DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. endif
  14. include $(DPF_PATH)/Makefile.base.mk
  15. # ---------------------------------------------------------------------------------------------------------------------
  16. # Basic setup
  17. ifeq ($(DPF_TARGET_DIR),)
  18. TARGET_DIR = ../../bin
  19. else
  20. TARGET_DIR = $(DPF_TARGET_DIR)
  21. endif
  22. ifeq ($(DPF_BUILD_DIR),)
  23. BUILD_DIR = ../../build/$(NAME)
  24. else
  25. BUILD_DIR = $(DPF_BUILD_DIR)
  26. endif
  27. BUILD_C_FLAGS += -I.
  28. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  29. ifeq ($(HAVE_ALSA),true)
  30. BASE_FLAGS += -DHAVE_ALSA
  31. endif
  32. ifeq ($(HAVE_LIBLO),true)
  33. BASE_FLAGS += -DHAVE_LIBLO
  34. endif
  35. ifeq ($(HAVE_PULSEAUDIO),true)
  36. BASE_FLAGS += -DHAVE_PULSEAUDIO
  37. endif
  38. ifeq ($(MACOS),true)
  39. JACK_LIBS += -framework CoreAudio -framework CoreFoundation
  40. else ifeq ($(WINDOWS),true)
  41. JACK_LIBS += -lole32 -lwinmm
  42. # DirectSound
  43. JACK_LIBS += -ldsound
  44. # WASAPI
  45. # JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  46. else ifneq ($(HAIKU),true)
  47. ifeq ($(HAVE_ALSA),true)
  48. JACK_FLAGS += $(ALSA_FLAGS)
  49. JACK_LIBS += $(ALSA_LIBS)
  50. endif
  51. ifeq ($(HAVE_PULSEAUDIO),true)
  52. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  53. JACK_LIBS += $(PULSEAUDIO_LIBS)
  54. endif
  55. ifeq ($(HAVE_RTAUDIO),true)
  56. JACK_LIBS += -lpthread
  57. endif # !HAIKU
  58. endif
  59. # backwards compat
  60. BASE_FLAGS += -DHAVE_JACK
  61. # always needed
  62. ifneq ($(HAIKU_OR_MACOS_OR_WINDOWS),true)
  63. ifneq ($(STATIC_BUILD),true)
  64. LINK_FLAGS += -ldl
  65. endif
  66. endif
  67. # ---------------------------------------------------------------------------------------------------------------------
  68. # Set files to build
  69. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  70. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  71. ifeq ($(MACOS),true)
  72. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  73. endif
  74. # ---------------------------------------------------------------------------------------------------------------------
  75. # Set VST2 filename, either single binary or inside a bundle
  76. ifeq ($(MACOS),true)
  77. VST2_CONTENTS = $(NAME).vst/Contents
  78. VST2_FILENAME = $(VST2_CONTENTS)/MacOS/$(NAME)
  79. else ifeq ($(USE_VST2_BUNDLE),true)
  80. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  81. else
  82. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  83. endif
  84. # ---------------------------------------------------------------------------------------------------------------------
  85. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  86. ifeq ($(LINUX),true)
  87. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-linux/$(NAME).so
  88. endif
  89. ifeq ($(MACOS),true)
  90. VST3_CONTENTS = $(NAME).vst3/Contents
  91. VST3_FILENAME = $(VST3_CONTENTS)/MacOS/$(NAME)
  92. endif
  93. ifeq ($(WINDOWS),true)
  94. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-win/$(NAME).vst3
  95. endif
  96. # ---------------------------------------------------------------------------------------------------------------------
  97. # Set plugin binary file targets
  98. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  99. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  100. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  101. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  102. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  103. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  104. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  105. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  106. ifneq ($(VST3_FILENAME),)
  107. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  108. endif
  109. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  110. static = $(TARGET_DIR)/$(NAME).a
  111. ifeq ($(MACOS),true)
  112. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Info.plist
  113. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/PkgInfo
  114. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Resources/empty.lproj
  115. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Info.plist
  116. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/PkgInfo
  117. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Resources/empty.lproj
  118. endif
  119. # ---------------------------------------------------------------------------------------------------------------------
  120. # Set plugin symbols to export
  121. ifeq ($(MACOS),true)
  122. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  123. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  124. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  125. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  126. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  127. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  128. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  129. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  130. else ifeq ($(WINDOWS),true)
  131. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  132. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  133. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  134. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  135. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  136. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  137. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  138. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  139. else ifneq ($(DEBUG),true)
  140. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  141. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  142. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  143. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  144. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  145. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  146. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  147. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  148. endif
  149. # ---------------------------------------------------------------------------------------------------------------------
  150. # Handle UI stuff, disable UI support automatically
  151. ifeq ($(FILES_UI),)
  152. HAVE_DGL = false
  153. UI_TYPE = none
  154. endif
  155. ifeq ($(UI_TYPE),)
  156. UI_TYPE = opengl
  157. endif
  158. ifeq ($(UI_TYPE),generic)
  159. ifeq ($(HAVE_OPENGL),true)
  160. UI_TYPE = opengl
  161. else ifeq ($(HAVE_CAIRO),true)
  162. UI_TYPE = cairo
  163. endif
  164. endif
  165. ifeq ($(UI_TYPE),cairo)
  166. ifeq ($(HAVE_CAIRO),true)
  167. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  168. DGL_FLAGS += $(CAIRO_FLAGS)
  169. DGL_LIBS += $(CAIRO_LIBS)
  170. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  171. HAVE_DGL = true
  172. else
  173. HAVE_DGL = false
  174. endif
  175. endif
  176. ifeq ($(UI_TYPE),opengl)
  177. ifeq ($(HAVE_OPENGL),true)
  178. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  179. DGL_FLAGS += $(OPENGL_FLAGS)
  180. DGL_LIBS += $(OPENGL_LIBS)
  181. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  182. HAVE_DGL = true
  183. else
  184. HAVE_DGL = false
  185. endif
  186. endif
  187. ifeq ($(UI_TYPE),opengl3)
  188. ifeq ($(HAVE_OPENGL),true)
  189. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  190. DGL_FLAGS += $(OPENGL_FLAGS)
  191. DGL_LIBS += $(OPENGL_LIBS)
  192. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl3.a
  193. HAVE_DGL = true
  194. else
  195. HAVE_DGL = false
  196. endif
  197. endif
  198. ifeq ($(UI_TYPE),vulkan)
  199. ifeq ($(HAVE_VULKAN),true)
  200. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  201. DGL_FLAGS += $(VULKAN_FLAGS)
  202. DGL_LIBS += $(VULKAN_LIBS)
  203. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  204. HAVE_DGL = true
  205. else
  206. HAVE_DGL = false
  207. endif
  208. endif
  209. ifeq ($(UI_TYPE),external)
  210. DGL_FLAGS += -DDGL_EXTERNAL
  211. HAVE_DGL = true
  212. endif
  213. ifeq ($(UI_TYPE),stub)
  214. ifeq ($(HAVE_STUB),true)
  215. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  216. HAVE_DGL = true
  217. else
  218. HAVE_DGL = false
  219. endif
  220. endif
  221. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  222. ifneq ($(HAVE_DGL),true)
  223. dssi_ui =
  224. lv2_ui =
  225. DGL_LIBS =
  226. OBJS_UI =
  227. endif
  228. ifneq ($(HAVE_LIBLO),true)
  229. dssi_ui =
  230. endif
  231. # TODO split dsp and ui object build flags
  232. BASE_FLAGS += $(DGL_FLAGS)
  233. # ---------------------------------------------------------------------------------------------------------------------
  234. # Runtime test build
  235. ifeq ($(DPF_RUNTIME_TESTING),true)
  236. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  237. endif
  238. # ---------------------------------------------------------------------------------------------------------------------
  239. # all needs to be first
  240. all:
  241. # ---------------------------------------------------------------------------------------------------------------------
  242. # Common
  243. $(BUILD_DIR)/%.S.o: %.S
  244. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  245. @echo "Compiling $<"
  246. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  247. $(BUILD_DIR)/%.c.o: %.c
  248. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  249. @echo "Compiling $<"
  250. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  251. $(BUILD_DIR)/%.cc.o: %.cc
  252. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  253. @echo "Compiling $<"
  254. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  255. $(BUILD_DIR)/%.cpp.o: %.cpp
  256. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  257. @echo "Compiling $<"
  258. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  259. $(BUILD_DIR)/%.m.o: %.m
  260. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  261. @echo "Compiling $<"
  262. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  263. $(BUILD_DIR)/%.mm.o: %.mm
  264. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  265. @echo "Compiling $<"
  266. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  267. clean:
  268. rm -rf $(BUILD_DIR)
  269. rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
  270. # ---------------------------------------------------------------------------------------------------------------------
  271. # DGL
  272. $(DPF_PATH)/build/libdgl-cairo.a:
  273. $(MAKE) -C $(DPF_PATH)/dgl cairo
  274. $(DPF_PATH)/build/libdgl-opengl.a:
  275. $(MAKE) -C $(DPF_PATH)/dgl opengl
  276. $(DPF_PATH)/build/libdgl-opengl3.a:
  277. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  278. $(DPF_PATH)/build/libdgl-stub.a:
  279. $(MAKE) -C $(DPF_PATH)/dgl stub
  280. $(DPF_PATH)/build/libdgl-vulkan.a:
  281. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  282. # ---------------------------------------------------------------------------------------------------------------------
  283. AS_PUGL_NAMESPACE = $(subst -,_,$(1))
  284. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  285. -@mkdir -p $(BUILD_DIR)
  286. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  287. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  288. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  289. -@mkdir -p $(BUILD_DIR)
  290. @echo "Compiling DistrhoUIMain.cpp ($*)"
  291. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  292. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES)
  293. -@mkdir -p $(BUILD_DIR)
  294. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  295. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
  296. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  297. -@mkdir -p $(BUILD_DIR)
  298. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  299. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  300. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  301. -@mkdir -p $(BUILD_DIR)
  302. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  303. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
  304. # ---------------------------------------------------------------------------------------------------------------------
  305. # JACK
  306. jack: $(jack)
  307. ifeq ($(HAVE_DGL),true)
  308. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  309. else
  310. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  311. endif
  312. -@mkdir -p $(shell dirname $@)
  313. @echo "Creating JACK standalone for $(NAME)"
  314. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  315. # ---------------------------------------------------------------------------------------------------------------------
  316. # LADSPA
  317. ladspa: $(ladspa_dsp)
  318. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  319. -@mkdir -p $(shell dirname $@)
  320. @echo "Creating LADSPA plugin for $(NAME)"
  321. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  322. # ---------------------------------------------------------------------------------------------------------------------
  323. # DSSI
  324. dssi: $(dssi_dsp) $(dssi_ui)
  325. dssi_dsp: $(dssi_dsp)
  326. dssi_ui: $(dssi_ui)
  327. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  328. -@mkdir -p $(shell dirname $@)
  329. @echo "Creating DSSI plugin library for $(NAME)"
  330. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  331. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  332. -@mkdir -p $(shell dirname $@)
  333. @echo "Creating DSSI UI for $(NAME)"
  334. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  335. # ---------------------------------------------------------------------------------------------------------------------
  336. # LV2
  337. lv2: $(lv2)
  338. lv2_dsp: $(lv2_dsp)
  339. lv2_sep: $(lv2_dsp) $(lv2_ui)
  340. ifeq ($(HAVE_DGL),true)
  341. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  342. else
  343. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  344. endif
  345. -@mkdir -p $(shell dirname $@)
  346. @echo "Creating LV2 plugin for $(NAME)"
  347. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  348. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  349. -@mkdir -p $(shell dirname $@)
  350. @echo "Creating LV2 plugin library for $(NAME)"
  351. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  352. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  353. -@mkdir -p $(shell dirname $@)
  354. @echo "Creating LV2 plugin UI for $(NAME)"
  355. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  356. # ---------------------------------------------------------------------------------------------------------------------
  357. # VST2
  358. vst2 vst: $(vst2) $(vst2files)
  359. ifeq ($(HAVE_DGL),true)
  360. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  361. else
  362. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  363. endif
  364. -@mkdir -p $(shell dirname $@)
  365. @echo "Creating VST2 plugin for $(NAME)"
  366. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  367. # ---------------------------------------------------------------------------------------------------------------------
  368. # VST3
  369. vst3: $(vst3) $(vst3files)
  370. ifeq ($(HAVE_DGL),true)
  371. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
  372. else
  373. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  374. endif
  375. -@mkdir -p $(shell dirname $@)
  376. @echo "Creating VST3 plugin for $(NAME)"
  377. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  378. # ---------------------------------------------------------------------------------------------------------------------
  379. # Shared
  380. shared: $(shared)
  381. ifeq ($(HAVE_DGL),true)
  382. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB)
  383. else
  384. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  385. endif
  386. -@mkdir -p $(shell dirname $@)
  387. @echo "Creating shared library for $(NAME)"
  388. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  389. # ---------------------------------------------------------------------------------------------------------------------
  390. # Static
  391. static: $(static)
  392. ifeq ($(HAVE_DGL),true)
  393. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  394. else
  395. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  396. endif
  397. -@mkdir -p $(shell dirname $@)
  398. @echo "Creating static library for $(NAME)"
  399. $(SILENT)rm -f $@
  400. $(SILENT)$(AR) crs $@ $^
  401. # ---------------------------------------------------------------------------------------------------------------------
  402. # macOS files
  403. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.vst/Contents/Info.plist
  404. -@mkdir -p $(shell dirname $@)
  405. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  406. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.vst/Contents/PkgInfo
  407. -@mkdir -p $(shell dirname $@)
  408. $(SILENT)cp $< $@
  409. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.vst/Contents/Resources/empty.lproj
  410. -@mkdir -p $(shell dirname $@)
  411. $(SILENT)cp $< $@
  412. # ---------------------------------------------------------------------------------------------------------------------
  413. -include $(OBJS_DSP:%.o=%.d)
  414. ifneq ($(UI_TYPE),)
  415. -include $(OBJS_UI:%.o=%.d)
  416. endif
  417. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  418. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  419. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  420. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  421. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  422. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  423. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  424. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  425. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  426. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  427. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  428. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  429. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  430. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  431. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  432. # ---------------------------------------------------------------------------------------------------------------------