| @@ -75,8 +75,8 @@ struct ScopedUTF16String { | |||||
| // -------------------------------------------------------------------------------------------------------------------- | // -------------------------------------------------------------------------------------------------------------------- | ||||
| static bool checkSizeConstraint(const uint minimumWidth, const uint minimumHeight, const bool keepAspectRatio, | |||||
| v3_view_rect* const rect) | |||||
| static bool applyGeometryConstraints(const uint minimumWidth, const uint minimumHeight, const bool keepAspectRatio, | |||||
| v3_view_rect* const rect) | |||||
| { | { | ||||
| const int32_t minWidth = static_cast<int32_t>(minimumWidth); | const int32_t minWidth = static_cast<int32_t>(minimumWidth); | ||||
| const int32_t minHeight = static_cast<int32_t>(minimumHeight); | const int32_t minHeight = static_cast<int32_t>(minimumHeight); | ||||
| @@ -259,7 +259,7 @@ public: | |||||
| uint minimumWidth, minimumHeight; | uint minimumWidth, minimumHeight; | ||||
| bool keepAspectRatio; | bool keepAspectRatio; | ||||
| fUI.getGeometryConstraints(minimumWidth, minimumHeight, keepAspectRatio); | fUI.getGeometryConstraints(minimumWidth, minimumHeight, keepAspectRatio); | ||||
| return ::checkSizeConstraint(minimumWidth, minimumHeight, keepAspectRatio, rect) ? V3_FALSE : V3_TRUE; | |||||
| return applyGeometryConstraints(minimumWidth, minimumHeight, keepAspectRatio, rect) ? V3_FALSE : V3_TRUE; | |||||
| } | } | ||||
| // ---------------------------------------------------------------------------------------------------------------- | // ---------------------------------------------------------------------------------------------------------------- | ||||
| @@ -1266,7 +1266,7 @@ struct dpf_plugin_view : v3_plugin_view_cpp { | |||||
| uint minimumWidth, minimumHeight; | uint minimumWidth, minimumHeight; | ||||
| bool keepAspectRatio; | bool keepAspectRatio; | ||||
| tmpUI.getGeometryConstraints(minimumWidth, minimumHeight, keepAspectRatio); | tmpUI.getGeometryConstraints(minimumWidth, minimumHeight, keepAspectRatio); | ||||
| return ::checkSizeConstraint(minimumWidth, minimumHeight, keepAspectRatio, rect) ? V3_FALSE : V3_TRUE; | |||||
| return applyGeometryConstraints(minimumWidth, minimumHeight, keepAspectRatio, rect) ? V3_FALSE : V3_TRUE; | |||||
| } | } | ||||
| }; | }; | ||||