DISTRHO Plugin Framework
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  1. /*
  2. * DISTRHO Plugin Framework (DPF)
  3. * Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com>
  4. *
  5. * Permission to use, copy, modify, and/or distribute this software for any purpose with
  6. * or without fee is hereby granted, provided that the above copyright notice and this
  7. * permission notice appear in all copies.
  8. *
  9. * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
  10. * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
  11. * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
  12. * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
  13. * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
  14. * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
  15. */
  16. #if !(defined(DGL_CAIRO) || defined(DGL_OPENGL) || defined(DGL_VULKAN))
  17. # error test setup failed, must be for cairo, opengl or vulkan
  18. #endif
  19. #include "tests.hpp"
  20. #define DPF_TEST_WINDOW_CPP
  21. #include "dgl/src/pugl.cpp"
  22. #include "dgl/src/Application.cpp"
  23. #include "dgl/src/ApplicationPrivateData.cpp"
  24. #include "dgl/src/Window.cpp"
  25. #include "dgl/src/WindowPrivateData.cpp"
  26. // --------------------------------------------------------------------------------------------------------------------
  27. int main()
  28. {
  29. USE_NAMESPACE_DGL;
  30. using DGL_NAMESPACE::Window;
  31. // creating simple window
  32. {
  33. Application app(true);
  34. Window win(app);
  35. }
  36. // TODO
  37. return 0;
  38. }
  39. // --------------------------------------------------------------------------------------------------------------------