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  1. /* SpiralLoops
  2. * Copyleft (C) 2000 David Griffiths <dave@pawfal.org>
  3. *
  4. * This program is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program; if not, write to the Free Software
  16. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  17. */
  18. #include <FL/Fl.H>
  19. #include <FL/Fl_Double_Window.H>
  20. #include <FL/Fl_Group.H>
  21. #include <FL/Fl_Button.H>
  22. #include <FL/Fl_Slider.H>
  23. #include <FL/Fl_Check_Button.H>
  24. #include <FL/Fl_Value_Output.H>
  25. #include "Widgets/Fl_Knob.H"
  26. #include "Widgets/Fl_Loop.h"
  27. #include "Widgets/Fl_LED_Button.H"
  28. #include "Widgets/Fl_Trigger.h"
  29. #include "GUIBase.h"
  30. #include "../SpiralSound/Filter.h"
  31. #include "../SpiralSound/Delay.h"
  32. #include "../SpiralSound/Reverb.h"
  33. #include <vector>
  34. #ifndef LOOPGUI
  35. #define LOOPGUI
  36. class Loop;
  37. class LoopGUI : public GUIBase
  38. {
  39. public:
  40. LoopGUI(Loop *o);
  41. ~LoopGUI();
  42. virtual void CreateGUI(char *name="");
  43. virtual void UpdateValues();
  44. int GetPos();
  45. void SetMasterStatus(bool m);
  46. void RefreshWave() {}
  47. void CheckTriggers(float CurrentAngle, vector<int> &LoopTriggers);
  48. void StopUpdate(bool s) {GUILoopGroup->StopUpdate(s);}
  49. void Trigger() {Play->value(true);}
  50. void UpdateDataPtr();
  51. void SetSnap(bool s);
  52. void SetSnapAngle(int Angle);
  53. void UpdatePos() { GUILoopGroup->DrawPosMarker(); }
  54. Fl_Group *GetGUI() { return GUILoopGroup; }
  55. private:
  56. Loop *m_loop;
  57. float m_LastAngle;
  58. int m_SnapAngle;
  59. int m_TriggerCount;
  60. Fl_Loop *GUILoopGroup;
  61. Fl_Group *InnerGroup;
  62. Fl_Slider *Cutoff;
  63. Fl_Slider *Volume;
  64. Fl_Knob *Balance;
  65. Fl_Knob *Length;
  66. Fl_Knob *Speed;
  67. Fl_Knob *Resonance;
  68. Fl_Value_Output *SpeedOutput;
  69. Fl_Value_Output *LengthOutput;
  70. Fl_Value_Output *MagicOutput;
  71. Fl_Knob *WaveSize;
  72. Fl_Button *Record;
  73. Fl_Button *Load;
  74. Fl_LED_Button *Play;
  75. Fl_LED_Button *Master;
  76. Fl_LED_Button *Update;
  77. Fl_Button *Effects;
  78. Fl_Button *Double;
  79. Fl_Button *Match;
  80. Fl_Button *Save;
  81. vector<Fl_Trigger*> m_TriggerVec;
  82. //// Callbacks ////
  83. inline void cb_Loop_i(Fl_Loop* o, void* v);
  84. static void cb_Loop(Fl_Loop* o, void* v);
  85. inline void cb_Volume_i(Fl_Slider* o, void* v);
  86. static void cb_Volume(Fl_Slider* o, void* v);
  87. inline void cb_Cutoff_i(Fl_Slider* o, void* v);
  88. static void cb_Cutoff(Fl_Slider* o, void* v);
  89. inline void cb_Balance_i(Fl_Knob* o, void* v);
  90. static void cb_Balance(Fl_Knob* o, void* v);
  91. inline void cb_Length_i(Fl_Knob* o, void* v);
  92. static void cb_Length(Fl_Knob* o, void* v);
  93. inline void cb_Speed_i(Fl_Knob* o, void* v);
  94. static void cb_Speed(Fl_Knob* o, void* v);
  95. inline void cb_Resonance_i(Fl_Knob* o, void* v);
  96. static void cb_Resonance(Fl_Knob* o, void* v);
  97. inline void cb_Record_i(Fl_Button* o, void* v);
  98. static void cb_Record(Fl_Button* o, void* v);
  99. inline void cb_Load_i(Fl_Button* o, void* v);
  100. static void cb_Load(Fl_Button* o, void* v);
  101. inline void cb_Play_i(Fl_LED_Button* o, void* v);
  102. static void cb_Play(Fl_LED_Button* o, void* v);
  103. inline void cb_Master_i(Fl_LED_Button* o, void* v);
  104. static void cb_Master(Fl_LED_Button* o, void* v);
  105. inline void cb_Effects_i(Fl_Button* o, void* v);
  106. static void cb_Effects(Fl_Button* o, void* v);
  107. inline void cb_Update_i(Fl_LED_Button* o, void* v);
  108. static void cb_Update(Fl_LED_Button* o, void* v);
  109. inline void cb_Double_i(Fl_Button* o, void* v);
  110. static void cb_Double(Fl_Button* o, void* v);
  111. inline void cb_Match_i(Fl_Button* o, void* v);
  112. static void cb_Match(Fl_Button* o, void* v);
  113. inline void cb_Save_i(Fl_Button* o, void* v);
  114. static void cb_Save(Fl_Button* o, void* v);
  115. inline void cb_WaveSize_i(Fl_Knob* o, void* v);
  116. static void cb_WaveSize(Fl_Knob* o, void* v);
  117. inline void cb_Cut_i(Fl_Loop *o, int Start, int End);
  118. static void cb_Cut(Fl_Loop *o, int Start, int End);
  119. inline void cb_Copy_i(Fl_Loop *o, int Start, int End);
  120. static void cb_Copy(Fl_Loop *o, int Start, int End);
  121. inline void cb_Paste_i(Fl_Loop *o, int Start);
  122. static void cb_Paste(Fl_Loop *o, int Start);
  123. inline void cb_PasteMix_i(Fl_Loop *o, int Start);
  124. static void cb_PasteMix(Fl_Loop *o, int Start);
  125. inline void cb_ZeroRange_i(Fl_Loop *o, int Start, int End);
  126. static void cb_ZeroRange(Fl_Loop *o, int Start, int End);
  127. inline void cb_ReverseRange_i(Fl_Loop *o, int Start, int End);
  128. static void cb_ReverseRange(Fl_Loop *o, int Start, int End);
  129. inline void cb_Halve_i(Fl_Loop *o, int Start, int End);
  130. static void cb_Halve(Fl_Loop *o, int Start, int End);
  131. inline void cb_Hold_i(Fl_Loop *o, int Start, int End);
  132. static void cb_Hold(Fl_Loop *o, int Start, int End);
  133. inline void cb_SelectAll_i(Fl_Loop *o, int Start, int End);
  134. static void cb_SelectAll(Fl_Loop *o, int Start, int End);
  135. inline void cb_NewTrigger_i(Fl_Loop *o, int Start, int End);
  136. static void cb_NewTrigger(Fl_Loop *o, int Start, int End);
  137. inline void cb_Move_i(Fl_Loop *o, int Start, int End);
  138. static void cb_Move(Fl_Loop *o, int Start, int End);
  139. friend istream &operator>>(istream &s, LoopGUI &o);
  140. friend ostream &operator<<(ostream &s, LoopGUI &o);
  141. };
  142. istream &operator>>(istream &s, LoopGUI &o);
  143. ostream &operator<<(ostream &s, LoopGUI &o);
  144. #endif