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  1. /* SpiralSynthModular
  2. * Copyleft (C) 2002 David Griffiths <dave@pawfal.org>
  3. *
  4. * This program is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program; if not, write to the Free Software
  16. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  17. */
  18. #ifndef SPIRALSYNTHMODULAR
  19. #define SPIRALSYNTHMODULAR
  20. #include <FL/Fl.H>
  21. #include <FL/x.H>
  22. #include <FL/Fl_Double_Window.H>
  23. #include <FL/Fl_Group.H>
  24. #include <FL/Fl_Box.H>
  25. #include <FL/Fl_Button.H>
  26. #include <FL/Fl_Pixmap.H>
  27. #include <FL/Fl_Scroll.H>
  28. #include <FL/Fl_Pack.H>
  29. #include <FL/Fl_Tile.H>
  30. #include <FL/Fl_Tabs.H>
  31. #include <sstream>
  32. #include <iostream>
  33. #include <map>
  34. #include "SpiralSynthModularInfo.h"
  35. #include "GUI/Widgets/Fl_DeviceGUI.h"
  36. #include "GUI/Widgets/Fl_CommentGUI.h"
  37. #include "GUI/Widgets/Fl_Canvas.h"
  38. #include "SpiralSound/Plugins/SpiralPlugin.h"
  39. #include "SpiralSound/ChannelHandler.h"
  40. #include "SettingsWindow.h"
  41. const static string VER_STRING = "0.2.1";
  42. typedef Fl_Double_Window SpiralWindowType;
  43. // typedef Fl_Window SpiralWindowType;
  44. class SettingsWindow;
  45. class DeviceWin
  46. {
  47. public:
  48. DeviceWin() : m_DeviceGUI(NULL) {}
  49. ~DeviceWin();
  50. int m_PluginID;
  51. SpiralPlugin* m_Device;
  52. Fl_DeviceGUI* m_DeviceGUI;
  53. };
  54. class Fl_ToolButton : public Fl_Button
  55. {
  56. public:
  57. Fl_ToolButton(int x, int y, int w, int h, const char *n=NULL) :
  58. Fl_Button(x,y,w,h,n) {}
  59. virtual void draw() { draw_label(); }
  60. };
  61. class SynthModular
  62. {
  63. public:
  64. SynthModular();
  65. ~SynthModular();
  66. SpiralWindowType * CreateWindow();
  67. void LoadPlugins(string pluginPath);
  68. void Update();
  69. void AddDevice(int n, int x, int y);
  70. void AddComment(int n);
  71. void ClearUp();
  72. void UpdateHostInfo();
  73. bool CallbackMode() { return m_CallbackUpdateMode; }
  74. bool IsBlockingOutputPluginReady() { return m_BlockingOutputPluginIsReady; }
  75. void UpdatePluginGUIs();
  76. void LoadPatch(const char *fn);
  77. void PauseAudio()
  78. {
  79. m_CH.Set("PauseAudio",true);
  80. m_CH.Wait();
  81. }
  82. void ResumeAudio()
  83. {
  84. m_CH.Set("PauseAudio",false);
  85. }
  86. // only for audio thread
  87. bool IsPaused() { return m_PauseAudio; }
  88. private:
  89. vector<string> BuildPluginList(const string &Path);
  90. DeviceWin* NewDeviceWin(int n, int x, int y);
  91. DeviceWin* NewComment(int n, int x, int y);
  92. HostInfo m_Info;
  93. static DeviceGUIInfo BuildDeviceGUIInfo(PluginInfo &PInfo);
  94. // currently static, to allow the callback
  95. // cb_UpdatePluginInfo to access the map.
  96. static map<int,DeviceWin*> m_DeviceWinMap;
  97. int m_NextID;
  98. int m_NextPluginButton;
  99. int m_NextPluginButtonXPos;
  100. int m_NextPluginButtonYPos;
  101. static bool m_CallbackUpdateMode;
  102. static bool m_BlockingOutputPluginIsReady;
  103. string m_FilePath;
  104. // Main GUI stuff
  105. void CreateGUI(int xoff=0, int yoff=0, char *name="");
  106. Fl_Pack *m_Topbar, *m_ToolbarPanel, *m_Toolbar;
  107. Fl_Group *m_ToolbarFiller, *m_GroupFiller;
  108. Fl_Button *m_Load;
  109. Fl_Button *m_Save;
  110. Fl_Button *m_New;
  111. Fl_Button *m_OpenEditor;
  112. Fl_Button *m_Options;
  113. Fl_Button *m_NewComment;
  114. Fl_Tabs *m_GroupTab;
  115. Fl_Canvas *m_Canvas;
  116. Fl_Scroll *m_CanvasScroll;
  117. map<string,Fl_Pack*> m_PluginGroupMap;
  118. SettingsWindow *m_SettingsWindow;
  119. SpiralWindowType* m_TopWindow;
  120. vector<Fl_Button*> m_DeviceVec;
  121. ChannelHandler m_CH; // used for threadsafe communication
  122. bool m_PauseAudio;
  123. inline void cb_NewDevice_i(Fl_Button* o, void* v);
  124. static void cb_NewDevice(Fl_Button* o, void* v);
  125. inline void cb_NewDeviceFromMenu_i(Fl_Canvas* o, void* v);
  126. static void cb_NewDeviceFromMenu(Fl_Canvas* o, void* v);
  127. inline void cb_NewComment_i(Fl_Button* o, void* v);
  128. static void cb_NewComment(Fl_Button* o, void* v);
  129. inline void cb_Load_i(Fl_Button* o, void* v);
  130. static void cb_Load(Fl_Button* o, void* v);
  131. inline void cb_Save_i(Fl_Button* o, void* v);
  132. static void cb_Save(Fl_Button* o, void* v);
  133. inline void cb_New_i(Fl_Button* o, void* v);
  134. static void cb_New(Fl_Button* o, void* v);
  135. inline void cb_Connection_i(Fl_Canvas* o, void* v);
  136. static void cb_Connection(Fl_Canvas* o, void* v);
  137. inline void cb_Unconnect_i(Fl_Canvas* o, void* v);
  138. static void cb_Unconnect(Fl_Canvas* o, void* v);
  139. inline void cb_Close_i(Fl_Window* o, void* v);
  140. static void cb_Close(Fl_Window* o, void* v);
  141. inline void cb_GroupTab_i(Fl_Tabs* o, void* v);
  142. static void cb_GroupTab(Fl_Tabs* o, void* v);
  143. inline void cb_Rload_i(Fl_Button* o, void* v);
  144. static void cb_Rload(Fl_Button* o, void* v);
  145. static void cb_Update(void* o, bool Mode);
  146. static void cb_Blocking(void* o, bool Mode);
  147. static void cb_UpdatePluginInfo(int ID, void *PluginInfo);
  148. friend istream &operator>>(istream &s, SynthModular &o);
  149. friend ostream &operator<<(ostream &s, SynthModular &o);
  150. };
  151. istream &operator>>(istream &s, SynthModular &o);
  152. ostream &operator<<(ostream &s, SynthModular &o);
  153. #endif