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// |
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// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would be |
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// appreciated but is not required. |
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// 2. Altered source versions must be plainly marked as such, and must not be |
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// misrepresented as being the original software. |
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// 3. This notice may not be removed or altered from any source distribution. |
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// |
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#ifndef NANOVG_GL_UTILS_H |
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#define NANOVG_GL_UTILS_H |
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struct NVGLUframebuffer { |
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NVGcontext* ctx; |
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GLuint fbo; |
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GLuint rbo; |
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GLuint texture; |
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int image; |
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}; |
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typedef struct NVGLUframebuffer NVGLUframebuffer; |
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// Helper function to create GL frame buffer to render to. |
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void nvgluBindFramebuffer(NVGLUframebuffer* fb); |
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NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags); |
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void nvgluDeleteFramebuffer(NVGcontext* ctx, NVGLUframebuffer* fb); |
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#endif // NANOVG_GL_UTILS_H |
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#ifdef NANOVG_GL_IMPLEMENTATION |
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#if defined(NANOVG_GL3) || defined(NANOVG_GLES2) || defined(NANOVG_GLES3) |
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// FBO is core in OpenGL 3>. |
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# define NANOVG_FBO_VALID 1 |
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#elif defined(NANOVG_GL2) |
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// On OS X including glext defines FBO on GL2 too. |
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# ifdef __APPLE__ |
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# include <OpenGL/glext.h> |
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# define NANOVG_FBO_VALID 1 |
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# endif |
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#endif |
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static GLint defaultFBO = -1; |
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NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags) |
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{ |
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#ifdef NANOVG_FBO_VALID |
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GLint defaultFBO; |
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GLint defaultRBO; |
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NVGLUframebuffer* fb = NULL; |
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO); |
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glGetIntegerv(GL_RENDERBUFFER_BINDING, &defaultRBO); |
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fb = (NVGLUframebuffer*)malloc(sizeof(NVGLUframebuffer)); |
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if (fb == NULL) goto error; |
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memset(fb, 0, sizeof(NVGLUframebuffer)); |
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fb->image = nvgCreateImageRGBA(ctx, w, h, imageFlags | NVG_IMAGE_FLIPY | NVG_IMAGE_PREMULTIPLIED, NULL); |
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fb->texture = nvglImageHandle(ctx, fb->image); |
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// frame buffer object |
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glGenFramebuffers(1, &fb->fbo); |
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glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); |
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// render buffer object |
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glGenRenderbuffers(1, &fb->rbo); |
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glBindRenderbuffer(GL_RENDERBUFFER, fb->rbo); |
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glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, w, h); |
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// combine all |
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); |
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); |
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) goto error; |
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); |
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glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO); |
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return fb; |
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error: |
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); |
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glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO); |
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nvgluDeleteFramebuffer(ctx, fb); |
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return NULL; |
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#else |
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NVG_NOTUSED(ctx); |
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NVG_NOTUSED(w); |
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NVG_NOTUSED(h); |
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NVG_NOTUSED(imageFlags); |
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return NULL; |
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#endif |
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} |
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void nvgluBindFramebuffer(NVGLUframebuffer* fb) |
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{ |
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#ifdef NANOVG_FBO_VALID |
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if (defaultFBO == -1) glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO); |
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glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); |
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#else |
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NVG_NOTUSED(fb); |
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#endif |
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} |
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void nvgluDeleteFramebuffer(NVGcontext* ctx, NVGLUframebuffer* fb) |
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{ |
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#ifdef NANOVG_FBO_VALID |
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if (fb == NULL) return; |
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if (fb->fbo != 0) |
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glDeleteFramebuffers(1, &fb->fbo); |
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if (fb->rbo != 0) |
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glDeleteRenderbuffers(1, &fb->rbo); |
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if (fb->image >= 0) |
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nvgDeleteImage(ctx, fb->image); |
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fb->fbo = 0; |
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fb->rbo = 0; |
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fb->texture = 0; |
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fb->image = -1; |
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free(fb); |
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#else |
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NVG_NOTUSED(ctx); |
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NVG_NOTUSED(fb); |
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#endif |
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} |
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#endif // NANOVG_GL_IMPLEMENTATION |