DISTRHO Plugin Framework
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  1. # DISTRHO Plugin Framework (DPF)
  2. # Copyright (C) 2021 Jean Pierre Cimalando <jp-dev@inbox.ru>
  3. #
  4. # SPDX-License-Identifier: ISC
  5. # ------------------------------------------------------------------------------
  6. # CMake support module for the DISTRHO Plugin Framework
  7. #
  8. # The purpose of this module is to help building music plugins easily, when the
  9. # project uses CMake as its build system.
  10. #
  11. # In order to use the helpers provided by this module, a plugin author should
  12. # add DPF as a subproject, making the function `dpf_add_plugin` available.
  13. # The usage of this function is documented below in greater detail.
  14. #
  15. # Example project `CMakeLists.txt`:
  16. #
  17. # ```
  18. # cmake_minimum_required(VERSION 3.7)
  19. # project(MyPlugin)
  20. #
  21. # add_subdirectory(DPF)
  22. #
  23. # dpf_add_plugin(MyPlugin
  24. # TARGETS lv2 vst2
  25. # UI_TYPE opengl
  26. # FILES_DSP
  27. # src/MyPlugin.cpp
  28. # FILES_UI
  29. # src/MyUI.cpp)
  30. #
  31. # target_include_directories(MyPlugin
  32. # PUBLIC src)
  33. # ```
  34. #
  35. # Important: note that properties, such as include directories, definitions,
  36. # and linked libraries *must* be marked with `PUBLIC` so they take effect and
  37. # propagate into all the plugin targets.
  38. include(CMakeParseArguments)
  39. # ------------------------------------------------------------------------------
  40. # DPF public functions
  41. # ------------------------------------------------------------------------------
  42. # dpf_add_plugin(name <args...>)
  43. # ------------------------------------------------------------------------------
  44. #
  45. # Add a plugin built using the DISTRHO Plugin Framework.
  46. #
  47. # ------------------------------------------------------------------------------
  48. # Created targets:
  49. #
  50. # `<name>`
  51. # static library: the common part of the plugin
  52. # The public properties set on this target apply to both DSP and UI.
  53. #
  54. # `<name>-dsp`
  55. # static library: the DSP part of the plugin
  56. # The public properties set on this target apply to the DSP only.
  57. #
  58. # `<name>-ui`
  59. # static library: the UI part of the plugin
  60. # The public properties set on this target apply to the UI only.
  61. #
  62. # `<name>-<target>` for each target specified with the `TARGETS` argument.
  63. # This is target-dependent and not intended for public use.
  64. #
  65. # ------------------------------------------------------------------------------
  66. # Arguments:
  67. #
  68. # `TARGETS` <tgt1>...<tgtN>
  69. # a list of one of more of the following target types:
  70. # `jack`, `ladspa`, `dssi`, `lv2`, `vst2`
  71. #
  72. # `UI_TYPE` <type>
  73. # the user interface type: `opengl` (default), `cairo`
  74. #
  75. # `MONOLITHIC`
  76. # build LV2 as a single binary for UI and DSP
  77. #
  78. # `FILES_DSP` <file1>...<fileN>
  79. # list of sources which are part of the DSP
  80. #
  81. # `FILES_UI` <file1>...<fileN>
  82. # list of sources which are part of the UI
  83. # empty indicates the plugin does not have UI
  84. #
  85. # `FILES_COMMON` <file1>...<fileN>
  86. # list of sources which are part of both DSP and UI
  87. #
  88. function(dpf_add_plugin NAME)
  89. set(options MONOLITHIC)
  90. set(oneValueArgs UI_TYPE)
  91. set(multiValueArgs TARGETS FILES_DSP FILES_UI FILES_COMMON)
  92. cmake_parse_arguments(_dpf_plugin "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
  93. if("${_dpf_plugin_UI_TYPE}" STREQUAL "")
  94. set(_dpf_plugin_UI_TYPE "opengl")
  95. endif()
  96. set(_dgl_library)
  97. if(_dpf_plugin_FILES_UI)
  98. if(_dpf_plugin_UI_TYPE STREQUAL "cairo")
  99. dpf__add_dgl_cairo()
  100. set(_dgl_library dgl-cairo)
  101. elseif(_dpf_plugin_UI_TYPE STREQUAL "opengl")
  102. dpf__add_dgl_opengl()
  103. set(_dgl_library dgl-opengl)
  104. else()
  105. message(FATAL_ERROR "Unrecognized UI type for plugin: ${_dpf_plugin_UI_TYPE}")
  106. endif()
  107. endif()
  108. ###
  109. dpf__ensure_sources_non_empty(_dpf_plugin_FILES_COMMON)
  110. dpf__ensure_sources_non_empty(_dpf_plugin_FILES_DSP)
  111. dpf__ensure_sources_non_empty(_dpf_plugin_FILES_UI)
  112. ###
  113. dpf__add_static_library("${NAME}" ${_dpf_plugin_FILES_COMMON})
  114. target_include_directories("${NAME}" PUBLIC
  115. "${DPF_ROOT_DIR}/distrho")
  116. if(_dgl_library)
  117. # make sure that all code will see DGL_* definitions
  118. target_link_libraries("${NAME}" PUBLIC
  119. "${_dgl_library}-definitions"
  120. dgl-system-libs-definitions)
  121. endif()
  122. dpf__add_static_library("${NAME}-dsp" ${_dpf_plugin_FILES_DSP})
  123. target_link_libraries("${NAME}-dsp" PUBLIC "${NAME}")
  124. if(_dgl_library)
  125. dpf__add_static_library("${NAME}-ui" ${_dpf_plugin_FILES_UI})
  126. target_link_libraries("${NAME}-ui" PUBLIC "${NAME}" ${_dgl_library})
  127. # add the files containing Objective-C classes, recompiled under namespace
  128. dpf__add_plugin_specific_ui_sources("${NAME}-ui")
  129. else()
  130. add_library("${NAME}-ui" INTERFACE)
  131. endif()
  132. ###
  133. foreach(_target ${_dpf_plugin_TARGETS})
  134. if(_target STREQUAL "jack")
  135. dpf__build_jack("${NAME}" "${_dgl_library}")
  136. elseif(_target STREQUAL "ladspa")
  137. dpf__build_ladspa("${NAME}")
  138. elseif(_target STREQUAL "dssi")
  139. dpf__build_dssi("${NAME}" "${_dgl_library}")
  140. elseif(_target STREQUAL "lv2")
  141. dpf__build_lv2("${NAME}" "${_dgl_library}" "${_dpf_plugin_MONOLITHIC}")
  142. elseif(_target STREQUAL "vst2")
  143. dpf__build_vst2("${NAME}" "${_dgl_library}")
  144. else()
  145. message(FATAL_ERROR "Unrecognized target type for plugin: ${_target}")
  146. endif()
  147. endforeach()
  148. endfunction()
  149. # ------------------------------------------------------------------------------
  150. # DPF private functions (prefixed with `dpf__`)
  151. # ------------------------------------------------------------------------------
  152. # Note: The $<0:> trick is to prevent MSVC from appending the build type
  153. # to the output directory.
  154. #
  155. # dpf__build_jack
  156. # ------------------------------------------------------------------------------
  157. #
  158. # Add build rules for a JACK program.
  159. #
  160. function(dpf__build_jack NAME DGL_LIBRARY)
  161. dpf__create_dummy_source_list(_no_srcs)
  162. dpf__add_executable("${NAME}-jack" ${_no_srcs})
  163. dpf__add_plugin_main("${NAME}-jack" "jack")
  164. dpf__add_ui_main("${NAME}-jack" "jack" "${DGL_LIBRARY}")
  165. target_link_libraries("${NAME}-jack" PRIVATE "${NAME}-dsp" "${NAME}-ui")
  166. set_target_properties("${NAME}-jack" PROPERTIES
  167. RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
  168. OUTPUT_NAME "${NAME}")
  169. # Note: libjack will be linked at runtime
  170. if((NOT WIN32) AND (NOT APPLE) AND (NOT HAIKU))
  171. target_link_libraries("${NAME}-jack" PRIVATE "dl")
  172. endif()
  173. # for RtAudio native fallback
  174. if(APPLE)
  175. find_library(APPLE_COREAUDIO_FRAMEWORK "CoreAudio")
  176. find_library(APPLE_COREFOUNDATION_FRAMEWORK "CoreFoundation")
  177. target_link_libraries("${NAME}-jack" PRIVATE "${APPLE_COREAUDIO_FRAMEWORK}" "${APPLE_COREFOUNDATION_FRAMEWORK}")
  178. endif()
  179. endfunction()
  180. # dpf__build_ladspa
  181. # ------------------------------------------------------------------------------
  182. #
  183. # Add build rules for a DSSI plugin.
  184. #
  185. function(dpf__build_ladspa NAME)
  186. dpf__create_dummy_source_list(_no_srcs)
  187. dpf__add_module("${NAME}-ladspa" ${_no_srcs})
  188. dpf__add_plugin_main("${NAME}-ladspa" "ladspa")
  189. target_link_libraries("${NAME}-ladspa" PRIVATE "${NAME}-dsp")
  190. set_target_properties("${NAME}-ladspa" PROPERTIES
  191. LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
  192. ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/ladspa/$<0:>"
  193. OUTPUT_NAME "${NAME}-ladspa"
  194. PREFIX "")
  195. endfunction()
  196. # dpf__build_dssi
  197. # ------------------------------------------------------------------------------
  198. #
  199. # Add build rules for a DSSI plugin.
  200. #
  201. function(dpf__build_dssi NAME DGL_LIBRARY)
  202. find_package(PkgConfig)
  203. pkg_check_modules(LIBLO "liblo")
  204. if(NOT LIBLO_FOUND)
  205. dpf__warn_once_only(missing_liblo
  206. "liblo is not found, skipping the `dssi` plugin targets")
  207. return()
  208. endif()
  209. link_directories(${LIBLO_LIBRARY_DIRS})
  210. dpf__create_dummy_source_list(_no_srcs)
  211. dpf__add_module("${NAME}-dssi" ${_no_srcs})
  212. dpf__add_plugin_main("${NAME}-dssi" "dssi")
  213. target_link_libraries("${NAME}-dssi" PRIVATE "${NAME}-dsp")
  214. set_target_properties("${NAME}-dssi" PROPERTIES
  215. LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
  216. ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/dssi/$<0:>"
  217. OUTPUT_NAME "${NAME}-dssi"
  218. PREFIX "")
  219. if(DGL_LIBRARY)
  220. dpf__add_executable("${NAME}-dssi-ui" ${_no_srcs})
  221. dpf__add_ui_main("${NAME}-dssi-ui" "dssi" "${DGL_LIBRARY}")
  222. target_link_libraries("${NAME}-dssi-ui" PRIVATE "${NAME}-ui")
  223. set_target_properties("${NAME}-dssi-ui" PROPERTIES
  224. RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}-dssi/$<0:>"
  225. OUTPUT_NAME "${NAME}_ui")
  226. target_include_directories("${NAME}-dssi-ui" PRIVATE ${LIBLO_INCLUDE_DIRS})
  227. target_link_libraries("${NAME}-dssi-ui" PRIVATE ${LIBLO_LIBRARIES})
  228. endif()
  229. endfunction()
  230. # dpf__build_lv2
  231. # ------------------------------------------------------------------------------
  232. #
  233. # Add build rules for a LV2 plugin.
  234. #
  235. function(dpf__build_lv2 NAME DGL_LIBRARY MONOLITHIC)
  236. dpf__create_dummy_source_list(_no_srcs)
  237. dpf__add_module("${NAME}-lv2" ${_no_srcs})
  238. dpf__add_plugin_main("${NAME}-lv2" "lv2")
  239. target_link_libraries("${NAME}-lv2" PRIVATE "${NAME}-dsp")
  240. set_target_properties("${NAME}-lv2" PROPERTIES
  241. LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.lv2/$<0:>"
  242. ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/lv2/$<0:>"
  243. OUTPUT_NAME "${NAME}_dsp"
  244. PREFIX "")
  245. if(DGL_LIBRARY)
  246. if(MONOLITHIC)
  247. dpf__add_ui_main("${NAME}-lv2" "lv2" "${DGL_LIBRARY}")
  248. target_link_libraries("${NAME}-lv2" PRIVATE "${NAME}-ui")
  249. set_target_properties("${NAME}-lv2" PROPERTIES
  250. OUTPUT_NAME "${NAME}")
  251. else()
  252. dpf__add_module("${NAME}-lv2-ui" ${_no_srcs})
  253. dpf__add_ui_main("${NAME}-lv2-ui" "lv2" "${DGL_LIBRARY}")
  254. target_link_libraries("${NAME}-lv2-ui" PRIVATE "${NAME}-ui")
  255. set_target_properties("${NAME}-lv2-ui" PROPERTIES
  256. LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.lv2/$<0:>"
  257. ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/lv2/$<0:>"
  258. OUTPUT_NAME "${NAME}_ui"
  259. PREFIX "")
  260. endif()
  261. endif()
  262. dpf__add_lv2_ttl_generator()
  263. add_dependencies("${NAME}-lv2" lv2_ttl_generator)
  264. add_custom_command(TARGET "${NAME}-lv2" POST_BUILD
  265. COMMAND ${CMAKE_CROSSCOMPILING_EMULATOR}
  266. "$<TARGET_FILE:lv2_ttl_generator>"
  267. "$<TARGET_FILE:${NAME}-lv2>"
  268. WORKING_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.lv2"
  269. DEPENDS lv2_ttl_generator)
  270. endfunction()
  271. # dpf__build_vst2
  272. # ------------------------------------------------------------------------------
  273. #
  274. # Add build rules for a VST2 plugin.
  275. #
  276. function(dpf__build_vst2 NAME DGL_LIBRARY)
  277. dpf__create_dummy_source_list(_no_srcs)
  278. dpf__add_module("${NAME}-vst2" ${_no_srcs})
  279. dpf__add_plugin_main("${NAME}-vst2" "vst2")
  280. dpf__add_ui_main("${NAME}-vst2" "vst2" "${DGL_LIBRARY}")
  281. target_link_libraries("${NAME}-vst2" PRIVATE "${NAME}-dsp" "${NAME}-ui")
  282. set_target_properties("${NAME}-vst2" PROPERTIES
  283. LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
  284. ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/vst2/$<0:>"
  285. OUTPUT_NAME "${NAME}-vst2"
  286. PREFIX "")
  287. if(APPLE)
  288. set_target_properties("${NAME}-vst2" PROPERTIES
  289. LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.vst/Contents/MacOS/$<0:>"
  290. OUTPUT_NAME "${NAME}"
  291. SUFFIX "")
  292. set(INFO_PLIST_PROJECT_NAME "${NAME}")
  293. configure_file("${DPF_ROOT_DIR}/utils/plugin.vst/Contents/Info.plist"
  294. "${PROJECT_BINARY_DIR}/bin/${NAME}.vst/Contents/Info.plist" @ONLY)
  295. file(COPY "${DPF_ROOT_DIR}/utils/plugin.vst/Contents/PkgInfo"
  296. DESTINATION "${PROJECT_BINARY_DIR}/bin/${NAME}.vst/Contents")
  297. endif()
  298. endfunction()
  299. # dpf__add_dgl_cairo
  300. # ------------------------------------------------------------------------------
  301. #
  302. # Add the Cairo variant of DGL, if not already available.
  303. #
  304. function(dpf__add_dgl_cairo)
  305. if(TARGET dgl-cairo)
  306. return()
  307. endif()
  308. find_package(PkgConfig)
  309. pkg_check_modules(CAIRO "cairo" REQUIRED)
  310. link_directories(${CAIRO_LIBRARY_DIRS})
  311. dpf__add_static_library(dgl-cairo STATIC
  312. "${DPF_ROOT_DIR}/dgl/src/Application.cpp"
  313. "${DPF_ROOT_DIR}/dgl/src/ApplicationPrivateData.cpp"
  314. "${DPF_ROOT_DIR}/dgl/src/Color.cpp"
  315. "${DPF_ROOT_DIR}/dgl/src/EventHandlers.cpp"
  316. "${DPF_ROOT_DIR}/dgl/src/Geometry.cpp"
  317. "${DPF_ROOT_DIR}/dgl/src/ImageBase.cpp"
  318. "${DPF_ROOT_DIR}/dgl/src/ImageBaseWidgets.cpp"
  319. "${DPF_ROOT_DIR}/dgl/src/Resources.cpp"
  320. "${DPF_ROOT_DIR}/dgl/src/SubWidget.cpp"
  321. "${DPF_ROOT_DIR}/dgl/src/SubWidgetPrivateData.cpp"
  322. "${DPF_ROOT_DIR}/dgl/src/TopLevelWidget.cpp"
  323. "${DPF_ROOT_DIR}/dgl/src/TopLevelWidgetPrivateData.cpp"
  324. "${DPF_ROOT_DIR}/dgl/src/Widget.cpp"
  325. "${DPF_ROOT_DIR}/dgl/src/WidgetPrivateData.cpp"
  326. "${DPF_ROOT_DIR}/dgl/src/Window.cpp"
  327. "${DPF_ROOT_DIR}/dgl/src/WindowPrivateData.cpp"
  328. "${DPF_ROOT_DIR}/dgl/src/Cairo.cpp")
  329. if(NOT APPLE)
  330. target_sources(dgl-cairo PRIVATE
  331. "${DPF_ROOT_DIR}/dgl/src/pugl.cpp")
  332. else() # Note: macOS pugl will be built as part of DistrhoUI_macOS.mm
  333. #target_sources(dgl-opengl PRIVATE
  334. # "${DPF_ROOT_DIR}/dgl/src/pugl.mm")
  335. endif()
  336. target_include_directories(dgl-cairo PUBLIC
  337. "${DPF_ROOT_DIR}/dgl")
  338. target_include_directories(dgl-cairo PUBLIC
  339. "${DPF_ROOT_DIR}/dgl/src/pugl-upstream/include")
  340. dpf__add_dgl_system_libs()
  341. target_link_libraries(dgl-cairo PRIVATE dgl-system-libs)
  342. add_library(dgl-cairo-definitions INTERFACE)
  343. target_compile_definitions(dgl-cairo-definitions INTERFACE "DGL_CAIRO" "HAVE_CAIRO" "HAVE_DGL")
  344. target_include_directories(dgl-cairo PUBLIC ${CAIRO_INCLUDE_DIRS})
  345. if(MINGW)
  346. target_link_libraries(dgl-cairo PRIVATE ${CAIRO_STATIC_LIBRARIES})
  347. else()
  348. target_link_libraries(dgl-cairo PRIVATE ${CAIRO_LIBRARIES})
  349. endif()
  350. target_link_libraries(dgl-cairo PRIVATE dgl-cairo-definitions)
  351. endfunction()
  352. # dpf__add_dgl_opengl
  353. # ------------------------------------------------------------------------------
  354. #
  355. # Add the OpenGL variant of DGL, if not already available.
  356. #
  357. function(dpf__add_dgl_opengl)
  358. if(TARGET dgl-opengl)
  359. return()
  360. endif()
  361. if(NOT OpenGL_GL_PREFERENCE)
  362. set(OpenGL_GL_PREFERENCE "LEGACY")
  363. endif()
  364. find_package(OpenGL REQUIRED)
  365. dpf__add_static_library(dgl-opengl STATIC
  366. "${DPF_ROOT_DIR}/dgl/src/Application.cpp"
  367. "${DPF_ROOT_DIR}/dgl/src/ApplicationPrivateData.cpp"
  368. "${DPF_ROOT_DIR}/dgl/src/Color.cpp"
  369. "${DPF_ROOT_DIR}/dgl/src/EventHandlers.cpp"
  370. "${DPF_ROOT_DIR}/dgl/src/Geometry.cpp"
  371. "${DPF_ROOT_DIR}/dgl/src/ImageBase.cpp"
  372. "${DPF_ROOT_DIR}/dgl/src/ImageBaseWidgets.cpp"
  373. "${DPF_ROOT_DIR}/dgl/src/Resources.cpp"
  374. "${DPF_ROOT_DIR}/dgl/src/SubWidget.cpp"
  375. "${DPF_ROOT_DIR}/dgl/src/SubWidgetPrivateData.cpp"
  376. "${DPF_ROOT_DIR}/dgl/src/TopLevelWidget.cpp"
  377. "${DPF_ROOT_DIR}/dgl/src/TopLevelWidgetPrivateData.cpp"
  378. "${DPF_ROOT_DIR}/dgl/src/Widget.cpp"
  379. "${DPF_ROOT_DIR}/dgl/src/WidgetPrivateData.cpp"
  380. "${DPF_ROOT_DIR}/dgl/src/Window.cpp"
  381. "${DPF_ROOT_DIR}/dgl/src/WindowPrivateData.cpp"
  382. "${DPF_ROOT_DIR}/dgl/src/OpenGL.cpp"
  383. "${DPF_ROOT_DIR}/dgl/src/NanoVG.cpp")
  384. if(NOT APPLE)
  385. target_sources(dgl-opengl PRIVATE
  386. "${DPF_ROOT_DIR}/dgl/src/pugl.cpp")
  387. else() # Note: macOS pugl will be built as part of DistrhoUI_macOS.mm
  388. #target_sources(dgl-opengl PRIVATE
  389. # "${DPF_ROOT_DIR}/dgl/src/pugl.mm")
  390. endif()
  391. target_include_directories(dgl-opengl PUBLIC
  392. "${DPF_ROOT_DIR}/dgl")
  393. target_include_directories(dgl-opengl PUBLIC
  394. "${DPF_ROOT_DIR}/dgl/src/pugl-upstream/include")
  395. if(APPLE)
  396. target_compile_definitions(dgl-opengl PUBLIC "GL_SILENCE_DEPRECATION")
  397. endif()
  398. dpf__add_dgl_system_libs()
  399. target_link_libraries(dgl-opengl PRIVATE dgl-system-libs)
  400. add_library(dgl-opengl-definitions INTERFACE)
  401. target_compile_definitions(dgl-opengl-definitions INTERFACE "DGL_OPENGL" "HAVE_OPENGL" "HAVE_DGL")
  402. target_include_directories(dgl-opengl PUBLIC "${OPENGL_INCLUDE_DIR}")
  403. target_link_libraries(dgl-opengl PRIVATE dgl-opengl-definitions "${OPENGL_gl_LIBRARY}")
  404. endfunction()
  405. # dpf__add_plugin_specific_ui_sources
  406. # ------------------------------------------------------------------------------
  407. #
  408. # Compile plugin-specific UI sources into the target designated by the given
  409. # name. There are some special considerations here:
  410. # - On most platforms, sources can be compiled only once, as part of DGL;
  411. # - On macOS, for any sources which define Objective-C interfaces, these must
  412. # be recompiled for each plugin under a unique namespace. In this case, the
  413. # name must be a plugin-specific identifier, and it will be used for computing
  414. # the unique ID along with the project version.
  415. function(dpf__add_plugin_specific_ui_sources NAME)
  416. if(APPLE)
  417. target_sources("${NAME}" PRIVATE
  418. "${DPF_ROOT_DIR}/distrho/DistrhoUI_macOS.mm")
  419. string(SHA256 _hash "${NAME}:${PROJECT_VERSION}")
  420. target_compile_definitions("${NAME}" PUBLIC "PUGL_NAMESPACE=${_hash}")
  421. endif()
  422. endfunction()
  423. # dpf__add_dgl_system_libs
  424. # ------------------------------------------------------------------------------
  425. #
  426. # Find system libraries required by DGL and add them as an interface target.
  427. #
  428. function(dpf__add_dgl_system_libs)
  429. if(TARGET dgl-system-libs)
  430. return()
  431. endif()
  432. add_library(dgl-system-libs INTERFACE)
  433. add_library(dgl-system-libs-definitions INTERFACE)
  434. if(HAIKU)
  435. target_link_libraries(dgl-system-libs INTERFACE "be")
  436. elseif(WIN32)
  437. target_link_libraries(dgl-system-libs INTERFACE "gdi32" "comdlg32")
  438. elseif(APPLE)
  439. find_library(APPLE_COCOA_FRAMEWORK "Cocoa")
  440. find_library(APPLE_COREVIDEO_FRAMEWORK "CoreVideo")
  441. target_link_libraries(dgl-system-libs INTERFACE "${APPLE_COCOA_FRAMEWORK}" "${APPLE_COREVIDEO_FRAMEWORK}")
  442. else()
  443. find_package(X11 REQUIRED)
  444. target_include_directories(dgl-system-libs INTERFACE "${X11_INCLUDE_DIR}")
  445. target_link_libraries(dgl-system-libs INTERFACE "${X11_X11_LIB}")
  446. target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_X11")
  447. if(X11_Xext_FOUND)
  448. target_link_libraries(dgl-system-libs INTERFACE "${X11_Xext_LIB}")
  449. target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XEXT")
  450. endif()
  451. if(X11_XSync_FOUND)
  452. target_link_libraries(dgl-system-libs INTERFACE "${X11_XSync_LIB}")
  453. target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XSYNC")
  454. endif()
  455. if(X11_Xrandr_FOUND)
  456. target_link_libraries(dgl-system-libs INTERFACE "${X11_Xrandr_LIB}")
  457. target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XRANDR")
  458. endif()
  459. #if(X11_Xcursor_FOUND)
  460. # target_link_libraries(dgl-system-libs INTERFACE "${X11_Xcursor_LIB}")
  461. # target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XCURSOR")
  462. #endif()
  463. endif()
  464. if(MSVC)
  465. file(MAKE_DIRECTORY "${DPF_ROOT_DIR}/khronos/GL")
  466. foreach(_gl_header "glext.h")
  467. if(NOT EXISTS "${DPF_ROOT_DIR}/khronos/GL/${_gl_header}")
  468. file(DOWNLOAD "https://www.khronos.org/registry/OpenGL/api/GL/${_gl_header}" "${DPF_ROOT_DIR}/khronos/GL/${_gl_header}" SHOW_PROGRESS)
  469. endif()
  470. endforeach()
  471. foreach(_khr_header "khrplatform.h")
  472. if(NOT EXISTS "${DPF_ROOT_DIR}/khronos/KHR/${_khr_header}")
  473. file(DOWNLOAD "https://www.khronos.org/registry/EGL/api/KHR/${_khr_header}" "${DPF_ROOT_DIR}/khronos/KHR/${_khr_header}" SHOW_PROGRESS)
  474. endif()
  475. endforeach()
  476. target_include_directories(dgl-system-libs-definitions INTERFACE "${DPF_ROOT_DIR}/khronos")
  477. endif()
  478. target_link_libraries(dgl-system-libs INTERFACE dgl-system-libs-definitions)
  479. endfunction()
  480. # dpf__add_executable
  481. # ------------------------------------------------------------------------------
  482. #
  483. # Adds an executable target, and set some default properties on the target.
  484. #
  485. function(dpf__add_executable NAME)
  486. add_executable("${NAME}" ${ARGN})
  487. dpf__set_target_defaults("${NAME}")
  488. if(MINGW)
  489. target_link_libraries("${NAME}" PRIVATE "-static")
  490. endif()
  491. endfunction()
  492. # dpf__add_module
  493. # ------------------------------------------------------------------------------
  494. #
  495. # Adds a module target, and set some default properties on the target.
  496. #
  497. function(dpf__add_module NAME)
  498. add_library("${NAME}" MODULE ${ARGN})
  499. dpf__set_target_defaults("${NAME}")
  500. if(MINGW)
  501. target_link_libraries("${NAME}" PRIVATE "-static")
  502. endif()
  503. endfunction()
  504. # dpf__add_static_library
  505. # ------------------------------------------------------------------------------
  506. #
  507. # Adds a static library target, and set some default properties on the target.
  508. #
  509. function(dpf__add_static_library NAME)
  510. add_library("${NAME}" STATIC ${ARGN})
  511. dpf__set_target_defaults("${NAME}")
  512. endfunction()
  513. # dpf__set_target_defaults
  514. # ------------------------------------------------------------------------------
  515. #
  516. # Set default properties which must apply to all DPF-defined targets.
  517. #
  518. function(dpf__set_target_defaults NAME)
  519. set_target_properties("${NAME}" PROPERTIES
  520. POSITION_INDEPENDENT_CODE TRUE
  521. C_VISIBILITY_PRESET "hidden"
  522. CXX_VISIBILITY_PRESET "hidden"
  523. VISIBILITY_INLINES_HIDDEN TRUE)
  524. if(WIN32)
  525. target_compile_definitions("${NAME}" PUBLIC "NOMINMAX")
  526. endif()
  527. if (MINGW)
  528. target_compile_options("${NAME}" PUBLIC "-mstackrealign")
  529. endif()
  530. if (MSVC)
  531. target_compile_options("${NAME}" PUBLIC "/UTF-8")
  532. target_compile_definitions("${NAME}" PUBLIC "_CRT_SECURE_NO_WARNINGS")
  533. endif()
  534. endfunction()
  535. # dpf__add_plugin_main
  536. # ------------------------------------------------------------------------------
  537. #
  538. # Adds plugin code to the given target.
  539. #
  540. function(dpf__add_plugin_main NAME TARGET)
  541. target_sources("${NAME}" PRIVATE
  542. "${DPF_ROOT_DIR}/distrho/DistrhoPluginMain.cpp")
  543. dpf__add_plugin_target_definition("${NAME}" "${TARGET}")
  544. endfunction()
  545. # dpf__add_ui_main
  546. # ------------------------------------------------------------------------------
  547. #
  548. # Adds UI code to the given target (only if the target has UI).
  549. #
  550. function(dpf__add_ui_main NAME TARGET HAS_UI)
  551. if(HAS_UI)
  552. target_sources("${NAME}" PRIVATE
  553. "${DPF_ROOT_DIR}/distrho/DistrhoUIMain.cpp")
  554. dpf__add_plugin_target_definition("${NAME}" "${TARGET}")
  555. endif()
  556. endfunction()
  557. # dpf__add_plugin_target_definition
  558. # ------------------------------------------------------------------------------
  559. #
  560. # Adds the plugins target macro definition.
  561. # This selects which entry file is compiled according to the target type.
  562. #
  563. function(dpf__add_plugin_target_definition NAME TARGET)
  564. string(TOUPPER "${TARGET}" _upperTarget)
  565. target_compile_definitions("${NAME}" PRIVATE "DISTRHO_PLUGIN_TARGET_${_upperTarget}")
  566. endfunction()
  567. # dpf__add_lv2_ttl_generator
  568. # ------------------------------------------------------------------------------
  569. #
  570. # Build the LV2 TTL generator.
  571. #
  572. function(dpf__add_lv2_ttl_generator)
  573. if(TARGET lv2_ttl_generator)
  574. return()
  575. endif()
  576. add_executable(lv2_ttl_generator "${DPF_ROOT_DIR}/utils/lv2-ttl-generator/lv2_ttl_generator.c")
  577. if((NOT WIN32) AND (NOT APPLE) AND (NOT HAIKU))
  578. target_link_libraries(lv2_ttl_generator PRIVATE "dl")
  579. endif()
  580. endfunction()
  581. # dpf__ensure_sources_non_empty
  582. # ------------------------------------------------------------------------------
  583. #
  584. # Ensure the given source list contains at least one file.
  585. # The function appends an empty source file to the list if necessary.
  586. # This is useful when CMake does not permit to add targets without sources.
  587. #
  588. function(dpf__ensure_sources_non_empty VAR)
  589. if(NOT "" STREQUAL "${${VAR}}")
  590. return()
  591. endif()
  592. set(_file "${CMAKE_CURRENT_BINARY_DIR}/_dpf_empty.c")
  593. if(NOT EXISTS "${_file}")
  594. file(WRITE "${_file}" "")
  595. endif()
  596. set("${VAR}" "${_file}" PARENT_SCOPE)
  597. endfunction()
  598. # dpf__create_dummy_source_list
  599. # ------------------------------------------------------------------------------
  600. #
  601. # Create a dummy source list which is equivalent to compiling nothing.
  602. # This is only for compatibility with older CMake versions, which refuse to add
  603. # targets without any sources.
  604. #
  605. macro(dpf__create_dummy_source_list VAR)
  606. set("${VAR}")
  607. if(CMAKE_VERSION VERSION_LESS "3.11")
  608. dpf__ensure_sources_non_empty("${VAR}")
  609. endif()
  610. endmacro()
  611. # dpf__warn_once
  612. # ------------------------------------------------------------------------------
  613. #
  614. # Prints a warning message once only.
  615. #
  616. function(dpf__warn_once_only TOKEN MESSAGE)
  617. get_property(_warned GLOBAL PROPERTY "dpf__have_warned_${TOKEN}")
  618. if(NOT _warned)
  619. set_property(GLOBAL PROPERTY "dpf__have_warned_${TOKEN}" TRUE)
  620. message(WARNING "${MESSAGE}")
  621. endif()
  622. endfunction()