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Recognize windows arm builds for vst3 output filename

Signed-off-by: falkTX <falktx@falktx.com>
pull/507/head
falkTX 1 month ago
parent
commit
b2b27e66e4
Signed by: falkTX <falktx@falktx.com> GPG Key ID: CDBAA37ABC74FBA0
1 changed files with 7 additions and 0 deletions
  1. +7
    -0
      cmake/DPF-plugin.cmake

+ 7
- 0
cmake/DPF-plugin.cmake View File

@@ -678,8 +678,15 @@ function(dpf__determine_vst3_package_architecture OUTPUT_VARIABLE)
endif()

# transform the processor name to a format that VST3 recognizes
# see https://steinbergmedia.github.io/vst3_dev_portal/pages/Technical+Documentation/Locations+Format/Plugin+Format.html
if(vst3_system_arch MATCHES "^(x86_64|amd64|AMD64|x64|X64)$")
set(vst3_package_arch "x86_64")
elseif(vst3_system_arch MATCHES "^(ARM)$")
set(vst3_package_arch "arm")
elseif(vst3_system_arch MATCHES "^(ARM64)$")
set(vst3_package_arch "arm64")
elseif(vst3_system_arch MATCHES "^(ARM64EC)$")
set(vst3_package_arch "arm64x")
elseif(vst3_system_arch MATCHES "^(i.86|x86|X86)$")
if(WIN32)
set(vst3_package_arch "x86")


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