Browse Source

Merge pull request #269 from jpcima/cmake

Add CMake
pull/271/head
JP Cimalando GitHub 4 years ago
parent
commit
cee42958bd
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 756 additions and 1 deletions
  1. +48
    -0
      .github/workflows/build.yml
  2. +41
    -0
      CMakeLists.txt
  3. +571
    -0
      cmake/DPF-plugin.cmake
  4. +15
    -0
      examples/CairoUI/CMakeLists.txt
  5. +13
    -0
      examples/FileHandling/CMakeLists.txt
  6. +12
    -0
      examples/Info/CMakeLists.txt
  7. +10
    -0
      examples/Latency/CMakeLists.txt
  8. +0
    -1
      examples/Latency/Makefile
  9. +12
    -0
      examples/Meters/CMakeLists.txt
  10. +10
    -0
      examples/MidiThrough/CMakeLists.txt
  11. +12
    -0
      examples/Parameters/CMakeLists.txt
  12. +12
    -0
      examples/States/CMakeLists.txt

+ 48
- 0
.github/workflows/build.yml View File

@@ -0,0 +1,48 @@
name: build

on:
push:
branches:
- '*'
tags:
- '*'
pull_request:
branches:
- '*'

env:
BUILD_TYPE: Release

jobs:
build_for_linux:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
with:
submodules: recursive
- name: Set up dependencies
run: |
sudo apt-get update && \
sudo apt-get install \
cmake \
ninja-build \
libjack-jackd2-dev \
liblo-dev \
libgl-dev \
libcairo2-dev \
libx11-dev
- name: Create Build Environment
shell: bash
working-directory: ${{runner.workspace}}
run: cmake -E make_directory build
- name: Configure CMake
shell: bash
working-directory: ${{runner.workspace}}/build
run: |
cmake "$GITHUB_WORKSPACE" -G Ninja \
-DCMAKE_BUILD_TYPE="$BUILD_TYPE" \
-DDPF_EXAMPLES=ON
- name: Build all
shell: bash
working-directory: ${{runner.workspace}}/build
run: cmake --build . --config "$BUILD_TYPE" -j 2

+ 41
- 0
CMakeLists.txt View File

@@ -0,0 +1,41 @@
# DISTRHO Plugin Framework (DPF)
# Copyright (C) 2021 Jean Pierre Cimalando <jp-dev@inbox.ru>
#
# SPDX-License-Identifier: ISC

cmake_minimum_required(VERSION 3.7)

project(DPF)

# check if we are building from this project, or are imported by another
if(PROJECT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
set(DPF_BUILD_FROM_HERE TRUE)
else()
set(DPF_BUILD_FROM_HERE FALSE)
endif()

option(DPF_LIBRARIES "Build the libraries" "${DPF_BUILD_FROM_HERE}")
option(DPF_EXAMPLES "Build the examples" "${DPF_BUILD_FROM_HERE}")

set(DPF_ROOT_DIR "${PROJECT_SOURCE_DIR}" CACHE INTERNAL
"Root directory of the DISTRHO Plugin Framework.")

list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
include(DPF-plugin)

if(DPF_LIBRARIES)
dpf__add_dgl_cairo()
dpf__add_dgl_opengl()
endif()

if(DPF_EXAMPLES)
add_subdirectory("examples/CairoUI")
#add_subdirectory("examples/ExternalUI")
add_subdirectory("examples/FileHandling")
add_subdirectory("examples/Info")
add_subdirectory("examples/Latency")
add_subdirectory("examples/Meters")
add_subdirectory("examples/MidiThrough")
add_subdirectory("examples/Parameters")
add_subdirectory("examples/States")
endif()

+ 571
- 0
cmake/DPF-plugin.cmake View File

@@ -0,0 +1,571 @@
# DISTRHO Plugin Framework (DPF)
# Copyright (C) 2021 Jean Pierre Cimalando <jp-dev@inbox.ru>
#
# SPDX-License-Identifier: ISC

# ------------------------------------------------------------------------------
# CMake support module for the DISTRHO Plugin Framework
#
# The purpose of this module is to help building music plugins easily, when the
# project uses CMake as its build system.
#
# In order to use the helpers provided by this module, a plugin author should
# add DPF as a subproject, making the function `dpf_add_plugin` available.
# The usage of this function is documented below in greater detail.
#
# Example project `CMakeLists.txt`:
#
# ```
# cmake_minimum_required(VERSION 3.7)
# project(MyPlugin)
#
# add_subdirectory(DPF)
#
# dpf_add_plugin(MyPlugin
# TARGETS lv2 vst2
# UI_TYPE opengl
# FILES_DSP
# src/MyPlugin.cpp
# FILES_UI
# src/MyUI.cpp)
#
# target_include_directories(MyPlugin
# PUBLIC src)
# ```
#
# Important: note that properties, such as include directories, definitions,
# and linked libraries *must* be marked with `PUBLIC` so they take effect and
# propagate into all the plugin targets.

include(CMakeParseArguments)

# ------------------------------------------------------------------------------
# DPF public functions
# ------------------------------------------------------------------------------

# dpf_add_plugin(name <args...>)
# ------------------------------------------------------------------------------
#
# Add a plugin built using the DISTRHO Plugin Framework.
#
# ------------------------------------------------------------------------------
# Created targets:
#
# `<name>`
# static library: the common part of the plugin
# The public properties set on this target apply to both DSP and UI.
#
# `<name>-dsp`
# static library: the DSP part of the plugin
# The public properties set on this target apply to the DSP only.
#
# `<name>-ui`
# static library: the UI part of the plugin
# The public properties set on this target apply to the UI only.
#
# `<name>-<target>` for each target specified with the `TARGETS` argument.
# This is target-dependent and not intended for public use.
#
# ------------------------------------------------------------------------------
# Arguments:
#
# `TARGETS` <tgt1>...<tgtN>
# a list of one of more of the following target types:
# `jack`, `ladspa`, `dssi`, `lv2`, `vst2`
#
# `UI_TYPE` <type>
# the user interface type: `opengl` (default), `cairo`
#
# `MONOLITHIC`
# build LV2 as a single binary for UI and DSP
#
# `FILES_DSP` <file1>...<fileN>
# list of sources which are part of the DSP
#
# `FILES_UI` <file1>...<fileN>
# list of sources which are part of the UI
# empty indicates the plugin does not have UI
#
# `FILES_COMMON` <file1>...<fileN>
# list of sources which are part of both DSP and UI
#
function(dpf_add_plugin NAME)
set(options MONOLITHIC)
set(oneValueArgs UI_TYPE)
set(multiValueArgs TARGETS FILES_DSP FILES_UI)
cmake_parse_arguments(_dpf_plugin "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})

if("${_dpf_plugin_UI_TYPE}" STREQUAL "")
set(_dpf_plugin_UI_TYPE "opengl")
endif()

set(_dgl_library)
if(_dpf_plugin_FILES_UI)
if(_dpf_plugin_UI_TYPE STREQUAL "cairo")
dpf__add_dgl_cairo()
set(_dgl_library dgl-cairo)
elseif(_dpf_plugin_UI_TYPE STREQUAL "opengl")
dpf__add_dgl_opengl()
set(_dgl_library dgl-opengl)
else()
message(FATAL_ERROR "Unrecognized UI type for plugin: ${_dpf_plugin_UI_TYPE}")
endif()
endif()

###
dpf__ensure_sources_non_empty(_dpf_plugin_FILES_COMMON)
dpf__ensure_sources_non_empty(_dpf_plugin_FILES_DSP)
dpf__ensure_sources_non_empty(_dpf_plugin_FILES_UI)

###
dpf__add_static_library("${NAME}" ${_dpf_plugin_FILES_COMMON})
target_include_directories("${NAME}" PUBLIC
"${DPF_ROOT_DIR}/distrho")

if(_dgl_library)
# make sure that all code will see DGL_* definitions
target_link_libraries("${NAME}" PUBLIC "${_dgl_library}-definitions")
endif()

dpf__add_static_library("${NAME}-dsp" ${_dpf_plugin_FILES_DSP})
target_link_libraries("${NAME}-dsp" PUBLIC "${NAME}")

if(_dgl_library)
dpf__add_static_library("${NAME}-ui" ${_dpf_plugin_FILES_UI})
target_link_libraries("${NAME}-ui" PUBLIC "${NAME}" ${_dgl_library})
else()
add_library("${NAME}-ui" INTERFACE)
endif()

###
foreach(_target ${_dpf_plugin_TARGETS})
if(_target STREQUAL "jack")
dpf__build_jack("${NAME}" "${_dgl_library}")
elseif(_target STREQUAL "ladspa")
dpf__build_ladspa("${NAME}")
elseif(_target STREQUAL "dssi")
dpf__build_dssi("${NAME}" "${_dgl_library}")
elseif(_target STREQUAL "lv2")
dpf__build_lv2("${NAME}" "${_dgl_library}" "${_dpf_plugin_MONOLITHIC}")
elseif(_target STREQUAL "vst2")
dpf__build_vst2("${NAME}" "${_dgl_library}")
else()
message(FATAL_ERROR "Unrecognized target type for plugin: ${_target}")
endif()
endforeach()
endfunction()

# ------------------------------------------------------------------------------
# DPF private functions (prefixed with `dpf__`)
# ------------------------------------------------------------------------------

# Note: The $<0:> trick is to prevent MSVC from appending the build type
# to the output directory.
#

# dpf__build_jack
# ------------------------------------------------------------------------------
#
# Add build rules for a JACK program.
#
function(dpf__build_jack NAME DGL_LIBRARY)
find_package(PkgConfig)
pkg_check_modules(JACK "jack")
if(NOT JACK_FOUND)
dpf__warn_once_only(missing_jack
"JACK is not found, skipping the `jack` plugin targets")
return()
endif()

dpf__create_dummy_source_list(_no_srcs)

dpf__add_executable("${NAME}-jack" ${_no_srcs})
dpf__add_plugin_main("${NAME}-jack" "jack")
dpf__add_ui_main("${NAME}-jack" "jack" "${DGL_LIBRARY}")
target_link_libraries("${NAME}-jack" PRIVATE "${NAME}-dsp" "${NAME}-ui")
set_target_properties("${NAME}-jack" PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
OUTPUT_NAME "${NAME}")

target_include_directories("${NAME}-jack" PRIVATE ${JACK_INCLUDE_DIRS})
target_link_libraries("${NAME}-jack" PRIVATE ${JACK_LIBRARIES})
link_directories(${JACK_LIBRARY_DIRS})
endfunction()

# dpf__build_ladspa
# ------------------------------------------------------------------------------
#
# Add build rules for a DSSI plugin.
#
function(dpf__build_ladspa NAME)
dpf__create_dummy_source_list(_no_srcs)

dpf__add_module("${NAME}-ladspa" ${_no_srcs})
dpf__add_plugin_main("${NAME}-ladspa" "ladspa")
target_link_libraries("${NAME}-ladspa" PRIVATE "${NAME}-dsp")
set_target_properties("${NAME}-ladspa" PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
OUTPUT_NAME "${NAME}-ladspa"
PREFIX "")
endfunction()

# dpf__build_dssi
# ------------------------------------------------------------------------------
#
# Add build rules for a DSSI plugin.
#
function(dpf__build_dssi NAME DGL_LIBRARY)
find_package(PkgConfig)
pkg_check_modules(LIBLO "liblo")
if(NOT LIBLO_FOUND)
dpf__warn_once_only(missing_liblo
"liblo is not found, skipping the `dssi` plugin targets")
return()
endif()

dpf__create_dummy_source_list(_no_srcs)

dpf__add_module("${NAME}-dssi" ${_no_srcs})
dpf__add_plugin_main("${NAME}-dssi" "dssi")
target_link_libraries("${NAME}-dssi" PRIVATE "${NAME}-dsp")
set_target_properties("${NAME}-dssi" PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
OUTPUT_NAME "${NAME}-dssi"
PREFIX "")

if(DGL_LIBRARY)
dpf__add_executable("${NAME}-dssi-ui" ${_no_srcs})
dpf__add_ui_main("${NAME}-dssi-ui" "dssi" "${DGL_LIBRARY}")
target_link_libraries("${NAME}-dssi-ui" PRIVATE "${NAME}-ui")
set_target_properties("${NAME}-dssi-ui" PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}-dssi/$<0:>"
OUTPUT_NAME "${NAME}_ui")

target_include_directories("${NAME}-dssi-ui" PRIVATE ${LIBLO_INCLUDE_DIRS})
target_link_libraries("${NAME}-dssi-ui" PRIVATE ${LIBLO_LIBRARIES})
link_directories(${LIBLO_LIBRARY_DIRS})
endif()
endfunction()

# dpf__build_lv2
# ------------------------------------------------------------------------------
#
# Add build rules for a LV2 plugin.
#
function(dpf__build_lv2 NAME DGL_LIBRARY MONOLITHIC)
dpf__create_dummy_source_list(_no_srcs)

dpf__add_module("${NAME}-lv2" ${_no_srcs})
dpf__add_plugin_main("${NAME}-lv2" "lv2")
target_link_libraries("${NAME}-lv2" PRIVATE "${NAME}-dsp")
set_target_properties("${NAME}-lv2" PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.lv2/$<0:>"
OUTPUT_NAME "${NAME}_dsp"
PREFIX "")

if(DGL_LIBRARY)
if(MONOLITHIC)
dpf__add_ui_main("${NAME}-lv2" "lv2" "${DGL_LIBRARY}")
target_link_libraries("${NAME}-lv2" PRIVATE "${NAME}-ui")
set_target_properties("${NAME}-lv2" PROPERTIES
OUTPUT_NAME "${NAME}")
else()
dpf__add_module("${NAME}-lv2-ui" ${_no_srcs})
dpf__add_ui_main("${NAME}-lv2-ui" "lv2" "${DGL_LIBRARY}")
target_link_libraries("${NAME}-lv2-ui" PRIVATE "${NAME}-ui")
set_target_properties("${NAME}-lv2-ui" PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.lv2/$<0:>"
OUTPUT_NAME "${NAME}_ui"
PREFIX "")
endif()
endif()

dpf__add_lv2_ttl_generator()
add_dependencies("${NAME}-lv2" lv2_ttl_generator)

add_custom_command(TARGET "${NAME}-lv2" POST_BUILD
COMMAND ${CMAKE_CROSSCOMPILING_EMULATOR}
"$<TARGET_FILE:lv2_ttl_generator>"
"$<TARGET_FILE:${NAME}-lv2>"
WORKING_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.lv2")
endfunction()

# dpf__build_vst2
# ------------------------------------------------------------------------------
#
# Add build rules for a VST2 plugin.
#
function(dpf__build_vst2 NAME DGL_LIBRARY)
dpf__create_dummy_source_list(_no_srcs)

dpf__add_module("${NAME}-vst2" ${_no_srcs})
dpf__add_plugin_main("${NAME}-vst2" "vst2")
dpf__add_ui_main("${NAME}-vst2" "vst2" "${DGL_LIBRARY}")
target_link_libraries("${NAME}-vst2" PRIVATE "${NAME}-dsp" "${NAME}-ui")
set_target_properties("${NAME}-vst2" PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
OUTPUT_NAME "${NAME}-vst2"
PREFIX "")
endfunction()

# dpf__add_dgl_cairo
# ------------------------------------------------------------------------------
#
# Add the Cairo variant of DGL, if not already available.
#
function(dpf__add_dgl_cairo)
if(TARGET dgl-cairo)
return()
endif()

find_package(PkgConfig)
pkg_check_modules(CAIRO "cairo" REQUIRED)

dpf__add_static_library(dgl-cairo STATIC
"${DPF_ROOT_DIR}/dgl/src/Application.cpp"
"${DPF_ROOT_DIR}/dgl/src/Color.cpp"
"${DPF_ROOT_DIR}/dgl/src/Geometry.cpp"
"${DPF_ROOT_DIR}/dgl/src/ImageBase.cpp"
"${DPF_ROOT_DIR}/dgl/src/Resources.cpp"
"${DPF_ROOT_DIR}/dgl/src/Widget.cpp"
"${DPF_ROOT_DIR}/dgl/src/Cairo.cpp"
"${DPF_ROOT_DIR}/dgl/src/WidgetPrivateData.cpp")
if(NOT APPLE)
target_sources(dgl-cairo PRIVATE
"${DPF_ROOT_DIR}/dgl/src/Window.cpp")
else()
target_sources(dgl-cairo PRIVATE
"${DPF_ROOT_DIR}/dgl/src/Window.mm")
endif()
target_include_directories(dgl-cairo PUBLIC
"${DPF_ROOT_DIR}/dgl")

dpf__add_dgl_system_libs()
target_link_libraries(dgl-cairo PRIVATE dgl-system-libs)

add_library(dgl-cairo-definitions INTERFACE)
target_compile_definitions(dgl-cairo-definitions INTERFACE "DGL_CAIRO" "HAVE_CAIRO")

target_include_directories(dgl-cairo PUBLIC ${CAIRO_INCLUDE_DIRS})
target_link_libraries(dgl-cairo PRIVATE dgl-cairo-definitions ${CAIRO_LIBRARIES})
link_directories(${CAIRO_LIBRARY_DIRS})
endfunction()

# dpf__add_dgl_opengl
# ------------------------------------------------------------------------------
#
# Add the OpenGL variant of DGL, if not already available.
#
function(dpf__add_dgl_opengl)
if(TARGET dgl-opengl)
return()
endif()

if(NOT OpenGL_GL_PREFERENCE)
set(OpenGL_GL_PREFERENCE "LEGACY")
endif()

find_package(OpenGL REQUIRED)

dpf__add_static_library(dgl-opengl STATIC
"${DPF_ROOT_DIR}/dgl/src/Application.cpp"
"${DPF_ROOT_DIR}/dgl/src/Color.cpp"
"${DPF_ROOT_DIR}/dgl/src/Geometry.cpp"
"${DPF_ROOT_DIR}/dgl/src/ImageBase.cpp"
"${DPF_ROOT_DIR}/dgl/src/Resources.cpp"
"${DPF_ROOT_DIR}/dgl/src/Widget.cpp"
"${DPF_ROOT_DIR}/dgl/src/OpenGL.cpp"
"${DPF_ROOT_DIR}/dgl/src/Image.cpp"
"${DPF_ROOT_DIR}/dgl/src/ImageWidgets.cpp"
"${DPF_ROOT_DIR}/dgl/src/NanoVG.cpp"
"${DPF_ROOT_DIR}/dgl/src/WidgetPrivateData.cpp")
if(NOT APPLE)
target_sources(dgl-opengl PRIVATE
"${DPF_ROOT_DIR}/dgl/src/Window.cpp")
else()
target_sources(dgl-opengl PRIVATE
"${DPF_ROOT_DIR}/dgl/src/Window.mm")
endif()
target_include_directories(dgl-opengl PUBLIC
"${DPF_ROOT_DIR}/dgl")

dpf__add_dgl_system_libs()
target_link_libraries(dgl-opengl PRIVATE dgl-system-libs)

add_library(dgl-opengl-definitions INTERFACE)
target_compile_definitions(dgl-opengl-definitions INTERFACE "DGL_OPENGL" "HAVE_OPENGL")

target_include_directories(dgl-opengl PUBLIC "${OPENGL_INCLUDE_DIR}")
target_link_libraries(dgl-opengl PRIVATE dgl-opengl-definitions "${OPENGL_gl_LIBRARY}")
endfunction()

# dpf__add_dgl_system_libs
# ------------------------------------------------------------------------------
#
# Find system libraries required by DGL and add them as an interface target.
#
function(dpf__add_dgl_system_libs)
if(TARGET dgl-system-libs)
return()
endif()
add_library(dgl-system-libs INTERFACE)
if(HAIKU)
target_link_libraries(dgl-system-libs INTERFACE "be")
elseif(WIN32)
target_link_libraries(dgl-system-libs INTERFACE "gdi32" "comdlg32")
elseif(APPLE)
find_library(APPLE_COCOA_FRAMEWORK "Cocoa")
target_link_libraries(dgl-system-libs INTERFACE "${APPLE_COCOA_FRAMEWORK}")
else()
find_package(X11 REQUIRED)
target_include_directories(dgl-system-libs INTERFACE "${X11_INCLUDE_DIR}")
target_link_libraries(dgl-system-libs INTERFACE "${X11_X11_LIB}")
endif()
endfunction()

# dpf__add_executable
# ------------------------------------------------------------------------------
#
# Adds an executable target, and set some default properties on the target.
#
function(dpf__add_executable NAME)
add_executable("${NAME}" ${ARGN})
set_target_properties("${NAME}" PROPERTIES
POSITION_INDEPENDENT_CODE TRUE
C_VISIBILITY_PRESET "hidden"
CXX_VISIBILITY_PRESET "hidden"
VISIBILITY_INLINES_HIDDEN TRUE)
endfunction()

# dpf__add_module
# ------------------------------------------------------------------------------
#
# Adds a module target, and set some default properties on the target.
#
function(dpf__add_module NAME)
add_library("${NAME}" MODULE ${ARGN})
set_target_properties("${NAME}" PROPERTIES
POSITION_INDEPENDENT_CODE TRUE
C_VISIBILITY_PRESET "hidden"
CXX_VISIBILITY_PRESET "hidden"
VISIBILITY_INLINES_HIDDEN TRUE)
if ((NOT WIN32 AND NOT APPLE) OR MINGW)
target_link_libraries("${NAME}" PRIVATE "-Wl,--no-undefined")
endif()
endfunction()

# dpf__add_static_library
# ------------------------------------------------------------------------------
#
# Adds a static library target, and set some default properties on the target.
#
function(dpf__add_static_library NAME)
add_library("${NAME}" STATIC ${ARGN})
set_target_properties("${NAME}" PROPERTIES
POSITION_INDEPENDENT_CODE TRUE
C_VISIBILITY_PRESET "hidden"
CXX_VISIBILITY_PRESET "hidden"
VISIBILITY_INLINES_HIDDEN TRUE)
endfunction()

# dpf__add_plugin_main
# ------------------------------------------------------------------------------
#
# Adds plugin code to the given target.
#
function(dpf__add_plugin_main NAME TARGET)
target_sources("${NAME}" PRIVATE
"${DPF_ROOT_DIR}/distrho/DistrhoPluginMain.cpp")
dpf__add_plugin_target_definition("${NAME}" "${TARGET}")
endfunction()

# dpf__add_ui_main
# ------------------------------------------------------------------------------
#
# Adds UI code to the given target (only if the target has UI).
#
function(dpf__add_ui_main NAME TARGET HAS_UI)
if(HAS_UI)
target_sources("${NAME}" PRIVATE
"${DPF_ROOT_DIR}/distrho/DistrhoUIMain.cpp")
dpf__add_plugin_target_definition("${NAME}" "${TARGET}")
endif()
endfunction()

# dpf__add_plugin_target_definition
# ------------------------------------------------------------------------------
#
# Adds the plugins target macro definition.
# This selects which entry file is compiled according to the target type.
#
function(dpf__add_plugin_target_definition NAME TARGET)
string(TOUPPER "${TARGET}" _upperTarget)

# resolve the alias into the proper name
# the name "vst2" is new, "vst" is legacy
if(_upperTarget STREQUAL "VST2")
set(_upperTarget "VST")
endif()

target_compile_definitions("${NAME}" PRIVATE "DISTRHO_PLUGIN_TARGET_${_upperTarget}")
endfunction()

# dpf__add_lv2_ttl_generator
# ------------------------------------------------------------------------------
#
# Build the LV2 TTL generator.
#
function(dpf__add_lv2_ttl_generator)
if(TARGET lv2_ttl_generator)
return()
endif()
add_executable(lv2_ttl_generator "${DPF_ROOT_DIR}/utils/lv2-ttl-generator/lv2_ttl_generator.c")
if(NOT WINDOWS AND NOT APPLE AND NOT HAIKU)
target_link_libraries(lv2_ttl_generator "dl")
endif()
endfunction()

# dpf__ensure_sources_non_empty
# ------------------------------------------------------------------------------
#
# Ensure the given source list contains at least one file.
# The function appends an empty source file to the list if necessary.
# This is useful when CMake does not permit to add targets without sources.
#
function(dpf__ensure_sources_non_empty VAR)
if(NOT "" STREQUAL "${${VAR}}")
return()
endif()
set(_file "${CMAKE_CURRENT_BINARY_DIR}/_dpf_empty.c")
if(NOT EXISTS "${_file}")
file(WRITE "${_file}" "")
endif()
set("${VAR}" "${_file}" PARENT_SCOPE)
endfunction()

# dpf__create_dummy_source_list
# ------------------------------------------------------------------------------
#
# Create a dummy source list which is equivalent to compiling nothing.
# This is only for compatibility with older CMake versions, which refuse to add
# targets without any sources.
#
macro(dpf__create_dummy_source_list VAR)
set("${VAR}")
if(CMAKE_VERSION VERSION_LESS "3.11")
dpf__ensure_sources_non_empty("${VAR}")
endif()
endmacro()

# dpf__warn_once
# ------------------------------------------------------------------------------
#
# Prints a warning message once only.
#
function(dpf__warn_once_only TOKEN MESSAGE)
get_property(_warned GLOBAL PROPERTY "dpf__have_warned_${TOKEN}")
if(NOT _warned)
set_property(GLOBAL PROPERTY "dpf__have_warned_${TOKEN}" TRUE)
message(WARNING "${MESSAGE}")
endif()
endfunction()

+ 15
- 0
examples/CairoUI/CMakeLists.txt View File

@@ -0,0 +1,15 @@
# CMake file for DISTRHO Plugins #
# ------------------------------ #

dpf_add_plugin(d_cairoui
TARGETS jack dssi lv2 vst2
UI_TYPE cairo
FILES_DSP
CairoExamplePlugin.cpp
FILES_UI
DemoWidgetBanner.cpp
DemoWidgetClickable.cpp
CairoExampleUI.cpp)

target_include_directories(
d_cairoui PUBLIC ".")

+ 13
- 0
examples/FileHandling/CMakeLists.txt View File

@@ -0,0 +1,13 @@
# CMake file for DISTRHO Plugins #
# ------------------------------ #

dpf_add_plugin(d_files
TARGETS jack lv2 vst2
FILES_DSP
FileHandlingPlugin.cpp
FILES_UI
FileHandlingUI.cpp
NanoButton.cpp)

target_include_directories(
d_files PUBLIC ".")

+ 12
- 0
examples/Info/CMakeLists.txt View File

@@ -0,0 +1,12 @@
# CMake file for DISTRHO Plugins #
# ------------------------------ #

dpf_add_plugin(d_info
TARGETS jack lv2 vst2
FILES_DSP
InfoExamplePlugin.cpp
FILES_UI
InfoExampleUI.cpp)

target_include_directories(
d_info PUBLIC ".")

+ 10
- 0
examples/Latency/CMakeLists.txt View File

@@ -0,0 +1,10 @@
# CMake file for DISTRHO Plugins #
# ------------------------------ #

dpf_add_plugin(d_latency
TARGETS ladspa lv2 vst2
FILES_DSP
LatencyExamplePlugin.cpp)

target_include_directories(
d_latency PUBLIC ".")

+ 0
- 1
examples/Latency/Makefile View File

@@ -25,7 +25,6 @@ include ../../Makefile.plugins.mk


ifneq ($(MACOS_OR_WINDOWS),true) ifneq ($(MACOS_OR_WINDOWS),true)
TARGETS += ladspa TARGETS += ladspa
TARGETS += dssi
endif endif


TARGETS += lv2_dsp TARGETS += lv2_dsp


+ 12
- 0
examples/Meters/CMakeLists.txt View File

@@ -0,0 +1,12 @@
# CMake file for DISTRHO Plugins #
# ------------------------------ #

dpf_add_plugin(d_meters
TARGETS jack dssi lv2 vst2
FILES_DSP
ExamplePluginMeters.cpp
FILES_UI
ExampleUIMeters.cpp)

target_include_directories(
d_meters PUBLIC ".")

+ 10
- 0
examples/MidiThrough/CMakeLists.txt View File

@@ -0,0 +1,10 @@
# CMake file for DISTRHO Plugins #
# ------------------------------ #

dpf_add_plugin(d_midiThrough
TARGETS jack lv2 vst2
FILES_DSP
MidiThroughExamplePlugin.cpp)

target_include_directories(
d_midiThrough PUBLIC ".")

+ 12
- 0
examples/Parameters/CMakeLists.txt View File

@@ -0,0 +1,12 @@
# CMake file for DISTRHO Plugins #
# ------------------------------ #

dpf_add_plugin(d_parameters
TARGETS jack ladspa dssi lv2 vst2
FILES_DSP
ExamplePluginParameters.cpp
FILES_UI
ExampleUIParameters.cpp)

target_include_directories(
d_parameters PUBLIC ".")

+ 12
- 0
examples/States/CMakeLists.txt View File

@@ -0,0 +1,12 @@
# CMake file for DISTRHO Plugins #
# ------------------------------ #

dpf_add_plugin(d_states
TARGETS jack lv2 vst2
FILES_DSP
ExamplePluginStates.cpp
FILES_UI
ExampleUIStates.cpp)

target_include_directories(
d_states PUBLIC ".")

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