DISTRHO Plugin Framework
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  1. /*
  2. * DISTRHO Plugin Framework (DPF)
  3. * Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com>
  4. *
  5. * Permission to use, copy, modify, and/or distribute this software for any purpose with
  6. * or without fee is hereby granted, provided that the above copyright notice and this
  7. * permission notice appear in all copies.
  8. *
  9. * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
  10. * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
  11. * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
  12. * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
  13. * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
  14. * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
  15. */
  16. #include "../NanoVG.hpp"
  17. #include "SubWidgetPrivateData.hpp"
  18. #ifndef DGL_NO_SHARED_RESOURCES
  19. # include "Resources.hpp"
  20. #endif
  21. // -----------------------------------------------------------------------
  22. #if defined(DISTRHO_OS_WINDOWS)
  23. # include <windows.h>
  24. # define DGL_EXT(PROC, func) static PROC func;
  25. DGL_EXT(PFNGLACTIVETEXTUREPROC, glActiveTexture)
  26. DGL_EXT(PFNGLATTACHSHADERPROC, glAttachShader)
  27. DGL_EXT(PFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation)
  28. DGL_EXT(PFNGLBINDBUFFERPROC, glBindBuffer)
  29. DGL_EXT(PFNGLBUFFERDATAPROC, glBufferData)
  30. DGL_EXT(PFNGLCOMPILESHADERPROC, glCompileShader)
  31. DGL_EXT(PFNGLCREATEPROGRAMPROC, glCreateProgram)
  32. DGL_EXT(PFNGLCREATESHADERPROC, glCreateShader)
  33. DGL_EXT(PFNGLDELETEBUFFERSPROC, glDeleteBuffers)
  34. DGL_EXT(PFNGLDELETEPROGRAMPROC, glDeleteProgram)
  35. DGL_EXT(PFNGLDELETESHADERPROC, glDeleteShader)
  36. DGL_EXT(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray)
  37. DGL_EXT(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray)
  38. DGL_EXT(PFNGLGENBUFFERSPROC, glGenBuffers)
  39. DGL_EXT(PFNGLGETPROGRAMIVPROC, glGetProgramiv)
  40. DGL_EXT(PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog)
  41. DGL_EXT(PFNGLGETSHADERIVPROC, glGetShaderiv)
  42. DGL_EXT(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog)
  43. DGL_EXT(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation)
  44. DGL_EXT(PFNGLLINKPROGRAMPROC, glLinkProgram)
  45. DGL_EXT(PFNGLSHADERSOURCEPROC, glShaderSource)
  46. DGL_EXT(PFNGLSTENCILOPSEPARATEPROC, glStencilOpSeparate)
  47. DGL_EXT(PFNGLUNIFORM1IPROC, glUniform1i)
  48. DGL_EXT(PFNGLUNIFORM2FVPROC, glUniform2fv)
  49. DGL_EXT(PFNGLUNIFORM4FVPROC, glUniform4fv)
  50. DGL_EXT(PFNGLUSEPROGRAMPROC, glUseProgram)
  51. DGL_EXT(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer)
  52. DGL_EXT(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate)
  53. # undef DGL_EXT
  54. #endif
  55. // -----------------------------------------------------------------------
  56. // Include NanoVG OpenGL implementation
  57. //#define STB_IMAGE_STATIC
  58. #define NANOVG_GL2_IMPLEMENTATION
  59. #include "nanovg/nanovg_gl.h"
  60. #if defined(NANOVG_GL2)
  61. # define nvgCreateGL nvgCreateGL2
  62. # define nvgDeleteGL nvgDeleteGL2
  63. # define nvglCreateImageFromHandle nvglCreateImageFromHandleGL2
  64. # define nvglImageHandle nvglImageHandleGL2
  65. #elif defined(NANOVG_GL3)
  66. # define nvgCreateGL nvgCreateGL3
  67. # define nvgDeleteGL nvgDeleteGL3
  68. # define nvglCreateImageFromHandle nvglCreateImageFromHandleGL3
  69. # define nvglImageHandle nvglImageHandleGL3
  70. #elif defined(NANOVG_GLES2)
  71. # define nvgCreateGL nvgCreateGLES2
  72. # define nvgDeleteGL nvgDeleteGLES2
  73. # define nvglCreateImageFromHandle nvglCreateImageFromHandleGLES2
  74. # define nvglImageHandle nvglImageHandleGLES2
  75. #elif defined(NANOVG_GLES3)
  76. # define nvgCreateGL nvgCreateGLES3
  77. # define nvgDeleteGL nvgDeleteGLES3
  78. # define nvglCreateImageFromHandle nvglCreateImageFromHandleGLES3
  79. # define nvglImageHandle nvglImageHandleGLES3
  80. #endif
  81. static NVGcontext* nvgCreateGL_helper(int flags)
  82. {
  83. #if defined(DISTRHO_OS_WINDOWS)
  84. # if defined(__GNUC__) && (__GNUC__ >= 10)
  85. # pragma GCC diagnostic push
  86. # pragma GCC diagnostic ignored "-Wcast-function-type"
  87. # endif
  88. static bool needsInit = true;
  89. # define DGL_EXT(PROC, func) \
  90. if (needsInit) func = (PROC) wglGetProcAddress ( #func ); \
  91. DISTRHO_SAFE_ASSERT_RETURN(func != nullptr, nullptr);
  92. DGL_EXT(PFNGLACTIVETEXTUREPROC, glActiveTexture)
  93. DGL_EXT(PFNGLATTACHSHADERPROC, glAttachShader)
  94. DGL_EXT(PFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation)
  95. DGL_EXT(PFNGLBINDBUFFERPROC, glBindBuffer)
  96. DGL_EXT(PFNGLBUFFERDATAPROC, glBufferData)
  97. DGL_EXT(PFNGLCOMPILESHADERPROC, glCompileShader)
  98. DGL_EXT(PFNGLCREATEPROGRAMPROC, glCreateProgram)
  99. DGL_EXT(PFNGLCREATESHADERPROC, glCreateShader)
  100. DGL_EXT(PFNGLDELETEBUFFERSPROC, glDeleteBuffers)
  101. DGL_EXT(PFNGLDELETEPROGRAMPROC, glDeleteProgram)
  102. DGL_EXT(PFNGLDELETESHADERPROC, glDeleteShader)
  103. DGL_EXT(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray)
  104. DGL_EXT(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray)
  105. DGL_EXT(PFNGLGENBUFFERSPROC, glGenBuffers)
  106. DGL_EXT(PFNGLGETPROGRAMIVPROC, glGetProgramiv)
  107. DGL_EXT(PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog)
  108. DGL_EXT(PFNGLGETSHADERIVPROC, glGetShaderiv)
  109. DGL_EXT(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog)
  110. DGL_EXT(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation)
  111. DGL_EXT(PFNGLLINKPROGRAMPROC, glLinkProgram)
  112. DGL_EXT(PFNGLSHADERSOURCEPROC, glShaderSource)
  113. DGL_EXT(PFNGLSTENCILOPSEPARATEPROC, glStencilOpSeparate)
  114. DGL_EXT(PFNGLUNIFORM1IPROC, glUniform1i)
  115. DGL_EXT(PFNGLUNIFORM2FVPROC, glUniform2fv)
  116. DGL_EXT(PFNGLUNIFORM4FVPROC, glUniform4fv)
  117. DGL_EXT(PFNGLUSEPROGRAMPROC, glUseProgram)
  118. DGL_EXT(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer)
  119. DGL_EXT(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate)
  120. # undef DGL_EXT
  121. needsInit = false;
  122. # if defined(__GNUC__) && (__GNUC__ >= 10)
  123. # pragma GCC diagnostic pop
  124. # endif
  125. #endif
  126. return nvgCreateGL(flags);
  127. }
  128. // -----------------------------------------------------------------------
  129. START_NAMESPACE_DGL
  130. // -----------------------------------------------------------------------
  131. // DGL Color class conversion
  132. Color::Color(const NVGcolor& c) noexcept
  133. : red(c.r), green(c.g), blue(c.b), alpha(c.a)
  134. {
  135. fixBounds();
  136. }
  137. Color::operator NVGcolor() const noexcept
  138. {
  139. NVGcolor nc;
  140. nc.r = red;
  141. nc.g = green;
  142. nc.b = blue;
  143. nc.a = alpha;
  144. return nc;
  145. }
  146. // -----------------------------------------------------------------------
  147. // NanoImage
  148. NanoImage::NanoImage()
  149. : fHandle(),
  150. fSize() {}
  151. NanoImage::NanoImage(const Handle& handle)
  152. : fHandle(handle),
  153. fSize()
  154. {
  155. DISTRHO_SAFE_ASSERT_RETURN(fHandle.context != nullptr && fHandle.imageId != 0,);
  156. _updateSize();
  157. }
  158. NanoImage::~NanoImage()
  159. {
  160. if (fHandle.context != nullptr && fHandle.imageId != 0)
  161. nvgDeleteImage(fHandle.context, fHandle.imageId);
  162. }
  163. NanoImage& NanoImage::operator=(const Handle& handle)
  164. {
  165. if (fHandle.context != nullptr && fHandle.imageId != 0)
  166. nvgDeleteImage(fHandle.context, fHandle.imageId);
  167. fHandle.context = handle.context;
  168. fHandle.imageId = handle.imageId;
  169. return *this;
  170. }
  171. bool NanoImage::isValid() const noexcept
  172. {
  173. return (fHandle.context != nullptr && fHandle.imageId != 0);
  174. }
  175. Size<uint> NanoImage::getSize() const noexcept
  176. {
  177. return fSize;
  178. }
  179. GLuint NanoImage::getTextureHandle() const
  180. {
  181. DISTRHO_SAFE_ASSERT_RETURN(fHandle.context != nullptr && fHandle.imageId != 0, 0);
  182. return nvglImageHandle(fHandle.context, fHandle.imageId);
  183. }
  184. void NanoImage::_updateSize()
  185. {
  186. int w=0, h=0;
  187. nvgImageSize(fHandle.context, fHandle.imageId, &w, &h);
  188. if (w < 0) w = 0;
  189. if (h < 0) h = 0;
  190. fSize.setSize(static_cast<uint>(w), static_cast<uint>(h));
  191. }
  192. // -----------------------------------------------------------------------
  193. // Paint
  194. NanoVG::Paint::Paint() noexcept
  195. : radius(0.0f), feather(0.0f), innerColor(), outerColor(), imageId(0)
  196. {
  197. std::memset(xform, 0, sizeof(float)*6);
  198. std::memset(extent, 0, sizeof(float)*2);
  199. }
  200. NanoVG::Paint::Paint(const NVGpaint& p) noexcept
  201. : radius(p.radius), feather(p.feather), innerColor(p.innerColor), outerColor(p.outerColor), imageId(p.image)
  202. {
  203. std::memcpy(xform, p.xform, sizeof(float)*6);
  204. std::memcpy(extent, p.extent, sizeof(float)*2);
  205. }
  206. NanoVG::Paint::operator NVGpaint() const noexcept
  207. {
  208. NVGpaint p;
  209. p.radius = radius;
  210. p.feather = feather;
  211. p.innerColor = innerColor;
  212. p.outerColor = outerColor;
  213. p.image = imageId;
  214. std::memcpy(p.xform, xform, sizeof(float)*6);
  215. std::memcpy(p.extent, extent, sizeof(float)*2);
  216. return p;
  217. }
  218. // -----------------------------------------------------------------------
  219. // NanoVG
  220. NanoVG::NanoVG(int flags)
  221. : fContext(nvgCreateGL_helper(flags)),
  222. fInFrame(false),
  223. fIsSubWidget(false) {}
  224. NanoVG::~NanoVG()
  225. {
  226. DISTRHO_SAFE_ASSERT(! fInFrame);
  227. if (fContext != nullptr && ! fIsSubWidget)
  228. nvgDeleteGL(fContext);
  229. }
  230. // -----------------------------------------------------------------------
  231. void NanoVG::beginFrame(const uint width, const uint height, const float scaleFactor)
  232. {
  233. if (fContext == nullptr) return;
  234. DISTRHO_SAFE_ASSERT_RETURN(scaleFactor > 0.0f,);
  235. DISTRHO_SAFE_ASSERT_RETURN(! fInFrame,);
  236. fInFrame = true;
  237. nvgBeginFrame(fContext, static_cast<int>(width), static_cast<int>(height), scaleFactor);
  238. }
  239. void NanoVG::beginFrame(Widget* const widget)
  240. {
  241. DISTRHO_SAFE_ASSERT_RETURN(widget != nullptr,);
  242. DISTRHO_SAFE_ASSERT_RETURN(! fInFrame,);
  243. fInFrame = true;
  244. if (fContext == nullptr)
  245. return;
  246. if (TopLevelWidget* const tlw = widget->getTopLevelWidget())
  247. nvgBeginFrame(fContext, static_cast<int>(tlw->getWidth()), static_cast<int>(tlw->getHeight()), 1.0f);
  248. }
  249. void NanoVG::cancelFrame()
  250. {
  251. DISTRHO_SAFE_ASSERT_RETURN(fInFrame,);
  252. if (fContext != nullptr)
  253. nvgCancelFrame(fContext);
  254. fInFrame = false;
  255. }
  256. void NanoVG::endFrame()
  257. {
  258. DISTRHO_SAFE_ASSERT_RETURN(fInFrame,);
  259. // Save current blend state
  260. GLboolean blendEnabled;
  261. GLint blendSrc, blendDst;
  262. glGetBooleanv(GL_BLEND, &blendEnabled);
  263. glGetIntegerv(GL_BLEND_SRC_ALPHA, &blendSrc);
  264. glGetIntegerv(GL_BLEND_DST_ALPHA, &blendDst);
  265. if (fContext != nullptr)
  266. nvgEndFrame(fContext);
  267. // Restore blend state
  268. if (blendEnabled)
  269. glEnable(GL_BLEND);
  270. else
  271. glDisable(GL_BLEND);
  272. glBlendFunc(blendSrc, blendDst);
  273. fInFrame = false;
  274. }
  275. // -----------------------------------------------------------------------
  276. // State Handling
  277. void NanoVG::save()
  278. {
  279. if (fContext != nullptr)
  280. nvgSave(fContext);
  281. }
  282. void NanoVG::restore()
  283. {
  284. if (fContext != nullptr)
  285. nvgRestore(fContext);
  286. }
  287. void NanoVG::reset()
  288. {
  289. if (fContext != nullptr)
  290. nvgReset(fContext);
  291. }
  292. // -----------------------------------------------------------------------
  293. // Render styles
  294. void NanoVG::strokeColor(const Color& color)
  295. {
  296. if (fContext != nullptr)
  297. nvgStrokeColor(fContext, color);
  298. }
  299. void NanoVG::strokeColor(const int red, const int green, const int blue, const int alpha)
  300. {
  301. if (fContext != nullptr)
  302. {
  303. DISTRHO_SAFE_ASSERT_RETURN(red >= 0 && red <= 255,);
  304. DISTRHO_SAFE_ASSERT_RETURN(green >= 0 && green <= 255,);
  305. DISTRHO_SAFE_ASSERT_RETURN(blue >= 0 && blue <= 255,);
  306. DISTRHO_SAFE_ASSERT_RETURN(alpha >= 0 && alpha <= 255,);
  307. nvgStrokeColor(fContext, nvgRGBA(static_cast<uchar>(red),
  308. static_cast<uchar>(green),
  309. static_cast<uchar>(blue),
  310. static_cast<uchar>(alpha)));
  311. }
  312. }
  313. void NanoVG::strokeColor(const float red, const float green, const float blue, const float alpha)
  314. {
  315. if (fContext != nullptr)
  316. nvgStrokeColor(fContext, nvgRGBAf(red, green, blue, alpha));
  317. }
  318. void NanoVG::strokePaint(const Paint& paint)
  319. {
  320. if (fContext != nullptr)
  321. nvgStrokePaint(fContext, paint);
  322. }
  323. void NanoVG::fillColor(const Color& color)
  324. {
  325. if (fContext != nullptr)
  326. nvgFillColor(fContext, color);
  327. }
  328. void NanoVG::fillColor(const int red, const int green, const int blue, const int alpha)
  329. {
  330. if (fContext != nullptr)
  331. {
  332. DISTRHO_SAFE_ASSERT_RETURN(red >= 0 && red <= 255,);
  333. DISTRHO_SAFE_ASSERT_RETURN(green >= 0 && green <= 255,);
  334. DISTRHO_SAFE_ASSERT_RETURN(blue >= 0 && blue <= 255,);
  335. DISTRHO_SAFE_ASSERT_RETURN(alpha >= 0 && alpha <= 255,);
  336. nvgFillColor(fContext, nvgRGBA(static_cast<uchar>(red),
  337. static_cast<uchar>(green),
  338. static_cast<uchar>(blue),
  339. static_cast<uchar>(alpha)));
  340. }
  341. }
  342. void NanoVG::fillColor(const float red, const float green, const float blue, const float alpha)
  343. {
  344. if (fContext != nullptr)
  345. nvgFillColor(fContext, nvgRGBAf(red, green, blue, alpha));
  346. }
  347. void NanoVG::fillPaint(const Paint& paint)
  348. {
  349. if (fContext != nullptr)
  350. nvgFillPaint(fContext, paint);
  351. }
  352. void NanoVG::miterLimit(float limit)
  353. {
  354. if (fContext == nullptr) return;
  355. DISTRHO_SAFE_ASSERT_RETURN(limit > 0.0f,);
  356. nvgMiterLimit(fContext, limit);
  357. }
  358. void NanoVG::strokeWidth(float size)
  359. {
  360. if (fContext == nullptr) return;
  361. DISTRHO_SAFE_ASSERT_RETURN(size > 0.0f,);
  362. nvgStrokeWidth(fContext, size);
  363. }
  364. void NanoVG::lineCap(NanoVG::LineCap cap)
  365. {
  366. if (fContext != nullptr)
  367. nvgLineCap(fContext, cap);
  368. }
  369. void NanoVG::lineJoin(NanoVG::LineCap join)
  370. {
  371. if (fContext != nullptr)
  372. nvgLineJoin(fContext, join);
  373. }
  374. void NanoVG::globalAlpha(float alpha)
  375. {
  376. if (fContext != nullptr)
  377. nvgGlobalAlpha(fContext, alpha);
  378. }
  379. // -----------------------------------------------------------------------
  380. // Transforms
  381. void NanoVG::resetTransform()
  382. {
  383. if (fContext != nullptr)
  384. nvgResetTransform(fContext);
  385. }
  386. void NanoVG::transform(float a, float b, float c, float d, float e, float f)
  387. {
  388. if (fContext != nullptr)
  389. nvgTransform(fContext, a, b, c, d, e, f);
  390. }
  391. void NanoVG::translate(float x, float y)
  392. {
  393. if (fContext != nullptr)
  394. nvgTranslate(fContext, x, y);
  395. }
  396. void NanoVG::rotate(float angle)
  397. {
  398. if (fContext != nullptr)
  399. nvgRotate(fContext, angle);
  400. }
  401. void NanoVG::skewX(float angle)
  402. {
  403. if (fContext == nullptr) return;
  404. DISTRHO_SAFE_ASSERT_RETURN(angle > 0.0f,);
  405. nvgSkewX(fContext, angle);
  406. }
  407. void NanoVG::skewY(float angle)
  408. {
  409. if (fContext == nullptr) return;
  410. DISTRHO_SAFE_ASSERT_RETURN(angle > 0.0f,);
  411. nvgSkewY(fContext, angle);
  412. }
  413. void NanoVG::scale(float x, float y)
  414. {
  415. if (fContext == nullptr) return;
  416. DISTRHO_SAFE_ASSERT_RETURN(d_isNotZero(x),);
  417. DISTRHO_SAFE_ASSERT_RETURN(d_isNotZero(y),);
  418. nvgScale(fContext, x, y);
  419. }
  420. void NanoVG::currentTransform(float xform[6])
  421. {
  422. if (fContext != nullptr)
  423. nvgCurrentTransform(fContext, xform);
  424. }
  425. void NanoVG::transformIdentity(float dst[6])
  426. {
  427. nvgTransformIdentity(dst);
  428. }
  429. void NanoVG::transformTranslate(float dst[6], float tx, float ty)
  430. {
  431. nvgTransformTranslate(dst, tx, ty);
  432. }
  433. void NanoVG::transformScale(float dst[6], float sx, float sy)
  434. {
  435. nvgTransformScale(dst, sx, sy);
  436. }
  437. void NanoVG::transformRotate(float dst[6], float a)
  438. {
  439. nvgTransformRotate(dst, a);
  440. }
  441. void NanoVG::transformSkewX(float dst[6], float a)
  442. {
  443. nvgTransformSkewX(dst, a);
  444. }
  445. void NanoVG::transformSkewY(float dst[6], float a)
  446. {
  447. nvgTransformSkewY(dst, a);
  448. }
  449. void NanoVG::transformMultiply(float dst[6], const float src[6])
  450. {
  451. nvgTransformMultiply(dst, src);
  452. }
  453. void NanoVG::transformPremultiply(float dst[6], const float src[6])
  454. {
  455. nvgTransformPremultiply(dst, src);
  456. }
  457. int NanoVG::transformInverse(float dst[6], const float src[6])
  458. {
  459. return nvgTransformInverse(dst, src);
  460. }
  461. void NanoVG::transformPoint(float& dstx, float& dsty, const float xform[6], float srcx, float srcy)
  462. {
  463. nvgTransformPoint(&dstx, &dsty, xform, srcx, srcy);
  464. }
  465. float NanoVG::degToRad(float deg)
  466. {
  467. return nvgDegToRad(deg);
  468. }
  469. float NanoVG::radToDeg(float rad)
  470. {
  471. return nvgRadToDeg(rad);
  472. }
  473. // -----------------------------------------------------------------------
  474. // Images
  475. NanoImage::Handle NanoVG::createImageFromFile(const char* filename, ImageFlags imageFlags)
  476. {
  477. return createImageFromFile(filename, static_cast<int>(imageFlags));
  478. }
  479. NanoImage::Handle NanoVG::createImageFromFile(const char* filename, int imageFlags)
  480. {
  481. if (fContext == nullptr) return NanoImage::Handle();
  482. DISTRHO_SAFE_ASSERT_RETURN(filename != nullptr && filename[0] != '\0', NanoImage::Handle());
  483. return NanoImage::Handle(fContext, nvgCreateImage(fContext, filename, imageFlags));
  484. }
  485. NanoImage::Handle NanoVG::createImageFromMemory(uchar* data, uint dataSize, ImageFlags imageFlags)
  486. {
  487. return createImageFromMemory(data, dataSize, static_cast<int>(imageFlags));
  488. }
  489. NanoImage::Handle NanoVG::createImageFromMemory(uchar* data, uint dataSize, int imageFlags)
  490. {
  491. if (fContext == nullptr) return NanoImage::Handle();
  492. DISTRHO_SAFE_ASSERT_RETURN(data != nullptr, NanoImage::Handle());
  493. DISTRHO_SAFE_ASSERT_RETURN(dataSize > 0, NanoImage::Handle());
  494. return NanoImage::Handle(fContext, nvgCreateImageMem(fContext, imageFlags, data,static_cast<int>(dataSize)));
  495. }
  496. NanoImage::Handle NanoVG::createImageFromRGBA(uint w, uint h, const uchar* data, ImageFlags imageFlags)
  497. {
  498. return createImageFromRGBA(w, h, data, static_cast<int>(imageFlags));
  499. }
  500. NanoImage::Handle NanoVG::createImageFromRGBA(uint w, uint h, const uchar* data, int imageFlags)
  501. {
  502. if (fContext == nullptr) return NanoImage::Handle();
  503. DISTRHO_SAFE_ASSERT_RETURN(data != nullptr, NanoImage::Handle());
  504. return NanoImage::Handle(fContext, nvgCreateImageRGBA(fContext,
  505. static_cast<int>(w),
  506. static_cast<int>(h), imageFlags, data));
  507. }
  508. NanoImage::Handle NanoVG::createImageFromTextureHandle(GLuint textureId, uint w, uint h, ImageFlags imageFlags, bool deleteTexture)
  509. {
  510. return createImageFromTextureHandle(textureId, w, h, static_cast<int>(imageFlags), deleteTexture);
  511. }
  512. NanoImage::Handle NanoVG::createImageFromTextureHandle(GLuint textureId, uint w, uint h, int imageFlags, bool deleteTexture)
  513. {
  514. if (fContext == nullptr) return NanoImage::Handle();
  515. DISTRHO_SAFE_ASSERT_RETURN(textureId != 0, NanoImage::Handle());
  516. if (! deleteTexture)
  517. imageFlags |= NVG_IMAGE_NODELETE;
  518. return NanoImage::Handle(fContext, nvglCreateImageFromHandle(fContext,
  519. textureId,
  520. static_cast<int>(w),
  521. static_cast<int>(h), imageFlags));
  522. }
  523. // -----------------------------------------------------------------------
  524. // Paints
  525. NanoVG::Paint NanoVG::linearGradient(float sx, float sy, float ex, float ey, const Color& icol, const Color& ocol)
  526. {
  527. if (fContext == nullptr) return Paint();
  528. return nvgLinearGradient(fContext, sx, sy, ex, ey, icol, ocol);
  529. }
  530. NanoVG::Paint NanoVG::boxGradient(float x, float y, float w, float h, float r, float f, const Color& icol, const Color& ocol)
  531. {
  532. if (fContext == nullptr) return Paint();
  533. return nvgBoxGradient(fContext, x, y, w, h, r, f, icol, ocol);
  534. }
  535. NanoVG::Paint NanoVG::radialGradient(float cx, float cy, float inr, float outr, const Color& icol, const Color& ocol)
  536. {
  537. if (fContext == nullptr) return Paint();
  538. return nvgRadialGradient(fContext, cx, cy, inr, outr, icol, ocol);
  539. }
  540. NanoVG::Paint NanoVG::imagePattern(float ox, float oy, float ex, float ey, float angle, const NanoImage& image, float alpha)
  541. {
  542. if (fContext == nullptr) return Paint();
  543. const int imageId(image.fHandle.imageId);
  544. DISTRHO_SAFE_ASSERT_RETURN(imageId != 0, Paint());
  545. return nvgImagePattern(fContext, ox, oy, ex, ey, angle, imageId, alpha);
  546. }
  547. // -----------------------------------------------------------------------
  548. // Scissoring
  549. void NanoVG::scissor(float x, float y, float w, float h)
  550. {
  551. if (fContext != nullptr)
  552. nvgScissor(fContext, x, y, w, h);
  553. }
  554. void NanoVG::intersectScissor(float x, float y, float w, float h)
  555. {
  556. if (fContext != nullptr)
  557. nvgIntersectScissor(fContext, x, y, w, h);
  558. }
  559. void NanoVG::resetScissor()
  560. {
  561. if (fContext != nullptr)
  562. nvgResetScissor(fContext);
  563. }
  564. // -----------------------------------------------------------------------
  565. // Paths
  566. void NanoVG::beginPath()
  567. {
  568. if (fContext != nullptr)
  569. nvgBeginPath(fContext);
  570. }
  571. void NanoVG::moveTo(float x, float y)
  572. {
  573. if (fContext != nullptr)
  574. nvgMoveTo(fContext, x, y);
  575. }
  576. void NanoVG::lineTo(float x, float y)
  577. {
  578. if (fContext != nullptr)
  579. nvgLineTo(fContext, x, y);
  580. }
  581. void NanoVG::bezierTo(float c1x, float c1y, float c2x, float c2y, float x, float y)
  582. {
  583. if (fContext != nullptr)
  584. nvgBezierTo(fContext, c1x, c1y, c2x, c2y, x, y);
  585. }
  586. void NanoVG::quadTo(float cx, float cy, float x, float y)
  587. {
  588. if (fContext != nullptr)
  589. nvgQuadTo(fContext, cx, cy, x, y);
  590. }
  591. void NanoVG::arcTo(float x1, float y1, float x2, float y2, float radius)
  592. {
  593. if (fContext != nullptr)
  594. nvgArcTo(fContext, x1, y1, x2, y2, radius);
  595. }
  596. void NanoVG::closePath()
  597. {
  598. if (fContext != nullptr)
  599. nvgClosePath(fContext);
  600. }
  601. void NanoVG::pathWinding(NanoVG::Winding dir)
  602. {
  603. if (fContext != nullptr)
  604. nvgPathWinding(fContext, dir);
  605. }
  606. void NanoVG::arc(float cx, float cy, float r, float a0, float a1, NanoVG::Winding dir)
  607. {
  608. if (fContext != nullptr)
  609. nvgArc(fContext, cx, cy, r, a0, a1, dir);
  610. }
  611. void NanoVG::rect(float x, float y, float w, float h)
  612. {
  613. if (fContext != nullptr)
  614. nvgRect(fContext, x, y, w, h);
  615. }
  616. void NanoVG::roundedRect(float x, float y, float w, float h, float r)
  617. {
  618. if (fContext != nullptr)
  619. nvgRoundedRect(fContext, x, y, w, h, r);
  620. }
  621. void NanoVG::ellipse(float cx, float cy, float rx, float ry)
  622. {
  623. if (fContext != nullptr)
  624. nvgEllipse(fContext, cx, cy, rx, ry);
  625. }
  626. void NanoVG::circle(float cx, float cy, float r)
  627. {
  628. if (fContext != nullptr)
  629. nvgCircle(fContext, cx, cy, r);
  630. }
  631. void NanoVG::fill()
  632. {
  633. if (fContext != nullptr)
  634. nvgFill(fContext);
  635. }
  636. void NanoVG::stroke()
  637. {
  638. if (fContext != nullptr)
  639. nvgStroke(fContext);
  640. }
  641. // -----------------------------------------------------------------------
  642. // Text
  643. NanoVG::FontId NanoVG::createFontFromFile(const char* name, const char* filename)
  644. {
  645. DISTRHO_SAFE_ASSERT_RETURN(name != nullptr && name[0] != '\0', -1);
  646. DISTRHO_SAFE_ASSERT_RETURN(filename != nullptr && filename[0] != '\0', -1);
  647. DISTRHO_SAFE_ASSERT_RETURN(fContext != nullptr, -1);
  648. return nvgCreateFont(fContext, name, filename);
  649. }
  650. NanoVG::FontId NanoVG::createFontFromMemory(const char* name, const uchar* data, uint dataSize, bool freeData)
  651. {
  652. DISTRHO_SAFE_ASSERT_RETURN(name != nullptr && name[0] != '\0', -1);
  653. DISTRHO_SAFE_ASSERT_RETURN(data != nullptr, -1);
  654. DISTRHO_SAFE_ASSERT_RETURN(fContext != nullptr, -1);
  655. return nvgCreateFontMem(fContext, name, const_cast<uchar*>(data), static_cast<int>(dataSize), freeData);
  656. }
  657. NanoVG::FontId NanoVG::findFont(const char* name)
  658. {
  659. DISTRHO_SAFE_ASSERT_RETURN(name != nullptr && name[0] != '\0', -1);
  660. DISTRHO_SAFE_ASSERT_RETURN(fContext != nullptr, -1);
  661. return nvgFindFont(fContext, name);
  662. }
  663. void NanoVG::fontSize(float size)
  664. {
  665. if (fContext == nullptr) return;
  666. DISTRHO_SAFE_ASSERT_RETURN(size > 0.0f,);
  667. nvgFontSize(fContext, size);
  668. }
  669. void NanoVG::fontBlur(float blur)
  670. {
  671. if (fContext == nullptr) return;
  672. DISTRHO_SAFE_ASSERT_RETURN(blur >= 0.0f,);
  673. nvgFontBlur(fContext, blur);
  674. }
  675. void NanoVG::textLetterSpacing(float spacing)
  676. {
  677. if (fContext == nullptr) return;
  678. DISTRHO_SAFE_ASSERT_RETURN(spacing >= 0.0f,);
  679. nvgTextLetterSpacing(fContext, spacing);
  680. }
  681. void NanoVG::textLineHeight(float lineHeight)
  682. {
  683. if (fContext == nullptr) return;
  684. DISTRHO_SAFE_ASSERT_RETURN(lineHeight > 0.0f,);
  685. nvgTextLineHeight(fContext, lineHeight);
  686. }
  687. void NanoVG::textAlign(NanoVG::Align align)
  688. {
  689. if (fContext != nullptr)
  690. nvgTextAlign(fContext, align);
  691. }
  692. void NanoVG::textAlign(int align)
  693. {
  694. if (fContext != nullptr)
  695. nvgTextAlign(fContext, align);
  696. }
  697. void NanoVG::fontFaceId(FontId font)
  698. {
  699. if (fContext == nullptr) return;
  700. DISTRHO_SAFE_ASSERT_RETURN(font >= 0,);
  701. nvgFontFaceId(fContext, font);
  702. }
  703. void NanoVG::fontFace(const char* font)
  704. {
  705. if (fContext == nullptr) return;
  706. DISTRHO_SAFE_ASSERT_RETURN(font != nullptr && font[0] != '\0',);
  707. nvgFontFace(fContext, font);
  708. }
  709. float NanoVG::text(float x, float y, const char* string, const char* end)
  710. {
  711. if (fContext == nullptr) return 0.0f;
  712. DISTRHO_SAFE_ASSERT_RETURN(string != nullptr && string[0] != '\0', 0.0f);
  713. return nvgText(fContext, x, y, string, end);
  714. }
  715. void NanoVG::textBox(float x, float y, float breakRowWidth, const char* string, const char* end)
  716. {
  717. if (fContext == nullptr) return;
  718. DISTRHO_SAFE_ASSERT_RETURN(string != nullptr && string[0] != '\0',);
  719. nvgTextBox(fContext, x, y, breakRowWidth, string, end);
  720. }
  721. float NanoVG::textBounds(float x, float y, const char* string, const char* end, Rectangle<float>& bounds)
  722. {
  723. if (fContext == nullptr) return 0.0f;
  724. DISTRHO_SAFE_ASSERT_RETURN(string != nullptr && string[0] != '\0', 0.0f);
  725. float b[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
  726. const float ret = nvgTextBounds(fContext, x, y, string, end, b);
  727. bounds = Rectangle<float>(b[0], b[1], b[2] - b[0], b[3] - b[1]);
  728. return ret;
  729. }
  730. void NanoVG::textBoxBounds(float x, float y, float breakRowWidth, const char* string, const char* end, float bounds[4])
  731. {
  732. if (fContext == nullptr) return;
  733. DISTRHO_SAFE_ASSERT_RETURN(string != nullptr && string[0] != '\0',);
  734. nvgTextBoxBounds(fContext, x, y, breakRowWidth, string, end, bounds);
  735. }
  736. int NanoVG::textGlyphPositions(float x, float y, const char* string, const char* end, NanoVG::GlyphPosition& positions, int maxPositions)
  737. {
  738. if (fContext == nullptr) return 0;
  739. DISTRHO_SAFE_ASSERT_RETURN(string != nullptr && string[0] != '\0', 0);
  740. return nvgTextGlyphPositions(fContext, x, y, string, end, (NVGglyphPosition*)&positions, maxPositions);
  741. }
  742. void NanoVG::textMetrics(float* ascender, float* descender, float* lineh)
  743. {
  744. if (fContext != nullptr)
  745. nvgTextMetrics(fContext, ascender, descender, lineh);
  746. }
  747. int NanoVG::textBreakLines(const char* string, const char* end, float breakRowWidth, NanoVG::TextRow& rows, int maxRows)
  748. {
  749. if (fContext != nullptr)
  750. return nvgTextBreakLines(fContext, string, end, breakRowWidth, (NVGtextRow*)&rows, maxRows);
  751. return 0;
  752. }
  753. #ifndef DGL_NO_SHARED_RESOURCES
  754. bool NanoVG::loadSharedResources()
  755. {
  756. if (fContext == nullptr) return false;
  757. if (nvgFindFont(fContext, NANOVG_DEJAVU_SANS_TTF) >= 0)
  758. return true;
  759. using namespace dpf_resources;
  760. return nvgCreateFontMem(fContext, NANOVG_DEJAVU_SANS_TTF, (uchar*)dejavusans_ttf, dejavusans_ttf_size, 0) >= 0;
  761. }
  762. #endif
  763. // -----------------------------------------------------------------------
  764. // NanoSubWidget
  765. template <>
  766. NanoBaseWidget<SubWidget>::NanoBaseWidget(Widget* const parent, int flags)
  767. : SubWidget(parent),
  768. NanoVG(flags)
  769. {
  770. pData->needsViewportScaling = true;
  771. }
  772. template class NanoBaseWidget<SubWidget>;
  773. // -----------------------------------------------------------------------
  774. // NanoTopLevelWidget
  775. template <>
  776. NanoBaseWidget<TopLevelWidget>::NanoBaseWidget(Window& windowToMapTo, int flags)
  777. : TopLevelWidget(windowToMapTo),
  778. NanoVG(flags) {}
  779. template class NanoBaseWidget<TopLevelWidget>;
  780. // -----------------------------------------------------------------------
  781. // NanoStandaloneWindow
  782. template <>
  783. NanoBaseWidget<StandaloneWindow>::NanoBaseWidget(Application& app, int flags)
  784. : StandaloneWindow(app),
  785. NanoVG(flags) {}
  786. template <>
  787. NanoBaseWidget<StandaloneWindow>::NanoBaseWidget(Application& app, Window& parentWindow, int flags)
  788. : StandaloneWindow(app, parentWindow),
  789. NanoVG(flags) {}
  790. template class NanoBaseWidget<StandaloneWindow>;
  791. // -----------------------------------------------------------------------
  792. END_NAMESPACE_DGL
  793. #undef final
  794. #if defined(__GNUC__) && (__GNUC__ >= 6)
  795. # pragma GCC diagnostic push
  796. # pragma GCC diagnostic ignored "-Wmisleading-indentation"
  797. # pragma GCC diagnostic ignored "-Wshift-negative-value"
  798. #endif
  799. extern "C" {
  800. #include "nanovg/nanovg.c"
  801. }
  802. #if defined(__GNUC__) && (__GNUC__ >= 6)
  803. # pragma GCC diagnostic pop
  804. #endif
  805. // -----------------------------------------------------------------------