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- /* SpiralSound
- * Copyleft (C) 2001 David Griffiths <dave@pawfal.org>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
- #include "../SpiralPlugin.h"
- #include <FL/Fl_Pixmap.H>
- #include <jack/jack.h>
-
- using namespace std;
-
- typedef jack_default_audio_sample_t sample_t;
-
- #ifndef JackPLUGIN
- #define JackPLUGIN
-
- const int MAX_PORTS = 64;
- const int MIN_PORTS = 2;
-
- class JackClient
- {
- public:
- JackClient();
- virtual ~JackClient();
-
- void AddInputPort(int NewPortNumber);
- void AddOutputPort(int NewPortNumber);
-
- void RemoveInputPort(int PortNumber);
- void RemoveOutputPort(int PortNumber);
-
- bool Attach();
- void Detach();
- bool IsAttached() { return m_Attached; }
- void SetAttached(bool Attached) { m_Attached = Attached; }
- void SetCallback(void(*Run)(void*, bool m),void *Context) { RunCallback=Run; RunContext=Context; }
- void GetPortNames(std::vector<std::string> &InputNames,std::vector<std::string> &OutputNames);
- void ConnectInput(int n, const std::string &JackPort);
- void ConnectOutput(int n, const std::string &JackPort);
- void DisconnectInput(int n);
- void DisconnectOutput(int n);
- std::string GetInputName(int ID) { return m_InputPortMap[ID]->Name; }
- std::string GetOutputName(int ID) { return m_OutputPortMap[ID]->Name; }
- void SetInputBuf(int ID, float* s);
- void SetOutputBuf(int ID, float* s);
- int GetJackInstanceID() { return m_JackInstanceID; }
- void SetJackInstanceID(int JackInstanceID) { m_JackInstanceID=JackInstanceID; }
- int GetBufferSize() { return m_BufferSize; }
- void SetBufferSize(jack_nframes_t BufferSize) { m_BufferSize=BufferSize; }
- int GetSampleRate() { return m_BufferSize; }
- void SetSampleRate(jack_nframes_t SampleRate) { m_SampleRate=SampleRate; }
- int GetJackInputCount() { return m_JackInputCount; }
- void SetJackInputCount(int JackInputCount) { m_JackInputCount=JackInputCount; }
- int GetJackOutputCount() { return m_JackOutputCount; }
- void SetJackOutputCount(int JackOutputCount) { m_JackOutputCount=JackOutputCount; }
-
- class JackPort
- {
- public:
- JackPort::JackPort() :
- Connected(false),Buf(NULL),Port(NULL) {}
-
- int PortNo;
- std::string Name;
- bool Connected;
- float* Buf;
- jack_port_t* Port;
- std::string ConnectedTo;
- };
-
- jack_client_t* m_Client;
- std::map<int,JackPort*> m_InputPortMap;
- std::map<int,JackPort*> m_OutputPortMap;
-
- //// Kludge for GUI ////
- bool CheckingPortChanges;
- std::vector<JackPort*> m_OutputPortsChanged;
- std::vector<JackPort*> m_InputPortsChanged;
-
- //// inline Callbacks ////
- inline void JackProcess_i(jack_nframes_t nframes);
- inline void SampleRateChange_i(jack_nframes_t nframes);
- inline void JackShutdown_i();
-
- //// static Callbacks ////
- static int JackProcess(jack_nframes_t nframes, void *jack_client) { ((JackClient *)jack_client)->JackProcess_i(nframes); return 0;}
- static int SampleRateChange(jack_nframes_t nframes, void *jack_client) { ((JackClient *)jack_client)->SampleRateChange_i(nframes); return 0;}
- static void JackShutdown(void *jack_client) { ((JackClient *)jack_client)->JackShutdown_i();}
- private:
- jack_nframes_t m_BufferSize;
- jack_nframes_t m_SampleRate;
- bool m_Attached;
- int m_JackInputCount;
- int m_JackOutputCount;
- int m_JackInstanceID;
-
- static int JackProcessInstanceID;
-
- void(*RunCallback)(void*, bool m);
- void *RunContext;
- };
-
- ///////////////////////////////////////////////////
-
- class JackPlugin : public SpiralPlugin
- {
- public:
- JackPlugin();
- virtual ~JackPlugin();
-
- virtual PluginInfo& Initialise(const HostInfo *Host);
- virtual SpiralGUIType* CreateGUI();
-
- virtual void Execute();
- virtual void ExecuteCommands();
-
- virtual void StreamOut(std::ostream &s);
- virtual void StreamIn(std::istream &s);
-
- JackClient *GetJackClient() { return m_JackClient; }
-
- void SetNumberPorts (int nInputs, int nOutputs);
-
- enum GUICommands{NONE,UPDATE_NAMES,SET_PORT_COUNT,CHECK_PORT_CHANGES};
- struct GUIArgs
- {
- int NumInputs;
- int NumOutputs;
- char Port[256];
- };
-
- void Attach() { m_JackClient->Attach(); }
- void Detach() { m_JackClient->Detach(); }
- private:
- const HostInfo* host;
-
- GUIArgs m_GUIArgs;
-
- int m_Version;
-
- // slightly clumsy, but we have to share this data with the gui
- int m_NumInputPortNames;
- char m_InputPortNames[MAX_PORTS][256];
- int m_NumOutputPortNames;
- char m_OutputPortNames[MAX_PORTS][256];
-
- void GetPortNames(std::vector<std::string> &InputNames,std::vector<std::string> &OutputNames) { m_JackClient->GetPortNames(InputNames,OutputNames); }
- void ConnectInput(int n, const std::string &JackPort) { m_JackClient->ConnectInput(n,JackPort); }
- void ConnectOutput(int n, const std::string &JackPort) { m_JackClient->ConnectOutput(n,JackPort); }
-
- void CreatePorts (int nInputs, int nOutputs, bool );
-
- bool m_UpdateNames;
- bool m_Connected;
- JackClient *m_JackClient;
- int m_JackInstanceID;
-
- //clunky work-around for unique ID
- static int JackInstanceCount;
- };
-
- #endif
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