// generated by Fast Light User Interface Designer (fluid) version 1.0010 #ifndef Fl_DragBar_H #define Fl_DragBar_H #include #include #include #include class Fl_DragBar : public Fl_Widget { int old_rx,old_ry; int _type; public: Fl_DragBar(int x,int y,int w,int h,const char *l=0); ~Fl_DragBar(); enum DragType {WINDRAG=0,NICEWINDRAG,FLDRAG,NICEFLDRAG}; void (*cb_OnClick)(Fl_Widget*, int button, int shift_state, void*); void *cb_OnClick_Data; void (*cb_OnDrag)(Fl_Widget*, int xoffset,int yoffset, void*); void *cb_OnDrag_Data; private: void draw(); int handle(int event); public: void type(int t); }; #endif