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@@ -86,7 +86,8 @@ endif |
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# Set VST2 filename, either single binary or inside a bundle |
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ifeq ($(MACOS),true) |
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VST2_FILENAME = $(NAME).vst/Contents/$(NAME) |
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VST2_CONTENTS = $(NAME).vst/Contents |
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VST2_FILENAME = $(VST2_CONTENTS)/MacOS/$(NAME) |
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else ifeq ($(USE_VST2_BUNDLE),true) |
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VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT) |
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else |
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@@ -100,9 +101,8 @@ ifeq ($(LINUX),true) |
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VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-linux/$(NAME).so |
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endif |
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ifeq ($(MACOS),true) |
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ifneq ($(MACOS_OLD),true) |
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VST3_FILENAME = $(NAME).vst3/Contents/MacOS/$(NAME) |
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endif |
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VST3_CONTENTS = $(NAME).vst3/Contents |
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VST3_FILENAME = $(VST3_CONTENTS)/MacOS/$(NAME) |
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endif |
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ifeq ($(WINDOWS),true) |
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VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-win/$(NAME).vst3 |
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@@ -123,6 +123,15 @@ ifneq ($(VST3_FILENAME),) |
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vst3 = $(TARGET_DIR)/$(VST3_FILENAME) |
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endif |
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ifeq ($(MACOS),true) |
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vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Info.plist |
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vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/PkgInfo |
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vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Resources/empty.lproj |
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vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Info.plist |
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vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/PkgInfo |
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vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Resources/empty.lproj |
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endif |
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# --------------------------------------------------------------------------------------------------------------------- |
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# Set plugin symbols to export |
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@@ -401,7 +410,7 @@ $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB) |
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# --------------------------------------------------------------------------------------------------------------------- |
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# VST2 |
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vst2 vst: $(vst2) |
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vst2 vst: $(vst2) $(vst2files) |
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ifeq ($(HAVE_DGL),true) |
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$(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB) |
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@@ -415,7 +424,7 @@ endif |
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# --------------------------------------------------------------------------------------------------------------------- |
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# VST3 |
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vst3: $(vst3) |
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vst3: $(vst3) $(vst3files) |
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ifeq ($(HAVE_DGL),true) |
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$(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB) |
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@@ -426,6 +435,21 @@ endif |
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@echo "Creating VST3 plugin for $(NAME)" |
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$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@ |
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# --------------------------------------------------------------------------------------------------------------------- |
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# macOS files |
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$(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.vst/Contents/Info.plist |
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-@mkdir -p $(shell dirname $@) |
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$(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@ |
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$(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.vst/Contents/PkgInfo |
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-@mkdir -p $(shell dirname $@) |
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$(SILENT)cp $< $@ |
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$(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.vst/Contents/Resources/empty.lproj |
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-@mkdir -p $(shell dirname $@) |
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$(SILENT)cp $< $@ |
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# --------------------------------------------------------------------------------------------------------------------- |
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-include $(OBJS_DSP:%.o=%.d) |
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