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Split OpenGL includes into its own dedicated header

Signed-off-by: falkTX <falktx@falktx.com>
pull/321/head
falkTX 2 years ago
parent
commit
4f906d2980
Signed by: falkTX <falktx@falktx.com> GPG Key ID: CDBAA37ABC74FBA0
2 changed files with 117 additions and 92 deletions
  1. +112
    -0
      dgl/OpenGL-include.hpp
  2. +5
    -92
      dgl/OpenGL.hpp

+ 112
- 0
dgl/OpenGL-include.hpp View File

@@ -0,0 +1,112 @@
/*
* DISTRHO Plugin Framework (DPF)
* Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com>
*
* Permission to use, copy, modify, and/or distribute this software for any purpose with
* or without fee is hereby granted, provided that the above copyright notice and this
* permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
* TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
* NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
* DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/

#ifndef DGL_OPENGL_INCLUDE_HPP_INCLUDED
#define DGL_OPENGL_INCLUDE_HPP_INCLUDED

#include "../distrho/src/DistrhoDefines.h"

// --------------------------------------------------------------------------------------------------------------------
// Fix OpenGL includes for Windows, based on glfw code (part 1)

#undef DGL_CALLBACK_DEFINED
#undef DGL_WINGDIAPI_DEFINED

#ifdef DISTRHO_OS_WINDOWS

#ifndef APIENTRY
# define APIENTRY __stdcall
#endif // APIENTRY

/* We need WINGDIAPI defined */
#ifndef WINGDIAPI
# if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
# define WINGDIAPI __declspec(dllimport)
# elif defined(__LCC__)
# define WINGDIAPI __stdcall
# else
# define WINGDIAPI extern
# endif
# define DGL_WINGDIAPI_DEFINED
#endif // WINGDIAPI

/* Some <GL/glu.h> files also need CALLBACK defined */
#ifndef CALLBACK
# if defined(_MSC_VER)
# if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
# define CALLBACK __stdcall
# else
# define CALLBACK
# endif
# else
# define CALLBACK __stdcall
# endif
# define DGL_CALLBACK_DEFINED
#endif // CALLBACK

#endif // DISTRHO_OS_WINDOWS

// --------------------------------------------------------------------------------------------------------------------
// OpenGL includes

#ifdef DISTRHO_OS_MAC
# ifdef DGL_USE_OPENGL3
# include <OpenGL/gl3.h>
# include <OpenGL/gl3ext.h>
# else
# include <OpenGL/gl.h>
# endif
#else
# ifndef DISTRHO_OS_WINDOWS
# define GL_GLEXT_PROTOTYPES
# endif
# ifndef __GLEW_H__
# include <GL/gl.h>
# include <GL/glext.h>
# endif
#endif

// --------------------------------------------------------------------------------------------------------------------
// Missing OpenGL defines

#if defined(GL_BGR_EXT) && !defined(GL_BGR)
# define GL_BGR GL_BGR_EXT
#endif

#if defined(GL_BGRA_EXT) && !defined(GL_BGRA)
# define GL_BGRA GL_BGRA_EXT
#endif

#ifndef GL_CLAMP_TO_BORDER
# define GL_CLAMP_TO_BORDER 0x812D
#endif

// --------------------------------------------------------------------------------------------------------------------
// Fix OpenGL includes for Windows, based on glfw code (part 2)

#ifdef DGL_CALLBACK_DEFINED
# undef CALLBACK
# undef DGL_CALLBACK_DEFINED
#endif

#ifdef DGL_WINGDIAPI_DEFINED
# undef WINGDIAPI
# undef DGL_WINGDIAPI_DEFINED
#endif

// --------------------------------------------------------------------------------------------------------------------

#endif

+ 5
- 92
dgl/OpenGL.hpp View File

@@ -1,6 +1,6 @@
/*
* DISTRHO Plugin Framework (DPF)
* Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com>
* Copyright (C) 2012-2022 Filipe Coelho <falktx@falktx.com>
*
* Permission to use, copy, modify, and/or distribute this software for any purpose with
* or without fee is hereby granted, provided that the above copyright notice and this
@@ -20,96 +20,7 @@
#include "ImageBase.hpp"
#include "ImageBaseWidgets.hpp"

// -----------------------------------------------------------------------
// Fix OpenGL includes for Windows, based on glfw code (part 1)

#undef DGL_CALLBACK_DEFINED
#undef DGL_WINGDIAPI_DEFINED

#ifdef DISTRHO_OS_WINDOWS

#ifndef APIENTRY
# define APIENTRY __stdcall
#endif // APIENTRY

/* We need WINGDIAPI defined */
#ifndef WINGDIAPI
# if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
# define WINGDIAPI __declspec(dllimport)
# elif defined(__LCC__)
# define WINGDIAPI __stdcall
# else
# define WINGDIAPI extern
# endif
# define DGL_WINGDIAPI_DEFINED
#endif // WINGDIAPI

/* Some <GL/glu.h> files also need CALLBACK defined */
#ifndef CALLBACK
# if defined(_MSC_VER)
# if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
# define CALLBACK __stdcall
# else
# define CALLBACK
# endif
# else
# define CALLBACK __stdcall
# endif
# define DGL_CALLBACK_DEFINED
#endif // CALLBACK

/* Most GL/glu.h variants on Windows need wchar_t */
#include <cstddef>

#endif // DISTRHO_OS_WINDOWS

// -----------------------------------------------------------------------
// OpenGL includes

#ifdef DISTRHO_OS_MAC
# ifdef DGL_USE_OPENGL3
# include <OpenGL/gl3.h>
# include <OpenGL/gl3ext.h>
# else
# include <OpenGL/gl.h>
# endif
#else
# ifndef DISTRHO_OS_WINDOWS
# define GL_GLEXT_PROTOTYPES
# endif
# ifndef __GLEW_H__
# include <GL/gl.h>
# include <GL/glext.h>
# endif
#endif

// -----------------------------------------------------------------------
// Missing OpenGL defines

#if defined(GL_BGR_EXT) && !defined(GL_BGR)
# define GL_BGR GL_BGR_EXT
#endif

#if defined(GL_BGRA_EXT) && !defined(GL_BGRA)
# define GL_BGRA GL_BGRA_EXT
#endif

#ifndef GL_CLAMP_TO_BORDER
# define GL_CLAMP_TO_BORDER 0x812D
#endif

// -----------------------------------------------------------------------
// Fix OpenGL includes for Windows, based on glfw code (part 2)

#ifdef DGL_CALLBACK_DEFINED
# undef CALLBACK
# undef DGL_CALLBACK_DEFINED
#endif

#ifdef DGL_WINGDIAPI_DEFINED
# undef WINGDIAPI
# undef DGL_WINGDIAPI_DEFINED
#endif
#include "OpenGL-include.hpp"

START_NAMESPACE_DGL

@@ -120,6 +31,8 @@ START_NAMESPACE_DGL
*/
struct OpenGLGraphicsContext : GraphicsContext
{
#ifdef DGL_USE_OPENGL3
#endif
};

// -----------------------------------------------------------------------
@@ -305,4 +218,4 @@ typedef ImageBaseSwitch<OpenGLImage> OpenGLImageSwitch;

END_NAMESPACE_DGL

#endif
#endif // DGL_OPENGL_HPP_INCLUDED

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