DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF #
  3. # ---------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. # extra useful variables to define before including this file:
  8. # - DPF_BUILD_DIR: where to place temporary build files
  9. # - DPF_TARGET_DIR: where to place final binary files
  10. # - UI_TYPE: one of cairo, opengl, opengl3 or external, with opengl being default
  11. # ("generic" is also allowed if only using image widgets)
  12. # override the "all" target after including this file to define which plugin formats to build, like so:
  13. # all: au clap jack lv2_sep vst2 vst3
  14. # NOTE the "lv2" target refers to a monolithic build (dsp and ui combined),
  15. # while "lv2_sep" target has dsp and ui in separate binaries.
  16. # use of this target must match the definition of `DISTRHO_PLUGIN_WANT_DIRECT_ACCESS`
  17. # ---------------------------------------------------------------------------------------------------------------------
  18. # Try to figure out where DPF is located
  19. ifeq ($(DPF_PATH),)
  20. DPF_PATH=$(subst $(notdir $(lastword $(MAKEFILE_LIST))),,$(lastword $(MAKEFILE_LIST)))
  21. BASE_PATH=$(dir $(DPF_PATH))
  22. endif
  23. include $(DPF_PATH)/Makefile.base.mk
  24. # ---------------------------------------------------------------------------------------------------------------------
  25. # Basic setup
  26. ifeq ($(MODGUI_BUILD),true)
  27. BUILD_DIR_SUFFIX = -modgui
  28. endif
  29. ifneq ($(DPF_BUILD_DIR),)
  30. BUILD_DIR = $(DPF_BUILD_DIR)$(BUILD_DIR_SUFFIX)
  31. else
  32. BUILD_DIR = $(BASE_PATH)/build$(BUILD_DIR_SUFFIX)/$(NAME)
  33. endif
  34. ifneq ($(DPF_TARGET_DIR),)
  35. TARGET_DIR = $(DPF_TARGET_DIR)
  36. else
  37. TARGET_DIR = $(BASE_PATH)/bin
  38. endif
  39. DGL_BUILD_DIR = $(DPF_PATH)/build$(BUILD_DIR_SUFFIX)
  40. BUILD_C_FLAGS += -I.
  41. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl -I$(DPF_PATH)/dgl/src/pugl-upstream/include
  42. ifeq ($(HAVE_ALSA),true)
  43. BASE_FLAGS += -DHAVE_ALSA
  44. endif
  45. ifeq ($(HAVE_JACK),true)
  46. BASE_FLAGS += -DHAVE_JACK
  47. endif
  48. ifeq ($(HAVE_LIBLO),true)
  49. BASE_FLAGS += -DHAVE_LIBLO
  50. endif
  51. ifeq ($(HAVE_PULSEAUDIO),true)
  52. BASE_FLAGS += -DHAVE_PULSEAUDIO
  53. endif
  54. ifeq ($(HAVE_RTAUDIO),true)
  55. BASE_FLAGS += -DHAVE_RTAUDIO
  56. endif
  57. ifeq ($(HAVE_SDL2),true)
  58. BASE_FLAGS += -DHAVE_SDL2
  59. endif
  60. ifneq ($(MODGUI_CLASS_NAME),)
  61. BASE_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  62. endif
  63. # always needed
  64. ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
  65. ifneq ($(STATIC_BUILD),true)
  66. LINK_FLAGS += -ldl
  67. endif
  68. endif
  69. # ---------------------------------------------------------------------------------------------------------------------
  70. # JACK/Standalone setup
  71. ifeq ($(WASM),true)
  72. JACK_FLAGS += -sUSE_SDL=2
  73. JACK_LIBS += -sUSE_SDL=2
  74. JACK_LIBS += -sMAIN_MODULE -ldl
  75. ifneq ($(FILE_BROWSER_DISABLED),true)
  76. JACK_LIBS += -sEXPORTED_RUNTIME_METHODS=FS,cwrap
  77. endif
  78. else ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  79. JACK_FLAGS += -DHAVE_GETTIMEOFDAY
  80. ifeq ($(MACOS),true)
  81. JACK_LIBS += -framework CoreAudio -framework CoreFoundation -framework CoreMIDI
  82. else ifeq ($(WINDOWS),true)
  83. JACK_LIBS += -lole32 -lwinmm
  84. # DirectSound
  85. # JACK_LIBS += -ldsound
  86. # WASAPI
  87. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  88. else
  89. ifeq ($(HAVE_PULSEAUDIO),true)
  90. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  91. JACK_LIBS += $(PULSEAUDIO_LIBS)
  92. endif
  93. ifeq ($(HAVE_ALSA),true)
  94. JACK_FLAGS += $(ALSA_FLAGS)
  95. JACK_LIBS += $(ALSA_LIBS)
  96. endif
  97. endif
  98. ifeq ($(HAVE_RTAUDIO),true)
  99. ifneq ($(HAIKU),true)
  100. JACK_LIBS += -lpthread
  101. endif
  102. endif
  103. ifeq ($(HAVE_SDL2),true)
  104. JACK_FLAGS += $(SDL2_FLAGS)
  105. JACK_LIBS += $(SDL2_LIBS)
  106. endif
  107. endif
  108. # ---------------------------------------------------------------------------------------------------------------------
  109. # Set files to build
  110. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  111. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  112. ifeq ($(MACOS),true)
  113. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  114. endif
  115. # ---------------------------------------------------------------------------------------------------------------------
  116. # Handle UI stuff, disable UI support automatically
  117. ifeq ($(FILES_UI),)
  118. HAVE_DGL = false
  119. UI_TYPE = none
  120. endif
  121. ifeq ($(UI_TYPE),)
  122. UI_TYPE = opengl
  123. endif
  124. ifeq ($(UI_TYPE),generic)
  125. ifeq ($(HAVE_OPENGL),true)
  126. UI_TYPE = opengl
  127. else ifeq ($(HAVE_CAIRO),true)
  128. UI_TYPE = cairo
  129. endif
  130. endif
  131. ifeq ($(UI_TYPE),cairo)
  132. ifeq ($(HAVE_CAIRO),true)
  133. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  134. DGL_FLAGS += $(CAIRO_FLAGS)
  135. DGL_LIBS += $(CAIRO_LIBS)
  136. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-cairo.a
  137. HAVE_DGL = true
  138. else
  139. HAVE_DGL = false
  140. endif
  141. endif
  142. ifeq ($(UI_TYPE),opengl)
  143. ifeq ($(HAVE_OPENGL),true)
  144. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  145. DGL_FLAGS += $(OPENGL_FLAGS)
  146. DGL_LIBS += $(OPENGL_LIBS)
  147. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl.a
  148. HAVE_DGL = true
  149. else
  150. HAVE_DGL = false
  151. endif
  152. endif
  153. ifeq ($(UI_TYPE),opengl3)
  154. ifeq ($(HAVE_OPENGL),true)
  155. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  156. DGL_FLAGS += $(OPENGL_FLAGS)
  157. DGL_LIBS += $(OPENGL_LIBS)
  158. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl3.a
  159. HAVE_DGL = true
  160. else
  161. HAVE_DGL = false
  162. endif
  163. endif
  164. ifeq ($(UI_TYPE),vulkan)
  165. ifeq ($(HAVE_VULKAN),true)
  166. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  167. DGL_FLAGS += $(VULKAN_FLAGS)
  168. DGL_LIBS += $(VULKAN_LIBS)
  169. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-vulkan.a
  170. HAVE_DGL = true
  171. else
  172. HAVE_DGL = false
  173. endif
  174. endif
  175. ifeq ($(UI_TYPE),external)
  176. DGL_FLAGS += -DDGL_EXTERNAL
  177. HAVE_DGL = true
  178. endif
  179. ifeq ($(UI_TYPE),stub)
  180. ifeq ($(HAVE_STUB),true)
  181. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  182. HAVE_DGL = true
  183. else
  184. HAVE_DGL = false
  185. endif
  186. endif
  187. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  188. # TODO split dsp and ui object build flags
  189. BASE_FLAGS += $(DGL_FLAGS)
  190. # ---------------------------------------------------------------------------------------------------------------------
  191. # Set CLAP filename, either single binary or inside a bundle
  192. ifeq ($(MACOS),true)
  193. CLAP_FILENAME = $(NAME).clap/$(CLAP_BINARY_DIR)/$(NAME)
  194. else ifeq ($(USE_CLAP_BUNDLE),true)
  195. CLAP_FILENAME = $(NAME).clap/$(NAME).clap
  196. else
  197. CLAP_FILENAME = $(NAME).clap
  198. endif
  199. # ---------------------------------------------------------------------------------------------------------------------
  200. # Set VST2 filename, either single binary or inside a bundle
  201. ifeq ($(MACOS),true)
  202. VST2_FILENAME = $(NAME).vst/$(VST2_BINARY_DIR)/$(NAME)
  203. else ifeq ($(USE_VST2_BUNDLE),true)
  204. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  205. else
  206. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  207. endif
  208. # ---------------------------------------------------------------------------------------------------------------------
  209. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  210. ifeq ($(LINUX),true)
  211. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)$(LIB_EXT)
  212. else ifeq ($(MACOS),true)
  213. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)
  214. else ifneq ($(VST3_BINARY_DIR),)
  215. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME).vst3
  216. endif
  217. # ---------------------------------------------------------------------------------------------------------------------
  218. # Set plugin binary file targets
  219. ifeq ($(MACOS)$(HAVE_DGL),truetrue)
  220. MACOS_APP_BUNDLE = true
  221. endif
  222. ifeq ($(WINDOWS)$(HAVE_DGL),truetrue)
  223. JACK_LIBS += -Wl,-subsystem,windows
  224. endif
  225. ifeq ($(MACOS_APP_BUNDLE),true)
  226. jack = $(TARGET_DIR)/$(NAME).app/Contents/MacOS/$(NAME)
  227. jackfiles = $(TARGET_DIR)/$(NAME).app/Contents/Info.plist
  228. else
  229. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  230. endif
  231. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  232. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  233. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  234. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  235. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  236. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  237. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  238. ifneq ($(VST3_FILENAME),)
  239. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  240. endif
  241. clap = $(TARGET_DIR)/$(CLAP_FILENAME)
  242. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  243. static = $(TARGET_DIR)/$(NAME).a
  244. ifeq ($(MACOS),true)
  245. BUNDLE_RESOURCES = Info.plist PkgInfo Resources/empty.lproj
  246. au = $(TARGET_DIR)/$(NAME).component/Contents/MacOS/$(NAME)
  247. aufiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).component/Contents/%)
  248. vst2files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst/Contents/%)
  249. vst3files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst3/Contents/%)
  250. clapfiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).clap/Contents/%)
  251. endif
  252. ifneq ($(HAVE_DGL),true)
  253. dssi_ui =
  254. lv2_ui =
  255. DGL_LIBS =
  256. OBJS_UI =
  257. endif
  258. ifneq ($(HAVE_LIBLO),true)
  259. dssi_ui =
  260. endif
  261. # ---------------------------------------------------------------------------------------------------------------------
  262. # Set plugin symbols to export
  263. ifeq ($(MACOS),true)
  264. SYMBOLS_AU = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/au.exp
  265. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  266. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  267. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  268. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  269. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  270. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  271. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  272. SYMBOLS_CLAP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/clap.exp
  273. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  274. else ifeq ($(WASM),true)
  275. SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
  276. SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
  277. SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
  278. SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
  279. SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
  280. SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
  281. SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
  282. SYMBOLS_CLAP = -sEXPORTED_FUNCTIONS="['clap_entry']"
  283. SYMBOLS_SHARED = -sEXPORTED_FUNCTIONS="['createSharedPlugin']"
  284. else ifeq ($(WINDOWS),true)
  285. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  286. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  287. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  288. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  289. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  290. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  291. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  292. SYMBOLS_CLAP = $(DPF_PATH)/utils/symbols/clap.def
  293. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  294. else ifneq ($(DEBUG),true)
  295. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  296. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  297. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  298. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  299. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  300. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  301. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  302. SYMBOLS_CLAP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/clap.version
  303. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  304. endif
  305. # ---------------------------------------------------------------------------------------------------------------------
  306. # Runtime test build
  307. ifeq ($(DPF_RUNTIME_TESTING),true)
  308. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  309. endif
  310. # ---------------------------------------------------------------------------------------------------------------------
  311. # all needs to be first
  312. all:
  313. # ---------------------------------------------------------------------------------------------------------------------
  314. # Common
  315. $(BUILD_DIR)/%.S.o: %.S
  316. -@mkdir -p "$(shell dirname $@)"
  317. @echo "Compiling $<"
  318. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  319. $(BUILD_DIR)/%.c.o: %.c
  320. -@mkdir -p "$(shell dirname $@)"
  321. @echo "Compiling $<"
  322. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  323. $(BUILD_DIR)/%.cc.o: %.cc
  324. -@mkdir -p "$(shell dirname $@)"
  325. @echo "Compiling $<"
  326. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  327. $(BUILD_DIR)/%.cpp.o: %.cpp
  328. -@mkdir -p "$(shell dirname $@)"
  329. @echo "Compiling $<"
  330. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  331. $(BUILD_DIR)/%.m.o: %.m
  332. -@mkdir -p "$(shell dirname $@)"
  333. @echo "Compiling $<"
  334. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  335. $(BUILD_DIR)/%.mm.o: %.mm
  336. -@mkdir -p "$(shell dirname $@)"
  337. @echo "Compiling $<"
  338. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  339. clean:
  340. rm -rf $(BUILD_DIR)
  341. ifeq ($(DPF_BUILD_DIR),)
  342. rm -rf $(BASE_PATH)/build-modgui/$(NAME)
  343. rm -rf $(DPF_PATH)/build-modgui
  344. endif
  345. rm -rf $(TARGET_DIR)/$(NAME)
  346. rm -rf $(TARGET_DIR)/$(NAME)-*
  347. rm -rf $(TARGET_DIR)/$(NAME).clap
  348. rm -rf $(TARGET_DIR)/$(NAME).component
  349. rm -rf $(TARGET_DIR)/$(NAME).lv2
  350. rm -rf $(TARGET_DIR)/$(NAME).vst
  351. rm -rf $(TARGET_DIR)/$(NAME).vst3
  352. # ---------------------------------------------------------------------------------------------------------------------
  353. # DGL
  354. DGL_POSSIBLE_DEPS = \
  355. $(DPF_PATH)/dgl/*.* \
  356. $(DPF_PATH)/dgl/src/*.* \
  357. $(DPF_PATH)/dgl/src/nanovg/*.* \
  358. $(DPF_PATH)/dgl/src/pugl-extra/*.* \
  359. $(DPF_PATH)/dgl/src/pugl-upstream/include/pugl/*.* \
  360. $(DPF_PATH)/dgl/src/pugl-upstream/src/*.*
  361. $(DGL_BUILD_DIR)/libdgl-cairo.a: $(DGL_POSSIBLE_DEPS)
  362. $(MAKE) -C $(DPF_PATH)/dgl cairo
  363. $(DGL_BUILD_DIR)/libdgl-opengl.a: $(DGL_POSSIBLE_DEPS)
  364. $(MAKE) -C $(DPF_PATH)/dgl opengl
  365. $(DGL_BUILD_DIR)/libdgl-opengl3.a: $(DGL_POSSIBLE_DEPS)
  366. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  367. $(DGL_BUILD_DIR)/libdgl-stub.a: $(DGL_POSSIBLE_DEPS)
  368. $(MAKE) -C $(DPF_PATH)/dgl stub
  369. $(DGL_BUILD_DIR)/libdgl-vulkan.a: $(DGL_POSSIBLE_DEPS)
  370. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  371. # ---------------------------------------------------------------------------------------------------------------------
  372. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  373. -@mkdir -p $(BUILD_DIR)
  374. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  375. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  376. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  377. -@mkdir -p $(BUILD_DIR)
  378. @echo "Compiling DistrhoUIMain.cpp ($*)"
  379. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  380. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  381. -@mkdir -p $(BUILD_DIR)
  382. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  383. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  384. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: BUILD_CXX_FLAGS += $(JACK_FLAGS)
  385. $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  386. $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  387. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: BUILD_CXX_FLAGS += $(LIBLO_FLAGS)
  388. # ---------------------------------------------------------------------------------------------------------------------
  389. # JACK
  390. jack: $(jack) $(jackfiles)
  391. ifeq ($(HAVE_DGL),true)
  392. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  393. else
  394. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  395. endif
  396. -@mkdir -p $(shell dirname $@)
  397. @echo "Creating JACK standalone for $(NAME)"
  398. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  399. # ---------------------------------------------------------------------------------------------------------------------
  400. # LADSPA
  401. ladspa: $(ladspa_dsp)
  402. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  403. -@mkdir -p $(shell dirname $@)
  404. @echo "Creating LADSPA plugin for $(NAME)"
  405. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  406. # ---------------------------------------------------------------------------------------------------------------------
  407. # DSSI
  408. dssi: $(dssi_dsp) $(dssi_ui)
  409. dssi_dsp: $(dssi_dsp)
  410. dssi_ui: $(dssi_ui)
  411. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  412. -@mkdir -p $(shell dirname $@)
  413. @echo "Creating DSSI plugin library for $(NAME)"
  414. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  415. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  416. -@mkdir -p $(shell dirname $@)
  417. @echo "Creating DSSI UI for $(NAME)"
  418. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  419. # ---------------------------------------------------------------------------------------------------------------------
  420. # LV2
  421. lv2: $(lv2)
  422. lv2_dsp: $(lv2_dsp)
  423. lv2_sep: $(lv2_dsp) $(lv2_ui)
  424. ifeq ($(HAVE_DGL),true)
  425. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  426. else
  427. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  428. endif
  429. -@mkdir -p $(shell dirname $@)
  430. @echo "Creating LV2 plugin for $(NAME)"
  431. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  432. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  433. -@mkdir -p $(shell dirname $@)
  434. @echo "Creating LV2 plugin library for $(NAME)"
  435. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  436. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  437. -@mkdir -p $(shell dirname $@)
  438. @echo "Creating LV2 plugin UI for $(NAME)"
  439. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  440. # ---------------------------------------------------------------------------------------------------------------------
  441. # LV2 modgui
  442. ifeq ($(MODGUI_BUILD),true)
  443. ifeq ($(MODGUI_CLASS_NAME),)
  444. $(error MODGUI_CLASS_NAME undefined)
  445. endif
  446. endif
  447. # clear all possible flags coming from DPF, while keeping any extra flags specified for this build
  448. MODGUI_IGNORED_FLAGS = -fdata-sections
  449. MODGUI_IGNORED_FLAGS += -ffast-math
  450. MODGUI_IGNORED_FLAGS += -ffunction-sections
  451. MODGUI_IGNORED_FLAGS += -fno-gnu-unique
  452. MODGUI_IGNORED_FLAGS += -fprefetch-loop-arrays
  453. MODGUI_IGNORED_FLAGS += -fvisibility=hidden
  454. MODGUI_IGNORED_FLAGS += -fvisibility-inlines-hidden
  455. MODGUI_IGNORED_FLAGS += -fPIC
  456. MODGUI_IGNORED_FLAGS += -ldl
  457. MODGUI_IGNORED_FLAGS += -mfpmath=sse
  458. MODGUI_IGNORED_FLAGS += -msse
  459. MODGUI_IGNORED_FLAGS += -msse2
  460. MODGUI_IGNORED_FLAGS += -mtune=generic
  461. MODGUI_IGNORED_FLAGS += -pipe
  462. MODGUI_IGNORED_FLAGS += -std=gnu99
  463. MODGUI_IGNORED_FLAGS += -std=gnu++11
  464. MODGUI_IGNORED_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  465. MODGUI_IGNORED_FLAGS += -DDGL_OPENGL
  466. MODGUI_IGNORED_FLAGS += -DGL_SILENCE_DEPRECATION=1
  467. MODGUI_IGNORED_FLAGS += -DHAVE_ALSA
  468. MODGUI_IGNORED_FLAGS += -DHAVE_DGL
  469. MODGUI_IGNORED_FLAGS += -DHAVE_JACK
  470. MODGUI_IGNORED_FLAGS += -DHAVE_LIBLO
  471. MODGUI_IGNORED_FLAGS += -DHAVE_OPENGL
  472. MODGUI_IGNORED_FLAGS += -DHAVE_PULSEAUDIO
  473. MODGUI_IGNORED_FLAGS += -DHAVE_RTAUDIO
  474. MODGUI_IGNORED_FLAGS += -DHAVE_SDL2
  475. MODGUI_IGNORED_FLAGS += -DNDEBUG
  476. MODGUI_IGNORED_FLAGS += -DPIC
  477. MODGUI_IGNORED_FLAGS += -I.
  478. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/distrho
  479. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/dgl
  480. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduo-static/staging/usr/include
  481. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduox-static/staging/usr/include
  482. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/moddwarf/staging/usr/include
  483. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduo-static/staging/usr/lib
  484. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduox-static/staging/usr/lib
  485. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/moddwarf/staging/usr/lib
  486. MODGUI_IGNORED_FLAGS += -MD
  487. MODGUI_IGNORED_FLAGS += -MP
  488. MODGUI_IGNORED_FLAGS += -O2
  489. MODGUI_IGNORED_FLAGS += -O3
  490. MODGUI_IGNORED_FLAGS += -Wall
  491. MODGUI_IGNORED_FLAGS += -Wextra
  492. MODGUI_IGNORED_FLAGS += -Wl,-O1,--as-needed,--gc-sections
  493. MODGUI_IGNORED_FLAGS += -Wl,-dead_strip,-dead_strip_dylibs
  494. MODGUI_IGNORED_FLAGS += -Wl,-x
  495. MODGUI_IGNORED_FLAGS += -Wl,--gc-sections
  496. MODGUI_IGNORED_FLAGS += -Wl,--no-undefined
  497. MODGUI_IGNORED_FLAGS += -Wl,--strip-all
  498. MODGUI_IGNORED_FLAGS += -Wno-deprecated-declarations
  499. MODGUI_IGNORED_FLAGS += $(DGL_FLAGS)
  500. MODGUI_CFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_C_FLAGS)) -D__MOD_DEVICES__
  501. MODGUI_CXXFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_CXX_FLAGS)) -D__MOD_DEVICES__
  502. MODGUI_LDFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(LINK_FLAGS))
  503. $(TARGET_DIR)/$(NAME).lv2/modgui/module.js: $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  504. -@mkdir -p $(shell dirname $@)
  505. @echo "Creating LV2 plugin modgui for $(NAME)"
  506. $(SILENT)$(CXX) $^ $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) \
  507. -sALLOW_MEMORY_GROWTH -sALLOW_TABLE_GROWTH -sDISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0 -sLZ4=1 \
  508. -sMODULARIZE=1 -sMAIN_MODULE=2 \
  509. -sEXPORTED_FUNCTIONS="['_malloc','_free','_modgui_init','_modgui_param_set','_modgui_patch_set','_modgui_cleanup']" \
  510. -sEXPORTED_RUNTIME_METHODS=['addFunction','lengthBytesUTF8','stringToUTF8','UTF8ToString'] \
  511. -sEXPORT_NAME="Module_$(MODGUI_CLASS_NAME)" \
  512. -o $@
  513. modgui:
  514. $(MAKE) $(TARGET_DIR)/$(NAME).lv2/modgui/module.js \
  515. EXE_WRAPPER= \
  516. HAVE_OPENGL=true \
  517. MODGUI_BUILD=true \
  518. NOOPT=true \
  519. PKG_CONFIG=false \
  520. USE_GLES2=true \
  521. AR=emar \
  522. CC=emcc \
  523. CXX=em++ \
  524. CFLAGS="-O3 $(MODGUI_CFLAGS)" \
  525. CXXFLAGS="-O3 $(MODGUI_CXXFLAGS)" \
  526. LDFLAGS="-O3 $(MODGUI_LDFLAGS)"
  527. .PHONY: modgui
  528. # ---------------------------------------------------------------------------------------------------------------------
  529. # VST2
  530. vst2 vst: $(vst2) $(vst2files)
  531. ifeq ($(HAVE_DGL),true)
  532. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  533. else
  534. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  535. endif
  536. -@mkdir -p $(shell dirname $@)
  537. @echo "Creating VST2 plugin for $(NAME)"
  538. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  539. # ---------------------------------------------------------------------------------------------------------------------
  540. # VST3
  541. vst3: $(vst3) $(vst3files)
  542. ifeq ($(HAVE_DGL),true)
  543. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
  544. else
  545. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  546. endif
  547. -@mkdir -p $(shell dirname $@)
  548. @echo "Creating VST3 plugin for $(NAME)"
  549. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  550. # ---------------------------------------------------------------------------------------------------------------------
  551. # CLAP
  552. ifeq ($(HAVE_DGL),true)
  553. ifneq ($(HAIKU),true)
  554. ifneq ($(WASM),true)
  555. CLAP_LIBS = -lpthread
  556. endif
  557. endif
  558. endif
  559. clap: $(clap) $(clapfiles)
  560. ifeq ($(HAVE_DGL),true)
  561. $(clap): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.o $(DGL_LIB)
  562. else
  563. $(clap): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o
  564. endif
  565. -@mkdir -p $(shell dirname $@)
  566. @echo "Creating CLAP plugin for $(NAME)"
  567. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(CLAP_LIBS) $(SHARED) $(SYMBOLS_CLAP) -o $@
  568. # ---------------------------------------------------------------------------------------------------------------------
  569. # AU
  570. au: $(au) $(aufiles)
  571. ifeq ($(HAVE_DGL),true)
  572. $(au): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o $(DGL_LIB)
  573. else
  574. $(au): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o
  575. endif
  576. -@mkdir -p $(shell dirname $@)
  577. @echo "Creating AU component for $(NAME)"
  578. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -framework AudioToolbox -framework AudioUnit -framework CoreFoundation $(SHARED) $(SYMBOLS_AU) -o $@
  579. # ---------------------------------------------------------------------------------------------------------------------
  580. # Export
  581. ifeq ($(HAVE_DGL),true)
  582. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o $(BUILD_DIR)/DistrhoUIMain_EXPORT.cpp.o $(DGL_LIB)
  583. else
  584. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o
  585. endif
  586. -@mkdir -p $(shell dirname $@)
  587. @echo "Creating export tool for $(NAME)"
  588. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -o $@
  589. # ---------------------------------------------------------------------------------------------------------------------
  590. # Shared
  591. shared: $(shared)
  592. ifeq ($(HAVE_DGL),true)
  593. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB)
  594. else
  595. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  596. endif
  597. -@mkdir -p $(shell dirname $@)
  598. @echo "Creating shared library for $(NAME)"
  599. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  600. # ---------------------------------------------------------------------------------------------------------------------
  601. # Static
  602. static: $(static)
  603. ifeq ($(HAVE_DGL),true)
  604. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  605. else
  606. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  607. endif
  608. -@mkdir -p $(shell dirname $@)
  609. @echo "Creating static library for $(NAME)"
  610. $(SILENT)rm -f $@
  611. $(SILENT)$(AR) crs $@ $^
  612. # ---------------------------------------------------------------------------------------------------------------------
  613. # macOS files
  614. $(TARGET_DIR)/%.app/Contents/Info.plist: $(DPF_PATH)/utils/plugin.app/Contents/Info.plist
  615. -@mkdir -p $(shell dirname $@)
  616. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  617. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.bundle/Contents/Info.plist
  618. -@mkdir -p $(shell dirname $@)
  619. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  620. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.bundle/Contents/PkgInfo
  621. -@mkdir -p $(shell dirname $@)
  622. $(SILENT)cp $< $@
  623. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.bundle/Contents/Resources/empty.lproj
  624. -@mkdir -p $(shell dirname $@)
  625. $(SILENT)cp $< $@
  626. # ---------------------------------------------------------------------------------------------------------------------
  627. # format-specific files
  628. $(TARGET_DIR)/$(NAME).component/Contents/Info.plist: $(BUILD_DIR)/export$(APP_EXT)
  629. -@mkdir -p $(shell dirname $@)
  630. cd $(TARGET_DIR)/$(NAME).component/Contents && $(abspath $<) "$(NAME)"
  631. # ---------------------------------------------------------------------------------------------------------------------
  632. -include $(OBJS_DSP:%.o=%.d)
  633. ifneq ($(UI_TYPE),)
  634. -include $(OBJS_UI:%.o=%.d)
  635. endif
  636. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  637. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  638. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  639. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  640. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  641. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  642. -include $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.d
  643. -include $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.d
  644. -include $(BUILD_DIR)/DistrhoPluginMain_Export.cpp.d
  645. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  646. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  647. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  648. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  649. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  650. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  651. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  652. -include $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.d
  653. -include $(BUILD_DIR)/DistrhoUIMain_AU.cpp.d
  654. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  655. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  656. # ---------------------------------------------------------------------------------------------------------------------