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@@ -93,7 +93,7 @@ struct OpenGL3GraphicsContext : GraphicsContext |
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@code |
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// setup for drawing based on texture |
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glUniform1i(context.usingTextureUniform1i, 1); |
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glUniform1i(context.usingTexture, 1); |
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// bind texture |
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glBindTexture(GL_TEXTURE_2D, myTextureId); |
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