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							- /*
 -  * DISTRHO Plugin Framework (DPF)
 -  * Copyright (C) 2012-2022 Filipe Coelho <falktx@falktx.com>
 -  *
 -  * Permission to use, copy, modify, and/or distribute this software for any purpose with
 -  * or without fee is hereby granted, provided that the above copyright notice and this
 -  * permission notice appear in all copies.
 -  *
 -  * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
 -  * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
 -  * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
 -  * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
 -  * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
 -  * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 -  */
 - 
 - #ifndef DGL_APP_HPP_INCLUDED
 - #define DGL_APP_HPP_INCLUDED
 - 
 - #include "Base.hpp"
 - 
 - #ifdef DISTRHO_NAMESPACE
 - START_NAMESPACE_DISTRHO
 - class PluginApplication;
 - END_NAMESPACE_DISTRHO
 - #endif
 - 
 - START_NAMESPACE_DGL
 - 
 - // --------------------------------------------------------------------------------------------------------------------
 - 
 - /**
 -    Base DGL Application class.
 - 
 -    One application instance is required for creating a window.
 -    There's no single/global application instance in DGL, and multiple windows can share the same app instance.
 - 
 -    In standalone mode an application will automatically quit its event-loop when all its windows are closed.
 - 
 -    Unless stated otherwise, functions within this class are not thread-safe.
 -  */
 - class DISTRHO_API Application
 - {
 - public:
 -    /**
 -       Constructor.
 -     */
 -     // NOTE: the default value is not yet passed, so we catch where we use this
 -     Application(bool isStandalone = true);
 - 
 -    /**
 -       Destructor.
 -     */
 -     virtual ~Application();
 - 
 -    /**
 -       Idle function.
 -       This runs the application event-loop once.
 -     */
 -     void idle();
 - 
 -    /**
 -       Run the application event-loop until all Windows are closed.
 -       idle() is called at regular intervals.
 -       @note This function is meant for standalones only, *never* call this from plugins.
 -     */
 -     void exec(uint idleTimeInMs = 30);
 - 
 -    /**
 -       Quit the application.
 -       This stops the event-loop and closes all Windows.
 -       This function is thread-safe.
 -     */
 -     void quit();
 - 
 -    /**
 -       Check if the application is about to quit.
 -       Returning true means there's no event-loop running at the moment (or it's just about to stop).
 -       This function is thread-safe.
 -     */
 -     bool isQuitting() const noexcept;
 - 
 -    /**
 -       Check if the application is standalone, otherwise running as a module or plugin.
 -       This function is thread-safe.
 -     */
 -     bool isStandalone() const noexcept;
 - 
 -    /**
 -       Return the time in seconds.
 - 
 -       This is a monotonically increasing clock with high resolution.@n
 -       The returned time is only useful to compare against other times returned by this function,
 -       its absolute value has no meaning.
 -    */
 -     double getTime() const;
 - 
 -    /**
 -       Add a callback function to be triggered on every idle cycle.
 -       You can add more than one, and remove them at anytime with removeIdleCallback().
 -       Idle callbacks trigger right after OS event handling and Window idle events (within the same cycle).
 -       There are no guarantees in terms of timing, use Window::addIdleCallback for time-relative callbacks.
 -     */
 -     void addIdleCallback(IdleCallback* callback);
 - 
 -    /**
 -       Remove an idle callback previously added via addIdleCallback().
 -     */
 -     void removeIdleCallback(IdleCallback* callback);
 - 
 -    /**
 -       Get the class name of the application.
 - 
 -       This is a stable identifier for the application, used as the window class/instance name on X11 and Windows.
 -       It is not displayed to the user, but can be used in scripts and by window managers,
 -       so it should be the same for every instance of the application, but different from other applications.
 - 
 -       Plugins created with DPF have their class name automatically set based on DGL_NAMESPACE and plugin name.
 -     */
 -     const char* getClassName() const noexcept;
 - 
 -    /**
 -       Set the class name of the application.
 -       @see getClassName
 -     */
 -     void setClassName(const char* name);
 - 
 - private:
 -     struct PrivateData;
 -     PrivateData* const pData;
 -     friend class Window;
 -    #ifdef DISTRHO_NAMESPACE
 -     friend class DISTRHO_NAMESPACE::PluginApplication;
 -    #endif
 - 
 -     DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(Application)
 - };
 - 
 - // --------------------------------------------------------------------------------------------------------------------
 - 
 - END_NAMESPACE_DGL
 - 
 - #endif // DGL_APP_HPP_INCLUDED
 
 
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