DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. endif
  14. include $(DPF_PATH)/Makefile.base.mk
  15. # ---------------------------------------------------------------------------------------------------------------------
  16. # Basic setup
  17. ifeq ($(DPF_TARGET_DIR),)
  18. TARGET_DIR = ../../bin
  19. else
  20. TARGET_DIR = $(DPF_TARGET_DIR)
  21. endif
  22. ifeq ($(DPF_BUILD_DIR),)
  23. BUILD_DIR = ../../build/$(NAME)
  24. else
  25. BUILD_DIR = $(DPF_BUILD_DIR)
  26. endif
  27. BUILD_C_FLAGS += -I.
  28. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  29. ifeq ($(HAVE_ALSA),true)
  30. BASE_FLAGS += -DHAVE_ALSA
  31. endif
  32. ifeq ($(HAVE_LIBLO),true)
  33. BASE_FLAGS += -DHAVE_LIBLO
  34. endif
  35. ifeq ($(HAVE_PULSEAUDIO),true)
  36. BASE_FLAGS += -DHAVE_PULSEAUDIO
  37. endif
  38. ifeq ($(MACOS),true)
  39. JACK_LIBS += -framework CoreAudio -framework CoreFoundation
  40. else ifeq ($(WINDOWS),true)
  41. JACK_LIBS += -lole32 -lwinmm
  42. # DirectSound
  43. JACK_LIBS += -ldsound
  44. # WASAPI
  45. # JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  46. else ifneq ($(HAIKU),true)
  47. ifeq ($(HAVE_ALSA),true)
  48. JACK_FLAGS += $(ALSA_FLAGS)
  49. JACK_LIBS += $(ALSA_LIBS)
  50. endif
  51. ifeq ($(HAVE_PULSEAUDIO),true)
  52. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  53. JACK_LIBS += $(PULSEAUDIO_LIBS)
  54. endif
  55. ifeq ($(HAVE_RTAUDIO),true)
  56. JACK_LIBS += -lpthread
  57. endif # !HAIKU
  58. endif
  59. # backwards compat
  60. BASE_FLAGS += -DHAVE_JACK
  61. # always needed
  62. ifneq ($(HAIKU_OR_MACOS_OR_WINDOWS),true)
  63. LINK_FLAGS += -ldl
  64. endif
  65. # ---------------------------------------------------------------------------------------------------------------------
  66. # Set files to build
  67. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  68. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  69. ifeq ($(MACOS),true)
  70. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  71. endif
  72. # ---------------------------------------------------------------------------------------------------------------------
  73. # Set VST2 filename, either single binary or inside a bundle
  74. ifeq ($(MACOS),true)
  75. VST2_CONTENTS = $(NAME).vst/Contents
  76. VST2_FILENAME = $(VST2_CONTENTS)/MacOS/$(NAME)
  77. else ifeq ($(USE_VST2_BUNDLE),true)
  78. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  79. else
  80. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  81. endif
  82. # ---------------------------------------------------------------------------------------------------------------------
  83. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  84. ifeq ($(LINUX),true)
  85. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-linux/$(NAME).so
  86. endif
  87. ifeq ($(MACOS),true)
  88. VST3_CONTENTS = $(NAME).vst3/Contents
  89. VST3_FILENAME = $(VST3_CONTENTS)/MacOS/$(NAME)
  90. endif
  91. ifeq ($(WINDOWS),true)
  92. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-win/$(NAME).vst3
  93. endif
  94. # ---------------------------------------------------------------------------------------------------------------------
  95. # Set plugin binary file targets
  96. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  97. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  98. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  99. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  100. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  101. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  102. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  103. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  104. ifneq ($(VST3_FILENAME),)
  105. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  106. endif
  107. ifeq ($(MACOS),true)
  108. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Info.plist
  109. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/PkgInfo
  110. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Resources/empty.lproj
  111. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Info.plist
  112. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/PkgInfo
  113. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Resources/empty.lproj
  114. endif
  115. # ---------------------------------------------------------------------------------------------------------------------
  116. # Set plugin symbols to export
  117. ifeq ($(MACOS),true)
  118. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  119. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  120. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  121. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  122. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  123. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  124. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  125. else ifeq ($(WINDOWS),true)
  126. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  127. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  128. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  129. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  130. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  131. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  132. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  133. else ifneq ($(DEBUG),true)
  134. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  135. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  136. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  137. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  138. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  139. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  140. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  141. endif
  142. # ---------------------------------------------------------------------------------------------------------------------
  143. # Handle UI stuff, disable UI support automatically
  144. ifeq ($(FILES_UI),)
  145. HAVE_DGL = false
  146. UI_TYPE = none
  147. endif
  148. ifeq ($(UI_TYPE),)
  149. UI_TYPE = opengl
  150. endif
  151. ifeq ($(UI_TYPE),generic)
  152. ifeq ($(HAVE_OPENGL),true)
  153. UI_TYPE = opengl
  154. else ifeq ($(HAVE_CAIRO),true)
  155. UI_TYPE = cairo
  156. endif
  157. endif
  158. ifeq ($(UI_TYPE),cairo)
  159. ifeq ($(HAVE_CAIRO),true)
  160. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  161. DGL_FLAGS += $(CAIRO_FLAGS)
  162. DGL_LIBS += $(CAIRO_LIBS)
  163. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  164. HAVE_DGL = true
  165. else
  166. HAVE_DGL = false
  167. endif
  168. endif
  169. ifeq ($(UI_TYPE),opengl)
  170. ifeq ($(HAVE_OPENGL),true)
  171. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  172. DGL_FLAGS += $(OPENGL_FLAGS)
  173. DGL_LIBS += $(OPENGL_LIBS)
  174. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  175. HAVE_DGL = true
  176. else
  177. HAVE_DGL = false
  178. endif
  179. endif
  180. ifeq ($(UI_TYPE),vulkan)
  181. ifeq ($(HAVE_VULKAN),true)
  182. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  183. DGL_FLAGS += $(VULKAN_FLAGS)
  184. DGL_LIBS += $(VULKAN_LIBS)
  185. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  186. HAVE_DGL = true
  187. else
  188. HAVE_DGL = false
  189. endif
  190. endif
  191. ifeq ($(UI_TYPE),external)
  192. DGL_FLAGS += -DDGL_EXTERNAL
  193. HAVE_DGL = true
  194. endif
  195. ifeq ($(UI_TYPE),stub)
  196. ifeq ($(HAVE_STUB),true)
  197. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  198. HAVE_DGL = true
  199. else
  200. HAVE_DGL = false
  201. endif
  202. endif
  203. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  204. ifneq ($(HAVE_DGL),true)
  205. dssi_ui =
  206. lv2_ui =
  207. DGL_LIBS =
  208. OBJS_UI =
  209. endif
  210. ifneq ($(HAVE_LIBLO),true)
  211. dssi_ui =
  212. endif
  213. # TODO split dsp and ui object build flags
  214. BASE_FLAGS += $(DGL_FLAGS)
  215. # ---------------------------------------------------------------------------------------------------------------------
  216. # Runtime test build
  217. ifeq ($(DPF_RUNTIME_TESTING),true)
  218. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  219. endif
  220. # ---------------------------------------------------------------------------------------------------------------------
  221. # all needs to be first
  222. all:
  223. # ---------------------------------------------------------------------------------------------------------------------
  224. # Common
  225. $(BUILD_DIR)/%.S.o: %.S
  226. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  227. @echo "Compiling $<"
  228. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  229. $(BUILD_DIR)/%.c.o: %.c
  230. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  231. @echo "Compiling $<"
  232. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  233. $(BUILD_DIR)/%.cc.o: %.cc
  234. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  235. @echo "Compiling $<"
  236. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  237. $(BUILD_DIR)/%.cpp.o: %.cpp
  238. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  239. @echo "Compiling $<"
  240. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  241. $(BUILD_DIR)/%.m.o: %.m
  242. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  243. @echo "Compiling $<"
  244. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  245. $(BUILD_DIR)/%.mm.o: %.mm
  246. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  247. @echo "Compiling $<"
  248. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  249. clean:
  250. rm -rf $(BUILD_DIR)
  251. rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
  252. # ---------------------------------------------------------------------------------------------------------------------
  253. # DGL
  254. $(DPF_PATH)/build/libdgl-cairo.a:
  255. $(MAKE) -C $(DPF_PATH)/dgl cairo
  256. $(DPF_PATH)/build/libdgl-opengl.a:
  257. $(MAKE) -C $(DPF_PATH)/dgl opengl
  258. $(DPF_PATH)/build/libdgl-stub.a:
  259. $(MAKE) -C $(DPF_PATH)/dgl stub
  260. $(DPF_PATH)/build/libdgl-vulkan.a:
  261. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  262. # ---------------------------------------------------------------------------------------------------------------------
  263. AS_PUGL_NAMESPACE = $(subst -,_,$(1))
  264. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  265. -@mkdir -p $(BUILD_DIR)
  266. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  267. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  268. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  269. -@mkdir -p $(BUILD_DIR)
  270. @echo "Compiling DistrhoUIMain.cpp ($*)"
  271. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  272. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES)
  273. -@mkdir -p $(BUILD_DIR)
  274. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  275. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
  276. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  277. -@mkdir -p $(BUILD_DIR)
  278. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  279. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  280. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  281. -@mkdir -p $(BUILD_DIR)
  282. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  283. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
  284. # ---------------------------------------------------------------------------------------------------------------------
  285. # JACK
  286. jack: $(jack)
  287. ifeq ($(HAVE_DGL),true)
  288. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  289. else
  290. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  291. endif
  292. -@mkdir -p $(shell dirname $@)
  293. @echo "Creating JACK standalone for $(NAME)"
  294. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  295. # ---------------------------------------------------------------------------------------------------------------------
  296. # LADSPA
  297. ladspa: $(ladspa_dsp)
  298. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  299. -@mkdir -p $(shell dirname $@)
  300. @echo "Creating LADSPA plugin for $(NAME)"
  301. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  302. # ---------------------------------------------------------------------------------------------------------------------
  303. # DSSI
  304. dssi: $(dssi_dsp) $(dssi_ui)
  305. dssi_dsp: $(dssi_dsp)
  306. dssi_ui: $(dssi_ui)
  307. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  308. -@mkdir -p $(shell dirname $@)
  309. @echo "Creating DSSI plugin library for $(NAME)"
  310. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  311. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  312. -@mkdir -p $(shell dirname $@)
  313. @echo "Creating DSSI UI for $(NAME)"
  314. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  315. # ---------------------------------------------------------------------------------------------------------------------
  316. # LV2
  317. lv2: $(lv2)
  318. lv2_dsp: $(lv2_dsp)
  319. lv2_sep: $(lv2_dsp) $(lv2_ui)
  320. ifeq ($(HAVE_DGL),true)
  321. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  322. else
  323. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  324. endif
  325. -@mkdir -p $(shell dirname $@)
  326. @echo "Creating LV2 plugin for $(NAME)"
  327. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  328. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  329. -@mkdir -p $(shell dirname $@)
  330. @echo "Creating LV2 plugin library for $(NAME)"
  331. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  332. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  333. -@mkdir -p $(shell dirname $@)
  334. @echo "Creating LV2 plugin UI for $(NAME)"
  335. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  336. # ---------------------------------------------------------------------------------------------------------------------
  337. # VST2
  338. vst2 vst: $(vst2) $(vst2files)
  339. ifeq ($(HAVE_DGL),true)
  340. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  341. else
  342. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  343. endif
  344. -@mkdir -p $(shell dirname $@)
  345. @echo "Creating VST2 plugin for $(NAME)"
  346. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  347. # ---------------------------------------------------------------------------------------------------------------------
  348. # VST3
  349. vst3: $(vst3) $(vst3files)
  350. ifeq ($(HAVE_DGL),true)
  351. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
  352. else
  353. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  354. endif
  355. -@mkdir -p $(shell dirname $@)
  356. @echo "Creating VST3 plugin for $(NAME)"
  357. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  358. # ---------------------------------------------------------------------------------------------------------------------
  359. # macOS files
  360. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.vst/Contents/Info.plist
  361. -@mkdir -p $(shell dirname $@)
  362. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  363. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.vst/Contents/PkgInfo
  364. -@mkdir -p $(shell dirname $@)
  365. $(SILENT)cp $< $@
  366. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.vst/Contents/Resources/empty.lproj
  367. -@mkdir -p $(shell dirname $@)
  368. $(SILENT)cp $< $@
  369. # ---------------------------------------------------------------------------------------------------------------------
  370. -include $(OBJS_DSP:%.o=%.d)
  371. ifneq ($(UI_TYPE),)
  372. -include $(OBJS_UI:%.o=%.d)
  373. endif
  374. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  375. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  376. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  377. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  378. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  379. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  380. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  381. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  382. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  383. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  384. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  385. # ---------------------------------------------------------------------------------------------------------------------