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							- // generated by Fast Light User Interface Designer (fluid) version 2.00
 - 
 - #include "Fl_Knob.H"
 - #include <FL/fl_draw.H>
 - #include <math.h>
 - #include <iostream>
 - 
 - Fl_Knob::Fl_Knob(int xx,int yy,int ww,int hh,const char *l): Fl_Valuator(xx,yy,ww,hh,l) {
 -   a1 = 35;
 - 	a2 = 325;
 - 	_type = DOTLIN;
 - 	_percent = 0.3;
 - 	_scaleticks = 10;
 - }
 - 
 - Fl_Knob::~Fl_Knob() {
 - }
 - 
 - void Fl_Knob::draw() {
 -   int ox,oy,ww,hh,side;
 - float sa,ca,a_r;
 - unsigned char rr,gg,bb;
 - 
 - 	ox = x();
 - 	oy = y();
 - 	ww = w();
 - 	hh = h();
 - 	draw_label();
 - 	fl_clip(ox,oy,ww,hh);
 - 	if (ww > hh)
 - 	{
 - 		side = hh;
 - 		ox = ox + (ww - side) / 2; 
 - 	}
 - 	else
 - 	{
 - 		side = ww;
 - 		oy = oy + (hh - side) / 2; 
 - 	}
 - 	side = w() > h () ? hh:ww;
 - 	int dam = damage();
 - 	if (dam & FL_DAMAGE_ALL)
 - 	{
 - 		int col = parent()->color();
 - 		fl_color(col);
 - 		fl_rectf(ox,oy,side,side);
 - 		Fl::get_color((Fl_Color)col,rr,gg,bb);
 - 		shadow(-60,rr,gg,bb);
 - 		fl_pie(ox+9,oy+9,side-12,side-12,0,360);
 - 		if (_type!=NONE) draw_scale(ox,oy,side);
 - 		col = color();
 - 		Fl::get_color((Fl_Color)col,rr,gg,bb);
 - 		shadow(15,rr,gg,bb);
 - 		fl_pie(ox+6,oy+6,side-12,side-12,40,80);
 - 		shadow(30,rr,gg,bb);
 - 		fl_pie(ox+6,oy+6,side-12,side-12,80,220);
 - 		shadow(-15,rr,gg,bb);
 - 		fl_pie(ox+6,oy+6,side-12,side-12,220,260);
 - 		shadow(-30,rr,gg,bb);
 - 		fl_pie(ox+6,oy+6,side-12,side-12,260,400);
 - 		fl_color(FL_BLACK);
 - 		fl_arc(ox+6,oy+6,side-11,side-11,0,360);
 - 		fl_color(col);
 - 		fl_pie(ox+10,oy+10,side-20,side-20,0,360);
 - 	}
 - 	else
 - 	{
 - 		fl_color(color());
 - 		fl_pie(ox+10,oy+10,side-20,side-20,0,360);
 - 	}
 - 	Fl::get_color((Fl_Color)color(),rr,gg,bb);
 - 	shadow(10,rr,gg,bb);
 - 	fl_pie(ox+10,oy+10,side-20,side-20,110,150);
 - 	fl_pie(ox+10,oy+10,side-20,side-20,290,330);
 - 	shadow(17,rr,gg,bb);
 - 	fl_pie(ox+10,oy+10,side-20,side-20,120,140);
 - 	fl_pie(ox+10,oy+10,side-20,side-20,300,320);
 - 	shadow(25,rr,gg,bb);
 - 	fl_pie(ox+10,oy+10,side-20,side-20,127,133);
 - 	fl_pie(ox+10,oy+10,side-20,side-20,307,313);
 - 	draw_cursor(ox,oy,side);
 - 	fl_pop_clip();
 - }
 - 
 - int Fl_Knob::handle(int  event) {
 -   int ox,oy,ww,hh;
 -   
 - 	ox = x() + 10; oy = y() + 10;
 - 	ww = w() - 20;
 - 	hh = h()-20;
 - 	switch (event) 
 - 	{
 -   		case FL_PUSH:
 -     			handle_push();
 -   		case FL_DRAG:
 - 			{
 - 				int mx = Fl::event_x()-ox-ww/2;
 - 				int my = Fl::event_y()-oy-hh/2;
 - 				if (!mx && !my) return 1;
 -     				double angle = 270-atan2((float)-my, (float)mx)*180/M_PI;
 - 				double oldangle = (a2-a1)*(value()-minimum())/(maximum()-minimum()) + a1;
 - 				while (angle < oldangle-180) angle += 360;
 - 				while (angle > oldangle+180) angle -= 360;
 - 				double val;
 - 				if ((a1<a2) ? (angle <= a1) : (angle >= a1))
 - 				{
 - 					val = minimum();
 - 				} 
 - 				else 
 - 				if ((a1<a2) ? (angle >= a2) : (angle <= a2)) 
 - 				{
 -       				val = maximum();
 -     			} 
 - 				else
 - 				{
 - 					val = minimum() + (maximum()-minimum())*(angle-a1)/(a2-a1);
 - 				}
 - 				handle_drag(clamp(round(val)));
 - 			} 
 - 			return 1;
 - 		case FL_RELEASE:
 - 			handle_release();
 - 			return 1;
 - 		default:
 - 			return 0;
 -   	}
 - 	return 0;
 - }
 - 
 - void Fl_Knob::type(int ty) {
 -   _type = ty;
 - }
 - 
 - void Fl_Knob::shadow(const int offs,const uchar r,uchar g,uchar b) {
 -   int rr,gg,bb;
 - 
 - 	rr = r + offs; 
 - 	rr = rr > 255 ? 255:rr;
 - 	rr = rr < 0 ? 0:rr;
 - 	gg = g + offs; 
 - 	gg = gg > 255 ? 255:gg;
 - 	gg = gg < 0 ? 0:gg;
 - 	bb = b + offs; 
 - 	bb = bb > 255 ? 255:bb;
 - 	bb = bb < 0 ? 0:bb;
 - 	fl_color((uchar)rr,(uchar)gg,(uchar)bb);
 - }
 - 
 - void Fl_Knob::draw_scale(const int ox,const int oy,const int side) {
 -   float x1,y1,x2,y2,rds,cx,cy,ca,sa;
 - 
 - 	rds = side / 2;
 - 	cx = ox + side / 2;
 - 	cy = oy + side / 2;
 - 	if (!(_type & DOTLOG_3))		
 - 	{
 - 		if (_scaleticks == 0) return;
 - 		double a_step = (10.0*3.14159/6.0) / _scaleticks;
 - 		double a_orig = -(3.14159/3.0);
 - 		for (int a = 0; a <= _scaleticks; a++)
 - 		{
 - 			double na = a_orig + a * a_step;
 - 			ca = cos(na);
 - 			sa = sin(na);
 - 			x1 = cx + rds * ca;
 - 			y1 = cy - rds * sa;
 - 			x2 = cx + (rds-6) * ca;
 - 			y2 = cy - (rds-6) * sa;
 - 			fl_color(FL_BLACK);
 - 			fl_line(x1,y1,x2,y2);
 - 			fl_color(FL_WHITE);
 - 			if (sa*ca >=0)
 - 				fl_line(x1+1,y1+1,x2+1,y2+1);
 - 			else
 - 				fl_line(x1+1,y1-1,x2+1,y2-1);
 - 		}
 - 	}
 - 	else
 - 	{
 - 		int nb_dec = (_type & DOTLOG_3);
 - 		for (int k = 0; k < nb_dec; k++)
 - 		{
 - 			double a_step = (10.0*3.14159/6.0) / nb_dec;
 - 			double a_orig = -(3.14159/3.0) + k * a_step;
 - 			for (int a = (k) ? 2:1; a <= 10; )
 - 			{
 - 				double na = a_orig + log10((double)a) * a_step;
 - 				ca = cos(na);
 - 				sa = sin(na);
 - 				x1 = cx - rds * ca;
 - 				y1 = cy - rds * sa;
 - 				x2 = cx - (rds-6) * ca;
 - 				y2 = cy - (rds-6) * sa;
 - 				fl_color(FL_BLACK);
 - 				fl_line(x1,y1,x2,y2);
 - 				fl_color(FL_WHITE);
 - 				if (sa*ca <0)
 - 					fl_line(x1+1,y1+1,x2+1,y2+1);
 - 				else
 - 					fl_line(x1+1,y1-1,x2+1,y2-1);
 - 				if ((a == 1) || (nb_dec == 1))
 - 					a += 1;
 - 				else
 - 					a += 2;
 - 			}
 - 		}
 - 	}
 - }
 - 
 - void Fl_Knob::draw_cursor(const int ox,const int oy,const int side) {
 -   float rds,cur,cx,cy;
 - double angle;
 - 	
 - 	rds = (side - 20) / 2.0;
 - 	cur = _percent * rds / 2;
 - 	cx = ox + side / 2;
 - 	cy = oy + side / 2;
 - 	angle = (a2-a1)*(value()-minimum())/(maximum()-minimum()) + a1;	
 - 	fl_push_matrix();
 - 	fl_scale(1,1);
 - 	fl_translate(cx,cy);
 - 	fl_rotate(-angle);
 - 	fl_translate(0,rds-cur-2.0);
 - 	if (_type<LINELIN)
 - 	{		
 - 		fl_begin_polygon();
 - 		fl_color(selection_color());
 - 		fl_circle(0.0,0.0,cur);
 - 		fl_end_polygon();
 - 		fl_begin_loop();
 - 		fl_color(FL_BLACK);
 - 		fl_circle(0.0,0.0,cur);
 - 		fl_end_loop();
 - 	}
 - 	else
 - 	{
 - 		fl_begin_polygon();
 - 		fl_color(selection_color());
 - 		fl_vertex(-1.5,-cur);
 - 		fl_vertex(-1.5,cur);
 - 		fl_vertex(1.5,cur);
 - 		fl_vertex(1.5,-cur);
 - 		fl_end_polygon();
 - 		fl_begin_loop();
 - 		fl_color(FL_BLACK);
 - 		fl_vertex(-1.5,-cur);
 - 		fl_vertex(-1.5,cur);
 - 		fl_vertex(1.5,cur);
 - 		fl_vertex(1.5,-cur);
 - 		fl_end_loop();
 - 	}
 - 	fl_pop_matrix();
 - }
 - 
 - void Fl_Knob::cursor(const int pc) {
 -   _percent = (float)pc/100.0;
 - 
 - 	if (_percent < 0.05) _percent = 0.05;
 - 	if (_percent > 1.0) _percent = 1.0;
 - 	if (visible()) damage(FL_DAMAGE_CHILD);
 - }
 - 
 - void Fl_Knob::scaleticks(const int tck) {
 -   _scaleticks = tck;
 - 	if (_scaleticks < 0) _scaleticks = 0;
 - 	if (_scaleticks > 31) _scaleticks = 31;
 - 	if (visible()) damage(FL_DAMAGE_ALL);
 - }
 
 
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