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Get rid of Events namespace, put everything inside Widget again

Signed-off-by: falkTX <falktx@falktx.com>
pull/272/head
falkTX 4 years ago
parent
commit
a98ae22b7a
Signed by: falkTX <falktx@falktx.com> GPG Key ID: CDBAA37ABC74FBA0
9 changed files with 245 additions and 278 deletions
  1. +0
    -228
      dgl/Events.hpp
  2. +198
    -3
      dgl/Widget.hpp
  3. +2
    -2
      dgl/src/Common.hpp
  4. +9
    -9
      dgl/src/TopLevelWidgetPrivateData.cpp
  5. +6
    -6
      dgl/src/TopLevelWidgetPrivateData.hpp
  6. +6
    -6
      dgl/src/WidgetPrivateData.cpp
  7. +6
    -6
      dgl/src/WidgetPrivateData.hpp
  8. +11
    -11
      dgl/src/WindowPrivateData.cpp
  9. +7
    -7
      dgl/src/WindowPrivateData.hpp

+ 0
- 228
dgl/Events.hpp View File

@@ -1,228 +0,0 @@
/*
* DISTRHO Plugin Framework (DPF)
* Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com>
*
* Permission to use, copy, modify, and/or distribute this software for any purpose with
* or without fee is hereby granted, provided that the above copyright notice and this
* permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
* TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
* NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
* DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/

#ifndef DGL_EVENTS_HPP_INCLUDED
#define DGL_EVENTS_HPP_INCLUDED

#include "Geometry.hpp"

START_NAMESPACE_DGL

// --------------------------------------------------------------------------------------------------------------------

namespace Events
{
/**
Base event data.
These are the fields present on all Widget events.

@a mod Currently active keyboard modifiers, @see Modifier.
@a mod Event flags, @see Flag.
@a time Event timestamp (if any).
*/
struct BaseEvent {
uint mod;
uint flags;
uint time;

/** Constuctor */
BaseEvent() noexcept : mod(0x0), flags(0x0), time(0) {}
/** Destuctor */
virtual ~BaseEvent() noexcept {}
};

/**
Keyboard event.

This event represents low-level key presses and releases.
This can be used for "direct" keyboard handing like key bindings, but must not be interpreted as text input.

Keys are represented portably as Unicode code points, using the "natural" code point for the key.
The @a key field is the code for the pressed key, without any modifiers applied.
For example, a press or release of the 'A' key will have `key` 97 ('a')
regardless of whether shift or control are being held.

Alternatively, the raw @a keycode can be used to work directly with physical keys,
but note that this value is not portable and differs between platforms and hardware.

@a press True if the key was pressed, false if released.
@a key Unicode point of the key pressed.
@a keycode Raw keycode.
@see onKeyboard
*/
struct KeyboardEvent : BaseEvent {
bool press;
uint key;
uint keycode;

/** Constuctor */
KeyboardEvent() noexcept
: BaseEvent(),
press(false),
key(0),
keycode(0) {}
};

/**
Special keyboard event.

This event allows the use of keys that do not have unicode points.
Note that some are non-printable keys.

@a press True if the key was pressed, false if released.
@a key The key pressed.
@see onSpecial
*/
struct SpecialEvent : BaseEvent {
bool press;
Key key;

/** Constuctor */
SpecialEvent() noexcept
: BaseEvent(),
press(false),
key(Key(0)) {}
};

/**
Character input event.

This event represents text input, usually as the result of a key press.
The text is given both as a Unicode character code and a UTF-8 string.

Note that this event is generated by the platform's input system,
so there is not necessarily a direct correspondence between text events and physical key presses.
For example, with some input methods a sequence of several key presses will generate a single character.

@a keycode Raw key code.
@a character Unicode character code.
@a string UTF-8 string.
@see onCharacterInput
*/
struct CharacterInputEvent : BaseEvent {
uint keycode;
uint character;
char string[8];

/** Constuctor */
CharacterInputEvent() noexcept
: BaseEvent(),
keycode(0),
character(0),
string{'\0','\0','\0','\0','\0','\0','\0','\0'} {}
};

/**
Mouse press or release event.

@a button The button number starting from 1 (1 = left, 2 = middle, 3 = right).
@a press True if the button was pressed, false if released.
@a pos The widget-relative coordinates of the pointer.
@see onMouse
*/
struct MouseEvent : BaseEvent {
uint button;
bool press;
Point<double> pos;

/** Constuctor */
MouseEvent() noexcept
: BaseEvent(),
button(0),
press(false),
pos(0.0, 0.0) {}
};

/**
Mouse motion event.

@a pos The widget-relative coordinates of the pointer.
@see onMotion
*/
struct MotionEvent : BaseEvent {
Point<double> pos;

/** Constuctor */
MotionEvent() noexcept
: BaseEvent(),
pos(0.0, 0.0) {}
};

/**
Mouse scroll event.

The scroll distance is expressed in "lines",
an arbitrary unit that corresponds to a single tick of a detented mouse wheel.
For example, `delta.y` = 1.0 scrolls 1 line up.
Some systems and devices support finer resolution and/or higher values for fast scrolls,
so programs should handle any value gracefully.

@a pos The widget-relative coordinates of the pointer.
@a delta The scroll distance.
@a direction The direction of the scroll or "smooth".
@see onScroll
*/
struct ScrollEvent : BaseEvent {
Point<double> pos;
Point<double> delta;
ScrollDirection direction;

/** Constuctor */
ScrollEvent() noexcept
: BaseEvent(),
pos(0.0, 0.0),
delta(0.0, 0.0),
direction(kScrollSmooth) {}
};

/**
Resize event.
@a size The new widget size.
@a oldSize The previous size, may be null.
@see onResize
*/
struct ResizeEvent {
Size<uint> size;
Size<uint> oldSize;

/** Constuctor */
ResizeEvent() noexcept
: size(0, 0),
oldSize(0, 0) {}
};

/**
Widget position changed event.
@a pos The new absolute position of the widget.
@a oldPos The previous absolute position of the widget.
@see onPositionChanged
*/
struct PositionChangedEvent {
Point<int> pos;
Point<int> oldPos;

/** Constuctor */
PositionChangedEvent() noexcept
: pos(0, 0),
oldPos(0, 0) {}
};
}

// --------------------------------------------------------------------------------------------------------------------

END_NAMESPACE_DGL

#endif // DGL_EVENTS_HPP_INCLUDED

+ 198
- 3
dgl/Widget.hpp View File

@@ -17,7 +17,7 @@
#ifndef DGL_WIDGET_HPP_INCLUDED
#define DGL_WIDGET_HPP_INCLUDED

#include "Events.hpp"
#include "Geometry.hpp"

START_NAMESPACE_DGL

@@ -29,8 +29,6 @@ class SubWidget;
class TopLevelWidget;
class Window;

using namespace Events;

// --------------------------------------------------------------------------------------------------------------------

/**
@@ -54,6 +52,203 @@ using namespace Events;
*/
class Widget
{
public:
/**
Base event data.
These are the fields present on all Widget events.

@a mod Currently active keyboard modifiers, @see Modifier.
@a mod Event flags, @see Flag.
@a time Event timestamp (if any).
*/
struct BaseEvent {
uint mod;
uint flags;
uint time;

/** Constuctor */
BaseEvent() noexcept : mod(0x0), flags(0x0), time(0) {}
/** Destuctor */
virtual ~BaseEvent() noexcept {}
};

/**
Keyboard event.

This event represents low-level key presses and releases.
This can be used for "direct" keyboard handing like key bindings, but must not be interpreted as text input.

Keys are represented portably as Unicode code points, using the "natural" code point for the key.
The @a key field is the code for the pressed key, without any modifiers applied.
For example, a press or release of the 'A' key will have `key` 97 ('a')
regardless of whether shift or control are being held.

Alternatively, the raw @a keycode can be used to work directly with physical keys,
but note that this value is not portable and differs between platforms and hardware.

@a press True if the key was pressed, false if released.
@a key Unicode point of the key pressed.
@a keycode Raw keycode.
@see onKeyboard
*/
struct KeyboardEvent : BaseEvent {
bool press;
uint key;
uint keycode;

/** Constuctor */
KeyboardEvent() noexcept
: BaseEvent(),
press(false),
key(0),
keycode(0) {}
};

/**
Special keyboard event.

This event allows the use of keys that do not have unicode points.
Note that some are non-printable keys.

@a press True if the key was pressed, false if released.
@a key The key pressed.
@see onSpecial
*/
struct SpecialEvent : BaseEvent {
bool press;
Key key;

/** Constuctor */
SpecialEvent() noexcept
: BaseEvent(),
press(false),
key(Key(0)) {}
};

/**
Character input event.

This event represents text input, usually as the result of a key press.
The text is given both as a Unicode character code and a UTF-8 string.

Note that this event is generated by the platform's input system,
so there is not necessarily a direct correspondence between text events and physical key presses.
For example, with some input methods a sequence of several key presses will generate a single character.

@a keycode Raw key code.
@a character Unicode character code.
@a string UTF-8 string.
@see onCharacterInput
*/
struct CharacterInputEvent : BaseEvent {
uint keycode;
uint character;
char string[8];

/** Constuctor */
CharacterInputEvent() noexcept
: BaseEvent(),
keycode(0),
character(0),
string{'\0','\0','\0','\0','\0','\0','\0','\0'} {}
};

/**
Mouse press or release event.

@a button The button number starting from 1 (1 = left, 2 = middle, 3 = right).
@a press True if the button was pressed, false if released.
@a pos The widget-relative coordinates of the pointer.
@see onMouse
*/
struct MouseEvent : BaseEvent {
uint button;
bool press;
Point<double> pos;

/** Constuctor */
MouseEvent() noexcept
: BaseEvent(),
button(0),
press(false),
pos(0.0, 0.0) {}
};

/**
Mouse motion event.

@a pos The widget-relative coordinates of the pointer.
@see onMotion
*/
struct MotionEvent : BaseEvent {
Point<double> pos;

/** Constuctor */
MotionEvent() noexcept
: BaseEvent(),
pos(0.0, 0.0) {}
};

/**
Mouse scroll event.

The scroll distance is expressed in "lines",
an arbitrary unit that corresponds to a single tick of a detented mouse wheel.
For example, `delta.y` = 1.0 scrolls 1 line up.
Some systems and devices support finer resolution and/or higher values for fast scrolls,
so programs should handle any value gracefully.

@a pos The widget-relative coordinates of the pointer.
@a delta The scroll distance.
@a direction The direction of the scroll or "smooth".
@see onScroll
*/
struct ScrollEvent : BaseEvent {
Point<double> pos;
Point<double> delta;
ScrollDirection direction;

/** Constuctor */
ScrollEvent() noexcept
: BaseEvent(),
pos(0.0, 0.0),
delta(0.0, 0.0),
direction(kScrollSmooth) {}
};

/**
Resize event.
@a size The new widget size.
@a oldSize The previous size, may be null.
@see onResize
*/
struct ResizeEvent {
Size<uint> size;
Size<uint> oldSize;

/** Constuctor */
ResizeEvent() noexcept
: size(0, 0),
oldSize(0, 0) {}
};

/**
Widget position changed event.
@a pos The new absolute position of the widget.
@a oldPos The previous absolute position of the widget.
@see onPositionChanged
*/
struct PositionChangedEvent {
Point<int> pos;
Point<int> oldPos;

/** Constuctor */
PositionChangedEvent() noexcept
: pos(0, 0),
oldPos(0, 0) {}
};

private:
/**
Private constructor, reserved for TopLevelWidget class.
*/


+ 2
- 2
dgl/src/Common.hpp View File

@@ -42,7 +42,7 @@ struct ButtonImpl {
self(s),
callback_img(nullptr) {}

bool onMouse(const Events::MouseEvent& ev)
bool onMouse(const Widget::MouseEvent& ev)
{
// button was released, handle it now
if (button != -1 && ! ev.press)
@@ -83,7 +83,7 @@ struct ButtonImpl {
return false;
}

bool onMotion(const Events::MotionEvent& ev)
bool onMotion(const Widget::MotionEvent& ev)
{
// keep pressed
if (button != -1)


+ 9
- 9
dgl/src/TopLevelWidgetPrivateData.cpp View File

@@ -37,7 +37,7 @@ TopLevelWidget::PrivateData::~PrivateData()
window.pData->topLevelWidget = nullptr;
}

bool TopLevelWidget::PrivateData::keyboardEvent(const Events::KeyboardEvent& ev)
bool TopLevelWidget::PrivateData::keyboardEvent(const KeyboardEvent& ev)
{
// give top-level widget chance to catch this event first
if (self->onKeyboard(ev))
@@ -47,7 +47,7 @@ bool TopLevelWidget::PrivateData::keyboardEvent(const Events::KeyboardEvent& ev)
return selfw->pData->giveKeyboardEventForSubWidgets(ev);
}

bool TopLevelWidget::PrivateData::specialEvent(const Events::SpecialEvent& ev)
bool TopLevelWidget::PrivateData::specialEvent(const SpecialEvent& ev)
{
// give top-level widget chance to catch this event first
if (self->onSpecial(ev))
@@ -57,7 +57,7 @@ bool TopLevelWidget::PrivateData::specialEvent(const Events::SpecialEvent& ev)
return selfw->pData->giveSpecialEventForSubWidgets(ev);
}

bool TopLevelWidget::PrivateData::characterInputEvent(const Events::CharacterInputEvent& ev)
bool TopLevelWidget::PrivateData::characterInputEvent(const CharacterInputEvent& ev)
{
// give top-level widget chance to catch this event first
if (self->onCharacterInput(ev))
@@ -67,9 +67,9 @@ bool TopLevelWidget::PrivateData::characterInputEvent(const Events::CharacterInp
return selfw->pData->giveCharacterInputEventForSubWidgets(ev);
}

bool TopLevelWidget::PrivateData::mouseEvent(const Events::MouseEvent& ev)
bool TopLevelWidget::PrivateData::mouseEvent(const MouseEvent& ev)
{
Events::MouseEvent rev = ev;
MouseEvent rev = ev;

if (window.pData->autoScaling)
{
@@ -87,9 +87,9 @@ bool TopLevelWidget::PrivateData::mouseEvent(const Events::MouseEvent& ev)
return selfw->pData->giveMouseEventForSubWidgets(rev);
}

bool TopLevelWidget::PrivateData::motionEvent(const Events::MotionEvent& ev)
bool TopLevelWidget::PrivateData::motionEvent(const MotionEvent& ev)
{
Events::MotionEvent rev = ev;
MotionEvent rev = ev;

if (window.pData->autoScaling)
{
@@ -107,9 +107,9 @@ bool TopLevelWidget::PrivateData::motionEvent(const Events::MotionEvent& ev)
return selfw->pData->giveMotionEventForSubWidgets(rev);
}

bool TopLevelWidget::PrivateData::scrollEvent(const Events::ScrollEvent& ev)
bool TopLevelWidget::PrivateData::scrollEvent(const ScrollEvent& ev)
{
Events::ScrollEvent rev = ev;
ScrollEvent rev = ev;

if (window.pData->autoScaling)
{


+ 6
- 6
dgl/src/TopLevelWidgetPrivateData.hpp View File

@@ -33,12 +33,12 @@ struct TopLevelWidget::PrivateData {
explicit PrivateData(TopLevelWidget* const s, Window& w);
~PrivateData();
void display();
bool keyboardEvent(const Events::KeyboardEvent& ev);
bool specialEvent(const Events::SpecialEvent& ev);
bool characterInputEvent(const Events::CharacterInputEvent& ev);
bool mouseEvent(const Events::MouseEvent& ev);
bool motionEvent(const Events::MotionEvent& ev);
bool scrollEvent(const Events::ScrollEvent& ev);
bool keyboardEvent(const KeyboardEvent& ev);
bool specialEvent(const SpecialEvent& ev);
bool characterInputEvent(const CharacterInputEvent& ev);
bool mouseEvent(const MouseEvent& ev);
bool motionEvent(const MotionEvent& ev);
bool scrollEvent(const ScrollEvent& ev);
void fallbackOnResize();

DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(PrivateData)


+ 6
- 6
dgl/src/WidgetPrivateData.cpp View File

@@ -69,7 +69,7 @@ void Widget::PrivateData::displaySubWidgets(const uint width, const uint height,

// -----------------------------------------------------------------------

bool Widget::PrivateData::giveKeyboardEventForSubWidgets(const Events::KeyboardEvent& ev)
bool Widget::PrivateData::giveKeyboardEventForSubWidgets(const KeyboardEvent& ev)
{
if (! visible)
return false;
@@ -87,7 +87,7 @@ bool Widget::PrivateData::giveKeyboardEventForSubWidgets(const Events::KeyboardE
return false;
}

bool Widget::PrivateData::giveSpecialEventForSubWidgets(const Events::SpecialEvent& ev)
bool Widget::PrivateData::giveSpecialEventForSubWidgets(const SpecialEvent& ev)
{
if (! visible)
return false;
@@ -105,7 +105,7 @@ bool Widget::PrivateData::giveSpecialEventForSubWidgets(const Events::SpecialEve
return false;
}

bool Widget::PrivateData::giveCharacterInputEventForSubWidgets(const Events::CharacterInputEvent& ev)
bool Widget::PrivateData::giveCharacterInputEventForSubWidgets(const CharacterInputEvent& ev)
{
if (! visible)
return false;
@@ -123,7 +123,7 @@ bool Widget::PrivateData::giveCharacterInputEventForSubWidgets(const Events::Cha
return false;
}

bool Widget::PrivateData::giveMouseEventForSubWidgets(Events::MouseEvent& ev)
bool Widget::PrivateData::giveMouseEventForSubWidgets(MouseEvent& ev)
{
if (! visible)
return false;
@@ -150,7 +150,7 @@ bool Widget::PrivateData::giveMouseEventForSubWidgets(Events::MouseEvent& ev)
return false;
}

bool Widget::PrivateData::giveMotionEventForSubWidgets(Events::MotionEvent& ev)
bool Widget::PrivateData::giveMotionEventForSubWidgets(MotionEvent& ev)
{
if (! visible)
return false;
@@ -177,7 +177,7 @@ bool Widget::PrivateData::giveMotionEventForSubWidgets(Events::MotionEvent& ev)
return false;
}

bool Widget::PrivateData::giveScrollEventForSubWidgets(Events::ScrollEvent& ev)
bool Widget::PrivateData::giveScrollEventForSubWidgets(ScrollEvent& ev)
{
if (! visible)
return false;


+ 6
- 6
dgl/src/WidgetPrivateData.hpp View File

@@ -43,12 +43,12 @@ struct Widget::PrivateData {

void displaySubWidgets(uint width, uint height, double autoScaleFactor);

bool giveKeyboardEventForSubWidgets(const Events::KeyboardEvent& ev);
bool giveSpecialEventForSubWidgets(const Events::SpecialEvent& ev);
bool giveCharacterInputEventForSubWidgets(const Events::CharacterInputEvent& ev);
bool giveMouseEventForSubWidgets(Events::MouseEvent& ev);
bool giveMotionEventForSubWidgets(Events::MotionEvent& ev);
bool giveScrollEventForSubWidgets(Events::ScrollEvent& ev);
bool giveKeyboardEventForSubWidgets(const KeyboardEvent& ev);
bool giveSpecialEventForSubWidgets(const SpecialEvent& ev);
bool giveCharacterInputEventForSubWidgets(const CharacterInputEvent& ev);
bool giveMouseEventForSubWidgets(MouseEvent& ev);
bool giveMotionEventForSubWidgets(MotionEvent& ev);
bool giveScrollEventForSubWidgets(ScrollEvent& ev);

static TopLevelWidget* findTopLevelWidget(Widget* const w);



+ 11
- 11
dgl/src/WindowPrivateData.cpp View File

@@ -533,7 +533,7 @@ void Window::PrivateData::onPuglFocus(const bool focus, const CrossingMode mode)
self->onFocus(focus, mode);
}

void Window::PrivateData::onPuglKey(const Events::KeyboardEvent& ev)
void Window::PrivateData::onPuglKey(const Widget::KeyboardEvent& ev)
{
DGL_DBGp("onPuglKey : %i %u %u\n", ev.press, ev.key, ev.keycode);

@@ -546,7 +546,7 @@ void Window::PrivateData::onPuglKey(const Events::KeyboardEvent& ev)
#endif
}

void Window::PrivateData::onPuglSpecial(const Events::SpecialEvent& ev)
void Window::PrivateData::onPuglSpecial(const Widget::SpecialEvent& ev)
{
DGL_DBGp("onPuglSpecial : %i %u\n", ev.press, ev.key);

@@ -559,7 +559,7 @@ void Window::PrivateData::onPuglSpecial(const Events::SpecialEvent& ev)
#endif
}

void Window::PrivateData::onPuglText(const Events::CharacterInputEvent& ev)
void Window::PrivateData::onPuglText(const Widget::CharacterInputEvent& ev)
{
DGL_DBGp("onPuglText : %u %u %s\n", ev.keycode, ev.character, ev.string);

@@ -572,7 +572,7 @@ void Window::PrivateData::onPuglText(const Events::CharacterInputEvent& ev)
#endif
}

void Window::PrivateData::onPuglMouse(const Events::MouseEvent& ev)
void Window::PrivateData::onPuglMouse(const Widget::MouseEvent& ev)
{
DGL_DBGp("onPuglMouse : %i %i %f %f\n", ev.button, ev.press, ev.pos.getX(), ev.pos.getY());

@@ -585,7 +585,7 @@ void Window::PrivateData::onPuglMouse(const Events::MouseEvent& ev)
#endif
}

void Window::PrivateData::onPuglMotion(const Events::MotionEvent& ev)
void Window::PrivateData::onPuglMotion(const Widget::MotionEvent& ev)
{
DGL_DBGp("onPuglMotion : %f %f\n", ev.pos.getX(), ev.pos.getY());

@@ -598,7 +598,7 @@ void Window::PrivateData::onPuglMotion(const Events::MotionEvent& ev)
#endif
}

void Window::PrivateData::onPuglScroll(const Events::ScrollEvent& ev)
void Window::PrivateData::onPuglScroll(const Widget::ScrollEvent& ev)
{
DGL_DBGp("onPuglScroll : %f %f %f %f\n", ev.pos.getX(), ev.pos.getY(), ev.delta.getX(), ev.delta.getY());

@@ -684,7 +684,7 @@ PuglStatus Window::PrivateData::puglEventCallback(PuglView* const view, const Pu
{
// unused x, y, xRoot, yRoot (double)
// TODO special keys?
Events::KeyboardEvent ev;
Widget::KeyboardEvent ev;
ev.mod = event->key.state;
ev.flags = event->key.flags;
ev.time = static_cast<uint>(event->key.time * 1000.0 + 0.5);
@@ -701,7 +701,7 @@ PuglStatus Window::PrivateData::puglEventCallback(PuglView* const view, const Pu
case PUGL_TEXT:
{
// unused x, y, xRoot, yRoot (double)
Events::CharacterInputEvent ev;
Widget::CharacterInputEvent ev;
ev.mod = event->text.state;
ev.flags = event->text.flags;
ev.time = static_cast<uint>(event->text.time * 1000.0 + 0.5);
@@ -724,7 +724,7 @@ PuglStatus Window::PrivateData::puglEventCallback(PuglView* const view, const Pu
///< Mouse button released, a #PuglEventButton
case PUGL_BUTTON_RELEASE:
{
Events::MouseEvent ev;
Widget::MouseEvent ev;
ev.mod = event->button.state;
ev.flags = event->button.flags;
ev.time = static_cast<uint>(event->button.time * 1000.0 + 0.5);
@@ -738,7 +738,7 @@ PuglStatus Window::PrivateData::puglEventCallback(PuglView* const view, const Pu
///< Pointer moved, a #PuglEventMotion
case PUGL_MOTION:
{
Events::MotionEvent ev;
Widget::MotionEvent ev;
ev.mod = event->motion.state;
ev.flags = event->motion.flags;
ev.time = static_cast<uint>(event->motion.time * 1000.0 + 0.5);
@@ -750,7 +750,7 @@ PuglStatus Window::PrivateData::puglEventCallback(PuglView* const view, const Pu
///< Scrolled, a #PuglEventScroll
case PUGL_SCROLL:
{
Events::ScrollEvent ev;
Widget::ScrollEvent ev;
ev.mod = event->scroll.state;
ev.flags = event->scroll.flags;
ev.time = static_cast<uint>(event->scroll.time * 1000.0 + 0.5);


+ 7
- 7
dgl/src/WindowPrivateData.hpp View File

@@ -18,7 +18,7 @@
#define DGL_WINDOW_PRIVATE_DATA_HPP_INCLUDED

#include "../Window.hpp"
#include "../Events.hpp"
#include "../Widget.hpp"
#include "ApplicationPrivateData.hpp"

#include "pugl.hpp"
@@ -149,12 +149,12 @@ struct Window::PrivateData : IdleCallback {
void onPuglExpose();
void onPuglClose();
void onPuglFocus(bool focus, CrossingMode mode);
void onPuglKey(const Events::KeyboardEvent& ev);
void onPuglSpecial(const Events::SpecialEvent& ev);
void onPuglText(const Events::CharacterInputEvent& ev);
void onPuglMouse(const Events::MouseEvent& ev);
void onPuglMotion(const Events::MotionEvent& ev);
void onPuglScroll(const Events::ScrollEvent& ev);
void onPuglKey(const Widget::KeyboardEvent& ev);
void onPuglSpecial(const Widget::SpecialEvent& ev);
void onPuglText(const Widget::CharacterInputEvent& ev);
void onPuglMouse(const Widget::MouseEvent& ev);
void onPuglMotion(const Widget::MotionEvent& ev);
void onPuglScroll(const Widget::ScrollEvent& ev);

// Pugl event handling entry point
static PuglStatus puglEventCallback(PuglView* view, const PuglEvent* event);


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