|
- /*
- ==============================================================================
-
- This file is part of the dRowAudio JUCE module
- Copyright 2004-13 by dRowAudio.
-
- ------------------------------------------------------------------------------
-
- dRowAudio is provided under the terms of The MIT License (MIT):
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
-
- ==============================================================================
- */
-
- #if DROWAUDIO_USE_SOUNDTOUCH
-
-
-
- SoundTouchAudioSource::SoundTouchAudioSource (PositionableAudioSource* source_,
- bool deleteSourceWhenDeleted,
- int numberOfSamplesToBuffer_,
- int numberOfChannels_)
- : source (source_, deleteSourceWhenDeleted),
- numberOfSamplesToBuffer (jmax (1024, numberOfSamplesToBuffer_)),
- numberOfChannels (numberOfChannels_),
- buffer (numberOfChannels_, 0),
- nextReadPos (0),
- isPrepared (false)
- {
- jassert (source_ != nullptr);
-
- soundTouchProcessor.clear();
- }
-
- SoundTouchAudioSource::~SoundTouchAudioSource()
- {
- releaseResources();
- }
-
- void SoundTouchAudioSource::setPlaybackSettings (SoundTouchProcessor::PlaybackSettings newSettings)
- {
- soundTouchProcessor.setPlaybackSettings (newSettings);
- }
-
- //==============================================================================
- void SoundTouchAudioSource::prepareToPlay (int /*samplesPerBlockExpected*/, double sampleRate_)
- {
- soundTouchProcessor.initialise (numberOfChannels, sampleRate);
-
- if (sampleRate_ != sampleRate
- || numberOfSamplesToBuffer != buffer.getNumSamples()
- || ! isPrepared)
- {
- isPrepared = true;
- sampleRate = sampleRate_;
- buffer.setSize (numberOfChannels, numberOfSamplesToBuffer);
-
- source->prepareToPlay (numberOfSamplesToBuffer, sampleRate_);
- }
- }
-
- void SoundTouchAudioSource::releaseResources()
- {
- soundTouchProcessor.clear();
-
- isPrepared = false;
-
- source->releaseResources();
- }
-
- void SoundTouchAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
- {
- while (soundTouchProcessor.getNumReady() < info.numSamples)
- readNextBufferChunk();
-
- soundTouchProcessor.readSamples (info.buffer->getArrayOfWritePointers(), buffer.getNumChannels(),
- info.numSamples, info.startSample);
-
- effectiveNextPlayPos += (int64) (info.numSamples * soundTouchProcessor.getEffectivePlaybackRatio());
- }
-
- //==============================================================================
- void SoundTouchAudioSource::setNextReadPosition (int64 newPosition)
- {
- const ScopedLock sl (bufferStartPosLock);
-
- nextReadPos = effectiveNextPlayPos = newPosition;
-
- soundTouchProcessor.clear();
- }
-
- int64 SoundTouchAudioSource::getNextReadPosition() const
- {
- return source->isLooping() ? effectiveNextPlayPos % source->getTotalLength()
- : effectiveNextPlayPos;
- }
-
- //==============================================================================
- void SoundTouchAudioSource::readNextBufferChunk()
- {
- const ScopedLock sl (bufferStartPosLock);
-
- if (source->getNextReadPosition() != nextReadPos)
- source->setNextReadPosition (nextReadPos);
-
- AudioSourceChannelInfo info;
- info.buffer = &buffer;
- info.startSample = 0;
- info.numSamples = buffer.getNumSamples();
-
- source->getNextAudioBlock (info);
- nextReadPos += info.numSamples;
-
- soundTouchProcessor.writeSamples (buffer.getArrayOfWritePointers(), buffer.getNumChannels(), info.numSamples);
- }
-
-
- #endif
|