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/* |
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Copyright 2012-2014 David Robillard <http://drobilla.net> |
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Permission to use, copy, modify, and/or distribute this software for any |
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purpose with or without fee is hereby granted, provided that the above |
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copyright notice and this permission notice appear in all copies. |
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THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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*/ |
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/** |
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@file glu.h Portable header wrapper for glu.h. |
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Unfortunately, GL includes vary across platforms so this header allows for |
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pure portable programs. |
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*/ |
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#ifdef __APPLE__ |
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# include "OpenGL/glu.h" |
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#else |
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# ifdef _WIN32 |
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# include <windows.h> /* Broken Windows GL headers require this */ |
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# endif |
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# include "GL/glu.h" |
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#endif |
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