/* Copyleft (C) 2002 David Griffiths * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #ifndef BEZIER_CURVE_STUFF #define BEZIER_CURVE_STUFF struct Vec2 { Vec2(float a=0, float b=0) { x=a; y=b;} float x; float y; }; using std::vector; static vector Spline; void Bezier(Vec2 &Out, Vec2 a, Vec2 b, Vec2 c, Vec2 d, float t); void CalculateBezierCurve(vector *List, float x1,float y1,float x2,float y2, float x3,float y3,float x4,float y4, int Sections=16); void AddToSpline(const Vec2 &CV); void CalculateBezierSpline(vector *List,int Sections=16); #endif