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 - <div class="title">OpenGL.hpp</div>  </div>
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 - <div class="contents">
 - <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span> <span class="comment">/*</span></div>
 - <div class="line"><a name="l00002"></a><span class="lineno">    2</span> <span class="comment"> * DISTRHO Plugin Framework (DPF)</span></div>
 - <div class="line"><a name="l00003"></a><span class="lineno">    3</span> <span class="comment"> * Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com></span></div>
 - <div class="line"><a name="l00004"></a><span class="lineno">    4</span> <span class="comment"> *</span></div>
 - <div class="line"><a name="l00005"></a><span class="lineno">    5</span> <span class="comment"> * Permission to use, copy, modify, and/or distribute this software for any purpose with</span></div>
 - <div class="line"><a name="l00006"></a><span class="lineno">    6</span> <span class="comment"> * or without fee is hereby granted, provided that the above copyright notice and this</span></div>
 - <div class="line"><a name="l00007"></a><span class="lineno">    7</span> <span class="comment"> * permission notice appear in all copies.</span></div>
 - <div class="line"><a name="l00008"></a><span class="lineno">    8</span> <span class="comment"> *</span></div>
 - <div class="line"><a name="l00009"></a><span class="lineno">    9</span> <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD</span></div>
 - <div class="line"><a name="l00010"></a><span class="lineno">   10</span> <span class="comment"> * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN</span></div>
 - <div class="line"><a name="l00011"></a><span class="lineno">   11</span> <span class="comment"> * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL</span></div>
 - <div class="line"><a name="l00012"></a><span class="lineno">   12</span> <span class="comment"> * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER</span></div>
 - <div class="line"><a name="l00013"></a><span class="lineno">   13</span> <span class="comment"> * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN</span></div>
 - <div class="line"><a name="l00014"></a><span class="lineno">   14</span> <span class="comment"> * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.</span></div>
 - <div class="line"><a name="l00015"></a><span class="lineno">   15</span> <span class="comment"> */</span></div>
 - <div class="line"><a name="l00016"></a><span class="lineno">   16</span>  </div>
 - <div class="line"><a name="l00017"></a><span class="lineno">   17</span> <span class="preprocessor">#ifndef DGL_OPENGL_HPP_INCLUDED</span></div>
 - <div class="line"><a name="l00018"></a><span class="lineno">   18</span> <span class="preprocessor">#define DGL_OPENGL_HPP_INCLUDED</span></div>
 - <div class="line"><a name="l00019"></a><span class="lineno">   19</span>  </div>
 - <div class="line"><a name="l00020"></a><span class="lineno">   20</span> <span class="preprocessor">#include "ImageBase.hpp"</span></div>
 - <div class="line"><a name="l00021"></a><span class="lineno">   21</span> <span class="preprocessor">#include "ImageBaseWidgets.hpp"</span></div>
 - <div class="line"><a name="l00022"></a><span class="lineno">   22</span>  </div>
 - <div class="line"><a name="l00023"></a><span class="lineno">   23</span> <span class="comment">// -----------------------------------------------------------------------</span></div>
 - <div class="line"><a name="l00024"></a><span class="lineno">   24</span> <span class="comment">// Fix OpenGL includes for Windows, based on glfw code (part 1)</span></div>
 - <div class="line"><a name="l00025"></a><span class="lineno">   25</span>  </div>
 - <div class="line"><a name="l00026"></a><span class="lineno">   26</span> <span class="preprocessor">#undef DGL_CALLBACK_DEFINED</span></div>
 - <div class="line"><a name="l00027"></a><span class="lineno">   27</span> <span class="preprocessor">#undef DGL_WINGDIAPI_DEFINED</span></div>
 - <div class="line"><a name="l00028"></a><span class="lineno">   28</span>  </div>
 - <div class="line"><a name="l00029"></a><span class="lineno">   29</span> <span class="preprocessor">#ifdef DISTRHO_OS_WINDOWS</span></div>
 - <div class="line"><a name="l00030"></a><span class="lineno">   30</span>  </div>
 - <div class="line"><a name="l00031"></a><span class="lineno">   31</span> <span class="preprocessor">#ifndef APIENTRY</span></div>
 - <div class="line"><a name="l00032"></a><span class="lineno">   32</span> <span class="preprocessor"># define APIENTRY __stdcall</span></div>
 - <div class="line"><a name="l00033"></a><span class="lineno">   33</span> <span class="preprocessor">#endif // APIENTRY</span></div>
 - <div class="line"><a name="l00034"></a><span class="lineno">   34</span>  </div>
 - <div class="line"><a name="l00035"></a><span class="lineno">   35</span> <span class="comment">/* We need WINGDIAPI defined */</span></div>
 - <div class="line"><a name="l00036"></a><span class="lineno">   36</span> <span class="preprocessor">#ifndef WINGDIAPI</span></div>
 - <div class="line"><a name="l00037"></a><span class="lineno">   37</span> <span class="preprocessor"># if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)</span></div>
 - <div class="line"><a name="l00038"></a><span class="lineno">   38</span> <span class="preprocessor">#  define WINGDIAPI __declspec(dllimport)</span></div>
 - <div class="line"><a name="l00039"></a><span class="lineno">   39</span> <span class="preprocessor"># elif defined(__LCC__)</span></div>
 - <div class="line"><a name="l00040"></a><span class="lineno">   40</span> <span class="preprocessor">#  define WINGDIAPI __stdcall</span></div>
 - <div class="line"><a name="l00041"></a><span class="lineno">   41</span> <span class="preprocessor"># else</span></div>
 - <div class="line"><a name="l00042"></a><span class="lineno">   42</span> <span class="preprocessor">#  define WINGDIAPI extern</span></div>
 - <div class="line"><a name="l00043"></a><span class="lineno">   43</span> <span class="preprocessor"># endif</span></div>
 - <div class="line"><a name="l00044"></a><span class="lineno">   44</span> <span class="preprocessor"># define DGL_WINGDIAPI_DEFINED</span></div>
 - <div class="line"><a name="l00045"></a><span class="lineno">   45</span> <span class="preprocessor">#endif // WINGDIAPI</span></div>
 - <div class="line"><a name="l00046"></a><span class="lineno">   46</span>  </div>
 - <div class="line"><a name="l00047"></a><span class="lineno">   47</span> <span class="comment">/* Some <GL/glu.h> files also need CALLBACK defined */</span></div>
 - <div class="line"><a name="l00048"></a><span class="lineno">   48</span> <span class="preprocessor">#ifndef CALLBACK</span></div>
 - <div class="line"><a name="l00049"></a><span class="lineno">   49</span> <span class="preprocessor"># if defined(_MSC_VER)</span></div>
 - <div class="line"><a name="l00050"></a><span class="lineno">   50</span> <span class="preprocessor">#  if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)</span></div>
 - <div class="line"><a name="l00051"></a><span class="lineno">   51</span> <span class="preprocessor">#   define CALLBACK __stdcall</span></div>
 - <div class="line"><a name="l00052"></a><span class="lineno">   52</span> <span class="preprocessor">#  else</span></div>
 - <div class="line"><a name="l00053"></a><span class="lineno">   53</span> <span class="preprocessor">#   define CALLBACK</span></div>
 - <div class="line"><a name="l00054"></a><span class="lineno">   54</span> <span class="preprocessor">#  endif</span></div>
 - <div class="line"><a name="l00055"></a><span class="lineno">   55</span> <span class="preprocessor"># else</span></div>
 - <div class="line"><a name="l00056"></a><span class="lineno">   56</span> <span class="preprocessor">#  define CALLBACK __stdcall</span></div>
 - <div class="line"><a name="l00057"></a><span class="lineno">   57</span> <span class="preprocessor"># endif</span></div>
 - <div class="line"><a name="l00058"></a><span class="lineno">   58</span> <span class="preprocessor"># define DGL_CALLBACK_DEFINED</span></div>
 - <div class="line"><a name="l00059"></a><span class="lineno">   59</span> <span class="preprocessor">#endif // CALLBACK</span></div>
 - <div class="line"><a name="l00060"></a><span class="lineno">   60</span>  </div>
 - <div class="line"><a name="l00061"></a><span class="lineno">   61</span> <span class="comment">/* Most GL/glu.h variants on Windows need wchar_t */</span></div>
 - <div class="line"><a name="l00062"></a><span class="lineno">   62</span> <span class="preprocessor">#include <cstddef></span></div>
 - <div class="line"><a name="l00063"></a><span class="lineno">   63</span>  </div>
 - <div class="line"><a name="l00064"></a><span class="lineno">   64</span> <span class="preprocessor">#endif // DISTRHO_OS_WINDOWS</span></div>
 - <div class="line"><a name="l00065"></a><span class="lineno">   65</span>  </div>
 - <div class="line"><a name="l00066"></a><span class="lineno">   66</span> <span class="comment">// -----------------------------------------------------------------------</span></div>
 - <div class="line"><a name="l00067"></a><span class="lineno">   67</span> <span class="comment">// OpenGL includes</span></div>
 - <div class="line"><a name="l00068"></a><span class="lineno">   68</span>  </div>
 - <div class="line"><a name="l00069"></a><span class="lineno">   69</span> <span class="preprocessor">#ifdef DISTRHO_OS_MAC</span></div>
 - <div class="line"><a name="l00070"></a><span class="lineno">   70</span> <span class="preprocessor"># include <OpenGL/gl.h></span></div>
 - <div class="line"><a name="l00071"></a><span class="lineno">   71</span> <span class="preprocessor">#else</span></div>
 - <div class="line"><a name="l00072"></a><span class="lineno">   72</span> <span class="preprocessor"># ifndef DISTRHO_OS_WINDOWS</span></div>
 - <div class="line"><a name="l00073"></a><span class="lineno">   73</span> <span class="preprocessor">#  define GL_GLEXT_PROTOTYPES</span></div>
 - <div class="line"><a name="l00074"></a><span class="lineno">   74</span> <span class="preprocessor"># endif</span></div>
 - <div class="line"><a name="l00075"></a><span class="lineno">   75</span> <span class="preprocessor"># include <GL/gl.h></span></div>
 - <div class="line"><a name="l00076"></a><span class="lineno">   76</span> <span class="preprocessor"># include <GL/glext.h></span></div>
 - <div class="line"><a name="l00077"></a><span class="lineno">   77</span> <span class="preprocessor">#endif</span></div>
 - <div class="line"><a name="l00078"></a><span class="lineno">   78</span>  </div>
 - <div class="line"><a name="l00079"></a><span class="lineno">   79</span> <span class="comment">// -----------------------------------------------------------------------</span></div>
 - <div class="line"><a name="l00080"></a><span class="lineno">   80</span> <span class="comment">// Missing OpenGL defines</span></div>
 - <div class="line"><a name="l00081"></a><span class="lineno">   81</span>  </div>
 - <div class="line"><a name="l00082"></a><span class="lineno">   82</span> <span class="preprocessor">#if defined(GL_BGR_EXT) && !defined(GL_BGR)</span></div>
 - <div class="line"><a name="l00083"></a><span class="lineno">   83</span> <span class="preprocessor"># define GL_BGR GL_BGR_EXT</span></div>
 - <div class="line"><a name="l00084"></a><span class="lineno">   84</span> <span class="preprocessor">#endif</span></div>
 - <div class="line"><a name="l00085"></a><span class="lineno">   85</span>  </div>
 - <div class="line"><a name="l00086"></a><span class="lineno">   86</span> <span class="preprocessor">#if defined(GL_BGRA_EXT) && !defined(GL_BGRA)</span></div>
 - <div class="line"><a name="l00087"></a><span class="lineno">   87</span> <span class="preprocessor"># define GL_BGRA GL_BGRA_EXT</span></div>
 - <div class="line"><a name="l00088"></a><span class="lineno">   88</span> <span class="preprocessor">#endif</span></div>
 - <div class="line"><a name="l00089"></a><span class="lineno">   89</span>  </div>
 - <div class="line"><a name="l00090"></a><span class="lineno">   90</span> <span class="preprocessor">#ifndef GL_CLAMP_TO_BORDER</span></div>
 - <div class="line"><a name="l00091"></a><span class="lineno">   91</span> <span class="preprocessor"># define GL_CLAMP_TO_BORDER 0x812D</span></div>
 - <div class="line"><a name="l00092"></a><span class="lineno">   92</span> <span class="preprocessor">#endif</span></div>
 - <div class="line"><a name="l00093"></a><span class="lineno">   93</span>  </div>
 - <div class="line"><a name="l00094"></a><span class="lineno">   94</span> <span class="comment">// -----------------------------------------------------------------------</span></div>
 - <div class="line"><a name="l00095"></a><span class="lineno">   95</span> <span class="comment">// Fix OpenGL includes for Windows, based on glfw code (part 2)</span></div>
 - <div class="line"><a name="l00096"></a><span class="lineno">   96</span>  </div>
 - <div class="line"><a name="l00097"></a><span class="lineno">   97</span> <span class="preprocessor">#ifdef DGL_CALLBACK_DEFINED</span></div>
 - <div class="line"><a name="l00098"></a><span class="lineno">   98</span> <span class="preprocessor"># undef CALLBACK</span></div>
 - <div class="line"><a name="l00099"></a><span class="lineno">   99</span> <span class="preprocessor"># undef DGL_CALLBACK_DEFINED</span></div>
 - <div class="line"><a name="l00100"></a><span class="lineno">  100</span> <span class="preprocessor">#endif</span></div>
 - <div class="line"><a name="l00101"></a><span class="lineno">  101</span>  </div>
 - <div class="line"><a name="l00102"></a><span class="lineno">  102</span> <span class="preprocessor">#ifdef DGL_WINGDIAPI_DEFINED</span></div>
 - <div class="line"><a name="l00103"></a><span class="lineno">  103</span> <span class="preprocessor"># undef WINGDIAPI</span></div>
 - <div class="line"><a name="l00104"></a><span class="lineno">  104</span> <span class="preprocessor"># undef DGL_WINGDIAPI_DEFINED</span></div>
 - <div class="line"><a name="l00105"></a><span class="lineno">  105</span> <span class="preprocessor">#endif</span></div>
 - <div class="line"><a name="l00106"></a><span class="lineno">  106</span>  </div>
 - <div class="line"><a name="l00107"></a><span class="lineno">  107</span> START_NAMESPACE_DGL</div>
 - <div class="line"><a name="l00108"></a><span class="lineno">  108</span>  </div>
 - <div class="line"><a name="l00109"></a><span class="lineno">  109</span> <span class="comment">// -----------------------------------------------------------------------</span></div>
 - <div class="line"><a name="l00110"></a><span class="lineno">  110</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00111"></a><span class="lineno">  111</span> <span class="comment">/**</span></div>
 - <div class="line"><a name="l00112"></a><span class="lineno">  112</span> <span class="comment">   OpenGL Graphics context.</span></div>
 - <div class="line"><a name="l00113"></a><span class="lineno">  113</span> <span class="comment"> */</span></div>
 - <div class="line"><a name="l00114"></a><span class="lineno"><a class="line" href="structOpenGLGraphicsContext.html">  114</a></span> <span class="keyword">struct </span><a class="code" href="structOpenGLGraphicsContext.html">OpenGLGraphicsContext</a> : <a class="code" href="structGraphicsContext.html">GraphicsContext</a></div>
 - <div class="line"><a name="l00115"></a><span class="lineno">  115</span> {</div>
 - <div class="line"><a name="l00116"></a><span class="lineno">  116</span> };</div>
 - <div class="line"><a name="l00117"></a><span class="lineno">  117</span>  </div>
 - <div class="line"><a name="l00118"></a><span class="lineno">  118</span> <span class="comment">// -----------------------------------------------------------------------</span></div>
 - <div class="line"><a name="l00119"></a><span class="lineno">  119</span>  </div>
 - <div class="line"><a name="l00120"></a><span class="lineno">  120</span> <span class="keyword">static</span> <span class="keyword">inline</span></div>
 - <div class="line"><a name="l00121"></a><span class="lineno">  121</span> ImageFormat asDISTRHOImageFormat(<span class="keyword">const</span> GLenum format)</div>
 - <div class="line"><a name="l00122"></a><span class="lineno">  122</span> {</div>
 - <div class="line"><a name="l00123"></a><span class="lineno">  123</span>     <span class="keywordflow">switch</span> (format)</div>
 - <div class="line"><a name="l00124"></a><span class="lineno">  124</span>     {</div>
 - <div class="line"><a name="l00125"></a><span class="lineno">  125</span>     <span class="keywordflow">case</span> GL_LUMINANCE:</div>
 - <div class="line"><a name="l00126"></a><span class="lineno">  126</span>         <span class="keywordflow">return</span> kImageFormatGrayscale;</div>
 - <div class="line"><a name="l00127"></a><span class="lineno">  127</span>     <span class="keywordflow">case</span> GL_BGR:</div>
 - <div class="line"><a name="l00128"></a><span class="lineno">  128</span>         <span class="keywordflow">return</span> kImageFormatBGR;</div>
 - <div class="line"><a name="l00129"></a><span class="lineno">  129</span>     <span class="keywordflow">case</span> GL_BGRA:</div>
 - <div class="line"><a name="l00130"></a><span class="lineno">  130</span>         <span class="keywordflow">return</span> kImageFormatBGRA;</div>
 - <div class="line"><a name="l00131"></a><span class="lineno">  131</span>     <span class="keywordflow">case</span> GL_RGB:</div>
 - <div class="line"><a name="l00132"></a><span class="lineno">  132</span>         <span class="keywordflow">return</span> kImageFormatRGB;</div>
 - <div class="line"><a name="l00133"></a><span class="lineno">  133</span>     <span class="keywordflow">case</span> GL_RGBA:</div>
 - <div class="line"><a name="l00134"></a><span class="lineno">  134</span>         <span class="keywordflow">return</span> kImageFormatRGBA;</div>
 - <div class="line"><a name="l00135"></a><span class="lineno">  135</span>     }</div>
 - <div class="line"><a name="l00136"></a><span class="lineno">  136</span>  </div>
 - <div class="line"><a name="l00137"></a><span class="lineno">  137</span>     <span class="keywordflow">return</span> kImageFormatNull;</div>
 - <div class="line"><a name="l00138"></a><span class="lineno">  138</span> }</div>
 - <div class="line"><a name="l00139"></a><span class="lineno">  139</span>  </div>
 - <div class="line"><a name="l00140"></a><span class="lineno">  140</span> <span class="keyword">static</span> <span class="keyword">inline</span></div>
 - <div class="line"><a name="l00141"></a><span class="lineno">  141</span> GLenum asOpenGLImageFormat(<span class="keyword">const</span> ImageFormat format)</div>
 - <div class="line"><a name="l00142"></a><span class="lineno">  142</span> {</div>
 - <div class="line"><a name="l00143"></a><span class="lineno">  143</span>     <span class="keywordflow">switch</span> (format)</div>
 - <div class="line"><a name="l00144"></a><span class="lineno">  144</span>     {</div>
 - <div class="line"><a name="l00145"></a><span class="lineno">  145</span>     <span class="keywordflow">case</span> kImageFormatNull:</div>
 - <div class="line"><a name="l00146"></a><span class="lineno">  146</span>         <span class="keywordflow">break</span>;</div>
 - <div class="line"><a name="l00147"></a><span class="lineno">  147</span>     <span class="keywordflow">case</span> kImageFormatGrayscale:</div>
 - <div class="line"><a name="l00148"></a><span class="lineno">  148</span>         <span class="keywordflow">return</span> GL_LUMINANCE;</div>
 - <div class="line"><a name="l00149"></a><span class="lineno">  149</span>     <span class="keywordflow">case</span> kImageFormatBGR:</div>
 - <div class="line"><a name="l00150"></a><span class="lineno">  150</span>         <span class="keywordflow">return</span> GL_BGR;</div>
 - <div class="line"><a name="l00151"></a><span class="lineno">  151</span>     <span class="keywordflow">case</span> kImageFormatBGRA:</div>
 - <div class="line"><a name="l00152"></a><span class="lineno">  152</span>         <span class="keywordflow">return</span> GL_BGRA;</div>
 - <div class="line"><a name="l00153"></a><span class="lineno">  153</span>     <span class="keywordflow">case</span> kImageFormatRGB:</div>
 - <div class="line"><a name="l00154"></a><span class="lineno">  154</span>         <span class="keywordflow">return</span> GL_RGB;</div>
 - <div class="line"><a name="l00155"></a><span class="lineno">  155</span>     <span class="keywordflow">case</span> kImageFormatRGBA:</div>
 - <div class="line"><a name="l00156"></a><span class="lineno">  156</span>         <span class="keywordflow">return</span> GL_RGBA;</div>
 - <div class="line"><a name="l00157"></a><span class="lineno">  157</span>     }</div>
 - <div class="line"><a name="l00158"></a><span class="lineno">  158</span>  </div>
 - <div class="line"><a name="l00159"></a><span class="lineno">  159</span>     <span class="keywordflow">return</span> 0x0;</div>
 - <div class="line"><a name="l00160"></a><span class="lineno">  160</span> }</div>
 - <div class="line"><a name="l00161"></a><span class="lineno">  161</span>  </div>
 - <div class="line"><a name="l00162"></a><span class="lineno">  162</span> <span class="comment">// -----------------------------------------------------------------------</span></div>
 - <div class="line"><a name="l00163"></a><span class="lineno">  163</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00164"></a><span class="lineno">  164</span> <span class="comment">/**</span></div>
 - <div class="line"><a name="l00165"></a><span class="lineno">  165</span> <span class="comment">   OpenGL Image class.</span></div>
 - <div class="line"><a name="l00166"></a><span class="lineno">  166</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00167"></a><span class="lineno">  167</span> <span class="comment">   This is an Image class that handles raw image data in pixels.</span></div>
 - <div class="line"><a name="l00168"></a><span class="lineno">  168</span> <span class="comment">   You can init the image data on the contructor or later on by calling loadFromMemory().</span></div>
 - <div class="line"><a name="l00169"></a><span class="lineno">  169</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00170"></a><span class="lineno">  170</span> <span class="comment">   To generate raw data useful for this class see the utils/png2rgba.py script.</span></div>
 - <div class="line"><a name="l00171"></a><span class="lineno">  171</span> <span class="comment">   Be careful when using a PNG without alpha channel, for those the format is 'GL_BGR'</span></div>
 - <div class="line"><a name="l00172"></a><span class="lineno">  172</span> <span class="comment">   instead of the default 'GL_BGRA'.</span></div>
 - <div class="line"><a name="l00173"></a><span class="lineno">  173</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00174"></a><span class="lineno">  174</span> <span class="comment">   Images are drawn on screen via 2D textures.</span></div>
 - <div class="line"><a name="l00175"></a><span class="lineno">  175</span> <span class="comment"> */</span></div>
 - <div class="line"><a name="l00176"></a><span class="lineno"><a class="line" href="classOpenGLImage.html">  176</a></span> <span class="keyword">class </span><a class="code" href="classOpenGLImage.html">OpenGLImage</a> : <span class="keyword">public</span> <a class="code" href="classImageBase.html">ImageBase</a></div>
 - <div class="line"><a name="l00177"></a><span class="lineno">  177</span> {</div>
 - <div class="line"><a name="l00178"></a><span class="lineno">  178</span> <span class="keyword">public</span>:<span class="comment"></span></div>
 - <div class="line"><a name="l00179"></a><span class="lineno">  179</span> <span class="comment">   /**</span></div>
 - <div class="line"><a name="l00180"></a><span class="lineno">  180</span> <span class="comment">      Constructor for a null Image.</span></div>
 - <div class="line"><a name="l00181"></a><span class="lineno">  181</span> <span class="comment">    */</span></div>
 - <div class="line"><a name="l00182"></a><span class="lineno">  182</span>     <a class="code" href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage</a>();</div>
 - <div class="line"><a name="l00183"></a><span class="lineno">  183</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00184"></a><span class="lineno">  184</span> <span class="comment">   /**</span></div>
 - <div class="line"><a name="l00185"></a><span class="lineno">  185</span> <span class="comment">      Constructor using raw image data.</span></div>
 - <div class="line"><a name="l00186"></a><span class="lineno">  186</span> <span class="comment">      @note @a rawData must remain valid for the lifetime of this Image.</span></div>
 - <div class="line"><a name="l00187"></a><span class="lineno">  187</span> <span class="comment">    */</span></div>
 - <div class="line"><a name="l00188"></a><span class="lineno">  188</span>     <a class="code" href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rawData, uint width, uint height, ImageFormat format = kImageFormatBGRA);</div>
 - <div class="line"><a name="l00189"></a><span class="lineno">  189</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00190"></a><span class="lineno">  190</span> <span class="comment">   /**</span></div>
 - <div class="line"><a name="l00191"></a><span class="lineno">  191</span> <span class="comment">      Constructor using raw image data.</span></div>
 - <div class="line"><a name="l00192"></a><span class="lineno">  192</span> <span class="comment">      @note @a rawData must remain valid for the lifetime of this Image.</span></div>
 - <div class="line"><a name="l00193"></a><span class="lineno">  193</span> <span class="comment">    */</span></div>
 - <div class="line"><a name="l00194"></a><span class="lineno">  194</span>     <a class="code" href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rawData, <span class="keyword">const</span> <a class="code" href="classSize.html">Size<uint></a>& size, ImageFormat format = kImageFormatBGRA);</div>
 - <div class="line"><a name="l00195"></a><span class="lineno">  195</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00196"></a><span class="lineno">  196</span> <span class="comment">   /**</span></div>
 - <div class="line"><a name="l00197"></a><span class="lineno">  197</span> <span class="comment">      Constructor using another image data.</span></div>
 - <div class="line"><a name="l00198"></a><span class="lineno">  198</span> <span class="comment">    */</span></div>
 - <div class="line"><a name="l00199"></a><span class="lineno">  199</span>     <a class="code" href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage</a>(<span class="keyword">const</span> <a class="code" href="classOpenGLImage.html">OpenGLImage</a>& image);</div>
 - <div class="line"><a name="l00200"></a><span class="lineno">  200</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00201"></a><span class="lineno">  201</span> <span class="comment">   /**</span></div>
 - <div class="line"><a name="l00202"></a><span class="lineno">  202</span> <span class="comment">      Destructor.</span></div>
 - <div class="line"><a name="l00203"></a><span class="lineno">  203</span> <span class="comment">    */</span></div>
 - <div class="line"><a name="l00204"></a><span class="lineno">  204</span>     <a class="code" href="classOpenGLImage.html#a97461921a4eba66af7cfeaf84595f3ad">~OpenGLImage</a>() <span class="keyword">override</span>;</div>
 - <div class="line"><a name="l00205"></a><span class="lineno">  205</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00206"></a><span class="lineno">  206</span> <span class="comment">   /**</span></div>
 - <div class="line"><a name="l00207"></a><span class="lineno">  207</span> <span class="comment">      Load image data from memory.</span></div>
 - <div class="line"><a name="l00208"></a><span class="lineno">  208</span> <span class="comment">      @note @a rawData must remain valid for the lifetime of this Image.</span></div>
 - <div class="line"><a name="l00209"></a><span class="lineno">  209</span> <span class="comment">    */</span></div>
 - <div class="line"><a name="l00210"></a><span class="lineno">  210</span>     <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#a5ee11a12fb84219cf5216396c1cf3c0a">loadFromMemory</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rawData,</div>
 - <div class="line"><a name="l00211"></a><span class="lineno">  211</span>                         <span class="keyword">const</span> <a class="code" href="classSize.html">Size<uint></a>& size,</div>
 - <div class="line"><a name="l00212"></a><span class="lineno">  212</span>                         ImageFormat format = kImageFormatBGRA) noexcept <span class="keyword">override</span>;</div>
 - <div class="line"><a name="l00213"></a><span class="lineno">  213</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00214"></a><span class="lineno">  214</span> <span class="comment">   /**</span></div>
 - <div class="line"><a name="l00215"></a><span class="lineno">  215</span> <span class="comment">      Draw this image at position @a pos using the graphics context @a context.</span></div>
 - <div class="line"><a name="l00216"></a><span class="lineno">  216</span> <span class="comment">    */</span></div>
 - <div class="line"><a name="l00217"></a><span class="lineno">  217</span>     <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(<span class="keyword">const</span> <a class="code" href="structGraphicsContext.html">GraphicsContext</a>& context, <span class="keyword">const</span> <a class="code" href="classPoint.html">Point<int></a>& pos) <span class="keyword">override</span>;</div>
 - <div class="line"><a name="l00218"></a><span class="lineno">  218</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00219"></a><span class="lineno">  219</span> <span class="comment">   /**</span></div>
 - <div class="line"><a name="l00220"></a><span class="lineno">  220</span> <span class="comment">      TODO document this.</span></div>
 - <div class="line"><a name="l00221"></a><span class="lineno">  221</span> <span class="comment">    */</span></div>
 - <div class="line"><a name="l00222"></a><span class="lineno">  222</span>     <a class="code" href="classOpenGLImage.html">OpenGLImage</a>& <a class="code" href="classOpenGLImage.html#a289cbeb6a607985c323e0cd5a8fbd19a">operator=</a>(<span class="keyword">const</span> <a class="code" href="classOpenGLImage.html">OpenGLImage</a>& image) noexcept;</div>
 - <div class="line"><a name="l00223"></a><span class="lineno">  223</span>  </div>
 - <div class="line"><a name="l00224"></a><span class="lineno">  224</span>     <span class="comment">// FIXME this should not be needed</span></div>
 - <div class="line"><a name="l00225"></a><span class="lineno">  225</span>     <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#a5ee11a12fb84219cf5216396c1cf3c0a">loadFromMemory</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rdata, uint w, uint h, ImageFormat fmt = kImageFormatBGRA)</div>
 - <div class="line"><a name="l00226"></a><span class="lineno">  226</span>     { <a class="code" href="classOpenGLImage.html#a5ee11a12fb84219cf5216396c1cf3c0a">loadFromMemory</a>(rdata, <a class="code" href="classSize.html">Size<uint></a>(w, h), fmt); };</div>
 - <div class="line"><a name="l00227"></a><span class="lineno">  227</span>     <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#a0bd3a7e2a8d8e36ebacf4277a3f915cc">draw</a>(<span class="keyword">const</span> <a class="code" href="structGraphicsContext.html">GraphicsContext</a>& context)</div>
 - <div class="line"><a name="l00228"></a><span class="lineno">  228</span>     { <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(context, <a class="code" href="classPoint.html">Point<int></a>(0, 0)); };</div>
 - <div class="line"><a name="l00229"></a><span class="lineno">  229</span>     <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(<span class="keyword">const</span> <a class="code" href="structGraphicsContext.html">GraphicsContext</a>& context, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y)</div>
 - <div class="line"><a name="l00230"></a><span class="lineno">  230</span>     { <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(context, <a class="code" href="classPoint.html">Point<int></a>(x, y)); };</div>
 - <div class="line"><a name="l00231"></a><span class="lineno">  231</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00232"></a><span class="lineno">  232</span> <span class="comment">   /**</span></div>
 - <div class="line"><a name="l00233"></a><span class="lineno">  233</span> <span class="comment">      Constructor using raw image data, specifying an OpenGL image format.</span></div>
 - <div class="line"><a name="l00234"></a><span class="lineno">  234</span> <span class="comment">      @note @a rawData must remain valid for the lifetime of this Image.</span></div>
 - <div class="line"><a name="l00235"></a><span class="lineno">  235</span> <span class="comment">      DEPRECATED This constructor uses OpenGL image format instead of DISTRHO one.</span></div>
 - <div class="line"><a name="l00236"></a><span class="lineno">  236</span> <span class="comment">    */</span></div>
 - <div class="line"><a name="l00237"></a><span class="lineno">  237</span>     DISTRHO_DEPRECATED_BY(<span class="stringliteral">"OpenGLImage(const char*, uint, uint, ImageFormat)"</span>)</div>
 - <div class="line"><a name="l00238"></a><span class="lineno">  238</span>     <span class="keyword">explicit</span> <a class="code" href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rawData, uint width, uint height, GLenum glFormat);</div>
 - <div class="line"><a name="l00239"></a><span class="lineno">  239</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00240"></a><span class="lineno">  240</span> <span class="comment">   /**</span></div>
 - <div class="line"><a name="l00241"></a><span class="lineno">  241</span> <span class="comment">      Constructor using raw image data, specifying an OpenGL image format.</span></div>
 - <div class="line"><a name="l00242"></a><span class="lineno">  242</span> <span class="comment">      @note @a rawData must remain valid for the lifetime of this Image.</span></div>
 - <div class="line"><a name="l00243"></a><span class="lineno">  243</span> <span class="comment">      DEPRECATED This constructor uses OpenGL image format instead of DISTRHO one.</span></div>
 - <div class="line"><a name="l00244"></a><span class="lineno">  244</span> <span class="comment">    */</span></div>
 - <div class="line"><a name="l00245"></a><span class="lineno">  245</span>     DISTRHO_DEPRECATED_BY(<span class="stringliteral">"OpenGLImage(const char*, const Size<uint>&, ImageFormat)"</span>)</div>
 - <div class="line"><a name="l00246"></a><span class="lineno">  246</span>     <span class="keyword">explicit</span> <a class="code" href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rawData, <span class="keyword">const</span> <a class="code" href="classSize.html">Size<uint></a>& size, GLenum glFormat);</div>
 - <div class="line"><a name="l00247"></a><span class="lineno">  247</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00248"></a><span class="lineno">  248</span> <span class="comment">   /**</span></div>
 - <div class="line"><a name="l00249"></a><span class="lineno">  249</span> <span class="comment">      Draw this image at (0, 0) point using the current OpenGL context.</span></div>
 - <div class="line"><a name="l00250"></a><span class="lineno">  250</span> <span class="comment">      DEPRECATED This function does not take into consideration the current graphics context and only works in OpenGL.</span></div>
 - <div class="line"><a name="l00251"></a><span class="lineno">  251</span> <span class="comment">    */</span></div>
 - <div class="line"><a name="l00252"></a><span class="lineno">  252</span>     DISTRHO_DEPRECATED_BY(<span class="stringliteral">"draw(const GraphicsContext&)"</span>)</div>
 - <div class="line"><a name="l00253"></a><span class="lineno">  253</span>     <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#a0bd3a7e2a8d8e36ebacf4277a3f915cc">draw</a>();</div>
 - <div class="line"><a name="l00254"></a><span class="lineno">  254</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00255"></a><span class="lineno">  255</span> <span class="comment">   /**</span></div>
 - <div class="line"><a name="l00256"></a><span class="lineno">  256</span> <span class="comment">      Draw this image at (x, y) point using the current OpenGL context.</span></div>
 - <div class="line"><a name="l00257"></a><span class="lineno">  257</span> <span class="comment">      DEPRECATED This function does not take into consideration the current graphics context and only works in OpenGL.</span></div>
 - <div class="line"><a name="l00258"></a><span class="lineno">  258</span> <span class="comment">    */</span></div>
 - <div class="line"><a name="l00259"></a><span class="lineno">  259</span>     DISTRHO_DEPRECATED_BY(<span class="stringliteral">"drawAt(const GraphicsContext&, int, int)"</span>)</div>
 - <div class="line"><a name="l00260"></a><span class="lineno">  260</span>     <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);</div>
 - <div class="line"><a name="l00261"></a><span class="lineno">  261</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00262"></a><span class="lineno">  262</span> <span class="comment">   /**</span></div>
 - <div class="line"><a name="l00263"></a><span class="lineno">  263</span> <span class="comment">      Draw this image at position @a pos using the current OpenGL context.</span></div>
 - <div class="line"><a name="l00264"></a><span class="lineno">  264</span> <span class="comment">      DEPRECATED This function does not take into consideration the current graphics context and only works in OpenGL.</span></div>
 - <div class="line"><a name="l00265"></a><span class="lineno">  265</span> <span class="comment">    */</span></div>
 - <div class="line"><a name="l00266"></a><span class="lineno">  266</span>     DISTRHO_DEPRECATED_BY(<span class="stringliteral">"drawAt(const GraphicsContext&, const Point<int>&)"</span>)</div>
 - <div class="line"><a name="l00267"></a><span class="lineno">  267</span>     <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(<span class="keyword">const</span> <a class="code" href="classPoint.html">Point<int></a>& pos);</div>
 - <div class="line"><a name="l00268"></a><span class="lineno">  268</span> <span class="comment"></span> </div>
 - <div class="line"><a name="l00269"></a><span class="lineno">  269</span> <span class="comment">   /**</span></div>
 - <div class="line"><a name="l00270"></a><span class="lineno">  270</span> <span class="comment">      Get the image type.</span></div>
 - <div class="line"><a name="l00271"></a><span class="lineno">  271</span> <span class="comment">      DEPRECATED Type is always assumed to be GL_UNSIGNED_BYTE.</span></div>
 - <div class="line"><a name="l00272"></a><span class="lineno">  272</span> <span class="comment">    */</span></div>
 - <div class="line"><a name="l00273"></a><span class="lineno">  273</span>     DISTRHO_DEPRECATED</div>
 - <div class="line"><a name="l00274"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#ac6eb1a0e289c0e29bf8d8cfb3310f40e">  274</a></span>     GLenum <a class="code" href="classOpenGLImage.html#ac6eb1a0e289c0e29bf8d8cfb3310f40e">getType</a>() const noexcept { <span class="keywordflow">return</span> GL_UNSIGNED_BYTE; }</div>
 - <div class="line"><a name="l00275"></a><span class="lineno">  275</span>  </div>
 - <div class="line"><a name="l00276"></a><span class="lineno">  276</span> <span class="keyword">private</span>:</div>
 - <div class="line"><a name="l00277"></a><span class="lineno">  277</span>     GLuint textureId;</div>
 - <div class="line"><a name="l00278"></a><span class="lineno">  278</span>     <span class="keywordtype">bool</span> setupCalled;</div>
 - <div class="line"><a name="l00279"></a><span class="lineno">  279</span> };</div>
 - <div class="line"><a name="l00280"></a><span class="lineno">  280</span>  </div>
 - <div class="line"><a name="l00281"></a><span class="lineno">  281</span> <span class="comment">// -----------------------------------------------------------------------</span></div>
 - <div class="line"><a name="l00282"></a><span class="lineno">  282</span>  </div>
 - <div class="line"><a name="l00283"></a><span class="lineno">  283</span> <span class="keyword">typedef</span> <a class="code" href="classImageBaseAboutWindow.html">ImageBaseAboutWindow<OpenGLImage></a> <a class="code" href="classImageBaseAboutWindow.html">OpenGLImageAboutWindow</a>;</div>
 - <div class="line"><a name="l00284"></a><span class="lineno">  284</span> <span class="keyword">typedef</span> <a class="code" href="classImageBaseButton.html">ImageBaseButton<OpenGLImage></a> <a class="code" href="classImageBaseButton.html">OpenGLImageButton</a>;</div>
 - <div class="line"><a name="l00285"></a><span class="lineno">  285</span> <span class="keyword">typedef</span> <a class="code" href="classImageBaseKnob.html">ImageBaseKnob<OpenGLImage></a> <a class="code" href="classImageBaseKnob.html">OpenGLImageKnob</a>;</div>
 - <div class="line"><a name="l00286"></a><span class="lineno">  286</span> <span class="keyword">typedef</span> <a class="code" href="classImageBaseSlider.html">ImageBaseSlider<OpenGLImage></a> <a class="code" href="classImageBaseSlider.html">OpenGLImageSlider</a>;</div>
 - <div class="line"><a name="l00287"></a><span class="lineno">  287</span> <span class="keyword">typedef</span> <a class="code" href="classImageBaseSwitch.html">ImageBaseSwitch<OpenGLImage></a> <a class="code" href="classImageBaseSwitch.html">OpenGLImageSwitch</a>;</div>
 - <div class="line"><a name="l00288"></a><span class="lineno">  288</span>  </div>
 - <div class="line"><a name="l00289"></a><span class="lineno">  289</span> <span class="comment">// -----------------------------------------------------------------------</span></div>
 - <div class="line"><a name="l00290"></a><span class="lineno">  290</span>  </div>
 - <div class="line"><a name="l00291"></a><span class="lineno">  291</span> END_NAMESPACE_DGL</div>
 - <div class="line"><a name="l00292"></a><span class="lineno">  292</span>  </div>
 - <div class="line"><a name="l00293"></a><span class="lineno">  293</span> <span class="preprocessor">#endif</span></div>
 - </div><!-- fragment --></div><!-- contents -->
 - <div class="ttc" id="aclassImageBaseButton_html"><div class="ttname"><a href="classImageBaseButton.html">ImageBaseButton</a></div><div class="ttdef"><b>Definition:</b> ImageBaseWidgets.hpp:51</div></div>
 - <div class="ttc" id="aclassImageBaseKnob_html"><div class="ttname"><a href="classImageBaseKnob.html">ImageBaseKnob</a></div><div class="ttdef"><b>Definition:</b> ImageBaseWidgets.hpp:85</div></div>
 - <div class="ttc" id="astructGraphicsContext_html"><div class="ttname"><a href="structGraphicsContext.html">GraphicsContext</a></div><div class="ttdef"><b>Definition:</b> Base.hpp:154</div></div>
 - <div class="ttc" id="aclassImageBaseSlider_html"><div class="ttname"><a href="classImageBaseSlider.html">ImageBaseSlider</a></div><div class="ttdef"><b>Definition:</b> ImageBaseWidgets.hpp:125</div></div>
 - <div class="ttc" id="aclassOpenGLImage_html_a289cbeb6a607985c323e0cd5a8fbd19a"><div class="ttname"><a href="classOpenGLImage.html#a289cbeb6a607985c323e0cd5a8fbd19a">OpenGLImage::operator=</a></div><div class="ttdeci">OpenGLImage & operator=(const OpenGLImage &image) noexcept</div></div>
 - <div class="ttc" id="aclassOpenGLImage_html_a5ee11a12fb84219cf5216396c1cf3c0a"><div class="ttname"><a href="classOpenGLImage.html#a5ee11a12fb84219cf5216396c1cf3c0a">OpenGLImage::loadFromMemory</a></div><div class="ttdeci">void loadFromMemory(const char *rawData, const Size< uint > &size, ImageFormat format=kImageFormatBGRA) noexcept override</div></div>
 - <div class="ttc" id="aclassSize_html"><div class="ttname"><a href="classSize.html">Size< uint ></a></div></div>
 - <div class="ttc" id="aclassOpenGLImage_html_a97461921a4eba66af7cfeaf84595f3ad"><div class="ttname"><a href="classOpenGLImage.html#a97461921a4eba66af7cfeaf84595f3ad">OpenGLImage::~OpenGLImage</a></div><div class="ttdeci">~OpenGLImage() override</div></div>
 - <div class="ttc" id="aclassOpenGLImage_html_a7292ff9abcd2137c0cf8d7c0d57d1eb5"><div class="ttname"><a href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage::OpenGLImage</a></div><div class="ttdeci">OpenGLImage()</div></div>
 - <div class="ttc" id="aclassImageBaseAboutWindow_html"><div class="ttname"><a href="classImageBaseAboutWindow.html">ImageBaseAboutWindow</a></div><div class="ttdef"><b>Definition:</b> ImageBaseWidgets.hpp:29</div></div>
 - <div class="ttc" id="aclassImageBase_html"><div class="ttname"><a href="classImageBase.html">ImageBase</a></div><div class="ttdef"><b>Definition:</b> ImageBase.hpp:44</div></div>
 - <div class="ttc" id="astructOpenGLGraphicsContext_html"><div class="ttname"><a href="structOpenGLGraphicsContext.html">OpenGLGraphicsContext</a></div><div class="ttdef"><b>Definition:</b> OpenGL.hpp:114</div></div>
 - <div class="ttc" id="aclassOpenGLImage_html_a0bd3a7e2a8d8e36ebacf4277a3f915cc"><div class="ttname"><a href="classOpenGLImage.html#a0bd3a7e2a8d8e36ebacf4277a3f915cc">OpenGLImage::draw</a></div><div class="ttdeci">void draw()</div></div>
 - <div class="ttc" id="aclassPoint_html"><div class="ttname"><a href="classPoint.html">Point< int ></a></div></div>
 - <div class="ttc" id="aclassOpenGLImage_html_ab97d09a7496436d2823c064708a61287"><div class="ttname"><a href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">OpenGLImage::drawAt</a></div><div class="ttdeci">void drawAt(const GraphicsContext &context, const Point< int > &pos) override</div></div>
 - <div class="ttc" id="aclassOpenGLImage_html_ac6eb1a0e289c0e29bf8d8cfb3310f40e"><div class="ttname"><a href="classOpenGLImage.html#ac6eb1a0e289c0e29bf8d8cfb3310f40e">OpenGLImage::getType</a></div><div class="ttdeci">DISTRHO_DEPRECATED GLenum getType() const noexcept</div><div class="ttdef"><b>Definition:</b> OpenGL.hpp:274</div></div>
 - <div class="ttc" id="aclassImageBaseSwitch_html"><div class="ttname"><a href="classImageBaseSwitch.html">ImageBaseSwitch</a></div><div class="ttdef"><b>Definition:</b> ImageBaseWidgets.hpp:176</div></div>
 - <div class="ttc" id="aclassOpenGLImage_html"><div class="ttname"><a href="classOpenGLImage.html">OpenGLImage</a></div><div class="ttdef"><b>Definition:</b> OpenGL.hpp:176</div></div>
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