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Initial code for a Triangle class

gh-pages
falkTX 11 years ago
parent
commit
e88ad41665
2 changed files with 146 additions and 54 deletions
  1. +49
    -0
      dgl/Geometry.hpp
  2. +97
    -54
      dgl/src/Geometry.cpp

+ 49
- 0
dgl/Geometry.hpp View File

@@ -25,6 +25,7 @@ START_NAMESPACE_DGL
// Forward class names

template<typename> class Line;
template<typename> class Triangle;
template<typename> class Rectangle;

// -----------------------------------------------------------------------
@@ -98,6 +99,7 @@ public:
private:
T fX, fY;
template<typename> friend class Line;
template<typename> friend class Triangle;
template<typename> friend class Rectangle;
};

@@ -306,6 +308,53 @@ private:
Point<T> fPosStart, fPosEnd;
};

// -----------------------------------------------------------------------
// Triangle

template<typename T>
class Triangle
{
public:
/**
Constructor for null triangle.
*/
Triangle() noexcept;

/**
Constructor using custom X and Y values.
*/
Triangle(const T& x1, const T& y1, const T& x2, const T& y2, const T& x3, const T& y3) noexcept;

/**
Constructor using custom position values.
*/
Triangle(const Point<T>& pos1, const Point<T>& pos2, const Point<T>& pos3) noexcept;

/**
Constructor using another Triangle class values.
*/
Triangle(const Triangle<T>& tri) noexcept;

/**
Draw this triangle using the current OpenGL state.
*/
void draw();

/**
Draw lines (outline of this triangle) using the current OpenGL state.
*/
void drawOutline();

Triangle<T>& operator=(const Triangle<T>& tri) noexcept;
bool operator==(const Triangle<T>& tri) const noexcept;
bool operator!=(const Triangle<T>& tri) const noexcept;

private:
Point<T> fPos1, fPos2, fPos3;

void _draw(const bool isOutline);
};

// -----------------------------------------------------------------------
// Rectangle



+ 97
- 54
dgl/src/Geometry.cpp View File

@@ -24,23 +24,17 @@ START_NAMESPACE_DGL
template<typename T>
Point<T>::Point() noexcept
: fX(0),
fY(0)
{
}
fY(0) {}

template<typename T>
Point<T>::Point(const T& x, const T& y) noexcept
: fX(x),
fY(y)
{
}
fY(y) {}

template<typename T>
Point<T>::Point(const Point<T>& pos) noexcept
: fX(pos.fX),
fY(pos.fY)
{
}
fY(pos.fY) {}

template<typename T>
const T& Point<T>::getX() const noexcept
@@ -136,23 +130,17 @@ bool Point<T>::operator!=(const Point<T>& pos) const noexcept
template<typename T>
Size<T>::Size() noexcept
: fWidth(0),
fHeight(0)
{
}
fHeight(0) {}

template<typename T>
Size<T>::Size(const T& width, const T& height) noexcept
: fWidth(width),
fHeight(height)
{
}
fHeight(height) {}

template<typename T>
Size<T>::Size(const Size<T>& size) noexcept
: fWidth(size.fWidth),
fHeight(size.fHeight)
{
}
fHeight(size.fHeight) {}

template<typename T>
const T& Size<T>::getWidth() const noexcept
@@ -264,44 +252,32 @@ bool Size<T>::operator!=(const Size<T>& size) const noexcept
template<typename T>
Line<T>::Line() noexcept
: fPosStart(0, 0),
fPosEnd(0, 0)
{
}
fPosEnd(0, 0) {}

template<typename T>
Line<T>::Line(const T& startX, const T& startY, const T& endX, const T& endY) noexcept
: fPosStart(startX, startY),
fPosEnd(endX, endY)
{
}
fPosEnd(endX, endY) {}

template<typename T>
Line<T>::Line(const T& startX, const T& startY, const Point<T>& endPos) noexcept
: fPosStart(startX, startY),
fPosEnd(endPos)
{
}
fPosEnd(endPos) {}

template<typename T>
Line<T>::Line(const Point<T>& startPos, const T& endX, const T& endY) noexcept
: fPosStart(startPos),
fPosEnd(endX, endY)
{
}
fPosEnd(endX, endY) {}

template<typename T>
Line<T>::Line(const Point<T>& startPos, const Point<T>& endPos) noexcept
: fPosStart(startPos),
fPosEnd(endPos)
{
}
fPosEnd(endPos) {}

template<typename T>
Line<T>::Line(const Line<T>& line) noexcept
: fPosStart(line.fPosStart),
fPosEnd(line.fPosEnd)
{
}
fPosEnd(line.fPosEnd) {}

template<typename T>
const T& Line<T>::getStartX() const noexcept
@@ -436,50 +412,112 @@ bool Line<T>::operator!=(const Line<T>& line) const noexcept
return !operator==(line);
}

// -----------------------------------------------------------------------
// Triangle

template<typename T>
Triangle<T>::Triangle() noexcept
: fPos1(0, 0),
fPos2(0, 0),
fPos3(0, 0) {}

template<typename T>
Triangle<T>::Triangle(const T& x1, const T& y1, const T& x2, const T& y2, const T& x3, const T& y3) noexcept
: fPos1(x1, y1),
fPos2(x2, y2),
fPos3(x3, y3) {}

template<typename T>
Triangle<T>::Triangle(const Point<T>& pos1, const Point<T>& pos2, const Point<T>& pos3) noexcept
: fPos1(pos1),
fPos2(pos2),
fPos3(pos3) {}

template<typename T>
Triangle<T>::Triangle(const Triangle<T>& tri) noexcept
: fPos1(tri.fPos1),
fPos2(tri.fPos2),
fPos3(tri.fPos3) {}

template<typename T>
void Triangle<T>::draw()
{
_draw(false);
}

template<typename T>
void Triangle<T>::drawOutline()
{
_draw(true);
}

template<typename T>
Triangle<T>& Triangle<T>::operator=(const Triangle<T>& tri) noexcept
{
fPos1 = tri.fPos1;
fPos2 = tri.fPos2;
fPos3 = tri.fPos3;
return *this;
}

template<typename T>
bool Triangle<T>::operator==(const Triangle<T>& tri) const noexcept
{
return (fPos1 == tri.fPos1 && fPos2 == tri.fPos2 && fPos3 == tri.fPos3);
}

template<typename T>
bool Triangle<T>::operator!=(const Triangle<T>& tri) const noexcept
{
return !operator==(tri);
}

template<typename T>
void Triangle<T>::_draw(const bool isOutline)
{
glBegin(isOutline ? GL_LINE_LOOP : GL_TRIANGLES);

{
glVertex2i(fPos1.fX, fPos1.fY);
glVertex2i(fPos2.fX, fPos2.fY);
glVertex2i(fPos3.fX, fPos3.fY);
}

glEnd();
}

// -----------------------------------------------------------------------
// Rectangle

template<typename T>
Rectangle<T>::Rectangle() noexcept
: fPos(0, 0),
fSize(0, 0)
{
}
fSize(0, 0) {}

template<typename T>
Rectangle<T>::Rectangle(const T& x, const T& y, const T& width, const T& height) noexcept
: fPos(x, y),
fSize(width, height)
{
}
fSize(width, height) {}

template<typename T>
Rectangle<T>::Rectangle(const T& x, const T& y, const Size<T>& size) noexcept
: fPos(x, y),
fSize(size)
{
}
fSize(size) {}

template<typename T>
Rectangle<T>::Rectangle(const Point<T>& pos, const T& width, const T& height) noexcept
: fPos(pos),
fSize(width, height)
{
}
fSize(width, height) {}

template<typename T>
Rectangle<T>::Rectangle(const Point<T>& pos, const Size<T>& size) noexcept
: fPos(pos),
fSize(size)
{
}
fSize(size) {}

template<typename T>
Rectangle<T>::Rectangle(const Rectangle<T>& rect) noexcept
: fPos(rect.fPos),
fSize(rect.fSize)
{
}
fSize(rect.fSize) {}

template<typename T>
const T& Rectangle<T>::getX() const noexcept
@@ -706,6 +744,11 @@ template class Line<float>;
template class Line<int>;
template class Line<short>;

template class Triangle<double>;
template class Triangle<float>;
template class Triangle<int>;
template class Triangle<short>;

template class Rectangle<double>;
template class Rectangle<float>;
template class Rectangle<int>;


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