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- // generated by Fast Light User Interface Designer (fluid) version 2.00
-
- #include "Fl_Knob.H"
- #include <FL/fl_draw.H>
- #include <math.h>
- #include <iostream>
-
- Fl_Knob::Fl_Knob(int xx,int yy,int ww,int hh,const char *l): Fl_Valuator(xx,yy,ww,hh,l) {
- a1 = 35;
- a2 = 325;
- _type = DOTLIN;
- _percent = 0.3;
- _scaleticks = 10;
- }
-
- Fl_Knob::~Fl_Knob() {
- }
-
- void Fl_Knob::draw() {
- int ox,oy,ww,hh,side;
- float sa,ca,a_r;
- unsigned char rr,gg,bb;
-
- ox = x();
- oy = y();
- ww = w();
- hh = h();
- draw_label();
- fl_clip(ox,oy,ww,hh);
- if (ww > hh)
- {
- side = hh;
- ox = ox + (ww - side) / 2;
- }
- else
- {
- side = ww;
- oy = oy + (hh - side) / 2;
- }
- side = w() > h () ? hh:ww;
- int dam = damage();
- if (dam & FL_DAMAGE_ALL)
- {
- int col = parent()->color();
- fl_color(col);
- fl_rectf(ox,oy,side,side);
- Fl::get_color((Fl_Color)col,rr,gg,bb);
- shadow(-60,rr,gg,bb);
- fl_pie(ox+9,oy+9,side-12,side-12,0,360);
- if (_type!=NONE) draw_scale(ox,oy,side);
- col = color();
- Fl::get_color((Fl_Color)col,rr,gg,bb);
- shadow(15,rr,gg,bb);
- fl_pie(ox+6,oy+6,side-12,side-12,40,80);
- shadow(30,rr,gg,bb);
- fl_pie(ox+6,oy+6,side-12,side-12,80,220);
- shadow(-15,rr,gg,bb);
- fl_pie(ox+6,oy+6,side-12,side-12,220,260);
- shadow(-30,rr,gg,bb);
- fl_pie(ox+6,oy+6,side-12,side-12,260,400);
- fl_color(FL_BLACK);
- fl_arc(ox+6,oy+6,side-11,side-11,0,360);
- fl_color(col);
- fl_pie(ox+10,oy+10,side-20,side-20,0,360);
- }
- else
- {
- fl_color(color());
- fl_pie(ox+10,oy+10,side-20,side-20,0,360);
- }
- Fl::get_color((Fl_Color)color(),rr,gg,bb);
- shadow(10,rr,gg,bb);
- fl_pie(ox+10,oy+10,side-20,side-20,110,150);
- fl_pie(ox+10,oy+10,side-20,side-20,290,330);
- shadow(17,rr,gg,bb);
- fl_pie(ox+10,oy+10,side-20,side-20,120,140);
- fl_pie(ox+10,oy+10,side-20,side-20,300,320);
- shadow(25,rr,gg,bb);
- fl_pie(ox+10,oy+10,side-20,side-20,127,133);
- fl_pie(ox+10,oy+10,side-20,side-20,307,313);
- draw_cursor(ox,oy,side);
- fl_pop_clip();
- }
-
- int Fl_Knob::handle(int event) {
- int ox,oy,ww,hh;
-
- ox = x() + 10; oy = y() + 10;
- ww = w() - 20;
- hh = h()-20;
- switch (event)
- {
- case FL_PUSH:
- handle_push();
- case FL_DRAG:
- {
- int mx = Fl::event_x()-ox-ww/2;
- int my = Fl::event_y()-oy-hh/2;
- if (!mx && !my) return 1;
- double angle = 270-atan2((float)-my, (float)mx)*180/M_PI;
- double oldangle = (a2-a1)*(value()-minimum())/(maximum()-minimum()) + a1;
- while (angle < oldangle-180) angle += 360;
- while (angle > oldangle+180) angle -= 360;
- double val;
- if ((a1<a2) ? (angle <= a1) : (angle >= a1))
- {
- val = minimum();
- }
- else
- if ((a1<a2) ? (angle >= a2) : (angle <= a2))
- {
- val = maximum();
- }
- else
- {
- val = minimum() + (maximum()-minimum())*(angle-a1)/(a2-a1);
- }
- handle_drag(clamp(round(val)));
- }
- return 1;
- case FL_RELEASE:
- handle_release();
- return 1;
- default:
- return 0;
- }
- return 0;
- }
-
- void Fl_Knob::type(int ty) {
- _type = ty;
- }
-
- void Fl_Knob::shadow(const int offs,const uchar r,uchar g,uchar b) {
- int rr,gg,bb;
-
- rr = r + offs;
- rr = rr > 255 ? 255:rr;
- rr = rr < 0 ? 0:rr;
- gg = g + offs;
- gg = gg > 255 ? 255:gg;
- gg = gg < 0 ? 0:gg;
- bb = b + offs;
- bb = bb > 255 ? 255:bb;
- bb = bb < 0 ? 0:bb;
- fl_color((uchar)rr,(uchar)gg,(uchar)bb);
- }
-
- void Fl_Knob::draw_scale(const int ox,const int oy,const int side) {
- float x1,y1,x2,y2,rds,cx,cy,ca,sa;
-
- rds = side / 2;
- cx = ox + side / 2;
- cy = oy + side / 2;
- if (!(_type & DOTLOG_3))
- {
- if (_scaleticks == 0) return;
- double a_step = (10.0*3.14159/6.0) / _scaleticks;
- double a_orig = -(3.14159/3.0);
- for (int a = 0; a <= _scaleticks; a++)
- {
- double na = a_orig + a * a_step;
- ca = cos(na);
- sa = sin(na);
- x1 = cx + rds * ca;
- y1 = cy - rds * sa;
- x2 = cx + (rds-6) * ca;
- y2 = cy - (rds-6) * sa;
- fl_color(FL_BLACK);
- fl_line(x1,y1,x2,y2);
- fl_color(FL_WHITE);
- if (sa*ca >=0)
- fl_line(x1+1,y1+1,x2+1,y2+1);
- else
- fl_line(x1+1,y1-1,x2+1,y2-1);
- }
- }
- else
- {
- int nb_dec = (_type & DOTLOG_3);
- for (int k = 0; k < nb_dec; k++)
- {
- double a_step = (10.0*3.14159/6.0) / nb_dec;
- double a_orig = -(3.14159/3.0) + k * a_step;
- for (int a = (k) ? 2:1; a <= 10; )
- {
- double na = a_orig + log10((double)a) * a_step;
- ca = cos(na);
- sa = sin(na);
- x1 = cx - rds * ca;
- y1 = cy - rds * sa;
- x2 = cx - (rds-6) * ca;
- y2 = cy - (rds-6) * sa;
- fl_color(FL_BLACK);
- fl_line(x1,y1,x2,y2);
- fl_color(FL_WHITE);
- if (sa*ca <0)
- fl_line(x1+1,y1+1,x2+1,y2+1);
- else
- fl_line(x1+1,y1-1,x2+1,y2-1);
- if ((a == 1) || (nb_dec == 1))
- a += 1;
- else
- a += 2;
- }
- }
- }
- }
-
- void Fl_Knob::draw_cursor(const int ox,const int oy,const int side) {
- float rds,cur,cx,cy;
- double angle;
-
- rds = (side - 20) / 2.0;
- cur = _percent * rds / 2;
- cx = ox + side / 2;
- cy = oy + side / 2;
- angle = (a2-a1)*(value()-minimum())/(maximum()-minimum()) + a1;
- fl_push_matrix();
- fl_scale(1,1);
- fl_translate(cx,cy);
- fl_rotate(-angle);
- fl_translate(0,rds-cur-2.0);
- if (_type<LINELIN)
- {
- fl_begin_polygon();
- fl_color(selection_color());
- fl_circle(0.0,0.0,cur);
- fl_end_polygon();
- fl_begin_loop();
- fl_color(FL_BLACK);
- fl_circle(0.0,0.0,cur);
- fl_end_loop();
- }
- else
- {
- fl_begin_polygon();
- fl_color(selection_color());
- fl_vertex(-1.5,-cur);
- fl_vertex(-1.5,cur);
- fl_vertex(1.5,cur);
- fl_vertex(1.5,-cur);
- fl_end_polygon();
- fl_begin_loop();
- fl_color(FL_BLACK);
- fl_vertex(-1.5,-cur);
- fl_vertex(-1.5,cur);
- fl_vertex(1.5,cur);
- fl_vertex(1.5,-cur);
- fl_end_loop();
- }
- fl_pop_matrix();
- }
-
- void Fl_Knob::cursor(const int pc) {
- _percent = (float)pc/100.0;
-
- if (_percent < 0.05) _percent = 0.05;
- if (_percent > 1.0) _percent = 1.0;
- if (visible()) damage(FL_DAMAGE_CHILD);
- }
-
- void Fl_Knob::scaleticks(const int tck) {
- _scaleticks = tck;
- if (_scaleticks < 0) _scaleticks = 0;
- if (_scaleticks > 31) _scaleticks = 31;
- if (visible()) damage(FL_DAMAGE_ALL);
- }
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