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- /*
- ==============================================================================
-
- This file is part of the dRowAudio JUCE module
- Copyright 2004-13 by dRowAudio.
-
- ------------------------------------------------------------------------------
-
- dRowAudio is provided under the terms of The MIT License (MIT):
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
-
- ==============================================================================
- */
-
- #ifndef __DROWAUDIO_UNITYBUILDER_H__
- #define __DROWAUDIO_UNITYBUILDER_H__
-
-
- //==============================================================================
- /**
- UnityBuilder class.
-
- This is a helper class used to generate "unity build" files for quick
- compilation of projects. This class will take a source directory, scan it
- for all .h and .cpp files and create two build files which simply include
- their contents. This is very similar to how the JUCE modular system works
- and can be used to include source files in other projects and drastically
- speed up build times.
-
- If you need to set custom defines or pragmas use the setPreAndPostString method.
- */
- class UnityBuilder
- {
- public:
- //==============================================================================
- /** Creates a default UnityBuilder.
-
- Use the processDirectory method to actually perform the file generation.
- If you need additional options call the other set-up methods before process
- processDirectory;
- */
- UnityBuilder();
-
- /** Destructor. */
- ~UnityBuilder();
-
- /** Processes a directory for all .h and .cpp files and generates a unity header
- and cpp file.
-
- If the destination file has not been set this will generate files in the
- source directory named UnityBuild.h and UnityBuild.cpp.
- Note that this will not delete any exisiting files, if the target files
- already exist non-existent ones will be created with numbers in brackets.
-
- @param sourceDirectory The source directory to "unify".
- */
- bool processDirectory (const File& sourceDirectory);
-
- /** Sets the location and name of the output unity build files.
- Note that the extension of this file is not taken into account and will
- always generate a header and cpp file if needed.
-
- @param newDestinationFile The output location for the unity build files.
- */
- void setDestinationFile (const File& newDestinationFile);
-
- /** Sets a number of files to ignore.
- This may be useful of you have some working files that you don't currently
- want included in the unity build.
- Note that these Files can be directories and if so none of their child
- files will be included.
-
- @param filesToIgnore An arry of files ot ignore.
- */
- void setFilesToIgnore (const Array<File>& filesToIgnore);
-
- /** This enables you to include a block of text before and after the source
- files. This can be handy if you need extra defines or pragmas.
-
- @param preInclusionString The text to include before the files.
- @param postInclusionString The text to include after the files.
- */
- void setPreAndPostString (const String& preInclusionString,
- const String& postInclusionString);
-
- private:
- //==============================================================================
- String preInclusionString, postInclusionString;
- Array<File> filesToIgnore;
- File destinationFile;
-
- //==============================================================================
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (UnityBuilder);
- };
-
-
- #endif // __DROWAUDIO_UNITYBUILDER_H__
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