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Optimize Image class

gh-pages
falkTX 11 years ago
parent
commit
d5b7aa9500
2 changed files with 62 additions and 42 deletions
  1. +9
    -7
      dgl/Image.hpp
  2. +53
    -35
      dgl/src/Image.cpp

+ 9
- 7
dgl/Image.hpp View File

@@ -41,24 +41,24 @@ public:
/**
Constructor for a null Image.
*/
Image() noexcept;
Image();

/**
Constructor using raw image data.
@note @a rawData must remain valid for the lifetime of this Image.
*/
Image(const char* rawData, int width, int height, GLenum format = GL_BGRA, GLenum type = GL_UNSIGNED_BYTE) noexcept;
Image(const char* rawData, int width, int height, GLenum format = GL_BGRA, GLenum type = GL_UNSIGNED_BYTE);

/**
Constructor using raw image data.
@note @a rawData must remain valid for the lifetime of this Image.
*/
Image(const char* rawData, const Size<int>& size, GLenum format = GL_BGRA, GLenum type = GL_UNSIGNED_BYTE) noexcept;
Image(const char* rawData, const Size<int>& size, GLenum format = GL_BGRA, GLenum type = GL_UNSIGNED_BYTE);

/**
Constructor using another image data.
*/
Image(const Image& image) noexcept;
Image(const Image& image);

/**
Destructor.
@@ -69,13 +69,13 @@ public:
Load image data from memory.
@note @a rawData must remain valid for the lifetime of this Image.
*/
void loadFromMemory(const char* rawData, int width, int height, GLenum format = GL_BGRA, GLenum type = GL_UNSIGNED_BYTE) noexcept;
void loadFromMemory(const char* rawData, int width, int height, GLenum format = GL_BGRA, GLenum type = GL_UNSIGNED_BYTE);

/**
Load image data from memory.
@note @a rawData must remain valid for the lifetime of this Image.
*/
void loadFromMemory(const char* rawData, const Size<int>& size, GLenum format = GL_BGRA, GLenum type = GL_UNSIGNED_BYTE) noexcept;
void loadFromMemory(const char* rawData, const Size<int>& size, GLenum format = GL_BGRA, GLenum type = GL_UNSIGNED_BYTE);

/**
Check if this image is valid.
@@ -127,7 +127,7 @@ public:
*/
void drawAt(const Point<int>& pos);

Image& operator=(const Image& image) noexcept;
Image& operator=(const Image& image);
bool operator==(const Image& image) const noexcept;
bool operator!=(const Image& image) const noexcept;

@@ -137,6 +137,8 @@ private:
GLenum fFormat;
GLenum fType;
GLuint fTextureId;

void _setup();
};

// -----------------------------------------------------------------------


+ 53
- 35
dgl/src/Image.cpp View File

@@ -20,40 +20,44 @@ START_NAMESPACE_DGL

// -----------------------------------------------------------------------

Image::Image() noexcept
Image::Image()
: fRawData(nullptr),
fSize(0, 0),
fFormat(0),
fType(0),
fTextureId(0)
{
_setup();
}

Image::Image(const char* rawData, int width, int height, GLenum format, GLenum type) noexcept
Image::Image(const char* rawData, int width, int height, GLenum format, GLenum type)
: fRawData(rawData),
fSize(width, height),
fFormat(format),
fType(type),
fTextureId(0)
{
_setup();
}

Image::Image(const char* rawData, const Size<int>& size, GLenum format, GLenum type) noexcept
Image::Image(const char* rawData, const Size<int>& size, GLenum format, GLenum type)
: fRawData(rawData),
fSize(size),
fFormat(format),
fType(type),
fTextureId(0)
{
_setup();
}

Image::Image(const Image& image) noexcept
Image::Image(const Image& image)
: fRawData(image.fRawData),
fSize(image.fSize),
fFormat(image.fFormat),
fType(image.fType),
fTextureId(0)
{
_setup();
}

Image::~Image()
@@ -65,17 +69,27 @@ Image::~Image()
}
}

void Image::loadFromMemory(const char* rawData, int width, int height, GLenum format, GLenum type) noexcept
void Image::loadFromMemory(const char* rawData, int width, int height, GLenum format, GLenum type)
{
loadFromMemory(rawData, Size<int>(width, height), format, type);
}

void Image::loadFromMemory(const char* rawData, const Size<int>& size, GLenum format, GLenum type) noexcept
void Image::loadFromMemory(const char* rawData, const Size<int>& size, GLenum format, GLenum type)
{
fRawData = rawData;
fSize = size;
fFormat = format;
fType = type;

glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, fTextureId);

glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.getWidth(), size.getHeight(), 0, format, type, rawData);

glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
}

bool Image::isValid() const noexcept
@@ -125,35 +139,12 @@ void Image::drawAt(int x, int y)

void Image::drawAt(const Point<int>& pos)
{
if (! isValid())
return;

if (fTextureId == 0)
glGenTextures(1, &fTextureId);

if (fTextureId == 0)
{
// invalidate image
fSize = Size<int>(0, 0);
// TODO print GL error
if (fTextureId == 0 || ! isValid())
return;
}

glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, fTextureId);

glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fSize.getWidth(), fSize.getHeight(), 0, fFormat, fType, fRawData);

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);

static const float trans[] = { 0.0f, 0.0f, 0.0f, 0.0f };
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, trans);

Rectangle<int>(pos, fSize).draw();

glBindTexture(GL_TEXTURE_2D, 0);
@@ -162,12 +153,9 @@ void Image::drawAt(const Point<int>& pos)

// -----------------------------------------------------------------------

Image& Image::operator=(const Image& image) noexcept
Image& Image::operator=(const Image& image)
{
fRawData = image.fRawData;
fSize = image.fSize;
fFormat = image.fFormat;
fType = image.fType;
loadFromMemory(image.fRawData, image.fSize, image.fFormat, image.fType);
return *this;
}

@@ -183,4 +171,34 @@ bool Image::operator!=(const Image& image) const noexcept

// -----------------------------------------------------------------------

void Image::_setup()
{
glGenTextures(1, &fTextureId);

DISTRHO_SAFE_ASSERT_RETURN(fTextureId != 0,);

glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, fTextureId);

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);

static const float trans[] = { 0.0f, 0.0f, 0.0f, 0.0f };
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, trans);

if (fRawData != nullptr)
{
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fSize.getWidth(), fSize.getHeight(), 0, fFormat, fType, fRawData);
}

glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
}

// -----------------------------------------------------------------------

END_NAMESPACE_DGL

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