BASE_FLAGS += -DHAVE_LIBLO
  41. endif
  42. # ---------------------------------------------------------------------------------------------------------------------
  43. # Set files to build
  44. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  45. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  46. ifeq ($(MACOS),true)
  47. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  48. endif
  49. # ---------------------------------------------------------------------------------------------------------------------
  50. # Set plugin binary file targets
  51. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  52. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  53. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  54. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  55. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  56. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  57. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  58. vst = $(TARGET_DIR)/$(NAME)-vst$(LIB_EXT)
  59. # ---------------------------------------------------------------------------------------------------------------------
  60. # Set plugin symbols to export
  61. ifeq ($(MACOS),true)
  62. SYMBOLS_LADSPA = -Wl,-exported_symbol,_ladspa_descriptor
  63. SYMBOLS_DSSI = -Wl,-exported_symbol,_ladspa_descriptor -Wl,-exported_symbol,_dssi_descriptor
  64. SYMBOLS_LV2 = -Wl,-exported_symbol,_lv2_descriptor -Wl,-exported_symbol,_lv2_generate_ttl
  65. SYMBOLS_LV2UI = -Wl,-exported_symbol,_lv2ui_descriptor
  66. SYMBOLS_VST2 = -Wl,-exported_symbol,_VSTPluginMain
  67. endif
  68. # ---------------------------------------------------------------------------------------------------------------------
  69. # Handle UI stuff, disable UI support automatically
  70. ifeq ($(FILES_UI),)
  71. HAVE_DGL = false
  72. UI_TYPE = none
  73. endif
  74. ifeq ($(UI_TYPE),)
  75. UI_TYPE = opengl
  76. endif
  77. ifeq ($(UI_TYPE),cairo)
  78. ifeq ($(HAVE_CAIRO),true)
  79. DGL_FLAGS += -DDGL_CAIRO
  80. DGL_FLAGS += $(CAIRO_FLAGS)
  81. DGL_LIBS += $(CAIRO_LIBS)
  82. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  83. HAVE_DGL = true
  84. else
  85. HAVE_DGL = false
  86. endif
  87. endif
  88. ifeq ($(UI_TYPE),opengl)
  89. ifeq ($(HAVE_OPENGL),true)
  90. DGL_FLAGS += -DDGL_OPENGL
  91. DGL_FLAGS += $(OPENGL_FLAGS)
  92. DGL_LIBS += $(OPENGL_LIBS)
  93. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  94. HAVE_DGL = true
  95. else
  96. HAVE_DGL = false
  97. endif
  98. endif
  99. ifeq ($(UI_TYPE),vulkan)
  100. ifeq ($(HAVE_VULKAN),true)
  101. DGL_FLAGS += -DDGL_VULKAN
  102. DGL_FLAGS += $(VULKAN_FLAGS)
  103. DGL_LIBS += $(VULKAN_LIBS)
  104. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  105. HAVE_DGL = true
  106. else
  107. HAVE_DGL = false
  108. endif
  109. endif
  110. ifeq ($(UI_TYPE),external)
  111. DGL_FLAGS += -DDGL_EXTERNAL
  112. HAVE_DGL = true
  113. endif
  114. ifeq ($(UI_TYPE),stub)
  115. ifeq ($(HAVE_STUB),true)
  116. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  117. HAVE_DGL = true
  118. else
  119. HAVE_DGL = false
  120. endif
  121. endif
  122. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  123. ifneq ($(HAVE_DGL),true)
  124. dssi_ui =
  125. lv2_ui =
  126. DGL_LIBS =
  127. OBJS_UI =
  128. endif
  129. ifneq ($(HAVE_LIBLO),true)
  130. dssi_ui =
  131. endif
  132. # TODO split dsp and ui object build flags
  133. BASE_FLAGS += $(DGL_FLAGS)
  134. # ---------------------------------------------------------------------------------------------------------------------
  135. # all needs to be first
  136. all:
  137. # ---------------------------------------------------------------------------------------------------------------------
  138. # Common
  139. $(BUILD_DIR)/%.S.o: %.S
  140. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  141. @echo "Compiling $<"
  142. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  143. $(BUILD_DIR)/%.c.o: %.c
  144. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  145. @echo "Compiling $<"
  146. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  147. $(BUILD_DIR)/%.cc.o: %.cc
  148. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  149. @echo "Compiling $<"
  150. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  151. $(BUILD_DIR)/%.cpp.o: %.cpp
  152. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  153. @echo "Compiling $<"
  154. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  155. clean:
  156. rm -rf $(BUILD_DIR)
  157. rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
  158. # ---------------------------------------------------------------------------------------------------------------------
  159. AS_PUGL_NAMESPACE = $(subst -,_,$(1))
  160. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  161. -@mkdir -p $(BUILD_DIR)
  162. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  163. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  164. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  165. -@mkdir -p $(BUILD_DIR)
  166. @echo "Compiling DistrhoUIMain.cpp ($*)"
  167. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  168. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm
  169. -@mkdir -p $(BUILD_DIR)
  170. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  171. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
  172. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  173. -@mkdir -p $(BUILD_DIR)
  174. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  175. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(JACK_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK -c -o $@
  176. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  177. -@mkdir -p $(BUILD_DIR)
  178. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  179. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
  180. # ---------------------------------------------------------------------------------------------------------------------
  181. # JACK
  182. jack: $(jack)
  183. ifeq ($(HAVE_DGL),true)
  184. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  185. else
  186. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  187. endif
  188. -@mkdir -p $(shell dirname $@)
  189. @echo "Creating JACK standalone for $(NAME)"
  190. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  191. # ---------------------------------------------------------------------------------------------------------------------
  192. # LADSPA
  193. ladspa: $(ladspa_dsp)
  194. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  195. -@mkdir -p $(shell dirname $@)
  196. @echo "Creating LADSPA plugin for $(NAME)"
  197. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  198. # ---------------------------------------------------------------------------------------------------------------------
  199. # DSSI
  200. dssi: $(dssi_dsp) $(dssi_ui)
  201. dssi_dsp: $(dssi_dsp)
  202. dssi_ui: $(dssi_ui)
  203. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  204. -@mkdir -p $(shell dirname $@)
  205. @echo "Creating DSSI plugin library for $(NAME)"
  206. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  207. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  208. -@mkdir -p $(shell dirname $@)
  209. @echo "Creating DSSI UI for $(NAME)"
  210. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  211. # ---------------------------------------------------------------------------------------------------------------------
  212. # LV2
  213. lv2: $(lv2)
  214. lv2_dsp: $(lv2_dsp)
  215. lv2_sep: $(lv2_dsp) $(lv2_ui)
  216. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  217. -@mkdir -p $(shell dirname $@)
  218. @echo "Creating LV2 plugin for $(NAME)"
  219. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) $(SYMBOLS_LV2UI) -o $@
  220. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  221. -@mkdir -p $(shell dirname $@)
  222. @echo "Creating LV2 plugin library for $(NAME)"
  223. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2) -o $@
  224. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  225. -@mkdir -p $(shell dirname $@)
  226. @echo "Creating LV2 plugin UI for $(NAME)"
  227. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  228. # ---------------------------------------------------------------------------------------------------------------------
  229. # VST
  230. vst: $(vst)
  231. ifeq ($(HAVE_DGL),true)
  232. $(vst): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST.cpp.o $(DGL_LIB)
  233. else
  234. $(vst): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST.cpp.o
  235. endif
  236. -@mkdir -p $(shell dirname $@)
  237. @echo "Creating VST plugin for $(NAME)"
  238. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  239. # ---------------------------------------------------------------------------------------------------------------------
  240. -include $(OBJS_DSP:%.o=%.d)
  241. ifneq ($(UI_TYPE),)
  242. -include $(OBJS_UI:%.o=%.d)
  243. endif
  244. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  245. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  246. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  247. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  248. -include $(BUILD_DIR)/DistrhoPluginMain_VST.cpp.d
  249. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  250. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  251. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  252. -include $(BUILD_DIR)/DistrhoUIMain_VST.cpp.d
  253. # ---------------------------------------------------------------------------------------------------------------------