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- /*
- * DISTRHO Cardinal Plugin
- * Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 3 of
- * the License, or any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * For a full copy of the GNU General Public License see the LICENSE file.
- */
-
- #include <app/common.hpp>
- #include <app/Scene.hpp>
- #include <context.hpp>
- #include <patch.hpp>
- #include <ui/common.hpp>
- #include <window/Window.hpp>
-
- #include "PluginContext.hpp"
-
- #include "DistrhoUI.hpp"
- #include "ResizeHandle.hpp"
-
- GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window) { return nullptr; }
- GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char*) {}
- GLFWAPI const char* glfwGetKeyName(int key, int scancode) { return nullptr; }
- GLFWAPI int glfwGetKeyScancode(int key) { return 0; }
-
- namespace rack {
- namespace window {
- DISTRHO_NAMESPACE::UI* lastUI = nullptr;
- }
- }
-
- START_NAMESPACE_DISTRHO
-
- // -----------------------------------------------------------------------------------------------------------
-
- CardinalPluginContext* getRackContextFromPlugin(void* ptr);
-
- class CardinalUI : public UI
- {
- CardinalPluginContext* const fContext;
- rack::math::Vec fLastMousePos;
- ResizeHandle fResizeHandle;
-
- struct ScopedContext {
- ScopedContext(CardinalUI* const ui)
- {
- rack::contextSet(ui->fContext);
- }
-
- ~ScopedContext()
- {
- rack::contextSet(nullptr);
- }
- };
-
- public:
- CardinalUI()
- : UI(1280, 720),
- fContext(getRackContextFromPlugin(getPluginInstancePointer())),
- fResizeHandle(this)
- {
- const ScopedContext sc(this);
-
- fContext->event = new rack::widget::EventState;
- fContext->scene = new rack::app::Scene;
- fContext->event->rootWidget = fContext->scene;
-
- // Initialize context
- d_stdout("UI context ptr %p", NanoVG::getContext());
- rack::window::lastUI = this;
- fContext->window = new rack::window::Window;
- rack::window::lastUI = nullptr;
-
- // we need to reload current patch for things to show on screen :(
- // FIXME always save
- if (! fContext->patch->hasAutosave())
- fContext->patch->saveAutosave();
- fContext->patch->loadAutosave();
- }
-
- ~CardinalUI() override
- {
- const ScopedContext sc(this);
-
- delete fContext->window;
- fContext->window = nullptr;
-
- delete fContext->scene;
- fContext->scene = nullptr;
-
- delete fContext->event;
- fContext->event = nullptr;
- }
-
- void onNanoDisplay() override
- {
- const ScopedContext sc(this);
-
- fContext->window->step();
- }
-
- void uiIdle() override
- {
- repaint();
- }
-
- protected:
- /* --------------------------------------------------------------------------------------------------------
- * DSP/Plugin Callbacks */
-
- /**
- A parameter has changed on the plugin side.
- This is called by the host to inform the UI about parameter changes.
- */
- void parameterChanged(uint32_t index, float value) override
- {
- }
-
- // -------------------------------------------------------------------------------------------------------
-
- bool onMouse(const MouseEvent& ev) override
- {
- const ScopedContext sc(this);
-
- int button;
- int mods = 0;
- int action = ev.press ? GLFW_PRESS : GLFW_RELEASE;
-
- if (ev.mod & kModifierControl)
- mods |= GLFW_MOD_CONTROL;
- if (ev.mod & kModifierShift)
- mods |= GLFW_MOD_SHIFT;
- if (ev.mod & kModifierAlt)
- mods |= GLFW_MOD_ALT;
-
- #ifdef DISTRHO_OS_MAC
- switch (ev.button)
- {
- case 1:
- button = GLFW_MOUSE_BUTTON_LEFT;
- break;
- case 2:
- button = GLFW_MOUSE_BUTTON_RIGHT;
- break;
- case 3:
- button = GLFW_MOUSE_BUTTON_MIDDLE;
- break;
- default:
- button = 0;
- break;
- }
- #else
- switch (ev.button)
- {
- case 1:
- button = GLFW_MOUSE_BUTTON_LEFT;
- break;
- case 2:
- button = GLFW_MOUSE_BUTTON_MIDDLE;
- break;
- case 3:
- button = GLFW_MOUSE_BUTTON_RIGHT;
- break;
- // case 4:
- // button = GLFW_MOUSE_WHEELUP;
- // break;
- // case 5:
- // button = GLFW_MOUSE_WHEELDOWN;
- // break;
- default:
- button = 0;
- break;
- }
- #endif
-
- /*
- #if defined ARCH_MAC
- // Remap Ctrl-left click to right click on Mac
- if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == GLFW_MOD_CONTROL) {
- button = GLFW_MOUSE_BUTTON_RIGHT;
- mods &= ~GLFW_MOD_CONTROL;
- }
- // Remap Ctrl-shift-left click to middle click on Mac
- if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == (GLFW_MOD_CONTROL | GLFW_MOD_SHIFT)) {
- button = GLFW_MOUSE_BUTTON_MIDDLE;
- mods &= ~(GLFW_MOD_CONTROL | GLFW_MOD_SHIFT);
- }
- #endif
- */
-
- return fContext->event->handleButton(fLastMousePos, button, action, mods);
- }
-
- bool onMotion(const MotionEvent& ev) override
- {
- const ScopedContext sc(this);
-
- rack::math::Vec mousePos = rack::math::Vec(ev.pos.getX(), ev.pos.getY()).div(1).round();
- // .div(ctx->window->pixelRatio / ctx->window->windowRatio).round();
- rack::math::Vec mouseDelta = mousePos.minus(fLastMousePos);
-
- /*
- // Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
- if (ctx->window->internal->ignoreNextMouseDelta)
- {
- ctx->window->internal->ignoreNextMouseDelta = false;
- mouseDelta = rack::math::Vec();
- }
- */
-
- fLastMousePos = mousePos;
- return fContext->event->handleHover(mousePos, mouseDelta);
- }
-
- bool onScroll(const ScrollEvent& ev) override
- {
- const ScopedContext sc(this);
-
- rack::math::Vec scrollDelta = rack::math::Vec(ev.delta.getX(), ev.delta.getY());
- #ifdef DISTRHO_OS_MAC
- scrollDelta = scrollDelta.mult(10.0);
- #else
- scrollDelta = scrollDelta.mult(50.0);
- #endif
- return fContext->event->handleScroll(fLastMousePos, scrollDelta);
- }
-
- bool onCharacterInput(const CharacterInputEvent& ev) override
- {
- if (ev.character == 0)
- return false;
-
- const ScopedContext sc(this);
-
- return fContext->event->handleText(fLastMousePos, ev.character);
- }
-
- bool onKeyboard(const KeyboardEvent& ev) override
- {
- const ScopedContext sc(this);
-
- int key;
- int mods = 0;
- int action = ev.press ? GLFW_PRESS : GLFW_RELEASE;
-
- /* These are unsupported in pugl right now
- #define GLFW_KEY_KP_0 320
- #define GLFW_KEY_KP_1 321
- #define GLFW_KEY_KP_2 322
- #define GLFW_KEY_KP_3 323
- #define GLFW_KEY_KP_4 324
- #define GLFW_KEY_KP_5 325
- #define GLFW_KEY_KP_6 326
- #define GLFW_KEY_KP_7 327
- #define GLFW_KEY_KP_8 328
- #define GLFW_KEY_KP_9 329
- #define GLFW_KEY_KP_DECIMAL 330
- #define GLFW_KEY_KP_DIVIDE 331
- #define GLFW_KEY_KP_MULTIPLY 332
- #define GLFW_KEY_KP_SUBTRACT 333
- #define GLFW_KEY_KP_ADD 334
- #define GLFW_KEY_KP_ENTER 335
- #define GLFW_KEY_KP_EQUAL 336
- */
-
- switch (ev.key)
- {
- case '\r': key = GLFW_KEY_ENTER; break;
- case '\t': key = GLFW_KEY_TAB; break;
- case kKeyBackspace: key = GLFW_KEY_BACKSPACE; break;
- case kKeyEscape: key = GLFW_KEY_ESCAPE; break;
- case kKeyDelete: key = GLFW_KEY_DELETE; break;
- case kKeyF1: key = GLFW_KEY_F1; break;
- case kKeyF2: key = GLFW_KEY_F2; break;
- case kKeyF3: key = GLFW_KEY_F3; break;
- case kKeyF4: key = GLFW_KEY_F4; break;
- case kKeyF5: key = GLFW_KEY_F5; break;
- case kKeyF6: key = GLFW_KEY_F6; break;
- case kKeyF7: key = GLFW_KEY_F7; break;
- case kKeyF8: key = GLFW_KEY_F8; break;
- case kKeyF9: key = GLFW_KEY_F9; break;
- case kKeyF10: key = GLFW_KEY_F10; break;
- case kKeyF11: key = GLFW_KEY_F11; break;
- case kKeyF12: key = GLFW_KEY_F12; break;
- case kKeyLeft: key = GLFW_KEY_LEFT; break;
- case kKeyUp: key = GLFW_KEY_UP; break;
- case kKeyRight: key = GLFW_KEY_RIGHT; break;
- case kKeyDown: key = GLFW_KEY_DOWN; break;
- case kKeyPageUp: key = GLFW_KEY_PAGE_UP; break;
- case kKeyPageDown: key = GLFW_KEY_PAGE_DOWN; break;
- case kKeyHome: key = GLFW_KEY_HOME; break;
- case kKeyEnd: key = GLFW_KEY_END; break;
- case kKeyInsert: key = GLFW_KEY_INSERT; break;
- case kKeyShiftL: key = GLFW_KEY_LEFT_SHIFT; break;
- case kKeyShiftR: key = GLFW_KEY_RIGHT_SHIFT; break;
- case kKeyControlL: key = GLFW_KEY_LEFT_CONTROL; break;
- case kKeyControlR: key = GLFW_KEY_RIGHT_CONTROL; break;
- case kKeyAltL: key = GLFW_KEY_LEFT_ALT; break;
- case kKeyAltR: key = GLFW_KEY_RIGHT_ALT; break;
- case kKeySuperL: key = GLFW_KEY_LEFT_SUPER; break;
- case kKeySuperR: key = GLFW_KEY_RIGHT_SUPER; break;
- case kKeyMenu: key = GLFW_KEY_MENU; break;
- case kKeyCapsLock: key = GLFW_KEY_CAPS_LOCK; break;
- case kKeyScrollLock: key = GLFW_KEY_SCROLL_LOCK; break;
- case kKeyNumLock: key = GLFW_KEY_NUM_LOCK; break;
- case kKeyPrintScreen: key = GLFW_KEY_PRINT_SCREEN; break;
- case kKeyPause: key = GLFW_KEY_PAUSE; break;
- default: key = ev.key; break;
- }
-
- if (ev.mod & kModifierControl)
- mods |= GLFW_MOD_CONTROL;
- if (ev.mod & kModifierShift)
- mods |= GLFW_MOD_SHIFT;
- if (ev.mod & kModifierAlt)
- mods |= GLFW_MOD_ALT;
-
- return fContext->event->handleKey(fLastMousePos, key, ev.keycode, action, mods);
- }
-
- void uiFocus(const bool focus, CrossingMode) override
- {
- const ScopedContext sc(this);
-
- if (! focus)
- fContext->event->handleLeave();
- }
-
- private:
- /**
- Set our UI class as non-copyable and add a leak detector just in case.
- */
- DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(CardinalUI)
- };
-
- /* ------------------------------------------------------------------------------------------------------------
- * UI entry point, called by DPF to create a new UI instance. */
-
- UI* createUI()
- {
- return new CardinalUI();
- }
-
- // -----------------------------------------------------------------------------------------------------------
-
- END_NAMESPACE_DISTRHO
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