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							- /*  Copyleft (C) 2002 David Griffiths <dave@pawfal.org>
 -  *
 -  *  This program is free software; you can redistribute it and/or modify
 -  *  it under the terms of the GNU General Public License as published by
 -  *  the Free Software Foundation; either version 2 of the License, or
 -  *  (at your option) any later version.
 -  *
 -  *  This program is distributed in the hope that it will be useful,
 -  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 -  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 -  *  GNU General Public License for more details.
 -  *
 -  *  You should have received a copy of the GNU General Public License
 -  *  along with this program; if not, write to the Free Software
 -  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 - */ 
 - 
 - #include <vector>
 - 
 - #ifndef BEZIER_CURVE_STUFF
 - #define BEZIER_CURVE_STUFF
 - 
 - struct Vec2 
 - { 
 - 	Vec2(float a=0, float b=0) { x=a; y=b;}
 - 	float x; float y;
 - };
 - 
 - using std::vector;
 - 
 - static vector<Vec2> Spline;
 - 
 - void Bezier(Vec2 &Out, Vec2 a, Vec2 b, Vec2 c, Vec2 d, float t);
 - 
 - void CalculateBezierCurve(vector<Vec2> *List,
 - 						  float x1,float y1,float x2,float y2,
 - 						  float x3,float y3,float x4,float y4,
 - 						  int Sections=16);
 - 		
 - void AddToSpline(const Vec2 &CV);
 - void CalculateBezierSpline(vector<Vec2> *List,int Sections=16);
 - 						  
 - #endif
 
 
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