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- /*
- ==============================================================================
-
- This file is part of the dRowAudio JUCE module
- Copyright 2004-13 by dRowAudio.
-
- ------------------------------------------------------------------------------
-
- dRowAudio is provided under the terms of The MIT License (MIT):
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
-
- ==============================================================================
- */
-
- #ifndef __DROWAUDIO_SOUNDTOUCHAUDIOSOURCE_H__
- #define __DROWAUDIO_SOUNDTOUCHAUDIOSOURCE_H__
-
- #if DROWAUDIO_USE_SOUNDTOUCH || DOXYGEN
-
- #include "dRowAudio_SoundTouchProcessor.h"
-
- //==============================================================================
- /** An audio source that can independently change the rate, tempo and pitch of
- an audio source. This uses the SoundTouch library to perform the processing.
- */
- class SoundTouchAudioSource : public PositionableAudioSource
- {
- public:
- //==============================================================================
- /** Creates a SoundTouchAudio source.
- The numberOfSamplesToBuffer parameter is how many samples the source will
- buffer internally. Due to the way SoundTouch processes samples any changes
- of playback settings will only come into effect some time after this number
- of samples has been process. For fine control try reducing this but beware
- the extra function calls will use more CPU.
- */
- SoundTouchAudioSource (PositionableAudioSource* source,
- bool deleteSourceWhenDeleted = false,
- int numberOfSamplesToBuffer = 2048,
- int numberOfChannels = 2);
-
- /** Destructor. */
- ~SoundTouchAudioSource();
-
- /** Sets all of the settings at once.
- */
- void setPlaybackSettings (SoundTouchProcessor::PlaybackSettings newSettings);
-
- /** Returns all of the settings.
- */
- SoundTouchProcessor::PlaybackSettings getPlaybackSettings() { return soundTouchProcessor.getPlaybackSettings(); }
-
- /** Returns the lock used when setting the buffer read positions.
- */
- inline const CriticalSection& getBufferLock() { return bufferStartPosLock; }
-
- /** Returns the SoundTouchProcessor being used.
- */
- inline SoundTouchProcessor& getSoundTouchProcessor() { return soundTouchProcessor; }
-
- //==============================================================================
- /** @internal. */
- void prepareToPlay (int samplesPerBlockExpected, double sampleRate);
-
- /** @internal. */
- void releaseResources();
-
- /** @internal. */
- void getNextAudioBlock (const AudioSourceChannelInfo& info);
-
- //==============================================================================
- /** Implements the PositionableAudioSource method. */
- void setNextReadPosition (int64 newPosition);
-
- /** Implements the PositionableAudioSource method. */
- int64 getNextReadPosition() const;
-
- /** Implements the PositionableAudioSource method. */
- int64 getTotalLength() const { return source->getTotalLength(); }
-
- /** Implements the PositionableAudioSource method. */
- bool isLooping() const { return source->isLooping(); }
-
- /** Implements the PositionableAudioSource method. */
- void setLooping (bool shouldLoop) { source->setLooping (shouldLoop); }
-
- private:
- //==============================================================================
- OptionalScopedPointer<PositionableAudioSource> source;
- int numberOfSamplesToBuffer, numberOfChannels;
- AudioSampleBuffer buffer;
- CriticalSection bufferStartPosLock;
- int64 volatile nextReadPos, effectiveNextPlayPos;
- double volatile sampleRate;
- bool isPrepared;
-
- SoundTouchProcessor soundTouchProcessor;
-
- void readNextBufferChunk();
-
- //==============================================================================
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SoundTouchAudioSource);
- };
-
- #endif
- #endif // __DROWAUDIO_SOUNDTOUCHAUDIOSOURCE_H__
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