/* SpiralSound * Copyleft (C) 2000 David Griffiths * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include "Sample.h" #ifndef SpiralINFO #define SpiralINFO using namespace std; // todo: better place for these util funcs float RandFloat(float s=0.0f, float e=1.0f); // Loads info from the resource file, overload and implement // as singleton for each app. App specifc info may be added // after the standard items. class SpiralInfo { public: void LoadPrefs(); void SavePrefs(); static void Alert(string Text); static void Log(string Text); static int BUFSIZE; static int FRAGSIZE; static int FRAGCOUNT; static int SAMPLERATE; static long MAXSAMPLE; static float VALUECONV; static bool WANTMIDI; static int FILTERGRAN; static string OUTPUTFILE; static string MIDIFILE; static bool REALTIMEOUT; static int POLY; //static int GUI_COLOUR; //static int GUIBG_COLOUR; //static int GUIBG2_COLOUR; string GetHomeDir() {return m_HomeDir;} protected: SpiralInfo() : m_HomeDir(getenv("HOME")) {} virtual ~SpiralInfo() {} virtual string GetResFileName() { return "ballsSpiralrc"; } virtual void StreamInPrefs(istream &s); virtual void StreamOutPrefs(ostream &s); string m_HomeDir; int m_Version; }; #endif