/* * DISTRHO Cardinal Plugin * Copyright (C) 2021 Filipe Coelho * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 3 of * the License, or any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * For a full copy of the GNU General Public License see the LICENSE file. */ #include #include #include #include #include #include #include "PluginContext.hpp" #include "DistrhoUI.hpp" #include "ResizeHandle.hpp" GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window) { return nullptr; } GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char*) {} GLFWAPI const char* glfwGetKeyName(int key, int scancode) { return nullptr; } GLFWAPI int glfwGetKeyScancode(int key) { return 0; } namespace rack { namespace window { DISTRHO_NAMESPACE::UI* lastUI = nullptr; } } START_NAMESPACE_DISTRHO // ----------------------------------------------------------------------------------------------------------- CardinalPluginContext* getRackContextFromPlugin(void* ptr); class CardinalUI : public UI { CardinalPluginContext* const fContext; rack::math::Vec fLastMousePos; ResizeHandle fResizeHandle; struct ScopedContext { ScopedContext(CardinalUI* const ui) { rack::contextSet(ui->fContext); } ~ScopedContext() { rack::contextSet(nullptr); } }; public: CardinalUI() : UI(1280, 720), fContext(getRackContextFromPlugin(getPluginInstancePointer())), fResizeHandle(this) { const ScopedContext sc(this); fContext->event = new rack::widget::EventState; fContext->scene = new rack::app::Scene; fContext->event->rootWidget = fContext->scene; // Initialize context d_stdout("UI context ptr %p", NanoVG::getContext()); rack::window::lastUI = this; fContext->window = new rack::window::Window; rack::window::lastUI = nullptr; // we need to reload current patch for things to show on screen :( // FIXME always save if (! fContext->patch->hasAutosave()) fContext->patch->saveAutosave(); fContext->patch->loadAutosave(); } ~CardinalUI() override { const ScopedContext sc(this); delete fContext->window; fContext->window = nullptr; delete fContext->scene; fContext->scene = nullptr; delete fContext->event; fContext->event = nullptr; } void onNanoDisplay() override { const ScopedContext sc(this); fContext->window->step(); } void uiIdle() override { repaint(); } protected: /* -------------------------------------------------------------------------------------------------------- * DSP/Plugin Callbacks */ /** A parameter has changed on the plugin side. This is called by the host to inform the UI about parameter changes. */ void parameterChanged(uint32_t index, float value) override { } // ------------------------------------------------------------------------------------------------------- bool onMouse(const MouseEvent& ev) override { const ScopedContext sc(this); int button; int mods = 0; int action = ev.press ? GLFW_PRESS : GLFW_RELEASE; if (ev.mod & kModifierControl) mods |= GLFW_MOD_CONTROL; if (ev.mod & kModifierShift) mods |= GLFW_MOD_SHIFT; if (ev.mod & kModifierAlt) mods |= GLFW_MOD_ALT; #ifdef DISTRHO_OS_MAC switch (ev.button) { case 1: button = GLFW_MOUSE_BUTTON_LEFT; break; case 2: button = GLFW_MOUSE_BUTTON_RIGHT; break; case 3: button = GLFW_MOUSE_BUTTON_MIDDLE; break; default: button = 0; break; } #else switch (ev.button) { case 1: button = GLFW_MOUSE_BUTTON_LEFT; break; case 2: button = GLFW_MOUSE_BUTTON_MIDDLE; break; case 3: button = GLFW_MOUSE_BUTTON_RIGHT; break; // case 4: // button = GLFW_MOUSE_WHEELUP; // break; // case 5: // button = GLFW_MOUSE_WHEELDOWN; // break; default: button = 0; break; } #endif /* #if defined ARCH_MAC // Remap Ctrl-left click to right click on Mac if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == GLFW_MOD_CONTROL) { button = GLFW_MOUSE_BUTTON_RIGHT; mods &= ~GLFW_MOD_CONTROL; } // Remap Ctrl-shift-left click to middle click on Mac if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == (GLFW_MOD_CONTROL | GLFW_MOD_SHIFT)) { button = GLFW_MOUSE_BUTTON_MIDDLE; mods &= ~(GLFW_MOD_CONTROL | GLFW_MOD_SHIFT); } #endif */ return fContext->event->handleButton(fLastMousePos, button, action, mods); } bool onMotion(const MotionEvent& ev) override { const ScopedContext sc(this); rack::math::Vec mousePos = rack::math::Vec(ev.pos.getX(), ev.pos.getY()).div(1).round(); // .div(ctx->window->pixelRatio / ctx->window->windowRatio).round(); rack::math::Vec mouseDelta = mousePos.minus(fLastMousePos); /* // Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked. if (ctx->window->internal->ignoreNextMouseDelta) { ctx->window->internal->ignoreNextMouseDelta = false; mouseDelta = rack::math::Vec(); } */ fLastMousePos = mousePos; return fContext->event->handleHover(mousePos, mouseDelta); } bool onScroll(const ScrollEvent& ev) override { const ScopedContext sc(this); rack::math::Vec scrollDelta = rack::math::Vec(ev.delta.getX(), ev.delta.getY()); #ifdef DISTRHO_OS_MAC scrollDelta = scrollDelta.mult(10.0); #else scrollDelta = scrollDelta.mult(50.0); #endif return fContext->event->handleScroll(fLastMousePos, scrollDelta); } bool onCharacterInput(const CharacterInputEvent& ev) override { if (ev.character == 0) return false; const ScopedContext sc(this); return fContext->event->handleText(fLastMousePos, ev.character); } bool onKeyboard(const KeyboardEvent& ev) override { const ScopedContext sc(this); int key; int mods = 0; int action = ev.press ? GLFW_PRESS : GLFW_RELEASE; /* These are unsupported in pugl right now #define GLFW_KEY_KP_0 320 #define GLFW_KEY_KP_1 321 #define GLFW_KEY_KP_2 322 #define GLFW_KEY_KP_3 323 #define GLFW_KEY_KP_4 324 #define GLFW_KEY_KP_5 325 #define GLFW_KEY_KP_6 326 #define GLFW_KEY_KP_7 327 #define GLFW_KEY_KP_8 328 #define GLFW_KEY_KP_9 329 #define GLFW_KEY_KP_DECIMAL 330 #define GLFW_KEY_KP_DIVIDE 331 #define GLFW_KEY_KP_MULTIPLY 332 #define GLFW_KEY_KP_SUBTRACT 333 #define GLFW_KEY_KP_ADD 334 #define GLFW_KEY_KP_ENTER 335 #define GLFW_KEY_KP_EQUAL 336 */ switch (ev.key) { case '\r': key = GLFW_KEY_ENTER; break; case '\t': key = GLFW_KEY_TAB; break; case kKeyBackspace: key = GLFW_KEY_BACKSPACE; break; case kKeyEscape: key = GLFW_KEY_ESCAPE; break; case kKeyDelete: key = GLFW_KEY_DELETE; break; case kKeyF1: key = GLFW_KEY_F1; break; case kKeyF2: key = GLFW_KEY_F2; break; case kKeyF3: key = GLFW_KEY_F3; break; case kKeyF4: key = GLFW_KEY_F4; break; case kKeyF5: key = GLFW_KEY_F5; break; case kKeyF6: key = GLFW_KEY_F6; break; case kKeyF7: key = GLFW_KEY_F7; break; case kKeyF8: key = GLFW_KEY_F8; break; case kKeyF9: key = GLFW_KEY_F9; break; case kKeyF10: key = GLFW_KEY_F10; break; case kKeyF11: key = GLFW_KEY_F11; break; case kKeyF12: key = GLFW_KEY_F12; break; case kKeyLeft: key = GLFW_KEY_LEFT; break; case kKeyUp: key = GLFW_KEY_UP; break; case kKeyRight: key = GLFW_KEY_RIGHT; break; case kKeyDown: key = GLFW_KEY_DOWN; break; case kKeyPageUp: key = GLFW_KEY_PAGE_UP; break; case kKeyPageDown: key = GLFW_KEY_PAGE_DOWN; break; case kKeyHome: key = GLFW_KEY_HOME; break; case kKeyEnd: key = GLFW_KEY_END; break; case kKeyInsert: key = GLFW_KEY_INSERT; break; case kKeyShiftL: key = GLFW_KEY_LEFT_SHIFT; break; case kKeyShiftR: key = GLFW_KEY_RIGHT_SHIFT; break; case kKeyControlL: key = GLFW_KEY_LEFT_CONTROL; break; case kKeyControlR: key = GLFW_KEY_RIGHT_CONTROL; break; case kKeyAltL: key = GLFW_KEY_LEFT_ALT; break; case kKeyAltR: key = GLFW_KEY_RIGHT_ALT; break; case kKeySuperL: key = GLFW_KEY_LEFT_SUPER; break; case kKeySuperR: key = GLFW_KEY_RIGHT_SUPER; break; case kKeyMenu: key = GLFW_KEY_MENU; break; case kKeyCapsLock: key = GLFW_KEY_CAPS_LOCK; break; case kKeyScrollLock: key = GLFW_KEY_SCROLL_LOCK; break; case kKeyNumLock: key = GLFW_KEY_NUM_LOCK; break; case kKeyPrintScreen: key = GLFW_KEY_PRINT_SCREEN; break; case kKeyPause: key = GLFW_KEY_PAUSE; break; default: key = ev.key; break; } if (ev.mod & kModifierControl) mods |= GLFW_MOD_CONTROL; if (ev.mod & kModifierShift) mods |= GLFW_MOD_SHIFT; if (ev.mod & kModifierAlt) mods |= GLFW_MOD_ALT; return fContext->event->handleKey(fLastMousePos, key, ev.keycode, action, mods); } void uiFocus(const bool focus, CrossingMode) override { const ScopedContext sc(this); if (! focus) fContext->event->handleLeave(); } private: /** Set our UI class as non-copyable and add a leak detector just in case. */ DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(CardinalUI) }; /* ------------------------------------------------------------------------------------------------------------ * UI entry point, called by DPF to create a new UI instance. */ UI* createUI() { return new CardinalUI(); } // ----------------------------------------------------------------------------------------------------------- END_NAMESPACE_DISTRHO