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- /* SpiralLoops
- * Copyleft (C) 2000 David Griffiths <dave@pawfal.org>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
- #include <FL/Fl.H>
- #include <FL/Fl_Double_Window.H>
- #include <FL/Fl_Group.H>
- #include <FL/Fl_Button.H>
- #include <FL/Fl_Slider.H>
- #include <FL/Fl_Check_Button.H>
- #include <FL/Fl_Value_Output.H>
- #include "Widgets/Fl_Knob.H"
- #include "Widgets/Fl_Loop.h"
- #include "Widgets/Fl_LED_Button.H"
- #include "Widgets/Fl_Trigger.h"
-
- #include "GUIBase.h"
- #include "../SpiralSound/Filter.h"
- #include "../SpiralSound/Delay.h"
- #include "../SpiralSound/Reverb.h"
- #include <vector>
-
- #ifndef LOOPGUI
- #define LOOPGUI
-
- class Loop;
-
- class LoopGUI : public GUIBase
- {
- public:
- LoopGUI(Loop *o);
- ~LoopGUI();
-
- virtual void CreateGUI(char *name="");
- virtual void UpdateValues();
-
- int GetPos();
- void SetMasterStatus(bool m);
- void RefreshWave() {}
- void CheckTriggers(float CurrentAngle, vector<int> &LoopTriggers);
- void StopUpdate(bool s) {GUILoopGroup->StopUpdate(s);}
- void Trigger() {Play->value(true);}
- void UpdateDataPtr();
- void SetSnap(bool s);
- void SetSnapAngle(int Angle);
- void UpdatePos() { GUILoopGroup->DrawPosMarker(); }
-
- Fl_Group *GetGUI() { return GUILoopGroup; }
-
- private:
- Loop *m_loop;
-
- float m_LastAngle;
- int m_SnapAngle;
- int m_TriggerCount;
-
- Fl_Loop *GUILoopGroup;
- Fl_Group *InnerGroup;
- Fl_Slider *Cutoff;
- Fl_Slider *Volume;
- Fl_Knob *Balance;
- Fl_Knob *Length;
- Fl_Knob *Speed;
- Fl_Knob *Resonance;
- Fl_Value_Output *SpeedOutput;
- Fl_Value_Output *LengthOutput;
- Fl_Value_Output *MagicOutput;
- Fl_Knob *WaveSize;
-
- Fl_Button *Record;
- Fl_Button *Load;
- Fl_LED_Button *Play;
- Fl_LED_Button *Master;
- Fl_LED_Button *Update;
- Fl_Button *Effects;
- Fl_Button *Double;
- Fl_Button *Match;
- Fl_Button *Save;
-
- vector<Fl_Trigger*> m_TriggerVec;
-
- //// Callbacks ////
- inline void cb_Loop_i(Fl_Loop* o, void* v);
- static void cb_Loop(Fl_Loop* o, void* v);
- inline void cb_Volume_i(Fl_Slider* o, void* v);
- static void cb_Volume(Fl_Slider* o, void* v);
- inline void cb_Cutoff_i(Fl_Slider* o, void* v);
- static void cb_Cutoff(Fl_Slider* o, void* v);
- inline void cb_Balance_i(Fl_Knob* o, void* v);
- static void cb_Balance(Fl_Knob* o, void* v);
- inline void cb_Length_i(Fl_Knob* o, void* v);
- static void cb_Length(Fl_Knob* o, void* v);
- inline void cb_Speed_i(Fl_Knob* o, void* v);
- static void cb_Speed(Fl_Knob* o, void* v);
- inline void cb_Resonance_i(Fl_Knob* o, void* v);
- static void cb_Resonance(Fl_Knob* o, void* v);
- inline void cb_Record_i(Fl_Button* o, void* v);
- static void cb_Record(Fl_Button* o, void* v);
- inline void cb_Load_i(Fl_Button* o, void* v);
- static void cb_Load(Fl_Button* o, void* v);
- inline void cb_Play_i(Fl_LED_Button* o, void* v);
- static void cb_Play(Fl_LED_Button* o, void* v);
- inline void cb_Master_i(Fl_LED_Button* o, void* v);
- static void cb_Master(Fl_LED_Button* o, void* v);
- inline void cb_Effects_i(Fl_Button* o, void* v);
- static void cb_Effects(Fl_Button* o, void* v);
- inline void cb_Update_i(Fl_LED_Button* o, void* v);
- static void cb_Update(Fl_LED_Button* o, void* v);
- inline void cb_Double_i(Fl_Button* o, void* v);
- static void cb_Double(Fl_Button* o, void* v);
- inline void cb_Match_i(Fl_Button* o, void* v);
- static void cb_Match(Fl_Button* o, void* v);
- inline void cb_Save_i(Fl_Button* o, void* v);
- static void cb_Save(Fl_Button* o, void* v);
- inline void cb_WaveSize_i(Fl_Knob* o, void* v);
- static void cb_WaveSize(Fl_Knob* o, void* v);
-
- inline void cb_Cut_i(Fl_Loop *o, int Start, int End);
- static void cb_Cut(Fl_Loop *o, int Start, int End);
- inline void cb_Copy_i(Fl_Loop *o, int Start, int End);
- static void cb_Copy(Fl_Loop *o, int Start, int End);
- inline void cb_Paste_i(Fl_Loop *o, int Start);
- static void cb_Paste(Fl_Loop *o, int Start);
- inline void cb_PasteMix_i(Fl_Loop *o, int Start);
- static void cb_PasteMix(Fl_Loop *o, int Start);
- inline void cb_ZeroRange_i(Fl_Loop *o, int Start, int End);
- static void cb_ZeroRange(Fl_Loop *o, int Start, int End);
- inline void cb_ReverseRange_i(Fl_Loop *o, int Start, int End);
- static void cb_ReverseRange(Fl_Loop *o, int Start, int End);
- inline void cb_Halve_i(Fl_Loop *o, int Start, int End);
- static void cb_Halve(Fl_Loop *o, int Start, int End);
- inline void cb_Hold_i(Fl_Loop *o, int Start, int End);
- static void cb_Hold(Fl_Loop *o, int Start, int End);
- inline void cb_SelectAll_i(Fl_Loop *o, int Start, int End);
- static void cb_SelectAll(Fl_Loop *o, int Start, int End);
- inline void cb_NewTrigger_i(Fl_Loop *o, int Start, int End);
- static void cb_NewTrigger(Fl_Loop *o, int Start, int End);
- inline void cb_Move_i(Fl_Loop *o, int Start, int End);
- static void cb_Move(Fl_Loop *o, int Start, int End);
-
- friend istream &operator>>(istream &s, LoopGUI &o);
- friend ostream &operator<<(ostream &s, LoopGUI &o);
- };
-
- istream &operator>>(istream &s, LoopGUI &o);
- ostream &operator<<(ostream &s, LoopGUI &o);
-
- #endif
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