/* SpiralSound * Copyleft (C) 2001 David Griffiths * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../SpiralPlugin.h" #include "../../RiffWav.h" #include #ifndef StreamPLUGIN #define StreamPLUGIN static const int NUDGESIZE=44100/4; struct SampleDesc { string Pathname; float Volume; float Pitch; float PitchMod; bool Loop; int Note; bool TriggerUp; float SamplePos; int SampleRate; bool Stereo; }; class StreamPlugin : public SpiralPlugin { public: enum Mode{PLAYM,STOPM}; enum GUICommands{NONE,LOAD,RESTART,STOP,PLAY,HALF,RESET,DOUBLE,NUDGE,SET_TIME}; StreamPlugin(); virtual ~StreamPlugin(); virtual PluginInfo &Initialise(const HostInfo *Host); virtual SpiralGUIType *CreateGUI(); virtual void Execute(); virtual void ExecuteCommands(); virtual void StreamOut(ostream &s); virtual void StreamIn(istream &s); // has to be defined in the plugin virtual void UpdateGUI() { Fl::check(); } void OpenStream(const string &Name); void SetVolume(float s) { m_StreamDesc.Volume=s; } float GetVolume() { return m_StreamDesc.Volume; } void SetPitch(float s) { m_StreamDesc.PitchMod=s; } float GetPitch() { return m_StreamDesc.PitchMod; } void SetLoop(bool s) { m_StreamDesc.Loop=s; } bool GetLoop() { return m_StreamDesc.Loop; } float GetLength(); float GetTime() { return m_GlobalPos/(float)m_StreamDesc.SampleRate; } void SetTime(float t); void Nudge() { m_Pos-=NUDGESIZE; } void Restart(); void Play(); void Stop(); private: WavFile m_File; Sample m_SampleL; Sample m_SampleR; SampleDesc m_StreamDesc; int m_SampleSize; float m_Pos; int m_StreamPos; float m_GlobalPos; float m_Pitch; Mode m_Mode; char m_FileNameArg[256]; float m_TimeArg; float m_TimeOut; float m_MaxTime; }; #endif