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Fix haiku.cpp file to use unix line endings

pull/178/head
falkTX 5 years ago
parent
commit
700762a5b5
Signed by: falkTX <falktx@gmail.com> GPG Key ID: 2D3445A829213837
1 changed files with 123 additions and 123 deletions
  1. +123
    -123
      dgl/src/pugl/pugl_haiku.cpp

+ 123
- 123
dgl/src/pugl/pugl_haiku.cpp View File

@@ -1,123 +1,123 @@
/*
Copyright 2019 Filipe Coelho <falktx@falktx.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/**
@file pugl_haiku.cpp BeOS/HaikuOS Pugl Implementation.
*/
#include <interface/Window.h>
#ifdef PUGL_CAIRO
#include <cairo/cairo.h>
#endif
#ifdef PUGL_OPENGL
#include <GL/gl.h>
#endif
#include "pugl_internal.h"
struct PuglInternalsImpl {
BWindow* window;
};
PuglInternals*
puglInitInternals()
{
return (PuglInternals*)calloc(1, sizeof(PuglInternals));
}
void
puglEnterContext(PuglView* view)
{
}
void
puglLeaveContext(PuglView* view, bool flush)
{
}
class DWindow : public BWindow
{
public:
DWindow(PuglInternals* const i)
: BWindow(BRect(), "", B_TITLED_WINDOW, 0x0),
impl(i)
{
}
private:
PuglInternals* const impl;
};
int
puglCreateWindow(PuglView* view, const char* title)
{
PuglInternals* impl = view->impl;
impl->window = new DWindow(impl);
return 0;
}
void
puglShowWindow(PuglView* view)
{
}
void
puglHideWindow(PuglView* view)
{
}
void
puglDestroy(PuglView* view)
{
}
PuglStatus
puglProcessEvents(PuglView* view)
{
return PUGL_SUCCESS;
}
void
puglPostRedisplay(PuglView* view)
{
view->redisplay = true;
}
PuglNativeWindow
puglGetNativeWindow(PuglView* view)
{
return NULL;
}
void*
puglGetContext(PuglView* view)
{
return NULL;
}
int
puglUpdateGeometryConstraints(PuglView* view, int min_width, int min_height, bool aspect)
{
// TODO
return 1;
(void)view;
(void)min_width;
(void)min_height;
(void)aspect;
}
/*
Copyright 2019 Filipe Coelho <falktx@falktx.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/**
@file pugl_haiku.cpp BeOS/HaikuOS Pugl Implementation.
*/
#include <interface/Window.h>
#ifdef PUGL_CAIRO
#include <cairo/cairo.h>
#endif
#ifdef PUGL_OPENGL
#include <GL/gl.h>
#endif
#include "pugl_internal.h"
struct PuglInternalsImpl {
BWindow* window;
};
PuglInternals*
puglInitInternals()
{
return (PuglInternals*)calloc(1, sizeof(PuglInternals));
}
void
puglEnterContext(PuglView* view)
{
}
void
puglLeaveContext(PuglView* view, bool flush)
{
}
class DWindow : public BWindow
{
public:
DWindow(PuglInternals* const i)
: BWindow(BRect(), "", B_TITLED_WINDOW, 0x0),
impl(i)
{
}
private:
PuglInternals* const impl;
};
int
puglCreateWindow(PuglView* view, const char* title)
{
PuglInternals* impl = view->impl;
impl->window = new DWindow(impl);
return 0;
}
void
puglShowWindow(PuglView* view)
{
}
void
puglHideWindow(PuglView* view)
{
}
void
puglDestroy(PuglView* view)
{
}
PuglStatus
puglProcessEvents(PuglView* view)
{
return PUGL_SUCCESS;
}
void
puglPostRedisplay(PuglView* view)
{
view->redisplay = true;
}
PuglNativeWindow
puglGetNativeWindow(PuglView* view)
{
return NULL;
}
void*
puglGetContext(PuglView* view)
{
return NULL;
}
int
puglUpdateGeometryConstraints(PuglView* view, int min_width, int min_height, bool aspect)
{
// TODO
return 1;
(void)view;
(void)min_width;
(void)min_height;
(void)aspect;
}

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