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			@@ -409,12 +409,10 @@ void Line<T>::draw() | 
		
		
	
		
			
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			{ | 
		
		
	
		
			
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			    glBegin(GL_LINES); | 
		
		
	
		
			
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			#if 0 | 
		
		
	
		
			
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			    { | 
		
		
	
		
			
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			        glVertex2i(fPosStart.fX, fPosStart.fY); | 
		
		
	
		
			
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			        glVertex2i(fPosEnd.fX, fPosEnd.fY); | 
		
		
	
		
			
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			    } | 
		
		
	
		
			
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			#endif | 
		
		
	
		
			
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			    glEnd(); | 
		
		
	
		
			
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			} | 
		
		
	
	
		
			
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			@@ -607,8 +605,6 @@ void Circle<T>::_draw(const bool isOutline) | 
		
		
	
		
			
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			    if (fNumSegments < 3 || fSize <= 0.0f) | 
		
		
	
		
			
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			        return; | 
		
		
	
		
			
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			    (void)isOutline; | 
		
		
	
		
			
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			#if 0 | 
		
		
	
		
			
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			    float t, x = fSize, y = 0; | 
		
		
	
		
			
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			    glBegin(isOutline ? GL_LINE_LOOP : GL_POLYGON); | 
		
		
	
	
		
			
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			@@ -623,7 +619,6 @@ void Circle<T>::_draw(const bool isOutline) | 
		
		
	
		
			
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			    } | 
		
		
	
		
			
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			    glEnd(); | 
		
		
	
		
			
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			#endif | 
		
		
	
		
			
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			} | 
		
		
	
		
			
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			// ----------------------------------------------------------------------- | 
		
		
	
	
		
			
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			@@ -691,13 +686,11 @@ void Triangle<T>::_draw(const bool isOutline) | 
		
		
	
		
			
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			{ | 
		
		
	
		
			
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			    glBegin(isOutline ? GL_LINE_LOOP : GL_TRIANGLES); | 
		
		
	
		
			
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			#if 0 | 
		
		
	
		
			
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			    { | 
		
		
	
		
			
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			        glVertex2i(fPos1.fX, fPos1.fY); | 
		
		
	
		
			
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			        glVertex2i(fPos2.fX, fPos2.fY); | 
		
		
	
		
			
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			        glVertex2i(fPos3.fX, fPos3.fY); | 
		
		
	
		
			
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			    } | 
		
		
	
		
			
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			#endif | 
		
		
	
		
			
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			    glEnd(); | 
		
		
	
		
			
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			} | 
		
		
	
	
		
			
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			@@ -934,7 +927,6 @@ void Rectangle<T>::_draw(const bool isOutline) | 
		
		
	
		
			
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			{ | 
		
		
	
		
			
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			    glBegin(isOutline ? GL_LINE_LOOP : GL_QUADS); | 
		
		
	
		
			
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			#if 0 | 
		
		
	
		
			
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			    { | 
		
		
	
		
			
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			        glTexCoord2f(0.0f, 0.0f); | 
		
		
	
		
			
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			        glVertex2i(fPos.fX, fPos.fY); | 
		
		
	
	
		
			
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			@@ -948,7 +940,6 @@ void Rectangle<T>::_draw(const bool isOutline) | 
		
		
	
		
			
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			        glTexCoord2f(0.0f, 1.0f); | 
		
		
	
		
			
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			        glVertex2i(fPos.fX, fPos.fY+fSize.fHeight); | 
		
		
	
		
			
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			    } | 
		
		
	
		
			
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			#endif | 
		
		
	
		
			
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			    glEnd(); | 
		
		
	
		
			
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			} | 
		
		
	
	
		
			
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