DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifneq (,$(wildcard dpf/Makefile.base.mk))
  9. BASE_PATH=.
  10. DPF_PATH=dpf
  11. else ifneq (,$(wildcard ../dpf/Makefile.base.mk))
  12. BASE_PATH=..
  13. DPF_PATH=../dpf
  14. else ifneq (,$(wildcard ../../dpf/Makefile.base.mk))
  15. BASE_PATH=../..
  16. DPF_PATH=../../dpf
  17. else
  18. BASE_PATH=../..
  19. DPF_PATH=../..
  20. endif
  21. endif
  22. include $(DPF_PATH)/Makefile.base.mk
  23. # ---------------------------------------------------------------------------------------------------------------------
  24. # Basic setup
  25. ifeq ($(MODGUI_BUILD),true)
  26. BUILD_DIR_SUFFIX = -modgui
  27. endif
  28. ifneq ($(DPF_BUILD_DIR),)
  29. BUILD_DIR = $(DPF_BUILD_DIR)$(BUILD_DIR_SUFFIX)
  30. else
  31. BUILD_DIR = $(BASE_PATH)/build$(BUILD_DIR_SUFFIX)/$(NAME)
  32. endif
  33. ifneq ($(DPF_TARGET_DIR),)
  34. TARGET_DIR = $(DPF_TARGET_DIR)
  35. else
  36. TARGET_DIR = $(BASE_PATH)/bin
  37. endif
  38. DGL_BUILD_DIR = $(DPF_PATH)/build$(BUILD_DIR_SUFFIX)
  39. BUILD_C_FLAGS += -I.
  40. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  41. ifeq ($(HAVE_ALSA),true)
  42. BASE_FLAGS += -DHAVE_ALSA
  43. endif
  44. ifeq ($(HAVE_JACK),true)
  45. BASE_FLAGS += -DHAVE_JACK
  46. endif
  47. ifeq ($(HAVE_LIBLO),true)
  48. BASE_FLAGS += -DHAVE_LIBLO
  49. endif
  50. ifeq ($(HAVE_PULSEAUDIO),true)
  51. BASE_FLAGS += -DHAVE_PULSEAUDIO
  52. endif
  53. ifeq ($(HAVE_RTAUDIO),true)
  54. BASE_FLAGS += -DHAVE_RTAUDIO
  55. endif
  56. ifeq ($(HAVE_SDL2),true)
  57. BASE_FLAGS += -DHAVE_SDL2
  58. endif
  59. ifneq ($(MODGUI_CLASS_NAME),)
  60. BASE_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  61. endif
  62. # always needed
  63. ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
  64. ifneq ($(STATIC_BUILD),true)
  65. LINK_FLAGS += -ldl
  66. endif
  67. endif
  68. # ---------------------------------------------------------------------------------------------------------------------
  69. # JACK/Standalone setup
  70. ifeq ($(WASM),true)
  71. JACK_FLAGS += -sUSE_SDL=2
  72. JACK_LIBS += -sUSE_SDL=2
  73. JACK_LIBS += -sMAIN_MODULE -ldl
  74. ifneq ($(FILE_BROWSER_DISABLED),true)
  75. JACK_LIBS += -sEXPORTED_RUNTIME_METHODS=FS,cwrap
  76. endif
  77. else ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  78. JACK_FLAGS += -DHAVE_GETTIMEOFDAY
  79. ifeq ($(MACOS),true)
  80. JACK_LIBS += -framework CoreAudio -framework CoreFoundation -framework CoreMIDI
  81. else ifeq ($(WINDOWS),true)
  82. JACK_LIBS += -lole32 -lwinmm
  83. # DirectSound
  84. # JACK_LIBS += -ldsound
  85. # WASAPI
  86. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  87. else
  88. ifeq ($(HAVE_PULSEAUDIO),true)
  89. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  90. JACK_LIBS += $(PULSEAUDIO_LIBS)
  91. endif
  92. ifeq ($(HAVE_ALSA),true)
  93. JACK_FLAGS += $(ALSA_FLAGS)
  94. JACK_LIBS += $(ALSA_LIBS)
  95. endif
  96. endif
  97. ifeq ($(HAVE_RTAUDIO),true)
  98. ifneq ($(HAIKU),true)
  99. JACK_LIBS += -lpthread
  100. endif
  101. endif
  102. ifeq ($(HAVE_SDL2),true)
  103. JACK_FLAGS += $(SDL2_FLAGS)
  104. JACK_LIBS += $(SDL2_LIBS)
  105. endif
  106. endif
  107. # ---------------------------------------------------------------------------------------------------------------------
  108. # Set files to build
  109. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  110. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  111. ifeq ($(MACOS),true)
  112. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  113. endif
  114. # ---------------------------------------------------------------------------------------------------------------------
  115. # Handle UI stuff, disable UI support automatically
  116. ifeq ($(FILES_UI),)
  117. HAVE_DGL = false
  118. UI_TYPE = none
  119. endif
  120. ifeq ($(UI_TYPE),)
  121. UI_TYPE = opengl
  122. endif
  123. ifeq ($(UI_TYPE),generic)
  124. ifeq ($(HAVE_OPENGL),true)
  125. UI_TYPE = opengl
  126. else ifeq ($(HAVE_CAIRO),true)
  127. UI_TYPE = cairo
  128. endif
  129. endif
  130. ifeq ($(UI_TYPE),cairo)
  131. ifeq ($(HAVE_CAIRO),true)
  132. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  133. DGL_FLAGS += $(CAIRO_FLAGS)
  134. DGL_LIBS += $(CAIRO_LIBS)
  135. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-cairo.a
  136. HAVE_DGL = true
  137. else
  138. HAVE_DGL = false
  139. endif
  140. endif
  141. ifeq ($(UI_TYPE),opengl)
  142. ifeq ($(HAVE_OPENGL),true)
  143. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  144. DGL_FLAGS += $(OPENGL_FLAGS)
  145. DGL_LIBS += $(OPENGL_LIBS)
  146. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl.a
  147. HAVE_DGL = true
  148. else
  149. HAVE_DGL = false
  150. endif
  151. endif
  152. ifeq ($(UI_TYPE),opengl3)
  153. ifeq ($(HAVE_OPENGL),true)
  154. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  155. DGL_FLAGS += $(OPENGL_FLAGS)
  156. DGL_LIBS += $(OPENGL_LIBS)
  157. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl3.a
  158. HAVE_DGL = true
  159. else
  160. HAVE_DGL = false
  161. endif
  162. endif
  163. ifeq ($(UI_TYPE),vulkan)
  164. ifeq ($(HAVE_VULKAN),true)
  165. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  166. DGL_FLAGS += $(VULKAN_FLAGS)
  167. DGL_LIBS += $(VULKAN_LIBS)
  168. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-vulkan.a
  169. HAVE_DGL = true
  170. else
  171. HAVE_DGL = false
  172. endif
  173. endif
  174. ifeq ($(UI_TYPE),external)
  175. DGL_FLAGS += -DDGL_EXTERNAL
  176. HAVE_DGL = true
  177. endif
  178. ifeq ($(UI_TYPE),stub)
  179. ifeq ($(HAVE_STUB),true)
  180. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  181. HAVE_DGL = true
  182. else
  183. HAVE_DGL = false
  184. endif
  185. endif
  186. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  187. # TODO split dsp and ui object build flags
  188. BASE_FLAGS += $(DGL_FLAGS)
  189. # ---------------------------------------------------------------------------------------------------------------------
  190. # Set CLAP filename, either single binary or inside a bundle
  191. ifeq ($(MACOS),true)
  192. CLAP_FILENAME = $(NAME).clap/$(CLAP_BINARY_DIR)/$(NAME)
  193. else ifeq ($(USE_CLAP_BUNDLE),true)
  194. CLAP_FILENAME = $(NAME).clap/$(NAME).clap
  195. else
  196. CLAP_FILENAME = $(NAME).clap
  197. endif
  198. # ---------------------------------------------------------------------------------------------------------------------
  199. # Set VST2 filename, either single binary or inside a bundle
  200. ifeq ($(MACOS),true)
  201. VST2_FILENAME = $(NAME).vst/$(VST2_BINARY_DIR)/$(NAME)
  202. else ifeq ($(USE_VST2_BUNDLE),true)
  203. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  204. else
  205. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  206. endif
  207. # ---------------------------------------------------------------------------------------------------------------------
  208. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  209. ifeq ($(LINUX),true)
  210. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)$(LIB_EXT)
  211. else ifeq ($(MACOS),true)
  212. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)
  213. else ifneq ($(VST3_BINARY_DIR),)
  214. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME).vst3
  215. endif
  216. # ---------------------------------------------------------------------------------------------------------------------
  217. # Set plugin binary file targets
  218. ifeq ($(MACOS)$(HAVE_DGL),truetrue)
  219. MACOS_APP_BUNDLE = true
  220. endif
  221. ifeq ($(WINDOWS)$(HAVE_DGL),truetrue)
  222. JACK_LIBS += -Wl,-subsystem,windows
  223. endif
  224. ifeq ($(MACOS_APP_BUNDLE),true)
  225. jack = $(TARGET_DIR)/$(NAME).app/Contents/MacOS/$(NAME)
  226. jackfiles = $(TARGET_DIR)/$(NAME).app/Contents/Info.plist
  227. else
  228. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  229. endif
  230. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  231. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  232. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  233. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  234. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  235. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  236. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  237. ifneq ($(VST3_FILENAME),)
  238. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  239. endif
  240. clap = $(TARGET_DIR)/$(CLAP_FILENAME)
  241. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  242. static = $(TARGET_DIR)/$(NAME).a
  243. ifeq ($(MACOS),true)
  244. BUNDLE_RESOURCES = Info.plist PkgInfo Resources/empty.lproj
  245. vst2files += $(BUNDLE_RESOURCES=%:$(TARGET_DIR)/$(NAME).vst/Contents/%)
  246. vst3files += $(BUNDLE_RESOURCES=%:$(TARGET_DIR)/$(NAME).vst3/Contents/%)
  247. clapfiles += $(BUNDLE_RESOURCES=%:$(TARGET_DIR)/$(NAME).clap/Contents/%)
  248. endif
  249. ifneq ($(HAVE_DGL),true)
  250. dssi_ui =
  251. lv2_ui =
  252. DGL_LIBS =
  253. OBJS_UI =
  254. endif
  255. ifneq ($(HAVE_LIBLO),true)
  256. dssi_ui =
  257. endif
  258. # ---------------------------------------------------------------------------------------------------------------------
  259. # Set plugin symbols to export
  260. ifeq ($(MACOS),true)
  261. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  262. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  263. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  264. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  265. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  266. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  267. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  268. SYMBOLS_CLAP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/clap.exp
  269. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  270. else ifeq ($(WASM),true)
  271. SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
  272. SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
  273. SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
  274. SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
  275. SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
  276. SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
  277. SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
  278. SYMBOLS_CLAP = -sEXPORTED_FUNCTIONS="['clap_entry']"
  279. SYMBOLS_SHARED = -sEXPORTED_FUNCTIONS="['createSharedPlugin']"
  280. else ifeq ($(WINDOWS),true)
  281. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  282. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  283. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  284. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  285. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  286. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  287. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  288. SYMBOLS_CLAP = $(DPF_PATH)/utils/symbols/clap.def
  289. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  290. else ifneq ($(DEBUG),true)
  291. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  292. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  293. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  294. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  295. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  296. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  297. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  298. SYMBOLS_CLAP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/clap.version
  299. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  300. endif
  301. # ---------------------------------------------------------------------------------------------------------------------
  302. # Runtime test build
  303. ifeq ($(DPF_RUNTIME_TESTING),true)
  304. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  305. endif
  306. # ---------------------------------------------------------------------------------------------------------------------
  307. # all needs to be first
  308. all:
  309. # ---------------------------------------------------------------------------------------------------------------------
  310. # Common
  311. $(BUILD_DIR)/%.S.o: %.S
  312. -@mkdir -p "$(shell dirname $@)"
  313. @echo "Compiling $<"
  314. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  315. $(BUILD_DIR)/%.c.o: %.c
  316. -@mkdir -p "$(shell dirname $@)"
  317. @echo "Compiling $<"
  318. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  319. $(BUILD_DIR)/%.cc.o: %.cc
  320. -@mkdir -p "$(shell dirname $@)"
  321. @echo "Compiling $<"
  322. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  323. $(BUILD_DIR)/%.cpp.o: %.cpp
  324. -@mkdir -p "$(shell dirname $@)"
  325. @echo "Compiling $<"
  326. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  327. $(BUILD_DIR)/%.m.o: %.m
  328. -@mkdir -p "$(shell dirname $@)"
  329. @echo "Compiling $<"
  330. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  331. $(BUILD_DIR)/%.mm.o: %.mm
  332. -@mkdir -p "$(shell dirname $@)"
  333. @echo "Compiling $<"
  334. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  335. clean:
  336. rm -rf $(BUILD_DIR)
  337. ifeq ($(DPF_BUILD_DIR),)
  338. rm -rf $(BASE_PATH)/build-modgui/$(NAME)
  339. rm -rf $(DPF_PATH)/build-modgui
  340. endif
  341. rm -rf $(TARGET_DIR)/$(NAME)
  342. rm -rf $(TARGET_DIR)/$(NAME)-*
  343. rm -rf $(TARGET_DIR)/$(NAME).lv2
  344. rm -rf $(TARGET_DIR)/$(NAME).vst
  345. rm -rf $(TARGET_DIR)/$(NAME).vst3
  346. rm -rf $(TARGET_DIR)/$(NAME).clap
  347. # ---------------------------------------------------------------------------------------------------------------------
  348. # DGL
  349. DGL_POSSIBLE_DEPS = \
  350. $(DPF_PATH)/dgl/*.* \
  351. $(DPF_PATH)/dgl/src/*.* \
  352. $(DPF_PATH)/dgl/src/nanovg/*.* \
  353. $(DPF_PATH)/dgl/src/pugl-extra/*.* \
  354. $(DPF_PATH)/dgl/src/pugl-upstream/include/pugl/*.* \
  355. $(DPF_PATH)/dgl/src/pugl-upstream/src/*.*
  356. $(DGL_BUILD_DIR)/libdgl-cairo.a: $(DGL_POSSIBLE_DEPS)
  357. $(MAKE) -C $(DPF_PATH)/dgl cairo
  358. $(DGL_BUILD_DIR)/libdgl-opengl.a: $(DGL_POSSIBLE_DEPS)
  359. $(MAKE) -C $(DPF_PATH)/dgl opengl
  360. $(DGL_BUILD_DIR)/libdgl-opengl3.a: $(DGL_POSSIBLE_DEPS)
  361. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  362. $(DGL_BUILD_DIR)/libdgl-stub.a: $(DGL_POSSIBLE_DEPS)
  363. $(MAKE) -C $(DPF_PATH)/dgl stub
  364. $(DGL_BUILD_DIR)/libdgl-vulkan.a: $(DGL_POSSIBLE_DEPS)
  365. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  366. # ---------------------------------------------------------------------------------------------------------------------
  367. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  368. -@mkdir -p $(BUILD_DIR)
  369. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  370. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  371. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  372. -@mkdir -p $(BUILD_DIR)
  373. @echo "Compiling DistrhoUIMain.cpp ($*)"
  374. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  375. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  376. -@mkdir -p $(BUILD_DIR)
  377. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  378. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  379. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  380. -@mkdir -p $(BUILD_DIR)
  381. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  382. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  383. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  384. -@mkdir -p $(BUILD_DIR)
  385. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  386. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI $(LIBLO_FLAGS) -c -o $@
  387. # ---------------------------------------------------------------------------------------------------------------------
  388. # JACK
  389. jack: $(jack) $(jackfiles)
  390. ifeq ($(HAVE_DGL),true)
  391. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  392. else
  393. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  394. endif
  395. -@mkdir -p $(shell dirname $@)
  396. @echo "Creating JACK standalone for $(NAME)"
  397. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  398. # ---------------------------------------------------------------------------------------------------------------------
  399. # LADSPA
  400. ladspa: $(ladspa_dsp)
  401. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  402. -@mkdir -p $(shell dirname $@)
  403. @echo "Creating LADSPA plugin for $(NAME)"
  404. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  405. # ---------------------------------------------------------------------------------------------------------------------
  406. # DSSI
  407. dssi: $(dssi_dsp) $(dssi_ui)
  408. dssi_dsp: $(dssi_dsp)
  409. dssi_ui: $(dssi_ui)
  410. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  411. -@mkdir -p $(shell dirname $@)
  412. @echo "Creating DSSI plugin library for $(NAME)"
  413. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  414. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  415. -@mkdir -p $(shell dirname $@)
  416. @echo "Creating DSSI UI for $(NAME)"
  417. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  418. # ---------------------------------------------------------------------------------------------------------------------
  419. # LV2
  420. lv2: $(lv2)
  421. lv2_dsp: $(lv2_dsp)
  422. lv2_sep: $(lv2_dsp) $(lv2_ui)
  423. ifeq ($(HAVE_DGL),true)
  424. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  425. else
  426. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  427. endif
  428. -@mkdir -p $(shell dirname $@)
  429. @echo "Creating LV2 plugin for $(NAME)"
  430. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  431. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  432. -@mkdir -p $(shell dirname $@)
  433. @echo "Creating LV2 plugin library for $(NAME)"
  434. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  435. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  436. -@mkdir -p $(shell dirname $@)
  437. @echo "Creating LV2 plugin UI for $(NAME)"
  438. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  439. # ---------------------------------------------------------------------------------------------------------------------
  440. # LV2 modgui
  441. ifeq ($(MODGUI_BUILD),true)
  442. ifeq ($(MODGUI_CLASS_NAME),)
  443. $(error MODGUI_CLASS_NAME undefined)
  444. endif
  445. endif
  446. # clear all possible flags coming from DPF, while keeping any extra flags specified for this build
  447. MODGUI_IGNORED_FLAGS = -fdata-sections
  448. MODGUI_IGNORED_FLAGS += -ffast-math
  449. MODGUI_IGNORED_FLAGS += -ffunction-sections
  450. MODGUI_IGNORED_FLAGS += -fno-gnu-unique
  451. MODGUI_IGNORED_FLAGS += -fprefetch-loop-arrays
  452. MODGUI_IGNORED_FLAGS += -fvisibility=hidden
  453. MODGUI_IGNORED_FLAGS += -fvisibility-inlines-hidden
  454. MODGUI_IGNORED_FLAGS += -fPIC
  455. MODGUI_IGNORED_FLAGS += -ldl
  456. MODGUI_IGNORED_FLAGS += -mfpmath=sse
  457. MODGUI_IGNORED_FLAGS += -msse
  458. MODGUI_IGNORED_FLAGS += -msse2
  459. MODGUI_IGNORED_FLAGS += -mtune=generic
  460. MODGUI_IGNORED_FLAGS += -pipe
  461. MODGUI_IGNORED_FLAGS += -std=gnu99
  462. MODGUI_IGNORED_FLAGS += -std=gnu++11
  463. MODGUI_IGNORED_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  464. MODGUI_IGNORED_FLAGS += -DDGL_OPENGL
  465. MODGUI_IGNORED_FLAGS += -DGL_SILENCE_DEPRECATION=1
  466. MODGUI_IGNORED_FLAGS += -DHAVE_ALSA
  467. MODGUI_IGNORED_FLAGS += -DHAVE_DGL
  468. MODGUI_IGNORED_FLAGS += -DHAVE_JACK
  469. MODGUI_IGNORED_FLAGS += -DHAVE_LIBLO
  470. MODGUI_IGNORED_FLAGS += -DHAVE_OPENGL
  471. MODGUI_IGNORED_FLAGS += -DHAVE_PULSEAUDIO
  472. MODGUI_IGNORED_FLAGS += -DHAVE_RTAUDIO
  473. MODGUI_IGNORED_FLAGS += -DHAVE_SDL2
  474. MODGUI_IGNORED_FLAGS += -DNDEBUG
  475. MODGUI_IGNORED_FLAGS += -DPIC
  476. MODGUI_IGNORED_FLAGS += -I.
  477. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/distrho
  478. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/dgl
  479. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduo-static/staging/usr/include
  480. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduox-static/staging/usr/include
  481. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/moddwarf/staging/usr/include
  482. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduo-static/staging/usr/lib
  483. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduox-static/staging/usr/lib
  484. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/moddwarf/staging/usr/lib
  485. MODGUI_IGNORED_FLAGS += -MD
  486. MODGUI_IGNORED_FLAGS += -MP
  487. MODGUI_IGNORED_FLAGS += -O2
  488. MODGUI_IGNORED_FLAGS += -O3
  489. MODGUI_IGNORED_FLAGS += -Wall
  490. MODGUI_IGNORED_FLAGS += -Wextra
  491. MODGUI_IGNORED_FLAGS += -Wl,-O1,--as-needed,--gc-sections
  492. MODGUI_IGNORED_FLAGS += -Wl,-dead_strip,-dead_strip_dylibs
  493. MODGUI_IGNORED_FLAGS += -Wl,-x
  494. MODGUI_IGNORED_FLAGS += -Wl,--gc-sections
  495. MODGUI_IGNORED_FLAGS += -Wl,--no-undefined
  496. MODGUI_IGNORED_FLAGS += -Wl,--strip-all
  497. MODGUI_IGNORED_FLAGS += -Wno-deprecated-declarations
  498. MODGUI_IGNORED_FLAGS += $(DGL_FLAGS)
  499. MODGUI_CFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_C_FLAGS)) -D__MOD_DEVICES__
  500. MODGUI_CXXFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_CXX_FLAGS)) -D__MOD_DEVICES__
  501. MODGUI_LDFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(LINK_FLAGS))
  502. $(TARGET_DIR)/$(NAME).lv2/modgui/module.js: $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  503. -@mkdir -p $(shell dirname $@)
  504. @echo "Creating LV2 plugin modgui for $(NAME)"
  505. $(SILENT)$(CXX) $^ $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) \
  506. -sALLOW_MEMORY_GROWTH -sALLOW_TABLE_GROWTH -sDISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0 -sLZ4=1 \
  507. -sMODULARIZE=1 -sMAIN_MODULE=2 \
  508. -sEXPORTED_FUNCTIONS="['_malloc','_free','_modgui_init','_modgui_param_set','_modgui_patch_set','_modgui_cleanup']" \
  509. -sEXPORTED_RUNTIME_METHODS=['addFunction','lengthBytesUTF8','stringToUTF8','UTF8ToString'] \
  510. -sEXPORT_NAME="Module_$(MODGUI_CLASS_NAME)" \
  511. -o $@
  512. modgui:
  513. $(MAKE) $(TARGET_DIR)/$(NAME).lv2/modgui/module.js \
  514. EXE_WRAPPER= \
  515. HAVE_OPENGL=true \
  516. MODGUI_BUILD=true \
  517. NOOPT=true \
  518. PKG_CONFIG=false \
  519. USE_GLES2=true \
  520. AR=emar \
  521. CC=emcc \
  522. CXX=em++ \
  523. CFLAGS="-O3 $(MODGUI_CFLAGS)" \
  524. CXXFLAGS="-O3 $(MODGUI_CXXFLAGS)" \
  525. LDFLAGS="-O3 $(MODGUI_LDFLAGS)"
  526. .PHONY: modgui
  527. # ---------------------------------------------------------------------------------------------------------------------
  528. # VST2
  529. vst2 vst: $(vst2) $(vst2files)
  530. ifeq ($(HAVE_DGL),true)
  531. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  532. else
  533. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  534. endif
  535. -@mkdir -p $(shell dirname $@)
  536. @echo "Creating VST2 plugin for $(NAME)"
  537. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  538. # ---------------------------------------------------------------------------------------------------------------------
  539. # VST3
  540. vst3: $(vst3) $(vst3files)
  541. ifeq ($(HAVE_DGL),true)
  542. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
  543. else
  544. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  545. endif
  546. -@mkdir -p $(shell dirname $@)
  547. @echo "Creating VST3 plugin for $(NAME)"
  548. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  549. # ---------------------------------------------------------------------------------------------------------------------
  550. # CLAP
  551. ifeq ($(HAVE_DGL),true)
  552. ifneq ($(HAIKU),true)
  553. ifneq ($(WASM),true)
  554. CLAP_LIBS = -lpthread
  555. endif
  556. endif
  557. endif
  558. clap: $(clap) $(clapfiles)
  559. ifeq ($(HAVE_DGL),true)
  560. $(clap): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.o $(DGL_LIB)
  561. else
  562. $(clap): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o
  563. endif
  564. -@mkdir -p $(shell dirname $@)
  565. @echo "Creating CLAP plugin for $(NAME)"
  566. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(CLAP_LIBS) $(SHARED) $(SYMBOLS_CLAP) -o $@
  567. # ---------------------------------------------------------------------------------------------------------------------
  568. # Shared
  569. shared: $(shared)
  570. ifeq ($(HAVE_DGL),true)
  571. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB)
  572. else
  573. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  574. endif
  575. -@mkdir -p $(shell dirname $@)
  576. @echo "Creating shared library for $(NAME)"
  577. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  578. # ---------------------------------------------------------------------------------------------------------------------
  579. # Static
  580. static: $(static)
  581. ifeq ($(HAVE_DGL),true)
  582. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  583. else
  584. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  585. endif
  586. -@mkdir -p $(shell dirname $@)
  587. @echo "Creating static library for $(NAME)"
  588. $(SILENT)rm -f $@
  589. $(SILENT)$(AR) crs $@ $^
  590. # ---------------------------------------------------------------------------------------------------------------------
  591. # macOS files
  592. $(TARGET_DIR)/%.app/Contents/Info.plist: $(DPF_PATH)/utils/plugin.app/Contents/Info.plist
  593. -@mkdir -p $(shell dirname $@)
  594. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  595. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.bundle/Contents/Info.plist
  596. -@mkdir -p $(shell dirname $@)
  597. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  598. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.bundle/Contents/PkgInfo
  599. -@mkdir -p $(shell dirname $@)
  600. $(SILENT)cp $< $@
  601. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.bundle/Contents/Resources/empty.lproj
  602. -@mkdir -p $(shell dirname $@)
  603. $(SILENT)cp $< $@
  604. # ---------------------------------------------------------------------------------------------------------------------
  605. -include $(OBJS_DSP:%.o=%.d)
  606. ifneq ($(UI_TYPE),)
  607. -include $(OBJS_UI:%.o=%.d)
  608. endif
  609. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  610. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  611. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  612. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  613. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  614. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  615. -include $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.d
  616. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  617. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  618. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  619. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  620. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  621. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  622. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  623. -include $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.d
  624. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  625. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  626. # ---------------------------------------------------------------------------------------------------------------------