/* SpiralSound * Copyleft (C) 2001 David Griffiths * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../SpiralPlugin.h" #include #include "Loop.h" #include "GUI/LoopGUI.h" #ifndef SpiralLoopPLUGIN #define SpiralLoopPLUGIN static const int NUM_SAMPLES = 8; struct SampleDesc { string Pathname; float Volume; float Pitch; float PitchMod; bool Loop; int Note; bool TriggerUp; float SamplePos; int SampleRate; bool Stereo; }; class SpiralLoopPlugin : public SpiralPlugin { public: SpiralLoopPlugin(); virtual ~SpiralLoopPlugin(); virtual PluginInfo &Initialise(const HostInfo *Host); virtual SpiralGUIType *CreateGUI(); virtual void Execute(); virtual void StreamOut(ostream &s); virtual void StreamIn(istream &s); virtual bool SaveExternalFiles(const string &Dir); virtual void LoadExternalFiles(const string &Dir); // has to be defined in the plugin virtual void UpdateGUI() { Fl::check(); } private: Loop *m_Loop; }; #endif