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Create macOS app bundles for standalones with custom UI

pull/321/head
falkTX 3 years ago
parent
commit
2d5dd370c6
3 changed files with 139 additions and 100 deletions
  1. +118
    -99
      Makefile.plugins.mk
  2. +20
    -0
      utils/plugin.app/Contents/Info.plist
  3. +1
    -1
      utils/plugin.vst/Contents/Info.plist

+ 118
- 99
Makefile.plugins.mk View File

@@ -122,103 +122,6 @@ ifeq ($(MACOS),true)
OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
endif

# ---------------------------------------------------------------------------------------------------------------------
# Set VST2 filename, either single binary or inside a bundle

ifeq ($(MACOS),true)
VST2_CONTENTS = $(NAME).vst/Contents
VST2_FILENAME = $(VST2_CONTENTS)/MacOS/$(NAME)
else ifeq ($(USE_VST2_BUNDLE),true)
VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
else
VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
endif

# ---------------------------------------------------------------------------------------------------------------------
# Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html

ifeq ($(LINUX),true)
VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-linux/$(NAME).so
else ifeq ($(MACOS),true)
VST3_CONTENTS = $(NAME).vst3/Contents
VST3_FILENAME = $(VST3_CONTENTS)/MacOS/$(NAME)
else ifeq ($(WASM),true)
VST3_FILENAME = $(NAME).vst3/Contents/wasm/$(NAME).vst3
else ifeq ($(WINDOWS),true)
ifeq ($(CPU_I386),true)
VST3_FILENAME = $(NAME).vst3/Contents/x86-win/$(NAME).vst3
else ifeq ($(CPU_X86_64),true)
VST3_FILENAME = $(NAME).vst3/Contents/x86_64-win/$(NAME).vst3
endif
endif

# ---------------------------------------------------------------------------------------------------------------------
# Set plugin binary file targets

jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
ifneq ($(VST3_FILENAME),)
vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
endif
shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
static = $(TARGET_DIR)/$(NAME).a

ifeq ($(MACOS),true)
vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Info.plist
vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/PkgInfo
vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Resources/empty.lproj
vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Info.plist
vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/PkgInfo
vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Resources/empty.lproj
endif

# ---------------------------------------------------------------------------------------------------------------------
# Set plugin symbols to export

ifeq ($(MACOS),true)
SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
else ifeq ($(WASM),true)
SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
SYMBOLS_SHARED = -sEXPORTED_FUNCTIONS="['createSharedPlugin']"
else ifeq ($(WINDOWS),true)
SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
else ifneq ($(DEBUG),true)
SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
endif

# ---------------------------------------------------------------------------------------------------------------------
# Handle UI stuff, disable UI support automatically

@@ -317,6 +220,114 @@ endif
# TODO split dsp and ui object build flags
BASE_FLAGS += $(DGL_FLAGS)

# ---------------------------------------------------------------------------------------------------------------------
# Set VST2 filename, either single binary or inside a bundle

ifeq ($(MACOS),true)
VST2_CONTENTS = $(NAME).vst/Contents
VST2_FILENAME = $(VST2_CONTENTS)/MacOS/$(NAME)
else ifeq ($(USE_VST2_BUNDLE),true)
VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
else
VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
endif

# ---------------------------------------------------------------------------------------------------------------------
# Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html

ifeq ($(LINUX),true)
VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-linux/$(NAME).so
else ifeq ($(MACOS),true)
VST3_CONTENTS = $(NAME).vst3/Contents
VST3_FILENAME = $(VST3_CONTENTS)/MacOS/$(NAME)
else ifeq ($(WASM),true)
VST3_FILENAME = $(NAME).vst3/Contents/wasm/$(NAME).vst3
else ifeq ($(WINDOWS),true)
ifeq ($(CPU_I386),true)
VST3_FILENAME = $(NAME).vst3/Contents/x86-win/$(NAME).vst3
else ifeq ($(CPU_X86_64),true)
VST3_FILENAME = $(NAME).vst3/Contents/x86_64-win/$(NAME).vst3
endif
endif

# ---------------------------------------------------------------------------------------------------------------------
# Set plugin binary file targets

ifeq ($(MACOS),true)
ifeq ($(HAVE_DGL),true)
MACOS_APP_BUNDLE = true
endif
endif

ifeq ($(MACOS_APP_BUNDLE),true)
jack = $(TARGET_DIR)/$(NAME).app/Contents/MacOS/$(NAME)
jackfiles = $(TARGET_DIR)/$(NAME).app/Contents/Info.plist
else
jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
endif
ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
ifneq ($(VST3_FILENAME),)
vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
endif
shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
static = $(TARGET_DIR)/$(NAME).a

ifeq ($(MACOS),true)
vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Info.plist
vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/PkgInfo
vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Resources/empty.lproj
vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Info.plist
vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/PkgInfo
vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Resources/empty.lproj
endif

# ---------------------------------------------------------------------------------------------------------------------
# Set plugin symbols to export

ifeq ($(MACOS),true)
SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
else ifeq ($(WASM),true)
SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
SYMBOLS_SHARED = -sEXPORTED_FUNCTIONS="['createSharedPlugin']"
else ifeq ($(WINDOWS),true)
SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
else ifneq ($(DEBUG),true)
SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
endif

# ---------------------------------------------------------------------------------------------------------------------
# Runtime test build

@@ -418,7 +429,7 @@ $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(E
# ---------------------------------------------------------------------------------------------------------------------
# JACK

jack: $(jack)
jack: $(jack) $(jackfiles)

ifeq ($(HAVE_DGL),true)
$(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
@@ -542,7 +553,15 @@ endif
# ---------------------------------------------------------------------------------------------------------------------
# macOS files

$(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.vst/Contents/Info.plist
$(TARGET_DIR)/%.app/Contents/Info.plist: $(DPF_PATH)/utils/plugin.app/Contents/Info.plist
-@mkdir -p $(shell dirname $@)
$(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@

$(TARGET_DIR)/%.vst/Contents/Info.plist: $(DPF_PATH)/utils/plugin.vst/Contents/Info.plist
-@mkdir -p $(shell dirname $@)
$(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@

$(TARGET_DIR)/%.vst3/Contents/Info.plist: $(DPF_PATH)/utils/plugin.vst/Contents/Info.plist
-@mkdir -p $(shell dirname $@)
$(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@



+ 20
- 0
utils/plugin.app/Contents/Info.plist View File

@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>@INFO_PLIST_PROJECT_NAME@</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>studio.kx.distrho.@INFO_PLIST_PROJECT_NAME@</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>NSRequiresAquaSystemAppearance</key>
<false/>
<key>NSMicrophoneUsageDescription</key>
<string>@INFO_PLIST_PROJECT_NAME@ requires microphone permissions for audio input.</string>
</dict>
</plist>

+ 1
- 1
utils/plugin.vst/Contents/Info.plist View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>


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