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  1. /* SpiralPlugin
  2. * Copyleft (C) 2000 David Griffiths <dave@pawfal.org>
  3. *
  4. * This program is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program; if not, write to the Free Software
  16. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  17. */
  18. #include <FL/Fl.H>
  19. #include <FL/Fl_Double_Window.H>
  20. #include <FL/Fl_Button.H>
  21. #include <iostream>
  22. #include <math.h>
  23. #include "Widgets/Fl_DragBar.H"
  24. #include "SpiralPlugin.h" // for the channel handler
  25. #ifndef SPIRALPLUGINGUI
  26. #define SPIRALPLUGINGUI
  27. #define SpiralGUIType Fl_Group
  28. class SpiralPluginGUI : public SpiralGUIType
  29. {
  30. public:
  31. SpiralPluginGUI(int w, int h, SpiralPlugin* o, ChannelHandler *ch);
  32. ~SpiralPluginGUI();
  33. virtual void Update();
  34. // called while audio thread is suspended, so direct access to the
  35. // spiralplugin is acceptable
  36. virtual void UpdateValues(SpiralPlugin *o)=0;
  37. protected:
  38. ChannelHandler *m_GUICH;
  39. virtual const string GetHelpText(const string &loc);
  40. private:
  41. Fl_DragBar* m_DragBar;
  42. Fl_Button* m_Hide;
  43. Fl_Button* m_Help;
  44. Fl_Double_Window *m_HelpWin;
  45. //// Callbacks ////
  46. inline void cb_Hide_i(Fl_Button* o, void* v);
  47. static void cb_Hide(Fl_Button*, void*);
  48. inline void cb_Help_i(Fl_Button* o, void* v);
  49. static void cb_Help(Fl_Button*, void*);
  50. };
  51. #endif