| @@ -66,15 +66,23 @@ DGL_EXT(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer) | |||
| #if defined(NANOVG_GL2) | |||
| # define nvgCreateGL nvgCreateGL2 | |||
| # define nvgDeleteGL nvgDeleteGL2 | |||
| # define nvglCreateImageFromHandle nvglCreateImageFromHandleGL2 | |||
| # define nvglImageHandle nvglImageHandleGL2 | |||
| #elif defined(NANOVG_GL3) | |||
| # define nvgCreateGL nvgCreateGL3 | |||
| # define nvgDeleteGL nvgDeleteGL3 | |||
| # define nvglCreateImageFromHandle nvglCreateImageFromHandleGL3 | |||
| # define nvglImageHandle nvglImageHandleGL3 | |||
| #elif defined(NANOVG_GLES2) | |||
| # define nvgCreateGL nvgCreateGLES2 | |||
| # define nvgDeleteGL nvgDeleteGLES2 | |||
| # define nvglCreateImageFromHandle nvglCreateImageFromHandleGLES2 | |||
| # define nvglImageHandle nvglImageHandleGLES2 | |||
| #elif defined(NANOVG_GLES3) | |||
| # define nvgCreateGL nvgCreateGLES3 | |||
| # define nvgDeleteGL nvgDeleteGLES3 | |||
| # define nvglCreateImageFromHandle nvglCreateImageFromHandleGLES3 | |||
| # define nvglImageHandle nvglImageHandleGLES3 | |||
| #endif | |||
| static NVGcontext* nvgCreateGL_helper(int flags) | |||
| @@ -922,7 +930,7 @@ void NanoVG::loadSharedResources() | |||
| using namespace dpf_resources; | |||
| nvgCreateFontMem(fContext, NANOVG_DEJAVU_SANS_TTF, (const uchar*)dejavusans_ttf, dejavusans_ttf_size, 0); | |||
| nvgCreateFontMem(fContext, NANOVG_DEJAVU_SANS_TTF, (uchar*)dejavusans_ttf, dejavusans_ttf_size, 0); | |||
| } | |||
| #endif | |||
| @@ -38,10 +38,15 @@ enum FONSalign { | |||
| FONS_ALIGN_BASELINE = 1<<6, // Default | |||
| }; | |||
| enum FONSglyphBitmap { | |||
| FONS_GLYPH_BITMAP_OPTIONAL = 1, | |||
| FONS_GLYPH_BITMAP_REQUIRED = 2, | |||
| }; | |||
| enum FONSerrorCode { | |||
| // Font atlas is full. | |||
| FONS_ATLAS_FULL = 1, | |||
| // Scratch memory used to render glyphs is full, requested size reported in 'val', you may need to bump up FONS_SCRATCH_BUF_SIZE. | |||
| // Scratch memory used to render glyphs is full, requested size reported in 'val', you may need to bump up FONS_SCRATCH_BUF_SIZE. | |||
| FONS_SCRATCH_FULL = 2, | |||
| // Calls to fonsPushState has created too large stack, if you need deep state stack bump up FONS_MAX_STATES. | |||
| FONS_STATES_OVERFLOW = 3, | |||
| @@ -78,6 +83,7 @@ struct FONStextIter { | |||
| const char* next; | |||
| const char* end; | |||
| unsigned int utf8state; | |||
| int bitmapOption; | |||
| }; | |||
| typedef struct FONStextIter FONStextIter; | |||
| @@ -90,14 +96,14 @@ void fonsDeleteInternal(FONScontext* s); | |||
| void fonsSetErrorCallback(FONScontext* s, void (*callback)(void* uptr, int error, int val), void* uptr); | |||
| // Returns current atlas size. | |||
| void fonsGetAtlasSize(FONScontext* s, int* width, int* height); | |||
| // Expands the atlas size. | |||
| // Expands the atlas size. | |||
| int fonsExpandAtlas(FONScontext* s, int width, int height); | |||
| // Resets the whole stash. | |||
| int fonsResetAtlas(FONScontext* stash, int width, int height); | |||
| // Add fonts | |||
| int fonsAddFont(FONScontext* s, const char* name, const char* path); | |||
| int fonsAddFontMem(FONScontext* s, const char* name, const unsigned char* data, int ndata, int freeData); | |||
| int fonsAddFont(FONScontext* s, const char* name, const char* path, int fontIndex); | |||
| int fonsAddFontMem(FONScontext* s, const char* name, unsigned char* data, int ndata, int freeData, int fontIndex); | |||
| int fonsGetFontByName(FONScontext* s, const char* name); | |||
| // State handling | |||
| @@ -122,7 +128,7 @@ void fonsLineBounds(FONScontext* s, float y, float* miny, float* maxy); | |||
| void fonsVertMetrics(FONScontext* s, float* ascender, float* descender, float* lineh); | |||
| // Text iterator | |||
| int fonsTextIterInit(FONScontext* stash, FONStextIter* iter, float x, float y, const char* str, const char* end); | |||
| int fonsTextIterInit(FONScontext* stash, FONStextIter* iter, float x, float y, const char* str, const char* end, int bitmapOption); | |||
| int fonsTextIterNext(FONScontext* stash, FONStextIter* iter, struct FONSquad* quad); | |||
| // Pull texture changes | |||
| @@ -154,20 +160,28 @@ typedef struct FONSttFontImpl FONSttFontImpl; | |||
| static FT_Library ftLibrary; | |||
| int fons__tt_init(FONScontext *context) | |||
| { | |||
| { | |||
| FT_Error ftError; | |||
| FONS_NOTUSED(context); | |||
| FONS_NOTUSED(context); | |||
| ftError = FT_Init_FreeType(&ftLibrary); | |||
| return ftError == 0; | |||
| } | |||
| int fons__tt_loadFont(FONScontext *context, FONSttFontImpl *font, const unsigned char *data, int dataSize) | |||
| int fons__tt_done(FONScontext *context) | |||
| { | |||
| FT_Error ftError; | |||
| FONS_NOTUSED(context); | |||
| ftError = FT_Done_FreeType(ftLibrary); | |||
| return ftError == 0; | |||
| } | |||
| int fons__tt_loadFont(FONScontext *context, FONSttFontImpl *font, unsigned char *data, int dataSize, int fontIndex) | |||
| { | |||
| FT_Error ftError; | |||
| FONS_NOTUSED(context); | |||
| //font->font.userdata = stash; | |||
| ftError = FT_New_Memory_Face(ftLibrary, (const FT_Byte*)data, dataSize, 0, &font->font); | |||
| ftError = FT_New_Memory_Face(ftLibrary, (const FT_Byte*)data, dataSize, fontIndex, &font->font); | |||
| return ftError == 0; | |||
| } | |||
| @@ -180,7 +194,7 @@ void fons__tt_getFontVMetrics(FONSttFontImpl *font, int *ascent, int *descent, i | |||
| float fons__tt_getPixelHeightScale(FONSttFontImpl *font, float size) | |||
| { | |||
| return size / (font->font->ascender - font->font->descender); | |||
| return size / font->font->units_per_EM; | |||
| } | |||
| int fons__tt_getGlyphIndex(FONSttFontImpl *font, int codepoint) | |||
| @@ -193,16 +207,18 @@ int fons__tt_buildGlyphBitmap(FONSttFontImpl *font, int glyph, float size, float | |||
| { | |||
| FT_Error ftError; | |||
| FT_GlyphSlot ftGlyph; | |||
| FT_Fixed advFixed; | |||
| FONS_NOTUSED(scale); | |||
| ftError = FT_Set_Pixel_Sizes(font->font, 0, (FT_UInt)(size * (float)font->font->units_per_EM / (float)(font->font->ascender - font->font->descender))); | |||
| ftError = FT_Set_Pixel_Sizes(font->font, 0, size); | |||
| if (ftError) return 0; | |||
| ftError = FT_Load_Glyph(font->font, glyph, FT_LOAD_RENDER); | |||
| ftError = FT_Load_Glyph(font->font, glyph, FT_LOAD_RENDER | FT_LOAD_FORCE_AUTOHINT); | |||
| if (ftError) return 0; | |||
| ftError = FT_Get_Advance(font->font, glyph, FT_LOAD_NO_SCALE, (FT_Fixed*)advance); | |||
| ftError = FT_Get_Advance(font->font, glyph, FT_LOAD_NO_SCALE, &advFixed); | |||
| if (ftError) return 0; | |||
| ftGlyph = font->font->glyph; | |||
| *lsb = ftGlyph->metrics.horiBearingX; | |||
| *advance = (int)advFixed; | |||
| *lsb = (int)ftGlyph->metrics.horiBearingX; | |||
| *x0 = ftGlyph->bitmap_left; | |||
| *x1 = *x0 + ftGlyph->bitmap.width; | |||
| *y0 = -ftGlyph->bitmap_top; | |||
| @@ -215,7 +231,7 @@ void fons__tt_renderGlyphBitmap(FONSttFontImpl *font, unsigned char *output, int | |||
| { | |||
| FT_GlyphSlot ftGlyph = font->font->glyph; | |||
| int ftGlyphOffset = 0; | |||
| int x, y; | |||
| unsigned int x, y; | |||
| FONS_NOTUSED(outWidth); | |||
| FONS_NOTUSED(outHeight); | |||
| FONS_NOTUSED(scaleX); | |||
| @@ -233,7 +249,7 @@ int fons__tt_getGlyphKernAdvance(FONSttFontImpl *font, int glyph1, int glyph2) | |||
| { | |||
| FT_Vector ftKerning; | |||
| FT_Get_Kerning(font->font, glyph1, glyph2, FT_KERNING_DEFAULT, &ftKerning); | |||
| return ftKerning.x; | |||
| return (int)((ftKerning.x + 32) >> 6); // Round up and convert to integer | |||
| } | |||
| #else | |||
| @@ -256,13 +272,24 @@ int fons__tt_init(FONScontext *context) | |||
| return 1; | |||
| } | |||
| int fons__tt_loadFont(FONScontext *context, FONSttFontImpl *font, const unsigned char *data, int dataSize) | |||
| int fons__tt_done(FONScontext *context) | |||
| { | |||
| FONS_NOTUSED(context); | |||
| return 1; | |||
| } | |||
| int fons__tt_loadFont(FONScontext *context, FONSttFontImpl *font, unsigned char *data, int dataSize, int fontIndex) | |||
| { | |||
| int stbError; | |||
| int offset, stbError; | |||
| FONS_NOTUSED(dataSize); | |||
| font->font.userdata = context; | |||
| stbError = stbtt_InitFont(&font->font, data, 0); | |||
| offset = stbtt_GetFontOffsetForIndex(data, fontIndex); | |||
| if (offset == -1) { | |||
| stbError = 0; | |||
| } else { | |||
| stbError = stbtt_InitFont(&font->font, data, offset); | |||
| } | |||
| return stbError; | |||
| } | |||
| @@ -273,7 +300,7 @@ void fons__tt_getFontVMetrics(FONSttFontImpl *font, int *ascent, int *descent, i | |||
| float fons__tt_getPixelHeightScale(FONSttFontImpl *font, float size) | |||
| { | |||
| return stbtt_ScaleForPixelHeight(&font->font, size); | |||
| return stbtt_ScaleForMappingEmToPixels(&font->font, size); | |||
| } | |||
| int fons__tt_getGlyphIndex(FONSttFontImpl *font, int codepoint) | |||
| @@ -304,7 +331,7 @@ int fons__tt_getGlyphKernAdvance(FONSttFontImpl *font, int glyph1, int glyph2) | |||
| #endif | |||
| #ifndef FONS_SCRATCH_BUF_SIZE | |||
| # define FONS_SCRATCH_BUF_SIZE 16000 | |||
| # define FONS_SCRATCH_BUF_SIZE 96000 | |||
| #endif | |||
| #ifndef FONS_HASH_LUT_SIZE | |||
| # define FONS_HASH_LUT_SIZE 256 | |||
| @@ -324,6 +351,9 @@ int fons__tt_getGlyphKernAdvance(FONSttFontImpl *font, int glyph1, int glyph2) | |||
| #ifndef FONS_MAX_STATES | |||
| # define FONS_MAX_STATES 20 | |||
| #endif | |||
| #ifndef FONS_MAX_FALLBACKS | |||
| # define FONS_MAX_FALLBACKS 20 | |||
| #endif | |||
| static unsigned int fons__hashint(unsigned int a) | |||
| { | |||
| @@ -361,7 +391,7 @@ struct FONSfont | |||
| { | |||
| FONSttFontImpl font; | |||
| char name[64]; | |||
| const unsigned char* data; | |||
| unsigned char* data; | |||
| int dataSize; | |||
| unsigned char freeData; | |||
| float ascender; | |||
| @@ -371,6 +401,8 @@ struct FONSfont | |||
| int cglyphs; | |||
| int nglyphs; | |||
| int lut[FONS_HASH_LUT_SIZE]; | |||
| int fallbacks[FONS_MAX_FALLBACKS]; | |||
| int nfallbacks; | |||
| }; | |||
| typedef struct FONSfont FONSfont; | |||
| @@ -421,6 +453,8 @@ struct FONScontext | |||
| void* errorUptr; | |||
| }; | |||
| #ifdef STB_TRUETYPE_IMPLEMENTATION | |||
| static void* fons__tmpalloc(size_t size, void* up) | |||
| { | |||
| unsigned char* ptr; | |||
| @@ -446,6 +480,8 @@ static void fons__tmpfree(void* ptr, void* up) | |||
| // empty | |||
| } | |||
| #endif // STB_TRUETYPE_IMPLEMENTATION | |||
| // Copyright (c) 2008-2010 Bjoern Hoehrmann <bjoern@hoehrmann.de> | |||
| // See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details. | |||
| @@ -751,6 +787,27 @@ static FONSstate* fons__getState(FONScontext* stash) | |||
| return &stash->states[stash->nstates-1]; | |||
| } | |||
| int fonsAddFallbackFont(FONScontext* stash, int base, int fallback) | |||
| { | |||
| FONSfont* baseFont = stash->fonts[base]; | |||
| if (baseFont->nfallbacks < FONS_MAX_FALLBACKS) { | |||
| baseFont->fallbacks[baseFont->nfallbacks++] = fallback; | |||
| return 1; | |||
| } | |||
| return 0; | |||
| } | |||
| void fonsResetFallbackFont(FONScontext* stash, int base) | |||
| { | |||
| int i; | |||
| FONSfont* baseFont = stash->fonts[base]; | |||
| baseFont->nfallbacks = 0; | |||
| baseFont->nglyphs = 0; | |||
| for (i = 0; i < FONS_HASH_LUT_SIZE; i++) | |||
| baseFont->lut[i] = -1; | |||
| } | |||
| void fonsSetSize(FONScontext* stash, float size) | |||
| { | |||
| fons__getState(stash)->size = size; | |||
| @@ -818,7 +875,7 @@ static void fons__freeFont(FONSfont* font) | |||
| { | |||
| if (font == NULL) return; | |||
| if (font->glyphs) free(font->glyphs); | |||
| if (font->freeData && font->data) free((void*)font->data); | |||
| if (font->freeData && font->data) free(font->data); | |||
| free(font); | |||
| } | |||
| @@ -849,12 +906,12 @@ error: | |||
| return FONS_INVALID; | |||
| } | |||
| int fonsAddFont(FONScontext* stash, const char* name, const char* path) | |||
| int fonsAddFont(FONScontext* stash, const char* name, const char* path, int fontIndex) | |||
| { | |||
| FILE* fp = 0; | |||
| int dataSize = 0; | |||
| size_t readed; | |||
| unsigned char* data = NULL; | |||
| size_t ignore; | |||
| // Read in the font data. | |||
| fp = fopen(path, "rb"); | |||
| @@ -864,21 +921,20 @@ int fonsAddFont(FONScontext* stash, const char* name, const char* path) | |||
| fseek(fp,0,SEEK_SET); | |||
| data = (unsigned char*)malloc(dataSize); | |||
| if (data == NULL) goto error; | |||
| ignore = fread(data, 1, dataSize, fp); | |||
| readed = fread(data, 1, dataSize, fp); | |||
| fclose(fp); | |||
| fp = 0; | |||
| if (readed != (size_t)dataSize) goto error; | |||
| return fonsAddFontMem(stash, name, data, dataSize, 1); | |||
| return fonsAddFontMem(stash, name, data, dataSize, 1, fontIndex); | |||
| error: | |||
| if (data) free(data); | |||
| if (fp) fclose(fp); | |||
| return FONS_INVALID; | |||
| FONS_NOTUSED(ignore); | |||
| } | |||
| int fonsAddFontMem(FONScontext* stash, const char* name, const unsigned char* data, int dataSize, int freeData) | |||
| int fonsAddFontMem(FONScontext* stash, const char* name, unsigned char* data, int dataSize, int freeData, int fontIndex) | |||
| { | |||
| int i, ascent, descent, fh, lineGap; | |||
| FONSfont* font; | |||
| @@ -903,15 +959,16 @@ int fonsAddFontMem(FONScontext* stash, const char* name, const unsigned char* da | |||
| // Init font | |||
| stash->nscratch = 0; | |||
| if (!fons__tt_loadFont(stash, &font->font, data, dataSize)) goto error; | |||
| if (!fons__tt_loadFont(stash, &font->font, data, dataSize, fontIndex)) goto error; | |||
| // Store normalized line height. The real line height is got | |||
| // by multiplying the lineh by font size. | |||
| fons__tt_getFontVMetrics( &font->font, &ascent, &descent, &lineGap); | |||
| ascent += lineGap; | |||
| fh = ascent - descent; | |||
| font->ascender = (float)ascent / (float)fh; | |||
| font->descender = (float)descent / (float)fh; | |||
| font->lineh = (float)(fh + lineGap) / (float)fh; | |||
| font->lineh = font->ascender - font->descender; | |||
| return idx; | |||
| @@ -1010,7 +1067,7 @@ static void fons__blur(FONScontext* stash, unsigned char* dst, int w, int h, int | |||
| } | |||
| static FONSglyph* fons__getGlyph(FONScontext* stash, FONSfont* font, unsigned int codepoint, | |||
| short isize, short iblur) | |||
| short isize, short iblur, int bitmapOption) | |||
| { | |||
| int i, g, advance, lsb, x0, y0, x1, y1, gw, gh, gx, gy, x, y; | |||
| float scale; | |||
| @@ -1020,6 +1077,7 @@ static FONSglyph* fons__getGlyph(FONScontext* stash, FONSfont* font, unsigned in | |||
| int pad, added; | |||
| unsigned char* bdst; | |||
| unsigned char* dst; | |||
| FONSfont* renderFont = font; | |||
| if (isize < 2) return NULL; | |||
| if (iblur > 20) iblur = 20; | |||
| @@ -1032,32 +1090,66 @@ static FONSglyph* fons__getGlyph(FONScontext* stash, FONSfont* font, unsigned in | |||
| h = fons__hashint(codepoint) & (FONS_HASH_LUT_SIZE-1); | |||
| i = font->lut[h]; | |||
| while (i != -1) { | |||
| if (font->glyphs[i].codepoint == codepoint && font->glyphs[i].size == isize && font->glyphs[i].blur == iblur) | |||
| return &font->glyphs[i]; | |||
| if (font->glyphs[i].codepoint == codepoint && font->glyphs[i].size == isize && font->glyphs[i].blur == iblur) { | |||
| glyph = &font->glyphs[i]; | |||
| if (bitmapOption == FONS_GLYPH_BITMAP_OPTIONAL || (glyph->x0 >= 0 && glyph->y0 >= 0)) { | |||
| return glyph; | |||
| } | |||
| // At this point, glyph exists but the bitmap data is not yet created. | |||
| break; | |||
| } | |||
| i = font->glyphs[i].next; | |||
| } | |||
| // Could not find glyph, create it. | |||
| scale = fons__tt_getPixelHeightScale(&font->font, size); | |||
| // Create a new glyph or rasterize bitmap data for a cached glyph. | |||
| g = fons__tt_getGlyphIndex(&font->font, codepoint); | |||
| fons__tt_buildGlyphBitmap(&font->font, g, size, scale, &advance, &lsb, &x0, &y0, &x1, &y1); | |||
| // Try to find the glyph in fallback fonts. | |||
| if (g == 0) { | |||
| for (i = 0; i < font->nfallbacks; ++i) { | |||
| FONSfont* fallbackFont = stash->fonts[font->fallbacks[i]]; | |||
| int fallbackIndex = fons__tt_getGlyphIndex(&fallbackFont->font, codepoint); | |||
| if (fallbackIndex != 0) { | |||
| g = fallbackIndex; | |||
| renderFont = fallbackFont; | |||
| break; | |||
| } | |||
| } | |||
| // It is possible that we did not find a fallback glyph. | |||
| // In that case the glyph index 'g' is 0, and we'll proceed below and cache empty glyph. | |||
| } | |||
| scale = fons__tt_getPixelHeightScale(&renderFont->font, size); | |||
| fons__tt_buildGlyphBitmap(&renderFont->font, g, size, scale, &advance, &lsb, &x0, &y0, &x1, &y1); | |||
| gw = x1-x0 + pad*2; | |||
| gh = y1-y0 + pad*2; | |||
| // Find free spot for the rect in the atlas | |||
| added = fons__atlasAddRect(stash->atlas, gw, gh, &gx, &gy); | |||
| if (added == 0 && stash->handleError != NULL) { | |||
| // Atlas is full, let the user to resize the atlas (or not), and try again. | |||
| stash->handleError(stash->errorUptr, FONS_ATLAS_FULL, 0); | |||
| // Determines the spot to draw glyph in the atlas. | |||
| if (bitmapOption == FONS_GLYPH_BITMAP_REQUIRED) { | |||
| // Find free spot for the rect in the atlas | |||
| added = fons__atlasAddRect(stash->atlas, gw, gh, &gx, &gy); | |||
| if (added == 0 && stash->handleError != NULL) { | |||
| // Atlas is full, let the user to resize the atlas (or not), and try again. | |||
| stash->handleError(stash->errorUptr, FONS_ATLAS_FULL, 0); | |||
| added = fons__atlasAddRect(stash->atlas, gw, gh, &gx, &gy); | |||
| } | |||
| if (added == 0) return NULL; | |||
| } else { | |||
| // Negative coordinate indicates there is no bitmap data created. | |||
| gx = -1; | |||
| gy = -1; | |||
| } | |||
| if (added == 0) return NULL; | |||
| // Init glyph. | |||
| glyph = fons__allocGlyph(font); | |||
| glyph->codepoint = codepoint; | |||
| glyph->size = isize; | |||
| glyph->blur = iblur; | |||
| if (glyph == NULL) { | |||
| glyph = fons__allocGlyph(font); | |||
| glyph->codepoint = codepoint; | |||
| glyph->size = isize; | |||
| glyph->blur = iblur; | |||
| glyph->next = 0; | |||
| // Insert char to hash lookup. | |||
| glyph->next = font->lut[h]; | |||
| font->lut[h] = font->nglyphs-1; | |||
| } | |||
| glyph->index = g; | |||
| glyph->x0 = (short)gx; | |||
| glyph->y0 = (short)gy; | |||
| @@ -1066,15 +1158,14 @@ static FONSglyph* fons__getGlyph(FONScontext* stash, FONSfont* font, unsigned in | |||
| glyph->xadv = (short)(scale * advance * 10.0f); | |||
| glyph->xoff = (short)(x0 - pad); | |||
| glyph->yoff = (short)(y0 - pad); | |||
| glyph->next = 0; | |||
| // Insert char to hash lookup. | |||
| glyph->next = font->lut[h]; | |||
| font->lut[h] = font->nglyphs-1; | |||
| if (bitmapOption == FONS_GLYPH_BITMAP_OPTIONAL) { | |||
| return glyph; | |||
| } | |||
| // Rasterize | |||
| dst = &stash->texData[(glyph->x0+pad) + (glyph->y0+pad) * stash->params.width]; | |||
| fons__tt_renderGlyphBitmap(&font->font, dst, gw-pad*2,gh-pad*2, stash->params.width, scale,scale, g); | |||
| fons__tt_renderGlyphBitmap(&renderFont->font, dst, gw-pad*2,gh-pad*2, stash->params.width, scale, scale, g); | |||
| // Make sure there is one pixel empty border. | |||
| dst = &stash->texData[glyph->x0 + glyph->y0 * stash->params.width]; | |||
| @@ -1101,7 +1192,7 @@ static FONSglyph* fons__getGlyph(FONScontext* stash, FONSfont* font, unsigned in | |||
| if (iblur > 0) { | |||
| stash->nscratch = 0; | |||
| bdst = &stash->texData[glyph->x0 + glyph->y0 * stash->params.width]; | |||
| fons__blur(stash, bdst, gw,gh, stash->params.width, iblur); | |||
| fons__blur(stash, bdst, gw, gh, stash->params.width, iblur); | |||
| } | |||
| stash->dirtyRect[0] = fons__mini(stash->dirtyRect[0], glyph->x0); | |||
| @@ -1134,8 +1225,8 @@ static void fons__getQuad(FONScontext* stash, FONSfont* font, | |||
| y1 = (float)(glyph->y1-1); | |||
| if (stash->params.flags & FONS_ZERO_TOPLEFT) { | |||
| rx = (float)(int)(*x + xoff); | |||
| ry = (float)(int)(*y + yoff); | |||
| rx = floorf(*x + xoff); | |||
| ry = floorf(*y + yoff); | |||
| q->x0 = rx; | |||
| q->y0 = ry; | |||
| @@ -1147,8 +1238,8 @@ static void fons__getQuad(FONScontext* stash, FONSfont* font, | |||
| q->s1 = x1 * stash->itw; | |||
| q->t1 = y1 * stash->ith; | |||
| } else { | |||
| rx = (float)(int)(*x + xoff); | |||
| ry = (float)(int)(*y - yoff); | |||
| rx = floorf(*x + xoff); | |||
| ry = floorf(*y - yoff); | |||
| q->x0 = rx; | |||
| q->y0 = ry; | |||
| @@ -1226,7 +1317,7 @@ float fonsDrawText(FONScontext* stash, | |||
| const char* str, const char* end) | |||
| { | |||
| FONSstate* state = fons__getState(stash); | |||
| unsigned int codepoint = 0; | |||
| unsigned int codepoint; | |||
| unsigned int utf8state = 0; | |||
| FONSglyph* glyph = NULL; | |||
| FONSquad q; | |||
| @@ -1263,7 +1354,7 @@ float fonsDrawText(FONScontext* stash, | |||
| for (; str != end; ++str) { | |||
| if (fons__decutf8(&utf8state, &codepoint, *(const unsigned char*)str)) | |||
| continue; | |||
| glyph = fons__getGlyph(stash, font, codepoint, isize, iblur); | |||
| glyph = fons__getGlyph(stash, font, codepoint, isize, iblur, FONS_GLYPH_BITMAP_REQUIRED); | |||
| if (glyph != NULL) { | |||
| fons__getQuad(stash, font, prevGlyphIndex, glyph, scale, state->spacing, &x, &y, &q); | |||
| @@ -1286,7 +1377,7 @@ float fonsDrawText(FONScontext* stash, | |||
| } | |||
| int fonsTextIterInit(FONScontext* stash, FONStextIter* iter, | |||
| float x, float y, const char* str, const char* end) | |||
| float x, float y, const char* str, const char* end, int bitmapOption) | |||
| { | |||
| FONSstate* state = fons__getState(stash); | |||
| float width; | |||
| @@ -1326,6 +1417,7 @@ int fonsTextIterInit(FONScontext* stash, FONStextIter* iter, | |||
| iter->end = end; | |||
| iter->codepoint = 0; | |||
| iter->prevGlyphIndex = -1; | |||
| iter->bitmapOption = bitmapOption; | |||
| return 1; | |||
| } | |||
| @@ -1346,7 +1438,8 @@ int fonsTextIterNext(FONScontext* stash, FONStextIter* iter, FONSquad* quad) | |||
| // Get glyph and quad | |||
| iter->x = iter->nextx; | |||
| iter->y = iter->nexty; | |||
| glyph = fons__getGlyph(stash, iter->font, iter->codepoint, iter->isize, iter->iblur); | |||
| glyph = fons__getGlyph(stash, iter->font, iter->codepoint, iter->isize, iter->iblur, iter->bitmapOption); | |||
| // If the iterator was initialized with FONS_GLYPH_BITMAP_OPTIONAL, then the UV coordinates of the quad will be invalid. | |||
| if (glyph != NULL) | |||
| fons__getQuad(stash, iter->font, iter->prevGlyphIndex, glyph, iter->scale, iter->spacing, &iter->nextx, &iter->nexty, quad); | |||
| iter->prevGlyphIndex = glyph != NULL ? glyph->index : -1; | |||
| @@ -1406,12 +1499,12 @@ void fonsDrawDebug(FONScontext* stash, float x, float y) | |||
| } | |||
| float fonsTextBounds(FONScontext* stash, | |||
| float x, float y, | |||
| float x, float y, | |||
| const char* str, const char* end, | |||
| float* bounds) | |||
| { | |||
| FONSstate* state = fons__getState(stash); | |||
| unsigned int codepoint = 0; | |||
| unsigned int codepoint; | |||
| unsigned int utf8state = 0; | |||
| FONSquad q; | |||
| FONSglyph* glyph = NULL; | |||
| @@ -1443,7 +1536,7 @@ float fonsTextBounds(FONScontext* stash, | |||
| for (; str != end; ++str) { | |||
| if (fons__decutf8(&utf8state, &codepoint, *(const unsigned char*)str)) | |||
| continue; | |||
| glyph = fons__getGlyph(stash, font, codepoint, isize, iblur); | |||
| glyph = fons__getGlyph(stash, font, codepoint, isize, iblur, FONS_GLYPH_BITMAP_OPTIONAL); | |||
| if (glyph != NULL) { | |||
| fons__getQuad(stash, font, prevGlyphIndex, glyph, scale, state->spacing, &x, &y, &q); | |||
| if (q.x0 < minx) minx = q.x0; | |||
| @@ -1568,6 +1661,7 @@ void fonsDeleteInternal(FONScontext* stash) | |||
| if (stash->texData) free(stash->texData); | |||
| if (stash->scratch) free(stash->scratch); | |||
| free(stash); | |||
| fons__tt_done(stash); | |||
| } | |||
| void fonsSetErrorCallback(FONScontext* stash, void (*callback)(void* uptr, int error, int val), void* uptr) | |||
| @@ -1594,7 +1688,7 @@ int fonsExpandAtlas(FONScontext* stash, int width, int height) | |||
| height = fons__maxi(height, stash->params.height); | |||
| if (width == stash->params.width && height == stash->params.height) | |||
| return 1; | |||
| return 1; | |||
| // Flush pending glyphs. | |||
| fons__flush(stash); | |||
| @@ -16,8 +16,11 @@ | |||
| // 3. This notice may not be removed or altered from any source distribution. | |||
| // | |||
| #include <stdlib.h> | |||
| #include <stdio.h> | |||
| #include <math.h> | |||
| #include <memory.h> | |||
| #include "nanovg.h" | |||
| #define FONTSTASH_IMPLEMENTATION | |||
| #include "fontstash.h" | |||
| @@ -63,6 +66,8 @@ enum NVGpointFlags | |||
| }; | |||
| struct NVGstate { | |||
| NVGcompositeOperationState compositeOperation; | |||
| int shapeAntiAlias; | |||
| NVGpaint fill; | |||
| NVGpaint stroke; | |||
| float strokeWidth; | |||
| @@ -200,6 +205,84 @@ static void nvg__setDevicePixelRatio(NVGcontext* ctx, float ratio) | |||
| ctx->devicePxRatio = ratio; | |||
| } | |||
| static NVGcompositeOperationState nvg__compositeOperationState(int op) | |||
| { | |||
| int sfactor, dfactor; | |||
| if (op == NVG_SOURCE_OVER) | |||
| { | |||
| sfactor = NVG_ONE; | |||
| dfactor = NVG_ONE_MINUS_SRC_ALPHA; | |||
| } | |||
| else if (op == NVG_SOURCE_IN) | |||
| { | |||
| sfactor = NVG_DST_ALPHA; | |||
| dfactor = NVG_ZERO; | |||
| } | |||
| else if (op == NVG_SOURCE_OUT) | |||
| { | |||
| sfactor = NVG_ONE_MINUS_DST_ALPHA; | |||
| dfactor = NVG_ZERO; | |||
| } | |||
| else if (op == NVG_ATOP) | |||
| { | |||
| sfactor = NVG_DST_ALPHA; | |||
| dfactor = NVG_ONE_MINUS_SRC_ALPHA; | |||
| } | |||
| else if (op == NVG_DESTINATION_OVER) | |||
| { | |||
| sfactor = NVG_ONE_MINUS_DST_ALPHA; | |||
| dfactor = NVG_ONE; | |||
| } | |||
| else if (op == NVG_DESTINATION_IN) | |||
| { | |||
| sfactor = NVG_ZERO; | |||
| dfactor = NVG_SRC_ALPHA; | |||
| } | |||
| else if (op == NVG_DESTINATION_OUT) | |||
| { | |||
| sfactor = NVG_ZERO; | |||
| dfactor = NVG_ONE_MINUS_SRC_ALPHA; | |||
| } | |||
| else if (op == NVG_DESTINATION_ATOP) | |||
| { | |||
| sfactor = NVG_ONE_MINUS_DST_ALPHA; | |||
| dfactor = NVG_SRC_ALPHA; | |||
| } | |||
| else if (op == NVG_LIGHTER) | |||
| { | |||
| sfactor = NVG_ONE; | |||
| dfactor = NVG_ONE; | |||
| } | |||
| else if (op == NVG_COPY) | |||
| { | |||
| sfactor = NVG_ONE; | |||
| dfactor = NVG_ZERO; | |||
| } | |||
| else if (op == NVG_XOR) | |||
| { | |||
| sfactor = NVG_ONE_MINUS_DST_ALPHA; | |||
| dfactor = NVG_ONE_MINUS_SRC_ALPHA; | |||
| } | |||
| else | |||
| { | |||
| sfactor = NVG_ONE; | |||
| dfactor = NVG_ZERO; | |||
| } | |||
| NVGcompositeOperationState state; | |||
| state.srcRGB = sfactor; | |||
| state.dstRGB = dfactor; | |||
| state.srcAlpha = sfactor; | |||
| state.dstAlpha = dfactor; | |||
| return state; | |||
| } | |||
| static NVGstate* nvg__getState(NVGcontext* ctx) | |||
| { | |||
| return &ctx->states[ctx->nstates-1]; | |||
| } | |||
| NVGcontext* nvgCreateInternal(NVGparams* params) | |||
| { | |||
| FONSparams fontParams; | |||
| @@ -280,7 +363,7 @@ void nvgDeleteInternal(NVGcontext* ctx) | |||
| free(ctx); | |||
| } | |||
| void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio) | |||
| void nvgBeginFrame(NVGcontext* ctx, float windowWidth, float windowHeight, float devicePixelRatio) | |||
| { | |||
| /* printf("Tris: draws:%d fill:%d stroke:%d text:%d TOT:%d\n", | |||
| ctx->drawCallCount, ctx->fillTriCount, ctx->strokeTriCount, ctx->textTriCount, | |||
| @@ -291,8 +374,8 @@ void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float dev | |||
| nvgReset(ctx); | |||
| nvg__setDevicePixelRatio(ctx, devicePixelRatio); | |||
| ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight); | |||
| ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight, devicePixelRatio); | |||
| ctx->drawCallCount = 0; | |||
| ctx->fillTriCount = 0; | |||
| @@ -383,7 +466,7 @@ NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u) | |||
| { | |||
| int i; | |||
| float oneminu; | |||
| NVGcolor cint; | |||
| NVGcolor cint = {{{0}}}; | |||
| u = nvg__clampf(u, 0.0f, 1.0f); | |||
| oneminu = 1.0f - u; | |||
| @@ -391,7 +474,7 @@ NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u) | |||
| { | |||
| cint.rgba[i] = c0.rgba[i] * oneminu + c1.rgba[i] * u; | |||
| } | |||
| return cint; | |||
| } | |||
| @@ -430,12 +513,6 @@ NVGcolor nvgHSLA(float h, float s, float l, unsigned char a) | |||
| return col; | |||
| } | |||
| static NVGstate* nvg__getState(NVGcontext* ctx) | |||
| { | |||
| return &ctx->states[ctx->nstates-1]; | |||
| } | |||
| void nvgTransformIdentity(float* t) | |||
| { | |||
| t[0] = 1.0f; t[1] = 0.0f; | |||
| @@ -568,6 +645,8 @@ void nvgReset(NVGcontext* ctx) | |||
| nvg__setPaintColor(&state->fill, nvgRGBA(255,255,255,255)); | |||
| nvg__setPaintColor(&state->stroke, nvgRGBA(0,0,0,255)); | |||
| state->compositeOperation = nvg__compositeOperationState(NVG_SOURCE_OVER); | |||
| state->shapeAntiAlias = 1; | |||
| state->strokeWidth = 1.0f; | |||
| state->miterLimit = 10.0f; | |||
| state->lineCap = NVG_BUTT; | |||
| @@ -587,6 +666,12 @@ void nvgReset(NVGcontext* ctx) | |||
| } | |||
| // State setting | |||
| void nvgShapeAntiAlias(NVGcontext* ctx, int enabled) | |||
| { | |||
| NVGstate* state = nvg__getState(ctx); | |||
| state->shapeAntiAlias = enabled; | |||
| } | |||
| void nvgStrokeWidth(NVGcontext* ctx, float width) | |||
| { | |||
| NVGstate* state = nvg__getState(ctx); | |||
| @@ -719,7 +804,7 @@ int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags) | |||
| return image; | |||
| } | |||
| int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, const unsigned char* data, int ndata) | |||
| int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata) | |||
| { | |||
| int w, h, n, image; | |||
| unsigned char* img = stbi_load_from_memory(data, ndata, &w, &h, &n, 4); | |||
| @@ -913,7 +998,7 @@ void nvgIntersectScissor(NVGcontext* ctx, float x, float y, float w, float h) | |||
| } | |||
| // Transform the current scissor rect into current transform space. | |||
| // If there is difference in rotation, this will be approximation. | |||
| // If there is difference in rotation, this will be approximation. | |||
| memcpy(pxform, state->scissor.xform, sizeof(float)*6); | |||
| ex = state->scissor.extent[0]; | |||
| ey = state->scissor.extent[1]; | |||
| @@ -936,6 +1021,30 @@ void nvgResetScissor(NVGcontext* ctx) | |||
| state->scissor.extent[1] = -1.0f; | |||
| } | |||
| // Global composite operation. | |||
| void nvgGlobalCompositeOperation(NVGcontext* ctx, int op) | |||
| { | |||
| NVGstate* state = nvg__getState(ctx); | |||
| state->compositeOperation = nvg__compositeOperationState(op); | |||
| } | |||
| void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor) | |||
| { | |||
| nvgGlobalCompositeBlendFuncSeparate(ctx, sfactor, dfactor, sfactor, dfactor); | |||
| } | |||
| void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) | |||
| { | |||
| NVGcompositeOperationState op; | |||
| op.srcRGB = srcRGB; | |||
| op.dstRGB = dstRGB; | |||
| op.srcAlpha = srcAlpha; | |||
| op.dstAlpha = dstAlpha; | |||
| NVGstate* state = nvg__getState(ctx); | |||
| state->compositeOperation = op; | |||
| } | |||
| static int nvg__ptEquals(float x1, float y1, float x2, float y2, float tol) | |||
| { | |||
| float dx = x2 - x1; | |||
| @@ -1173,7 +1282,7 @@ static void nvg__tesselateBezier(NVGcontext* ctx, | |||
| { | |||
| float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234; | |||
| float dx,dy,d2,d3; | |||
| if (level > 10) return; | |||
| x12 = (x1+x2)*0.5f; | |||
| @@ -1205,8 +1314,8 @@ static void nvg__tesselateBezier(NVGcontext* ctx, | |||
| x1234 = (x123+x234)*0.5f; | |||
| y1234 = (y123+y234)*0.5f; | |||
| nvg__tesselateBezier(ctx, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0); | |||
| nvg__tesselateBezier(ctx, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type); | |||
| nvg__tesselateBezier(ctx, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0); | |||
| nvg__tesselateBezier(ctx, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type); | |||
| } | |||
| static void nvg__flattenPaths(NVGcontext* ctx) | |||
| @@ -1331,7 +1440,8 @@ static void nvg__chooseBevel(int bevel, NVGpoint* p0, NVGpoint* p1, float w, | |||
| } | |||
| static NVGvertex* nvg__roundJoin(NVGvertex* dst, NVGpoint* p0, NVGpoint* p1, | |||
| float lw, float rw, float lu, float ru, int ncap, float fringe) | |||
| float lw, float rw, float lu, float ru, int ncap, | |||
| float fringe) | |||
| { | |||
| int i, n; | |||
| float dlx0 = p0->dy; | |||
| @@ -1464,36 +1574,39 @@ static NVGvertex* nvg__bevelJoin(NVGvertex* dst, NVGpoint* p0, NVGpoint* p1, | |||
| } | |||
| static NVGvertex* nvg__buttCapStart(NVGvertex* dst, NVGpoint* p, | |||
| float dx, float dy, float w, float d, float aa) | |||
| float dx, float dy, float w, float d, | |||
| float aa, float u0, float u1) | |||
| { | |||
| float px = p->x - dx*d; | |||
| float py = p->y - dy*d; | |||
| float dlx = dy; | |||
| float dly = -dx; | |||
| nvg__vset(dst, px + dlx*w - dx*aa, py + dly*w - dy*aa, 0,0); dst++; | |||
| nvg__vset(dst, px - dlx*w - dx*aa, py - dly*w - dy*aa, 1,0); dst++; | |||
| nvg__vset(dst, px + dlx*w, py + dly*w, 0,1); dst++; | |||
| nvg__vset(dst, px - dlx*w, py - dly*w, 1,1); dst++; | |||
| nvg__vset(dst, px + dlx*w - dx*aa, py + dly*w - dy*aa, u0,0); dst++; | |||
| nvg__vset(dst, px - dlx*w - dx*aa, py - dly*w - dy*aa, u1,0); dst++; | |||
| nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++; | |||
| nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++; | |||
| return dst; | |||
| } | |||
| static NVGvertex* nvg__buttCapEnd(NVGvertex* dst, NVGpoint* p, | |||
| float dx, float dy, float w, float d, float aa) | |||
| float dx, float dy, float w, float d, | |||
| float aa, float u0, float u1) | |||
| { | |||
| float px = p->x + dx*d; | |||
| float py = p->y + dy*d; | |||
| float dlx = dy; | |||
| float dly = -dx; | |||
| nvg__vset(dst, px + dlx*w, py + dly*w, 0,1); dst++; | |||
| nvg__vset(dst, px - dlx*w, py - dly*w, 1,1); dst++; | |||
| nvg__vset(dst, px + dlx*w + dx*aa, py + dly*w + dy*aa, 0,0); dst++; | |||
| nvg__vset(dst, px - dlx*w + dx*aa, py - dly*w + dy*aa, 1,0); dst++; | |||
| nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++; | |||
| nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++; | |||
| nvg__vset(dst, px + dlx*w + dx*aa, py + dly*w + dy*aa, u0,0); dst++; | |||
| nvg__vset(dst, px - dlx*w + dx*aa, py - dly*w + dy*aa, u1,0); dst++; | |||
| return dst; | |||
| } | |||
| static NVGvertex* nvg__roundCapStart(NVGvertex* dst, NVGpoint* p, | |||
| float dx, float dy, float w, int ncap, float aa) | |||
| float dx, float dy, float w, int ncap, | |||
| float aa, float u0, float u1) | |||
| { | |||
| int i; | |||
| float px = p->x; | |||
| @@ -1504,16 +1617,17 @@ static NVGvertex* nvg__roundCapStart(NVGvertex* dst, NVGpoint* p, | |||
| for (i = 0; i < ncap; i++) { | |||
| float a = i/(float)(ncap-1)*NVG_PI; | |||
| float ax = cosf(a) * w, ay = sinf(a) * w; | |||
| nvg__vset(dst, px - dlx*ax - dx*ay, py - dly*ax - dy*ay, 0,1); dst++; | |||
| nvg__vset(dst, px - dlx*ax - dx*ay, py - dly*ax - dy*ay, u0,1); dst++; | |||
| nvg__vset(dst, px, py, 0.5f,1); dst++; | |||
| } | |||
| nvg__vset(dst, px + dlx*w, py + dly*w, 0,1); dst++; | |||
| nvg__vset(dst, px - dlx*w, py - dly*w, 1,1); dst++; | |||
| nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++; | |||
| nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++; | |||
| return dst; | |||
| } | |||
| static NVGvertex* nvg__roundCapEnd(NVGvertex* dst, NVGpoint* p, | |||
| float dx, float dy, float w, int ncap, float aa) | |||
| float dx, float dy, float w, int ncap, | |||
| float aa, float u0, float u1) | |||
| { | |||
| int i; | |||
| float px = p->x; | |||
| @@ -1521,13 +1635,13 @@ static NVGvertex* nvg__roundCapEnd(NVGvertex* dst, NVGpoint* p, | |||
| float dlx = dy; | |||
| float dly = -dx; | |||
| NVG_NOTUSED(aa); | |||
| nvg__vset(dst, px + dlx*w, py + dly*w, 0,1); dst++; | |||
| nvg__vset(dst, px - dlx*w, py - dly*w, 1,1); dst++; | |||
| nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++; | |||
| nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++; | |||
| for (i = 0; i < ncap; i++) { | |||
| float a = i/(float)(ncap-1)*NVG_PI; | |||
| float ax = cosf(a) * w, ay = sinf(a) * w; | |||
| nvg__vset(dst, px, py, 0.5f,1); dst++; | |||
| nvg__vset(dst, px - dlx*ax + dx*ay, py - dly*ax + dy*ay, 0,1); dst++; | |||
| nvg__vset(dst, px - dlx*ax + dx*ay, py - dly*ax + dy*ay, u0,1); dst++; | |||
| } | |||
| return dst; | |||
| } | |||
| @@ -1603,15 +1717,24 @@ static void nvg__calculateJoins(NVGcontext* ctx, float w, int lineJoin, float mi | |||
| } | |||
| static int nvg__expandStroke(NVGcontext* ctx, float w, int lineCap, int lineJoin, float miterLimit) | |||
| { | |||
| static int nvg__expandStroke(NVGcontext* ctx, float w, float fringe, int lineCap, int lineJoin, float miterLimit) | |||
| { | |||
| NVGpathCache* cache = ctx->cache; | |||
| NVGvertex* verts; | |||
| NVGvertex* dst; | |||
| int cverts, i, j; | |||
| float aa = ctx->fringeWidth; | |||
| float aa = fringe;//ctx->fringeWidth; | |||
| float u0 = 0.0f, u1 = 1.0f; | |||
| int ncap = nvg__curveDivs(w, NVG_PI, ctx->tessTol); // Calculate divisions per half circle. | |||
| w += aa * 0.5f; | |||
| // Disable the gradient used for antialiasing when antialiasing is not used. | |||
| if (aa == 0.0f) { | |||
| u0 = 0.5f; | |||
| u1 = 0.5f; | |||
| } | |||
| nvg__calculateJoins(ctx, w, lineJoin, miterLimit); | |||
| // Calculate max vertex usage. | |||
| @@ -1672,42 +1795,42 @@ static int nvg__expandStroke(NVGcontext* ctx, float w, int lineCap, int lineJoin | |||
| dy = p1->y - p0->y; | |||
| nvg__normalize(&dx, &dy); | |||
| if (lineCap == NVG_BUTT) | |||
| dst = nvg__buttCapStart(dst, p0, dx, dy, w, -aa*0.5f, aa); | |||
| dst = nvg__buttCapStart(dst, p0, dx, dy, w, -aa*0.5f, aa, u0, u1); | |||
| else if (lineCap == NVG_BUTT || lineCap == NVG_SQUARE) | |||
| dst = nvg__buttCapStart(dst, p0, dx, dy, w, w-aa, aa); | |||
| dst = nvg__buttCapStart(dst, p0, dx, dy, w, w-aa, aa, u0, u1); | |||
| else if (lineCap == NVG_ROUND) | |||
| dst = nvg__roundCapStart(dst, p0, dx, dy, w, ncap, aa); | |||
| dst = nvg__roundCapStart(dst, p0, dx, dy, w, ncap, aa, u0, u1); | |||
| } | |||
| for (j = s; j < e; ++j) { | |||
| if ((p1->flags & (NVG_PT_BEVEL | NVG_PR_INNERBEVEL)) != 0) { | |||
| if (lineJoin == NVG_ROUND) { | |||
| dst = nvg__roundJoin(dst, p0, p1, w, w, 0, 1, ncap, aa); | |||
| dst = nvg__roundJoin(dst, p0, p1, w, w, u0, u1, ncap, aa); | |||
| } else { | |||
| dst = nvg__bevelJoin(dst, p0, p1, w, w, 0, 1, aa); | |||
| dst = nvg__bevelJoin(dst, p0, p1, w, w, u0, u1, aa); | |||
| } | |||
| } else { | |||
| nvg__vset(dst, p1->x + (p1->dmx * w), p1->y + (p1->dmy * w), 0,1); dst++; | |||
| nvg__vset(dst, p1->x - (p1->dmx * w), p1->y - (p1->dmy * w), 1,1); dst++; | |||
| nvg__vset(dst, p1->x + (p1->dmx * w), p1->y + (p1->dmy * w), u0,1); dst++; | |||
| nvg__vset(dst, p1->x - (p1->dmx * w), p1->y - (p1->dmy * w), u1,1); dst++; | |||
| } | |||
| p0 = p1++; | |||
| } | |||
| if (loop) { | |||
| // Loop it | |||
| nvg__vset(dst, verts[0].x, verts[0].y, 0,1); dst++; | |||
| nvg__vset(dst, verts[1].x, verts[1].y, 1,1); dst++; | |||
| nvg__vset(dst, verts[0].x, verts[0].y, u0,1); dst++; | |||
| nvg__vset(dst, verts[1].x, verts[1].y, u1,1); dst++; | |||
| } else { | |||
| // Add cap | |||
| dx = p1->x - p0->x; | |||
| dy = p1->y - p0->y; | |||
| nvg__normalize(&dx, &dy); | |||
| if (lineCap == NVG_BUTT) | |||
| dst = nvg__buttCapEnd(dst, p1, dx, dy, w, -aa*0.5f, aa); | |||
| dst = nvg__buttCapEnd(dst, p1, dx, dy, w, -aa*0.5f, aa, u0, u1); | |||
| else if (lineCap == NVG_BUTT || lineCap == NVG_SQUARE) | |||
| dst = nvg__buttCapEnd(dst, p1, dx, dy, w, w-aa, aa); | |||
| dst = nvg__buttCapEnd(dst, p1, dx, dy, w, w-aa, aa, u0, u1); | |||
| else if (lineCap == NVG_ROUND) | |||
| dst = nvg__roundCapEnd(dst, p1, dx, dy, w, ncap, aa); | |||
| dst = nvg__roundCapEnd(dst, p1, dx, dy, w, ncap, aa, u0, u1); | |||
| } | |||
| path->nstroke = (int)(dst - verts); | |||
| @@ -1868,7 +1991,7 @@ void nvgQuadTo(NVGcontext* ctx, float cx, float cy, float x, float y) | |||
| { | |||
| float x0 = ctx->commandx; | |||
| float y0 = ctx->commandy; | |||
| float vals[] = { NVG_BEZIERTO, | |||
| float vals[] = { NVG_BEZIERTO, | |||
| x0 + 2.0f/3.0f*(cx - x0), y0 + 2.0f/3.0f*(cy - y0), | |||
| x + 2.0f/3.0f*(cx - x), y + 2.0f/3.0f*(cy - y), | |||
| x, y }; | |||
| @@ -1950,7 +2073,7 @@ void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, in | |||
| float px = 0, py = 0, ptanx = 0, ptany = 0; | |||
| float vals[3 + 5*7 + 100]; | |||
| int i, ndivs, nvals; | |||
| int move = ctx->ncommands > 0 ? NVG_LINETO : NVG_MOVETO; | |||
| int move = ctx->ncommands > 0 ? NVG_LINETO : NVG_MOVETO; | |||
| // Clamp angles | |||
| da = a1 - a0; | |||
| @@ -2022,22 +2145,31 @@ void nvgRect(NVGcontext* ctx, float x, float y, float w, float h) | |||
| void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r) | |||
| { | |||
| if (r < 0.1f) { | |||
| nvgRect(ctx, x,y,w,h); | |||
| nvgRoundedRectVarying(ctx, x, y, w, h, r, r, r, r); | |||
| } | |||
| void nvgRoundedRectVarying(NVGcontext* ctx, float x, float y, float w, float h, float radTopLeft, float radTopRight, float radBottomRight, float radBottomLeft) | |||
| { | |||
| if(radTopLeft < 0.1f && radTopRight < 0.1f && radBottomRight < 0.1f && radBottomLeft < 0.1f) { | |||
| nvgRect(ctx, x, y, w, h); | |||
| return; | |||
| } | |||
| else { | |||
| float rx = nvg__minf(r, nvg__absf(w)*0.5f) * nvg__signf(w), ry = nvg__minf(r, nvg__absf(h)*0.5f) * nvg__signf(h); | |||
| } else { | |||
| float halfw = nvg__absf(w)*0.5f; | |||
| float halfh = nvg__absf(h)*0.5f; | |||
| float rxBL = nvg__minf(radBottomLeft, halfw) * nvg__signf(w), ryBL = nvg__minf(radBottomLeft, halfh) * nvg__signf(h); | |||
| float rxBR = nvg__minf(radBottomRight, halfw) * nvg__signf(w), ryBR = nvg__minf(radBottomRight, halfh) * nvg__signf(h); | |||
| float rxTR = nvg__minf(radTopRight, halfw) * nvg__signf(w), ryTR = nvg__minf(radTopRight, halfh) * nvg__signf(h); | |||
| float rxTL = nvg__minf(radTopLeft, halfw) * nvg__signf(w), ryTL = nvg__minf(radTopLeft, halfh) * nvg__signf(h); | |||
| float vals[] = { | |||
| NVG_MOVETO, x, y+ry, | |||
| NVG_LINETO, x, y+h-ry, | |||
| NVG_BEZIERTO, x, y+h-ry*(1-NVG_KAPPA90), x+rx*(1-NVG_KAPPA90), y+h, x+rx, y+h, | |||
| NVG_LINETO, x+w-rx, y+h, | |||
| NVG_BEZIERTO, x+w-rx*(1-NVG_KAPPA90), y+h, x+w, y+h-ry*(1-NVG_KAPPA90), x+w, y+h-ry, | |||
| NVG_LINETO, x+w, y+ry, | |||
| NVG_BEZIERTO, x+w, y+ry*(1-NVG_KAPPA90), x+w-rx*(1-NVG_KAPPA90), y, x+w-rx, y, | |||
| NVG_LINETO, x+rx, y, | |||
| NVG_BEZIERTO, x+rx*(1-NVG_KAPPA90), y, x, y+ry*(1-NVG_KAPPA90), x, y+ry, | |||
| NVG_MOVETO, x, y + ryTL, | |||
| NVG_LINETO, x, y + h - ryBL, | |||
| NVG_BEZIERTO, x, y + h - ryBL*(1 - NVG_KAPPA90), x + rxBL*(1 - NVG_KAPPA90), y + h, x + rxBL, y + h, | |||
| NVG_LINETO, x + w - rxBR, y + h, | |||
| NVG_BEZIERTO, x + w - rxBR*(1 - NVG_KAPPA90), y + h, x + w, y + h - ryBR*(1 - NVG_KAPPA90), x + w, y + h - ryBR, | |||
| NVG_LINETO, x + w, y + ryTR, | |||
| NVG_BEZIERTO, x + w, y + ryTR*(1 - NVG_KAPPA90), x + w - rxTR*(1 - NVG_KAPPA90), y, x + w - rxTR, y, | |||
| NVG_LINETO, x + rxTL, y, | |||
| NVG_BEZIERTO, x + rxTL*(1 - NVG_KAPPA90), y, x, y + ryTL*(1 - NVG_KAPPA90), x, y + ryTL, | |||
| NVG_CLOSE | |||
| }; | |||
| nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); | |||
| @@ -2092,7 +2224,7 @@ void nvgFill(NVGcontext* ctx) | |||
| int i; | |||
| nvg__flattenPaths(ctx); | |||
| if (ctx->params.edgeAntiAlias) | |||
| if (ctx->params.edgeAntiAlias && state->shapeAntiAlias) | |||
| nvg__expandFill(ctx, ctx->fringeWidth, NVG_MITER, 2.4f); | |||
| else | |||
| nvg__expandFill(ctx, 0.0f, NVG_MITER, 2.4f); | |||
| @@ -2101,7 +2233,7 @@ void nvgFill(NVGcontext* ctx) | |||
| fillPaint.innerColor.a *= state->alpha; | |||
| fillPaint.outerColor.a *= state->alpha; | |||
| ctx->params.renderFill(ctx->params.userPtr, &fillPaint, &state->scissor, ctx->fringeWidth, | |||
| ctx->params.renderFill(ctx->params.userPtr, &fillPaint, state->compositeOperation, &state->scissor, ctx->fringeWidth, | |||
| ctx->cache->bounds, ctx->cache->paths, ctx->cache->npaths); | |||
| // Count triangles | |||
| @@ -2122,6 +2254,7 @@ void nvgStroke(NVGcontext* ctx) | |||
| const NVGpath* path; | |||
| int i; | |||
| if (strokeWidth < ctx->fringeWidth) { | |||
| // If the stroke width is less than pixel size, use alpha to emulate coverage. | |||
| // Since coverage is area, scale by alpha*alpha. | |||
| @@ -2137,12 +2270,12 @@ void nvgStroke(NVGcontext* ctx) | |||
| nvg__flattenPaths(ctx); | |||
| if (ctx->params.edgeAntiAlias) | |||
| nvg__expandStroke(ctx, strokeWidth*0.5f + ctx->fringeWidth*0.5f, state->lineCap, state->lineJoin, state->miterLimit); | |||
| if (ctx->params.edgeAntiAlias && state->shapeAntiAlias) | |||
| nvg__expandStroke(ctx, strokeWidth*0.5f, ctx->fringeWidth, state->lineCap, state->lineJoin, state->miterLimit); | |||
| else | |||
| nvg__expandStroke(ctx, strokeWidth*0.5f, state->lineCap, state->lineJoin, state->miterLimit); | |||
| nvg__expandStroke(ctx, strokeWidth*0.5f, 0.0f, state->lineCap, state->lineJoin, state->miterLimit); | |||
| ctx->params.renderStroke(ctx->params.userPtr, &strokePaint, &state->scissor, ctx->fringeWidth, | |||
| ctx->params.renderStroke(ctx->params.userPtr, &strokePaint, state->compositeOperation, &state->scissor, ctx->fringeWidth, | |||
| strokeWidth, ctx->cache->paths, ctx->cache->npaths); | |||
| // Count triangles | |||
| @@ -2154,14 +2287,24 @@ void nvgStroke(NVGcontext* ctx) | |||
| } | |||
| // Add fonts | |||
| int nvgCreateFont(NVGcontext* ctx, const char* name, const char* path) | |||
| int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename) | |||
| { | |||
| return fonsAddFont(ctx->fs, name, path); | |||
| return fonsAddFont(ctx->fs, name, filename, 0); | |||
| } | |||
| int nvgCreateFontMem(NVGcontext* ctx, const char* name, const unsigned char* data, int ndata, int freeData) | |||
| int nvgCreateFontAtIndex(NVGcontext* ctx, const char* name, const char* filename, const int fontIndex) | |||
| { | |||
| return fonsAddFontMem(ctx->fs, name, data, ndata, freeData); | |||
| return fonsAddFont(ctx->fs, name, filename, fontIndex); | |||
| } | |||
| int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData) | |||
| { | |||
| return fonsAddFontMem(ctx->fs, name, data, ndata, freeData, 0); | |||
| } | |||
| int nvgCreateFontMemAtIndex(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData, const int fontIndex) | |||
| { | |||
| return fonsAddFontMem(ctx->fs, name, data, ndata, freeData, fontIndex); | |||
| } | |||
| int nvgFindFont(NVGcontext* ctx, const char* name) | |||
| @@ -2170,6 +2313,28 @@ int nvgFindFont(NVGcontext* ctx, const char* name) | |||
| return fonsGetFontByName(ctx->fs, name); | |||
| } | |||
| int nvgAddFallbackFontId(NVGcontext* ctx, int baseFont, int fallbackFont) | |||
| { | |||
| if(baseFont == -1 || fallbackFont == -1) return 0; | |||
| return fonsAddFallbackFont(ctx->fs, baseFont, fallbackFont); | |||
| } | |||
| int nvgAddFallbackFont(NVGcontext* ctx, const char* baseFont, const char* fallbackFont) | |||
| { | |||
| return nvgAddFallbackFontId(ctx, nvgFindFont(ctx, baseFont), nvgFindFont(ctx, fallbackFont)); | |||
| } | |||
| void nvgResetFallbackFontsId(NVGcontext* ctx, int baseFont) | |||
| { | |||
| fonsResetFallbackFont(ctx->fs, baseFont); | |||
| } | |||
| void nvgResetFallbackFonts(NVGcontext* ctx, const char* baseFont) | |||
| { | |||
| nvgResetFallbackFontsId(ctx, nvgFindFont(ctx, baseFont)); | |||
| } | |||
| // State setting | |||
| void nvgFontSize(NVGcontext* ctx, float size) | |||
| { | |||
| @@ -2278,7 +2443,7 @@ static void nvg__renderText(NVGcontext* ctx, NVGvertex* verts, int nverts) | |||
| paint.innerColor.a *= state->alpha; | |||
| paint.outerColor.a *= state->alpha; | |||
| ctx->params.renderTriangles(ctx->params.userPtr, &paint, &state->scissor, verts, nverts); | |||
| ctx->params.renderTriangles(ctx->params.userPtr, &paint, state->compositeOperation, &state->scissor, verts, nverts, ctx->fringeWidth); | |||
| ctx->drawCallCount++; | |||
| ctx->textTriCount += nverts/3; | |||
| @@ -2310,17 +2475,17 @@ float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* | |||
| verts = nvg__allocTempVerts(ctx, cverts); | |||
| if (verts == NULL) return x; | |||
| fonsTextIterInit(ctx->fs, &iter, x*scale, y*scale, string, end); | |||
| fonsTextIterInit(ctx->fs, &iter, x*scale, y*scale, string, end, FONS_GLYPH_BITMAP_REQUIRED); | |||
| prevIter = iter; | |||
| while (fonsTextIterNext(ctx->fs, &iter, &q)) { | |||
| float c[4*2]; | |||
| if (iter.prevGlyphIndex == -1) { // can not retrieve glyph? | |||
| if (!nvg__allocTextAtlas(ctx)) | |||
| break; // no memory :( | |||
| if (nverts != 0) { | |||
| nvg__renderText(ctx, verts, nverts); | |||
| nverts = 0; | |||
| } | |||
| if (!nvg__allocTextAtlas(ctx)) | |||
| break; // no memory :( | |||
| iter = prevIter; | |||
| fonsTextIterNext(ctx->fs, &iter, &q); // try again | |||
| if (iter.prevGlyphIndex == -1) // still can not find glyph? | |||
| @@ -2343,12 +2508,12 @@ float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* | |||
| } | |||
| } | |||
| // TODO: add back-end bit to do this just once per frame. | |||
| // TODO: add back-end bit to do this just once per frame. | |||
| nvg__flushTextTexture(ctx); | |||
| nvg__renderText(ctx, verts, nverts); | |||
| return iter.x; | |||
| return iter.nextx / scale; | |||
| } | |||
| void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end) | |||
| @@ -2407,7 +2572,7 @@ int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, | |||
| fonsSetAlign(ctx->fs, state->textAlign); | |||
| fonsSetFont(ctx->fs, state->fontId); | |||
| fonsTextIterInit(ctx->fs, &iter, x*scale, y*scale, string, end); | |||
| fonsTextIterInit(ctx->fs, &iter, x*scale, y*scale, string, end, FONS_GLYPH_BITMAP_OPTIONAL); | |||
| prevIter = iter; | |||
| while (fonsTextIterNext(ctx->fs, &iter, &q)) { | |||
| if (iter.prevGlyphIndex < 0 && nvg__allocTextAtlas(ctx)) { // can not retrieve glyph? | |||
| @@ -2431,6 +2596,7 @@ enum NVGcodepointType { | |||
| NVG_SPACE, | |||
| NVG_NEWLINE, | |||
| NVG_CHAR, | |||
| NVG_CJK_CHAR, | |||
| }; | |||
| int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows) | |||
| @@ -2472,7 +2638,7 @@ int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, floa | |||
| breakRowWidth *= scale; | |||
| fonsTextIterInit(ctx->fs, &iter, 0, 0, string, end); | |||
| fonsTextIterInit(ctx->fs, &iter, 0, 0, string, end, FONS_GLYPH_BITMAP_OPTIONAL); | |||
| prevIter = iter; | |||
| while (fonsTextIterNext(ctx->fs, &iter, &q)) { | |||
| if (iter.prevGlyphIndex < 0 && nvg__allocTextAtlas(ctx)) { // can not retrieve glyph? | |||
| @@ -2498,7 +2664,15 @@ int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, floa | |||
| type = NVG_NEWLINE; | |||
| break; | |||
| default: | |||
| type = NVG_CHAR; | |||
| if ((iter.codepoint >= 0x4E00 && iter.codepoint <= 0x9FFF) || | |||
| (iter.codepoint >= 0x3000 && iter.codepoint <= 0x30FF) || | |||
| (iter.codepoint >= 0xFF00 && iter.codepoint <= 0xFFEF) || | |||
| (iter.codepoint >= 0x1100 && iter.codepoint <= 0x11FF) || | |||
| (iter.codepoint >= 0x3130 && iter.codepoint <= 0x318F) || | |||
| (iter.codepoint >= 0xAC00 && iter.codepoint <= 0xD7AF)) | |||
| type = NVG_CJK_CHAR; | |||
| else | |||
| type = NVG_CHAR; | |||
| break; | |||
| } | |||
| @@ -2525,12 +2699,12 @@ int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, floa | |||
| } else { | |||
| if (rowStart == NULL) { | |||
| // Skip white space until the beginning of the line | |||
| if (type == NVG_CHAR) { | |||
| if (type == NVG_CHAR || type == NVG_CJK_CHAR) { | |||
| // The current char is the row so far | |||
| rowStartX = iter.x; | |||
| rowStart = iter.str; | |||
| rowEnd = iter.next; | |||
| rowWidth = iter.nextx - rowStartX; // q.x1 - rowStartX; | |||
| rowWidth = iter.nextx - rowStartX; | |||
| rowMinX = q.x0 - rowStartX; | |||
| rowMaxX = q.x1 - rowStartX; | |||
| wordStart = iter.str; | |||
| @@ -2545,26 +2719,26 @@ int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, floa | |||
| float nextWidth = iter.nextx - rowStartX; | |||
| // track last non-white space character | |||
| if (type == NVG_CHAR) { | |||
| if (type == NVG_CHAR || type == NVG_CJK_CHAR) { | |||
| rowEnd = iter.next; | |||
| rowWidth = iter.nextx - rowStartX; | |||
| rowMaxX = q.x1 - rowStartX; | |||
| } | |||
| // track last end of a word | |||
| if (ptype == NVG_CHAR && type == NVG_SPACE) { | |||
| if (((ptype == NVG_CHAR || ptype == NVG_CJK_CHAR) && type == NVG_SPACE) || type == NVG_CJK_CHAR) { | |||
| breakEnd = iter.str; | |||
| breakWidth = rowWidth; | |||
| breakMaxX = rowMaxX; | |||
| } | |||
| // track last beginning of a word | |||
| if (ptype == NVG_SPACE && type == NVG_CHAR) { | |||
| if ((ptype == NVG_SPACE && (type == NVG_CHAR || type == NVG_CJK_CHAR)) || type == NVG_CJK_CHAR) { | |||
| wordStart = iter.str; | |||
| wordStartX = iter.x; | |||
| wordMinX = q.x0 - rowStartX; | |||
| wordMinX = q.x0; | |||
| } | |||
| // Break to new line when a character is beyond break width. | |||
| if (type == NVG_CHAR && nextWidth > breakRowWidth) { | |||
| if ((type == NVG_CHAR || type == NVG_CJK_CHAR) && nextWidth > breakRowWidth) { | |||
| // The run length is too long, need to break to new line. | |||
| if (breakEnd == rowStart) { | |||
| // The current word is longer than the row length, just break it from here. | |||
| @@ -2597,13 +2771,13 @@ int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, floa | |||
| nrows++; | |||
| if (nrows >= maxRows) | |||
| return nrows; | |||
| // Update row | |||
| rowStartX = wordStartX; | |||
| rowStart = wordStart; | |||
| rowEnd = iter.next; | |||
| rowWidth = iter.nextx - rowStartX; | |||
| rowMinX = wordMinX; | |||
| rowMinX = wordMinX - rowStartX; | |||
| rowMaxX = q.x1 - rowStartX; | |||
| // No change to the word start | |||
| } | |||
| // Set null break point | |||
| breakEnd = rowStart; | |||
| @@ -79,10 +79,46 @@ enum NVGalign { | |||
| // Vertical align | |||
| NVG_ALIGN_TOP = 1<<3, // Align text vertically to top. | |||
| NVG_ALIGN_MIDDLE = 1<<4, // Align text vertically to middle. | |||
| NVG_ALIGN_BOTTOM = 1<<5, // Align text vertically to bottom. | |||
| NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline. | |||
| NVG_ALIGN_BOTTOM = 1<<5, // Align text vertically to bottom. | |||
| NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline. | |||
| }; | |||
| enum NVGblendFactor { | |||
| NVG_ZERO = 1<<0, | |||
| NVG_ONE = 1<<1, | |||
| NVG_SRC_COLOR = 1<<2, | |||
| NVG_ONE_MINUS_SRC_COLOR = 1<<3, | |||
| NVG_DST_COLOR = 1<<4, | |||
| NVG_ONE_MINUS_DST_COLOR = 1<<5, | |||
| NVG_SRC_ALPHA = 1<<6, | |||
| NVG_ONE_MINUS_SRC_ALPHA = 1<<7, | |||
| NVG_DST_ALPHA = 1<<8, | |||
| NVG_ONE_MINUS_DST_ALPHA = 1<<9, | |||
| NVG_SRC_ALPHA_SATURATE = 1<<10, | |||
| }; | |||
| enum NVGcompositeOperation { | |||
| NVG_SOURCE_OVER, | |||
| NVG_SOURCE_IN, | |||
| NVG_SOURCE_OUT, | |||
| NVG_ATOP, | |||
| NVG_DESTINATION_OVER, | |||
| NVG_DESTINATION_IN, | |||
| NVG_DESTINATION_OUT, | |||
| NVG_DESTINATION_ATOP, | |||
| NVG_LIGHTER, | |||
| NVG_COPY, | |||
| NVG_XOR, | |||
| }; | |||
| struct NVGcompositeOperationState { | |||
| int srcRGB; | |||
| int dstRGB; | |||
| int srcAlpha; | |||
| int dstAlpha; | |||
| }; | |||
| typedef struct NVGcompositeOperationState NVGcompositeOperationState; | |||
| struct NVGglyphPosition { | |||
| const char* str; // Position of the glyph in the input string. | |||
| float x; // The x-coordinate of the logical glyph position. | |||
| @@ -100,11 +136,12 @@ struct NVGtextRow { | |||
| typedef struct NVGtextRow NVGtextRow; | |||
| enum NVGimageFlags { | |||
| NVG_IMAGE_GENERATE_MIPMAPS = 1<<0, // Generate mipmaps during creation of the image. | |||
| NVG_IMAGE_GENERATE_MIPMAPS = 1<<0, // Generate mipmaps during creation of the image. | |||
| NVG_IMAGE_REPEATX = 1<<1, // Repeat image in X direction. | |||
| NVG_IMAGE_REPEATY = 1<<2, // Repeat image in Y direction. | |||
| NVG_IMAGE_FLIPY = 1<<3, // Flips (inverses) image in Y direction when rendered. | |||
| NVG_IMAGE_PREMULTIPLIED = 1<<4, // Image data has premultiplied alpha. | |||
| NVG_IMAGE_PREMULTIPLIED = 1<<4, // Image data has premultiplied alpha. | |||
| NVG_IMAGE_NEAREST = 1<<5, // Image interpolation is Nearest instead Linear | |||
| }; | |||
| // Begin drawing a new frame | |||
| @@ -115,7 +152,7 @@ enum NVGimageFlags { | |||
| // For example, GLFW returns two dimension for an opened window: window size and | |||
| // frame buffer size. In that case you would set windowWidth/Height to the window size | |||
| // devicePixelRatio to: frameBufferWidth / windowWidth. | |||
| void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio); | |||
| void nvgBeginFrame(NVGcontext* ctx, float windowWidth, float windowHeight, float devicePixelRatio); | |||
| // Cancels drawing the current frame. | |||
| void nvgCancelFrame(NVGcontext* ctx); | |||
| @@ -123,6 +160,22 @@ void nvgCancelFrame(NVGcontext* ctx); | |||
| // Ends drawing flushing remaining render state. | |||
| void nvgEndFrame(NVGcontext* ctx); | |||
| // | |||
| // Composite operation | |||
| // | |||
| // The composite operations in NanoVG are modeled after HTML Canvas API, and | |||
| // the blend func is based on OpenGL (see corresponding manuals for more info). | |||
| // The colors in the blending state have premultiplied alpha. | |||
| // Sets the composite operation. The op parameter should be one of NVGcompositeOperation. | |||
| void nvgGlobalCompositeOperation(NVGcontext* ctx, int op); | |||
| // Sets the composite operation with custom pixel arithmetic. The parameters should be one of NVGblendFactor. | |||
| void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor); | |||
| // Sets the composite operation with custom pixel arithmetic for RGB and alpha components separately. The parameters should be one of NVGblendFactor. | |||
| void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha); | |||
| // | |||
| // Color utils | |||
| // | |||
| @@ -183,7 +236,10 @@ void nvgReset(NVGcontext* ctx); | |||
| // Solid color is simply defined as a color value, different kinds of paints can be created | |||
| // using nvgLinearGradient(), nvgBoxGradient(), nvgRadialGradient() and nvgImagePattern(). | |||
| // | |||
| // Current render style can be saved and restored using nvgSave() and nvgRestore(). | |||
| // Current render style can be saved and restored using nvgSave() and nvgRestore(). | |||
| // Sets whether to draw antialias for nvgStroke() and nvgFill(). It's enabled by default. | |||
| void nvgShapeAntiAlias(NVGcontext* ctx, int enabled); | |||
| // Sets current stroke style to a solid color. | |||
| void nvgStrokeColor(NVGcontext* ctx, NVGcolor color); | |||
| @@ -231,7 +287,7 @@ void nvgGlobalAlpha(NVGcontext* ctx, float alpha); | |||
| // Apart from nvgResetTransform(), each transformation function first creates | |||
| // specific transformation matrix and pre-multiplies the current transformation by it. | |||
| // | |||
| // Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore(). | |||
| // Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore(). | |||
| // Resets current transform to a identity matrix. | |||
| void nvgResetTransform(NVGcontext* ctx); | |||
| @@ -317,7 +373,7 @@ int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags); | |||
| // Creates image by loading it from the specified chunk of memory. | |||
| // Returns handle to the image. | |||
| int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, const unsigned char* data, int ndata); | |||
| int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata); | |||
| // Creates image from specified image data. | |||
| // Returns handle to the image. | |||
| @@ -368,7 +424,7 @@ NVGpaint nvgImagePattern(NVGcontext* ctx, float ox, float oy, float ex, float ey | |||
| // Scissoring | |||
| // | |||
| // Scissoring allows you to clip the rendering into a rectangle. This is useful for various | |||
| // user interface cases like rendering a text edit or a timeline. | |||
| // user interface cases like rendering a text edit or a timeline. | |||
| // Sets the current scissor rectangle. | |||
| // The scissor rectangle is transformed by the current transform. | |||
| @@ -423,7 +479,7 @@ void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float rad | |||
| // Closes current sub-path with a line segment. | |||
| void nvgClosePath(NVGcontext* ctx); | |||
| // Sets the current sub-path winding, see NVGwinding and NVGsolidity. | |||
| // Sets the current sub-path winding, see NVGwinding and NVGsolidity. | |||
| void nvgPathWinding(NVGcontext* ctx, int dir); | |||
| // Creates new circle arc shaped sub-path. The arc center is at cx,cy, the arc radius is r, | |||
| @@ -437,10 +493,13 @@ void nvgRect(NVGcontext* ctx, float x, float y, float w, float h); | |||
| // Creates new rounded rectangle shaped sub-path. | |||
| void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r); | |||
| // Creates new rounded rectangle shaped sub-path with varying radii for each corner. | |||
| void nvgRoundedRectVarying(NVGcontext* ctx, float x, float y, float w, float h, float radTopLeft, float radTopRight, float radBottomRight, float radBottomLeft); | |||
| // Creates new ellipse shaped sub-path. | |||
| void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry); | |||
| // Creates new circle shaped sub-path. | |||
| // Creates new circle shaped sub-path. | |||
| void nvgCircle(NVGcontext* ctx, float cx, float cy, float r); | |||
| // Fills the current path with current fill style. | |||
| @@ -487,13 +546,31 @@ void nvgStroke(NVGcontext* ctx); | |||
| // Returns handle to the font. | |||
| int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename); | |||
| // Creates image by loading it from the specified memory chunk. | |||
| // fontIndex specifies which font face to load from a .ttf/.ttc file. | |||
| int nvgCreateFontAtIndex(NVGcontext* ctx, const char* name, const char* filename, const int fontIndex); | |||
| // Creates font by loading it from the specified memory chunk. | |||
| // Returns handle to the font. | |||
| int nvgCreateFontMem(NVGcontext* ctx, const char* name, const unsigned char* data, int ndata, int freeData); | |||
| int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData); | |||
| // fontIndex specifies which font face to load from a .ttf/.ttc file. | |||
| int nvgCreateFontMemAtIndex(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData, const int fontIndex); | |||
| // Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found. | |||
| int nvgFindFont(NVGcontext* ctx, const char* name); | |||
| // Adds a fallback font by handle. | |||
| int nvgAddFallbackFontId(NVGcontext* ctx, int baseFont, int fallbackFont); | |||
| // Adds a fallback font by name. | |||
| int nvgAddFallbackFont(NVGcontext* ctx, const char* baseFont, const char* fallbackFont); | |||
| // Resets fallback fonts by handle. | |||
| void nvgResetFallbackFontsId(NVGcontext* ctx, int baseFont); | |||
| // Resets fallback fonts by name. | |||
| void nvgResetFallbackFonts(NVGcontext* ctx, const char* baseFont); | |||
| // Sets the font size of current text style. | |||
| void nvgFontSize(NVGcontext* ctx, float size); | |||
| @@ -503,7 +580,7 @@ void nvgFontBlur(NVGcontext* ctx, float blur); | |||
| // Sets the letter spacing of current text style. | |||
| void nvgTextLetterSpacing(NVGcontext* ctx, float spacing); | |||
| // Sets the proportional line height of current text style. The line height is specified as multiple of font size. | |||
| // Sets the proportional line height of current text style. The line height is specified as multiple of font size. | |||
| void nvgTextLineHeight(NVGcontext* ctx, float lineHeight); | |||
| // Sets the text align of current text style, see NVGalign for options. | |||
| @@ -588,12 +665,12 @@ struct NVGparams { | |||
| int (*renderDeleteTexture)(void* uptr, int image); | |||
| int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); | |||
| int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); | |||
| void (*renderViewport)(void* uptr, int width, int height); | |||
| void (*renderViewport)(void* uptr, float width, float height, float devicePixelRatio); | |||
| void (*renderCancel)(void* uptr); | |||
| void (*renderFlush)(void* uptr); | |||
| void (*renderFill)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths); | |||
| void (*renderStroke)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths); | |||
| void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGscissor* scissor, const NVGvertex* verts, int nverts); | |||
| void (*renderFill)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths); | |||
| void (*renderStroke)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths); | |||
| void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, const NVGvertex* verts, int nverts, float fringe); | |||
| void (*renderDelete)(void* uptr); | |||
| }; | |||
| typedef struct NVGparams NVGparams; | |||
| @@ -59,6 +59,9 @@ enum NVGcreateFlags { | |||
| NVGcontext* nvgCreateGL2(int flags); | |||
| void nvgDeleteGL2(NVGcontext* ctx); | |||
| int nvglCreateImageFromHandleGL2(NVGcontext* ctx, GLuint textureId, int w, int h, int flags); | |||
| GLuint nvglImageHandleGL2(NVGcontext* ctx, int image); | |||
| #endif | |||
| #if defined NANOVG_GL3 | |||
| @@ -66,6 +69,9 @@ void nvgDeleteGL2(NVGcontext* ctx); | |||
| NVGcontext* nvgCreateGL3(int flags); | |||
| void nvgDeleteGL3(NVGcontext* ctx); | |||
| int nvglCreateImageFromHandleGL3(NVGcontext* ctx, GLuint textureId, int w, int h, int flags); | |||
| GLuint nvglImageHandleGL3(NVGcontext* ctx, int image); | |||
| #endif | |||
| #if defined NANOVG_GLES2 | |||
| @@ -73,6 +79,9 @@ void nvgDeleteGL3(NVGcontext* ctx); | |||
| NVGcontext* nvgCreateGLES2(int flags); | |||
| void nvgDeleteGLES2(NVGcontext* ctx); | |||
| int nvglCreateImageFromHandleGLES2(NVGcontext* ctx, GLuint textureId, int w, int h, int flags); | |||
| GLuint nvglImageHandleGLES2(NVGcontext* ctx, int image); | |||
| #endif | |||
| #if defined NANOVG_GLES3 | |||
| @@ -80,6 +89,9 @@ void nvgDeleteGLES2(NVGcontext* ctx); | |||
| NVGcontext* nvgCreateGLES3(int flags); | |||
| void nvgDeleteGLES3(NVGcontext* ctx); | |||
| int nvglCreateImageFromHandleGLES3(NVGcontext* ctx, GLuint textureId, int w, int h, int flags); | |||
| GLuint nvglImageHandleGLES3(NVGcontext* ctx, int image); | |||
| #endif | |||
| // These are additional flags on top of NVGimageFlags. | |||
| @@ -87,10 +99,6 @@ enum NVGimageFlagsGL { | |||
| NVG_IMAGE_NODELETE = 1<<16, // Do not delete GL texture handle. | |||
| }; | |||
| int nvglCreateImageFromHandle(NVGcontext* ctx, GLuint textureId, int w, int h, int flags); | |||
| GLuint nvglImageHandle(NVGcontext* ctx, int image); | |||
| #ifdef __cplusplus | |||
| } | |||
| #endif | |||
| @@ -142,6 +150,15 @@ struct GLNVGtexture { | |||
| }; | |||
| typedef struct GLNVGtexture GLNVGtexture; | |||
| struct GLNVGblend | |||
| { | |||
| GLenum srcRGB; | |||
| GLenum dstRGB; | |||
| GLenum srcAlpha; | |||
| GLenum dstAlpha; | |||
| }; | |||
| typedef struct GLNVGblend GLNVGblend; | |||
| enum GLNVGcallType { | |||
| GLNVG_NONE = 0, | |||
| GLNVG_FILL, | |||
| @@ -158,6 +175,7 @@ struct GLNVGcall { | |||
| int triangleOffset; | |||
| int triangleCount; | |||
| int uniformOffset; | |||
| GLNVGblend blendFunc; | |||
| }; | |||
| typedef struct GLNVGcall GLNVGcall; | |||
| @@ -248,7 +266,10 @@ struct GLNVGcontext { | |||
| GLenum stencilFunc; | |||
| GLint stencilFuncRef; | |||
| GLuint stencilFuncMask; | |||
| GLNVGblend blendFunc; | |||
| #endif | |||
| int dummyTex; | |||
| }; | |||
| typedef struct GLNVGcontext GLNVGcontext; | |||
| @@ -298,7 +319,7 @@ static void glnvg__stencilFunc(GLNVGcontext* gl, GLenum func, GLint ref, GLuint | |||
| if ((gl->stencilFunc != func) || | |||
| (gl->stencilFuncRef != ref) || | |||
| (gl->stencilFuncMask != mask)) { | |||
| gl->stencilFunc = func; | |||
| gl->stencilFuncRef = ref; | |||
| gl->stencilFuncMask = mask; | |||
| @@ -308,6 +329,21 @@ static void glnvg__stencilFunc(GLNVGcontext* gl, GLenum func, GLint ref, GLuint | |||
| glStencilFunc(func, ref, mask); | |||
| #endif | |||
| } | |||
| static void glnvg__blendFuncSeparate(GLNVGcontext* gl, const GLNVGblend* blend) | |||
| { | |||
| #if NANOVG_GL_USE_STATE_FILTER | |||
| if ((gl->blendFunc.srcRGB != blend->srcRGB) || | |||
| (gl->blendFunc.dstRGB != blend->dstRGB) || | |||
| (gl->blendFunc.srcAlpha != blend->srcAlpha) || | |||
| (gl->blendFunc.dstAlpha != blend->dstAlpha)) { | |||
| gl->blendFunc = *blend; | |||
| glBlendFuncSeparate(blend->srcRGB, blend->dstRGB, blend->srcAlpha,blend->dstAlpha); | |||
| } | |||
| #else | |||
| glBlendFuncSeparate(blend->srcRGB, blend->dstRGB, blend->srcAlpha,blend->dstAlpha); | |||
| #endif | |||
| } | |||
| static GLNVGtexture* glnvg__allocTexture(GLNVGcontext* gl) | |||
| { | |||
| @@ -331,10 +367,10 @@ static GLNVGtexture* glnvg__allocTexture(GLNVGcontext* gl) | |||
| } | |||
| tex = &gl->textures[gl->ntextures++]; | |||
| } | |||
| memset(tex, 0, sizeof(*tex)); | |||
| tex->id = ++gl->textureId; | |||
| return tex; | |||
| } | |||
| @@ -363,8 +399,8 @@ static int glnvg__deleteTexture(GLNVGcontext* gl, int id) | |||
| static void glnvg__dumpShaderError(GLuint shader, const char* name, const char* type) | |||
| { | |||
| char str[512+1]; | |||
| int len = 0; | |||
| GLchar str[512+1]; | |||
| GLsizei len = 0; | |||
| glGetShaderInfoLog(shader, 512, &len, str); | |||
| if (len > 512) len = 512; | |||
| str[len] = '\0'; | |||
| @@ -373,8 +409,8 @@ static void glnvg__dumpShaderError(GLuint shader, const char* name, const char* | |||
| static void glnvg__dumpProgramError(GLuint prog, const char* name) | |||
| { | |||
| char str[512+1]; | |||
| int len = 0; | |||
| GLchar str[512+1]; | |||
| GLsizei len = 0; | |||
| glGetProgramInfoLog(prog, 512, &len, str); | |||
| if (len > 512) len = 512; | |||
| str[len] = '\0'; | |||
| @@ -466,6 +502,8 @@ static void glnvg__getUniforms(GLNVGshader* shader) | |||
| #endif | |||
| } | |||
| static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data); | |||
| static int glnvg__renderCreate(void* uptr) | |||
| { | |||
| GLNVGcontext* gl = (GLNVGcontext*)uptr; | |||
| @@ -514,7 +552,7 @@ static int glnvg__renderCreate(void* uptr) | |||
| " gl_Position = vec4(2.0*vertex.x/viewSize.x - 1.0, 1.0 - 2.0*vertex.y/viewSize.y, 0, 1);\n" | |||
| "}\n"; | |||
| static const char* fillFragShader = | |||
| static const char* fillFragShader = | |||
| "#ifdef GL_ES\n" | |||
| "#if defined(GL_FRAGMENT_PRECISION_HIGH) || defined(NANOVG_GL3)\n" | |||
| " precision highp float;\n" | |||
| @@ -592,6 +630,7 @@ static int glnvg__renderCreate(void* uptr) | |||
| " float scissor = scissorMask(fpos);\n" | |||
| "#ifdef EDGE_AA\n" | |||
| " float strokeAlpha = strokeMask();\n" | |||
| " if (strokeAlpha < strokeThr) discard;\n" | |||
| "#else\n" | |||
| " float strokeAlpha = 1.0;\n" | |||
| "#endif\n" | |||
| @@ -631,9 +670,6 @@ static int glnvg__renderCreate(void* uptr) | |||
| " color *= scissor;\n" | |||
| " result = color * innerCol;\n" | |||
| " }\n" | |||
| "#ifdef EDGE_AA\n" | |||
| " if (strokeAlpha < strokeThr) discard;\n" | |||
| "#endif\n" | |||
| "#ifdef NANOVG_GL3\n" | |||
| " outColor = result;\n" | |||
| "#else\n" | |||
| @@ -663,11 +699,15 @@ static int glnvg__renderCreate(void* uptr) | |||
| #if NANOVG_GL_USE_UNIFORMBUFFER | |||
| // Create UBOs | |||
| glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); | |||
| glGenBuffers(1, &gl->fragBuf); | |||
| glGenBuffers(1, &gl->fragBuf); | |||
| glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &align); | |||
| #endif | |||
| gl->fragSize = sizeof(GLNVGfragUniforms) + align - sizeof(GLNVGfragUniforms) % align; | |||
| // Some platforms does not allow to have samples to unset textures. | |||
| // Create empty one which is bound when there's no texture specified. | |||
| gl->dummyTex = glnvg__renderCreateTexture(gl, NVG_TEXTURE_ALPHA, 1, 1, 0, NULL); | |||
| glnvg__checkError(gl, "create done"); | |||
| glFinish(); | |||
| @@ -690,7 +730,7 @@ static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, int im | |||
| printf("Repeat X/Y is not supported for non power-of-two textures (%d x %d)\n", w, h); | |||
| imageFlags &= ~(NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY); | |||
| } | |||
| // No mips. | |||
| // No mips. | |||
| if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) { | |||
| printf("Mip-maps is not support for non power-of-two textures (%d x %d)\n", w, h); | |||
| imageFlags &= ~NVG_IMAGE_GENERATE_MIPMAPS; | |||
| @@ -722,7 +762,7 @@ static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, int im | |||
| if (type == NVG_TEXTURE_RGBA) | |||
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | |||
| else | |||
| #if defined(NANOVG_GLES2) | |||
| #if defined(NANOVG_GLES2) || defined (NANOVG_GL2) | |||
| glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); | |||
| #elif defined(NANOVG_GLES3) | |||
| glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data); | |||
| @@ -731,11 +771,24 @@ static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, int im | |||
| #endif | |||
| if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) { | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | |||
| if (imageFlags & NVG_IMAGE_NEAREST) { | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); | |||
| } else { | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | |||
| } | |||
| } else { | |||
| if (imageFlags & NVG_IMAGE_NEAREST) { | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |||
| } else { | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |||
| } | |||
| } | |||
| if (imageFlags & NVG_IMAGE_NEAREST) { | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |||
| } else { | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |||
| } | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |||
| if (imageFlags & NVG_IMAGE_REPEATX) | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |||
| @@ -801,7 +854,7 @@ static int glnvg__renderUpdateTexture(void* uptr, int image, int x, int y, int w | |||
| if (tex->type == NVG_TEXTURE_RGBA) | |||
| glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RGBA, GL_UNSIGNED_BYTE, data); | |||
| else | |||
| #ifdef NANOVG_GLES2 | |||
| #if defined(NANOVG_GLES2) || defined(NANOVG_GL2) | |||
| glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); | |||
| #else | |||
| glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RED, GL_UNSIGNED_BYTE, data); | |||
| @@ -887,19 +940,30 @@ static int glnvg__convertPaint(GLNVGcontext* gl, GLNVGfragUniforms* frag, NVGpai | |||
| tex = glnvg__findTexture(gl, paint->image); | |||
| if (tex == NULL) return 0; | |||
| if ((tex->flags & NVG_IMAGE_FLIPY) != 0) { | |||
| float flipped[6]; | |||
| nvgTransformScale(flipped, 1.0f, -1.0f); | |||
| nvgTransformMultiply(flipped, paint->xform); | |||
| nvgTransformInverse(invxform, flipped); | |||
| float m1[6], m2[6]; | |||
| nvgTransformTranslate(m1, 0.0f, frag->extent[1] * 0.5f); | |||
| nvgTransformMultiply(m1, paint->xform); | |||
| nvgTransformScale(m2, 1.0f, -1.0f); | |||
| nvgTransformMultiply(m2, m1); | |||
| nvgTransformTranslate(m1, 0.0f, -frag->extent[1] * 0.5f); | |||
| nvgTransformMultiply(m1, m2); | |||
| nvgTransformInverse(invxform, m1); | |||
| } else { | |||
| nvgTransformInverse(invxform, paint->xform); | |||
| } | |||
| frag->type = NSVG_SHADER_FILLIMG; | |||
| #if NANOVG_GL_USE_UNIFORMBUFFER | |||
| if (tex->type == NVG_TEXTURE_RGBA) | |||
| frag->texType = (tex->flags & NVG_IMAGE_PREMULTIPLIED) ? 0 : 1; | |||
| else | |||
| frag->texType = 2; | |||
| #else | |||
| if (tex->type == NVG_TEXTURE_RGBA) | |||
| frag->texType = (tex->flags & NVG_IMAGE_PREMULTIPLIED) ? 0.0f : 1.0f; | |||
| else | |||
| frag->texType = 2.0f; | |||
| #endif | |||
| // printf("frag->texType = %d\n", frag->texType); | |||
| } else { | |||
| frag->type = NSVG_SHADER_FILLGRAD; | |||
| @@ -917,6 +981,7 @@ static GLNVGfragUniforms* nvg__fragUniformPtr(GLNVGcontext* gl, int i); | |||
| static void glnvg__setUniforms(GLNVGcontext* gl, int uniformOffset, int image) | |||
| { | |||
| GLNVGtexture* tex = NULL; | |||
| #if NANOVG_GL_USE_UNIFORMBUFFER | |||
| glBindBufferRange(GL_UNIFORM_BUFFER, GLNVG_FRAG_BINDING, gl->fragBuf, uniformOffset, sizeof(GLNVGfragUniforms)); | |||
| #else | |||
| @@ -925,19 +990,22 @@ static void glnvg__setUniforms(GLNVGcontext* gl, int uniformOffset, int image) | |||
| #endif | |||
| if (image != 0) { | |||
| GLNVGtexture* tex = glnvg__findTexture(gl, image); | |||
| glnvg__bindTexture(gl, tex != NULL ? tex->tex : 0); | |||
| glnvg__checkError(gl, "tex paint tex"); | |||
| } else { | |||
| glnvg__bindTexture(gl, 0); | |||
| tex = glnvg__findTexture(gl, image); | |||
| } | |||
| // If no image is set, use empty texture | |||
| if (tex == NULL) { | |||
| tex = glnvg__findTexture(gl, gl->dummyTex); | |||
| } | |||
| glnvg__bindTexture(gl, tex != NULL ? tex->tex : 0); | |||
| glnvg__checkError(gl, "tex paint tex"); | |||
| } | |||
| static void glnvg__renderViewport(void* uptr, int width, int height) | |||
| static void glnvg__renderViewport(void* uptr, float width, float height, float devicePixelRatio) | |||
| { | |||
| NVG_NOTUSED(devicePixelRatio); | |||
| GLNVGcontext* gl = (GLNVGcontext*)uptr; | |||
| gl->view[0] = (float)width; | |||
| gl->view[1] = (float)height; | |||
| gl->view[0] = width; | |||
| gl->view[1] = height; | |||
| } | |||
| static void glnvg__fill(GLNVGcontext* gl, GLNVGcall* call) | |||
| @@ -979,7 +1047,7 @@ static void glnvg__fill(GLNVGcontext* gl, GLNVGcall* call) | |||
| // Draw fill | |||
| glnvg__stencilFunc(gl, GL_NOTEQUAL, 0x0, 0xff); | |||
| glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); | |||
| glDrawArrays(GL_TRIANGLES, call->triangleOffset, call->triangleCount); | |||
| glDrawArrays(GL_TRIANGLE_STRIP, call->triangleOffset, call->triangleCount); | |||
| glDisable(GL_STENCIL_TEST); | |||
| } | |||
| @@ -992,12 +1060,12 @@ static void glnvg__convexFill(GLNVGcontext* gl, GLNVGcall* call) | |||
| glnvg__setUniforms(gl, call->uniformOffset, call->image); | |||
| glnvg__checkError(gl, "convex fill"); | |||
| for (i = 0; i < npaths; i++) | |||
| for (i = 0; i < npaths; i++) { | |||
| glDrawArrays(GL_TRIANGLE_FAN, paths[i].fillOffset, paths[i].fillCount); | |||
| if (gl->flags & NVG_ANTIALIAS) { | |||
| // Draw fringes | |||
| for (i = 0; i < npaths; i++) | |||
| if (paths[i].strokeCount > 0) { | |||
| glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount); | |||
| } | |||
| } | |||
| } | |||
| @@ -1026,7 +1094,7 @@ static void glnvg__stroke(GLNVGcontext* gl, GLNVGcall* call) | |||
| for (i = 0; i < npaths; i++) | |||
| glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount); | |||
| // Clear stencil buffer. | |||
| // Clear stencil buffer. | |||
| glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); | |||
| glnvg__stencilFunc(gl, GL_ALWAYS, 0x0, 0xff); | |||
| glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); | |||
| @@ -1064,6 +1132,50 @@ static void glnvg__renderCancel(void* uptr) { | |||
| gl->nuniforms = 0; | |||
| } | |||
| static GLenum glnvg_convertBlendFuncFactor(int factor) | |||
| { | |||
| if (factor == NVG_ZERO) | |||
| return GL_ZERO; | |||
| if (factor == NVG_ONE) | |||
| return GL_ONE; | |||
| if (factor == NVG_SRC_COLOR) | |||
| return GL_SRC_COLOR; | |||
| if (factor == NVG_ONE_MINUS_SRC_COLOR) | |||
| return GL_ONE_MINUS_SRC_COLOR; | |||
| if (factor == NVG_DST_COLOR) | |||
| return GL_DST_COLOR; | |||
| if (factor == NVG_ONE_MINUS_DST_COLOR) | |||
| return GL_ONE_MINUS_DST_COLOR; | |||
| if (factor == NVG_SRC_ALPHA) | |||
| return GL_SRC_ALPHA; | |||
| if (factor == NVG_ONE_MINUS_SRC_ALPHA) | |||
| return GL_ONE_MINUS_SRC_ALPHA; | |||
| if (factor == NVG_DST_ALPHA) | |||
| return GL_DST_ALPHA; | |||
| if (factor == NVG_ONE_MINUS_DST_ALPHA) | |||
| return GL_ONE_MINUS_DST_ALPHA; | |||
| if (factor == NVG_SRC_ALPHA_SATURATE) | |||
| return GL_SRC_ALPHA_SATURATE; | |||
| return GL_INVALID_ENUM; | |||
| } | |||
| static GLNVGblend glnvg__blendCompositeOperation(NVGcompositeOperationState op) | |||
| { | |||
| GLNVGblend blend; | |||
| blend.srcRGB = glnvg_convertBlendFuncFactor(op.srcRGB); | |||
| blend.dstRGB = glnvg_convertBlendFuncFactor(op.dstRGB); | |||
| blend.srcAlpha = glnvg_convertBlendFuncFactor(op.srcAlpha); | |||
| blend.dstAlpha = glnvg_convertBlendFuncFactor(op.dstAlpha); | |||
| if (blend.srcRGB == GL_INVALID_ENUM || blend.dstRGB == GL_INVALID_ENUM || blend.srcAlpha == GL_INVALID_ENUM || blend.dstAlpha == GL_INVALID_ENUM) | |||
| { | |||
| blend.srcRGB = GL_ONE; | |||
| blend.dstRGB = GL_ONE_MINUS_SRC_ALPHA; | |||
| blend.srcAlpha = GL_ONE; | |||
| blend.dstAlpha = GL_ONE_MINUS_SRC_ALPHA; | |||
| } | |||
| return blend; | |||
| } | |||
| static void glnvg__renderFlush(void* uptr) | |||
| { | |||
| GLNVGcontext* gl = (GLNVGcontext*)uptr; | |||
| @@ -1074,7 +1186,6 @@ static void glnvg__renderFlush(void* uptr) | |||
| // Setup require GL state. | |||
| glUseProgram(gl->shader.prog); | |||
| glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |||
| glEnable(GL_CULL_FACE); | |||
| glCullFace(GL_BACK); | |||
| glFrontFace(GL_CCW); | |||
| @@ -1093,6 +1204,10 @@ static void glnvg__renderFlush(void* uptr) | |||
| gl->stencilFunc = GL_ALWAYS; | |||
| gl->stencilFuncRef = 0; | |||
| gl->stencilFuncMask = 0xffffffff; | |||
| gl->blendFunc.srcRGB = GL_INVALID_ENUM; | |||
| gl->blendFunc.srcAlpha = GL_INVALID_ENUM; | |||
| gl->blendFunc.dstRGB = GL_INVALID_ENUM; | |||
| gl->blendFunc.dstAlpha = GL_INVALID_ENUM; | |||
| #endif | |||
| #if NANOVG_GL_USE_UNIFORMBUFFER | |||
| @@ -1122,6 +1237,7 @@ static void glnvg__renderFlush(void* uptr) | |||
| for (i = 0; i < gl->ncalls; i++) { | |||
| GLNVGcall* call = &gl->calls[i]; | |||
| glnvg__blendFuncSeparate(gl,&call->blendFunc); | |||
| if (call->type == GLNVG_FILL) | |||
| glnvg__fill(gl, call); | |||
| else if (call->type == GLNVG_CONVEXFILL) | |||
| @@ -1136,9 +1252,9 @@ static void glnvg__renderFlush(void* uptr) | |||
| glDisableVertexAttribArray(1); | |||
| #if defined NANOVG_GL3 | |||
| glBindVertexArray(0); | |||
| #endif | |||
| #endif | |||
| glDisable(GL_CULL_FACE); | |||
| glBindBuffer(GL_ARRAY_BUFFER, 0); | |||
| glBindBuffer(GL_ARRAY_BUFFER, 0); | |||
| glUseProgram(0); | |||
| glnvg__bindTexture(gl, 0); | |||
| } | |||
| @@ -1237,7 +1353,7 @@ static void glnvg__vset(NVGvertex* vtx, float x, float y, float u, float v) | |||
| vtx->v = v; | |||
| } | |||
| static void glnvg__renderFill(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, | |||
| static void glnvg__renderFill(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, | |||
| const float* bounds, const NVGpath* paths, int npaths) | |||
| { | |||
| GLNVGcontext* gl = (GLNVGcontext*)uptr; | |||
| @@ -1249,16 +1365,21 @@ static void glnvg__renderFill(void* uptr, NVGpaint* paint, NVGscissor* scissor, | |||
| if (call == NULL) return; | |||
| call->type = GLNVG_FILL; | |||
| call->triangleCount = 4; | |||
| call->pathOffset = glnvg__allocPaths(gl, npaths); | |||
| if (call->pathOffset == -1) goto error; | |||
| call->pathCount = npaths; | |||
| call->image = paint->image; | |||
| call->blendFunc = glnvg__blendCompositeOperation(compositeOperation); | |||
| if (npaths == 1 && paths[0].convex) | |||
| { | |||
| call->type = GLNVG_CONVEXFILL; | |||
| call->triangleCount = 0; // Bounding box fill quad not needed for convex fill | |||
| } | |||
| // Allocate vertices for all the paths. | |||
| maxverts = glnvg__maxVertCount(paths, npaths) + 6; | |||
| maxverts = glnvg__maxVertCount(paths, npaths) + call->triangleCount; | |||
| offset = glnvg__allocVerts(gl, maxverts); | |||
| if (offset == -1) goto error; | |||
| @@ -1280,20 +1401,16 @@ static void glnvg__renderFill(void* uptr, NVGpaint* paint, NVGscissor* scissor, | |||
| } | |||
| } | |||
| // Quad | |||
| call->triangleOffset = offset; | |||
| call->triangleCount = 6; | |||
| quad = &gl->verts[call->triangleOffset]; | |||
| glnvg__vset(&quad[0], bounds[0], bounds[3], 0.5f, 1.0f); | |||
| glnvg__vset(&quad[1], bounds[2], bounds[3], 0.5f, 1.0f); | |||
| glnvg__vset(&quad[2], bounds[2], bounds[1], 0.5f, 1.0f); | |||
| glnvg__vset(&quad[3], bounds[0], bounds[3], 0.5f, 1.0f); | |||
| glnvg__vset(&quad[4], bounds[2], bounds[1], 0.5f, 1.0f); | |||
| glnvg__vset(&quad[5], bounds[0], bounds[1], 0.5f, 1.0f); | |||
| // Setup uniforms for draw calls | |||
| if (call->type == GLNVG_FILL) { | |||
| // Quad | |||
| call->triangleOffset = offset; | |||
| quad = &gl->verts[call->triangleOffset]; | |||
| glnvg__vset(&quad[0], bounds[2], bounds[3], 0.5f, 1.0f); | |||
| glnvg__vset(&quad[1], bounds[2], bounds[1], 0.5f, 1.0f); | |||
| glnvg__vset(&quad[2], bounds[0], bounds[3], 0.5f, 1.0f); | |||
| glnvg__vset(&quad[3], bounds[0], bounds[1], 0.5f, 1.0f); | |||
| call->uniformOffset = glnvg__allocFragUniforms(gl, 2); | |||
| if (call->uniformOffset == -1) goto error; | |||
| // Simple shader for stencil | |||
| @@ -1318,7 +1435,7 @@ error: | |||
| if (gl->ncalls > 0) gl->ncalls--; | |||
| } | |||
| static void glnvg__renderStroke(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, | |||
| static void glnvg__renderStroke(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, | |||
| float strokeWidth, const NVGpath* paths, int npaths) | |||
| { | |||
| GLNVGcontext* gl = (GLNVGcontext*)uptr; | |||
| @@ -1332,6 +1449,7 @@ static void glnvg__renderStroke(void* uptr, NVGpaint* paint, NVGscissor* scissor | |||
| if (call->pathOffset == -1) goto error; | |||
| call->pathCount = npaths; | |||
| call->image = paint->image; | |||
| call->blendFunc = glnvg__blendCompositeOperation(compositeOperation); | |||
| // Allocate vertices for all the paths. | |||
| maxverts = glnvg__maxVertCount(paths, npaths); | |||
| @@ -1373,8 +1491,8 @@ error: | |||
| if (gl->ncalls > 0) gl->ncalls--; | |||
| } | |||
| static void glnvg__renderTriangles(void* uptr, NVGpaint* paint, NVGscissor* scissor, | |||
| const NVGvertex* verts, int nverts) | |||
| static void glnvg__renderTriangles(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, | |||
| const NVGvertex* verts, int nverts, float fringe) | |||
| { | |||
| GLNVGcontext* gl = (GLNVGcontext*)uptr; | |||
| GLNVGcall* call = glnvg__allocCall(gl); | |||
| @@ -1384,6 +1502,7 @@ static void glnvg__renderTriangles(void* uptr, NVGpaint* paint, NVGscissor* scis | |||
| call->type = GLNVG_TRIANGLES; | |||
| call->image = paint->image; | |||
| call->blendFunc = glnvg__blendCompositeOperation(compositeOperation); | |||
| // Allocate vertices for all the paths. | |||
| call->triangleOffset = glnvg__allocVerts(gl, nverts); | |||
| @@ -1396,7 +1515,7 @@ static void glnvg__renderTriangles(void* uptr, NVGpaint* paint, NVGscissor* scis | |||
| call->uniformOffset = glnvg__allocFragUniforms(gl, 1); | |||
| if (call->uniformOffset == -1) goto error; | |||
| frag = nvg__fragUniformPtr(gl, call->uniformOffset); | |||
| glnvg__convertPaint(gl, frag, paint, scissor, 1.0f, 1.0f, -1.0f); | |||
| glnvg__convertPaint(gl, frag, paint, scissor, 1.0f, fringe, -1.0f); | |||
| frag->type = NSVG_SHADER_IMG; | |||
| return; | |||
| @@ -1499,7 +1618,15 @@ void nvgDeleteGLES3(NVGcontext* ctx) | |||
| nvgDeleteInternal(ctx); | |||
| } | |||
| int nvglCreateImageFromHandle(NVGcontext* ctx, GLuint textureId, int w, int h, int imageFlags) | |||
| #if defined NANOVG_GL2 | |||
| int nvglCreateImageFromHandleGL2(NVGcontext* ctx, GLuint textureId, int w, int h, int imageFlags) | |||
| #elif defined NANOVG_GL3 | |||
| int nvglCreateImageFromHandleGL3(NVGcontext* ctx, GLuint textureId, int w, int h, int imageFlags) | |||
| #elif defined NANOVG_GLES2 | |||
| int nvglCreateImageFromHandleGLES2(NVGcontext* ctx, GLuint textureId, int w, int h, int imageFlags) | |||
| #elif defined NANOVG_GLES3 | |||
| int nvglCreateImageFromHandleGLES3(NVGcontext* ctx, GLuint textureId, int w, int h, int imageFlags) | |||
| #endif | |||
| { | |||
| GLNVGcontext* gl = (GLNVGcontext*)nvgInternalParams(ctx)->userPtr; | |||
| GLNVGtexture* tex = glnvg__allocTexture(gl); | |||
| @@ -1515,7 +1642,15 @@ int nvglCreateImageFromHandle(NVGcontext* ctx, GLuint textureId, int w, int h, i | |||
| return tex->id; | |||
| } | |||
| GLuint nvglImageHandle(NVGcontext* ctx, int image) | |||
| #if defined NANOVG_GL2 | |||
| GLuint nvglImageHandleGL2(NVGcontext* ctx, int image) | |||
| #elif defined NANOVG_GL3 | |||
| GLuint nvglImageHandleGL3(NVGcontext* ctx, int image) | |||
| #elif defined NANOVG_GLES2 | |||
| GLuint nvglImageHandleGLES2(NVGcontext* ctx, int image) | |||
| #elif defined NANOVG_GLES3 | |||
| GLuint nvglImageHandleGLES3(NVGcontext* ctx, int image) | |||
| #endif | |||
| { | |||
| GLNVGcontext* gl = (GLNVGcontext*)nvgInternalParams(ctx)->userPtr; | |||
| GLNVGtexture* tex = glnvg__findTexture(gl, image); | |||
| @@ -30,7 +30,7 @@ typedef struct NVGLUframebuffer NVGLUframebuffer; | |||
| // Helper function to create GL frame buffer to render to. | |||
| void nvgluBindFramebuffer(NVGLUframebuffer* fb); | |||
| NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags); | |||
| void nvgluDeleteFramebuffer(NVGcontext* ctx, NVGLUframebuffer* fb); | |||
| void nvgluDeleteFramebuffer(NVGLUframebuffer* fb); | |||
| #endif // NANOVG_GL_UTILS_H | |||
| @@ -64,7 +64,18 @@ NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imag | |||
| memset(fb, 0, sizeof(NVGLUframebuffer)); | |||
| fb->image = nvgCreateImageRGBA(ctx, w, h, imageFlags | NVG_IMAGE_FLIPY | NVG_IMAGE_PREMULTIPLIED, NULL); | |||
| fb->texture = nvglImageHandle(ctx, fb->image); | |||
| #if defined NANOVG_GL2 | |||
| fb->texture = nvglImageHandleGL2(ctx, fb->image); | |||
| #elif defined NANOVG_GL3 | |||
| fb->texture = nvglImageHandleGL3(ctx, fb->image); | |||
| #elif defined NANOVG_GLES2 | |||
| fb->texture = nvglImageHandleGLES2(ctx, fb->image); | |||
| #elif defined NANOVG_GLES3 | |||
| fb->texture = nvglImageHandleGLES3(ctx, fb->image); | |||
| #endif | |||
| fb->ctx = ctx; | |||
| // frame buffer object | |||
| glGenFramebuffers(1, &fb->fbo); | |||
| @@ -79,7 +90,18 @@ NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imag | |||
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); | |||
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); | |||
| if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) goto error; | |||
| if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { | |||
| #ifdef GL_DEPTH24_STENCIL8 | |||
| // If GL_STENCIL_INDEX8 is not supported, try GL_DEPTH24_STENCIL8 as a fallback. | |||
| // Some graphics cards require a depth buffer along with a stencil. | |||
| glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, w, h); | |||
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); | |||
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); | |||
| if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) | |||
| #endif // GL_DEPTH24_STENCIL8 | |||
| goto error; | |||
| } | |||
| glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); | |||
| glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO); | |||
| @@ -87,7 +109,7 @@ NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imag | |||
| error: | |||
| glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); | |||
| glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO); | |||
| nvgluDeleteFramebuffer(ctx, fb); | |||
| nvgluDeleteFramebuffer(fb); | |||
| return NULL; | |||
| #else | |||
| NVG_NOTUSED(ctx); | |||
| @@ -108,7 +130,7 @@ void nvgluBindFramebuffer(NVGLUframebuffer* fb) | |||
| #endif | |||
| } | |||
| void nvgluDeleteFramebuffer(NVGcontext* ctx, NVGLUframebuffer* fb) | |||
| void nvgluDeleteFramebuffer(NVGLUframebuffer* fb) | |||
| { | |||
| #ifdef NANOVG_FBO_VALID | |||
| if (fb == NULL) return; | |||
| @@ -117,14 +139,14 @@ void nvgluDeleteFramebuffer(NVGcontext* ctx, NVGLUframebuffer* fb) | |||
| if (fb->rbo != 0) | |||
| glDeleteRenderbuffers(1, &fb->rbo); | |||
| if (fb->image >= 0) | |||
| nvgDeleteImage(ctx, fb->image); | |||
| nvgDeleteImage(fb->ctx, fb->image); | |||
| fb->ctx = NULL; | |||
| fb->fbo = 0; | |||
| fb->rbo = 0; | |||
| fb->texture = 0; | |||
| fb->image = -1; | |||
| free(fb); | |||
| #else | |||
| NVG_NOTUSED(ctx); | |||
| NVG_NOTUSED(fb); | |||
| #endif | |||
| } | |||