/* SpiralSound * Copyleft (C) 2001 David Griffiths * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../SpiralPlugin.h" #include "../../RiffWav.h" #include #include #include #include typedef jack_default_audio_sample_t sample_t; #ifndef JackPLUGIN #define JackPLUGIN const int NUM_INPUTS = 8; const int NUM_OUTPUTS = 8; const int MAX_INPUTPORTS = 256; const int MAX_OUTPUTPORTS = 256; class JackClient { public: static JackClient *Get() { if(!m_Singleton) m_Singleton=new JackClient; return m_Singleton; } static void PackUpAndGoHome() { if(m_Singleton) { delete m_Singleton; m_Singleton=NULL; } } bool Attach(); void Detach(); bool IsAttached() { return m_Attached; } void SetCallback(void(*Run)(void*, bool m),void *Context) { RunCallback=Run; RunContext=Context; } void GetPortNames(vector &InputNames,vector &OutputNames); void ConnectInput(int n, const string &JackPort); void ConnectOutput(int n, const string &JackPort); string GetInputName(int ID) { return m_InputPortMap[ID]->Name; } string GetOutputName(int ID) { return m_OutputPortMap[ID]->Name; } void SetInputBuf(int ID, float* s); void SetOutputBuf(int ID, float* s); protected: JackClient(); ~JackClient(); static int Process(long unsigned int n, void *o); static int OnBufSizeChange(long unsigned int n, void *o); static int OnSRateChange(long unsigned int n, void *o); static void OnJackShutdown(void *o); private: class JackPort { public: JackPort::JackPort() : Connected(false),Buf(NULL),Port(NULL) {} string Name; bool Connected; float* Buf; jack_port_t* Port; string ConnectedTo; }; static JackClient* m_Singleton; static jack_client_t* m_Client; static map m_InputPortMap; static map m_OutputPortMap; static long unsigned int m_BufferSize; static long unsigned int m_SampleRate; static bool m_Attached; static void(*RunCallback)(void*, bool m); static void *RunContext; }; /////////////////////////////////////////////////// class JackPlugin : public SpiralPlugin { public: JackPlugin(); virtual ~JackPlugin(); virtual PluginInfo& Initialise(const HostInfo *Host); virtual SpiralGUIType* CreateGUI(); virtual void Execute(); virtual void StreamOut(ostream &s) {} virtual void StreamIn(istream &s) {} enum GUICommands{NONE,ATTACH,DETACH,CONNECTINPUT,CONNECTOUTPUT}; struct GUIArgs { int Num; char Port[256]; }; private: GUIArgs m_GUIArgs; // slightly clumsy, but we have to share this data with the gui int m_NumInputPortNames; char m_InputPortNames[MAX_INPUTPORTS][256]; int m_NumOutputPortNames; char m_OutputPortNames[MAX_OUTPUTPORTS][256]; void Attach() { JackClient::Get()->Attach(); } void Detach() { JackClient::Get()->Detach(); } void GetPortNames(vector &InputNames,vector &OutputNames) { JackClient::Get()->GetPortNames(InputNames,OutputNames); } void ConnectInput(int n, const string &JackPort) { JackClient::Get()->ConnectInput(n,JackPort); } void ConnectOutput(int n, const string &JackPort) { JackClient::Get()->ConnectOutput(n,JackPort); } static int m_RefCount; static int m_NoExecuted; bool m_UpdateNames; bool m_Connected; }; #endif